Meteor: send message to user at hot code push - meteor

How can I let the user know when they are getting a hot code push?
At the moment the screen will go blank during the push, and the user will feel it's rather weird. I want to reassure them the app is updating.
Is there a hook or something which I can use?

Here's the shortest solution I've found so far that doesn't require external packages:
var ALERT_DELAY = 3000;
var needToShowAlert = true;
Reload._onMigrate(function (retry) {
if (needToShowAlert) {
console.log('going to reload in 3 seconds...');
needToShowAlert = false;
_.delay(retry, ALERT_DELAY);
return [false];
} else {
return [true];
}
});
You can just copy that into the client code of your app and change two things:
Replace the console.log with an alert modal or something informing the user that the screen is about to reload.
Replace ALERT_DELAY with some number of milliseconds that you think are appropriate for the user to read the modal from (1).
Other notes
I'd recommend watching this video on Evented Mind, which explains what's going on in a little more detail.
You can also read the comments in the reload source for further enlightenment.
I can image more complex reload logic, especially around deciding when to allow a reload. Also see this pacakge for one possible implementation.

You could send something on Meteor.startup() in your client-side code. I personally use Bert to toast messages.

Related

Why is Puppeteer failing simple tests with: "waiting for function failed: timeout 500ms exceeded"?

While trying to set up some simple end-to-end tests with Jest and Puppeteer, I've found that any test I write will inexplicably fail with a timeout.
Here's a simple example test file, which deviates only slightly from Puppeteer's own example:
import puppeteer from 'puppeteer';
describe('Load Google Puppeteer Test', () => {
test('Load Google', async () => {
const browser = await puppeteer.launch({
headless: false
});
const page = await browser.newPage();
await page.goto('https://google.co.uk');
await expect(page).toMatch("I'm Feeling Lucky");
await browser.close();
});
});
And the response it produces:
TimeoutError: Text not found "I'm Feeling Lucky"
waiting for function failed: timeout 500ms exceeded
I have tried adding in custom timeouts to the goto line, the test clause, amongst other things, all with no effect. Any ideas on what might be causing this? Thanks.
What I would say is happening here is that using toMatch expects text to be displayed. However, in your case, the text you want to verify is text associated with a button.
You should try something like this:
await expect(page).toMatchElement('input[value="I\'m Feeling Lucky"]');
Update 1:
Another possibility (and it's one you've raised yourself) is that the verification is timing out before the page has a chance to load. This is a common issue, from my experience, with executing code in headless mode. It's very fast. Sometimes too fast. Statements can be executed before everything in the UI is ready.
In this case you're better off adding some waitForSelector statements throughout your code as follows:
await page.waitForSelector('input[value="I\'m Feeling Lucky"]');
This will ensure that the selector you want is displayed before carrying on with the next step in your code. By doing this you will make your scripts much more robust while maintaining efficiency - these waits won't slow down your code. They'll simply pause until puppeteer registers the selector you want to interact with / verify as being displayed. Most of the time you won't even notice the pause as it will be so short (I'm talking milliseconds).
But this will make your scripts rock solid while also ensuring that things won't break if the web page is slower to respond for any reason during test execution.
You're probably using 'expect-puppeteer' package which does the toMatch expect. This is not a small deviation. The weird thing is that your default timeout isn't 30 seconds as the package's default, check that.
However, to fix your issue:
await expect(page).toMatch("I'm Feeling Lucky", { timeout: 6000 });
Or set the default timeout explicitly using:
page.setDefaultTimeout(timeout)
See here.

