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I have a project coming up and we have to create a game using JavaFX and we have to use 5 design patterns. So far in all our homeworks we have only been using one. How do I go about using 5 design pattern in one program?
EDIT: I understand there are many design patterns Java has, but my question is: How do I use multiple patterns in one program? So far in class we have only been using one design pattern per game and I was just wondering how do I go about using 5 instead of one?
I hope I made it a bit clear!
There is a great description of many Java design patterns described over in this tutorials point page. If you are instead wondering how to implement one of these design patterns, or when they might be useful, could you perhaps make your question a bit more specific/targeted? There are MANY design patterns, so I don't know that anyone would be able to cover all of it in a single question (though, maybe someone will prove me wrong :) )
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Say somebody wants to develop a supervised AI algorithm that can read any research paper or article and can make an effective summary of the paper based on some specific criteria.
For example,
1. It can write down the Topic and Genre of the Research.
2. It can find out what is/are the Research question(s)
3. Why one should be interested in the research question raised by the paper?
4. It can find out If it is a policy recommendation paper.
5. Can generate a brief Description of the policy/program implemented
6. What are the findings of the paper?
If someone wants to make such an algorithm then what are your suggestions?
I am a very beginner, I did not try anything. And I know it's not something that can be built by one person, rather it's a teamwork
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I'm writing relatively small, but not simple networking library which is going to be used at least from C,java,python,ruby and C#. Is there a way to make go bindings to the other languages the way in can be done form C? If not is there other way?
Right now, you can't write libraries in Go that can be used in other languages. Go has a runtime environment that does a lot of things (like sheduling go-routines, collecting garbage) for you. This runtime environment is written under the assumption that it controls the whole program. This assumption does not hold if Go code would be used from inside another language, as the Go library cannot influence the binary that uses it.
I imagine that a JSON service would do what you describe.
Have a look at the json test for a simple example
It wouldnt matter what languages you used to set and get data from your app
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What's the best approach?
1- Create multiple projects:
2- Create a single project:
I'd suggest you take a look at Spring's Project Sagan. It's the source code for their current website (http://spring.io). While they used a multi-module approach, it wasn't divided as you are suggesting. They really just pulled out some client work and kept the rest in a single module.
This site was written by the Spring team the way they would use their own tools and released as a reference application to answer questions just like this. I encourage you to take a look here: https://github.com/spring-io/sagan.
The point is to ask yourself what is the point in separation. If you are planning to run them in different containers on different servers, then it makes sense. If it is a large project, it makes sense to separate.
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My software is a video-audio converter and video cutter. I have used Qt(compiled from source) and ffmpeg (compiled from source). I have to prepare System Usage Specification outline and Specify Usage patterns of the system and indicate it using Run charts / Histograms. I am told to use Winrunner for this purpose. I don't know exactly what to do. Please help.
I never heard about 'System Usage Specification', this must be a terminology specific to your company.
A wild guess would be that it's something close to the Use Case diagram of UML, to define what the users can do and which action they have to perform to lead them to the expected result.
Sounds like a uggly word for "handbook" or "usage guide" from the pov of a end-user (though I never heared of that specific term)
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today I was looking for a free collaborative code editor for Mac OS X, I don't really need it but I find the idea pretty charming. So I want to know you opinion about that: is there someone in real world who is using a collaborative code editor and gets some benefits out of it?
We use it over the Internet when discussing code via Chat/VoIP. Something along:
A: "If we change this to be an Integer the function gets much simpler" (Edit)
B: "Niftiy, but then we have to change it here, too" (Edit)
A: ...
If you're pairs programming it is very useful. The approach can be discussed and everyone can drive when they have ideas. I can't say I've had the privilege of using this at work.
I've found it fairly useful when putting together packing/todo/etc lists with my wife while at work. We use google docs, which isn't quite realtime, but it is definitely better than emailing back and forth throughout the day.