Animation state changes but not actual animation - 2d

Been googling this but no luck.
Upgraded to Unity 5, trying to get extremely simple 2d sprite animation working. Have 2 clips, walk and idle, which have transitions triggered by a bool. (Same issue with an integer.) This all works. Changing the bool causes the animator to show its now playing the walk animation, however in the actual scene its still showing the idle animation. I can flip the bool but now in scene is playing the walk animation during both states (though the animator shows its switching to the idle animation when its supposed to.)
Have tried turning it on and off again, building the animator from scratch, swapping in different clips, setting the transition legth to 0, no change. Also did all the static batch/root animation options people suggested for other issues with u5.

The issue was - two animators stacked on top of each other, one in a child object. Sorry for the useless question.

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P. S. compatibility lib
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The slider thumbs in my Flex 3 application usually work correctly, but often they seem to become insensitive to mouse downs on what should be thumbPress events.
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Peter
Nevermind, I figured this out myself. The mouse-out events are due to mostly invisible objects in the way -- the result of a workaround from long ago that I forgot about! :-(

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