Google reCAPTCHA response success: false, no error codes

UPDATE: Google has recently updated their error message with an additional error code possibility: "timeout-or-duplicate".
This new error code seems to cover 99% of our previously mentioned mysterious
cases.
We are still left wondering why we get that many validation requests that are either timeouts or duplicates. Determinining this with certainty is likely to be impossible, but now I am just hoping that someone else has experienced something like it.
Disclaimer: I cross posted this to Google Groups, so apologies for spamming the ether for the ones of you who frequent both sites.
I am currently working on a page as part of a ASP.Net MVC application with a form that uses reCAPTCHA validation. The page currently has many daily users.
In my server side validation** of a reCAPTCHA response, for a while now, I have seen the case of the reCAPTCHA response having its success property set to false, but with an accompanying empty error code array.
Most of the requests pass validation, but some keep exhibiting this pattern.
So after doing some research online, I explored the two possible scenarios I could think of:
The validation has timed out and is no longer valid.
The user has already been validated using the response value, so they are rejected the second time.
After collecting data for a while, I have found that all cases of "Success: false, error codes: []" have either had the validation be rather old (ranging from 5 minutes to 10 days(!)), or it has been a case of a re-used response value, or sometimes a combination of the two.
Even after implementing client side prevention of double-clicking my submit-form button, a lot of double submits still seem to get through to the server side Google reCAPTCHA validation logic.
My data tells me that 1.6% (28) of all requests (1760) have failed with at least one of the above scenarios being true ("timeout" or "double submission").
Meanwhile, not a single request of the 1760 has failed where the error code array was not empty.
I just have a hard time imagining a practical use case where a ChallengeTimeStamp gets issued, and then after 10 days validation is attempted, server side.
My question is:
What could be the reason for a non-negligible percentage of all Google reCAPTCHA server side validation attempts to be either very old or a case of double submission?
**By "server side validation" I mean logic that looks like this:
public bool IsVerifiedUser(string captchaResponse, string endUserIp)
{
string apiUrl = ConfigurationManager.AppSettings["Google_Captcha_API"];
string secret = ConfigurationManager.AppSettings["Google_Captcha_SecretKey"];
using (var client = new HttpClient())
{
var parameters = new Dictionary<string, string>
{
{ "secret", secret },
{ "response", captchaResponse },
{ "remoteip", endUserIp },
};
var content = new FormUrlEncodedContent(parameters);
var response = client.PostAsync(apiUrl, content).Result;
var responseContent = response.Content.ReadAsStringAsync().Result;
GoogleCaptchaResponse googleCaptchaResponse = JsonConvert.DeserializeObject<GoogleCaptchaResponse>(responseContent);
if (googleCaptchaResponse.Success)
{
_dal.LogGoogleRecaptchaResponse(endUserIp, captchaResponse);
return true;
}
else
{
//Actual code ommitted
//Try to determine the cause of failure
//Look at googleCaptchaResponse.ErrorCodes array (this has been empty in all of the 28 cases of "success: false")
//Measure time between googleCaptchaResponse.ChallengeTimeStamp (which is UTC) and DateTime.UtcNow
//Check reCAPTCHAresponse against local database of previously used reCAPTCHAresponses to detect cases of double submission
return false;
}
}
}
Thank you in advance to anyone who has a clue and can perhaps shed some light on the subject.
You will get timeout-or-duplicate problem if your captcha is validated twice.
Save logs in a file in append mode and check if you are validating a Captcha twice.
Here is an example
$verifyResponse = file_get_contents('https://www.google.com/recaptcha/api/siteverify?secret='.$secret.'&response='.$_POST['g-recaptcha-response'])
file_put_contents( "logfile", $verifyResponse, FILE_APPEND );
Now read the content of logfile created above and check if captcha is verified twice
This is an interesting question, but it's going to be impossible to answer with any sort of certainly. I can give an educated guess about what's occurring.
As far as the old submissions go, that could simply be users leaving the page open in the browser and coming back later to finally submit. You can handle this scenario in a few different ways:
Set a meta refresh for the page, such that it will update itself after a defined period of time, and hopefully either get a new ReCAPTCHA validation code or at least prompt the user to verify the CAPTCHA again. However, this is less than ideal as it increases requests to your server and will blow out any work the user has done on the form. It's also very brute-force: it will simply refresh after a certain amount of time, regardless of whether the user is currently actively using the page or not.
Use a JavaScript timer to notify the user about the page timing out and then refresh. This is like #1, but with much more finesse. You can pop a warning dialog telling the user that they've left the page sitting too long and it will soon need to be refreshed, giving them time to finish up if they're actively using it. You can also check for user activity via events like onmousemove. If the user's not moving the mouse, it's very likely they aren't on the page.
Handle it server-side, by catching this scenario. I actually prefer this method the most as it's the most fluid, and honestly the easiest to achieve. When you get back success: false with no error codes, simply send the user back to the page, as if they had made a validation error in the form. Provide a message telling them that their CAPTCHA validation expired and they need to verify again. Then, all they have to do is verify and resubmit.
The double-submit issue is a perennial one that plagues all web developers. User behavior studies have shown that the vast majority occur because users have been trained to double-click icons, and as a result, think they need to double-click submit buttons as well. Some of it is impatience if something doesn't happen immediately on click. Regardless, the best thing you can do is implement JavaScript that disables the button on click, preventing a second click.

Meteor utilities:avatar data

I'd like to use the utilities:avatar package, but I'm having some major reservations.
The docs tell me that I should publish my user data, like this:
Meteor.publish("otherUserData", function() {
var data = Meteor.users.find({
}, {
fields : {
"services.twitter.profile_image_url_https" : true,
"services.facebook.id" : true,
"services.google.picture" : true,
"services.github.username" : true,
"services.instagram.profile_picture" : true
}
});
return data;
});
If I understand Meteor's publish/subscribe mechanism correctly, this would push these fields for the entire user database to every client! Clearly, this is not a sustainable solution. Equally clearly, however, either I am doing something wrong, or I am understanding something wrong.
Also: This unscalable solution works fine in a browser, but no avatar icons are visible when the app is deployed to a mobile device, for some reason.
Any ideas?
Separate the issue of which fields to publish from which users you want to publish data on.
Presumably you want to show avatars for other users that the current user is interacting with. You need to decide what query to use in
Meteor.users.find(query,{fields: {...}});
so that you narrow down the list from all users to just pertinent ones.
In my app I end up using reywood:publish-composite to publish the users that are related to the current user via an intermediate collection.
The unscalability of utilities:avatar seems, as far as I can tell, to be a real issue, and there isn't much to be done about it except to remove utilities:avatar and rewrite the avatar URL-fetching code by hand.
As for the avatars not appearing on mobile devices, the answer was simply that we needed to grant permission to access remote URLs in mobile-config.js, like this:
App.accessRule("http://*");
App.accessRule("https://*");

Not sure why my program seems to be skipping some functions?

Hey there,
I'm a little confused with some Actionscript I'm working on. For my GUI, I have written four functions for times when computing is taking place. These are showMessage("Loading Text..."), disableButtons(), clearMessage(), and enableButtons(). They work great throughout the program. ShowMessage displays a loading message, disableButtons disables buttons so no one can click anything, clearMessage clears the loading message when job is done, and enableButtons turns them all back on.
For some reason, there is one button click handler which is giving me troubles and I'm not sure why. I've set it up just like others similar to it (which all work) but this one doesn't display the message or shut off my buttons. Here is my clickHandler...
private function Buffer_Route_clickHandler():void
{
showMessage("Loading RBE Options");
disableButtons();
if(Buffer_Route.selected && rbeAC.length == 0){
createRbeAC();
}
}
And here is the creatRbeAC function...
private function createRbeAC():void
{
rbeAC.removeAll();
hiddenRBELayers.removeAll();
var rbeIDs:Array = rbeConfigList.getKeySet();
for each (var rbeID:int in rbeIDs)
{
var rbeConfig:Hashtable = rbeConfigList.find(rbeID) as Hashtable;
var rbeData:Object =
{
restURL:rbeConfig.find("rbeRESTURL") as String,
layername:rbeConfig.find("rbeLayerName") as String,
icon: rbeConfig.find("rbeIcon") as String,
titlefield: rbeConfig.find("rbeTitleField") as String,
checked: rbeConfig.find("rbeChecked") as String,
count: "0" as String
};
if(rbeData.checked == "false")
{
hiddenRBELayers.addItem(rbeData.layername);// as String);
}
rbeAC.addItem(rbeData);
}
}
I wasn't getting any loading text, so I took out my clearMessage and enableButtons functions from the code to see if it was adding the message and disabling the buttons to begin with. I am still not getting anything though. Since clearMessage and enableButtons is no where to be found in this button click handler or creatRbeAC function, then I can not understand why the loading message and buttons aren't disabled, even when the computing is finished.
Some things to note. If I comment out the creatRbeAC function, the loading message shows and buttons do disable. Its almost as if those functions are being ignored when the creatRbeAC function is in the code.
Any help? I would greatly appreciate it. Hopefully I have provided enough information.
in my actual app, i have similiar problems.
In my Eventhandler (it doesn't matter, if there is a button handler or a mouse handler), I also wan't to disable the app and use some filter functions for my arrayCollection.
Unfortunately, this action seems to need too much ressources, especialy, when the app run in debug mode. I have to waint for the next screnn refresh. So i try to implement the "applyFilterMethod" in my eventhandler with
callLater(applyFilterMethod)
but it also wo't work.
Finally, the setTimeOut(applyFilterMethod,500)
solved my issue. So, try it with the timeout-method, if you have luck.
BR
Frank

Run Javascript on the body of a Gmail message

I want to display LaTeX math in the gmail messages that I receive, so that for example $\mathbb P^2$ would show as a nice formula. Now, there are several Javascripts available (for example, this one, or MathJax which would do the job, I just need to call them at the right time to manipulate the gmail message.
I know that this is possible to do in "basic HTML" and "print" views. Is it possible to do in the standard Gmail view? I tried to insert a call to the javascript right before the "canvas_frame" iframe, but that did not work.
My suspicion is that manipulating a Gmail message by any Javascript would be a major security flaw (think of all the malicious links one could insert) and that Google does everything to prevent this. And so the answer to my question is probably 'no'. Am I right in this?
Of course, it would be very easy for Google to implement viewing of LaTeX and MathML math simply by using MathJax on their servers. I made the corresponding Gmail Lab request, but no answer, and no interest from Google apparently.
So, again: is this possible to do without Google's cooperation, on the client side?
I think one of the better ways to do this might be to embed images using the Google Charts API.
<img src="http://chart.apis.google.com/chart?cht=tx&chl=x=\frac{-b%20\pm%20\sqrt{b^2-4ac}}{2a}">
To Learn more: https://developers.google.com/chart/image/ [note, the API has been officially deprecated, but will work until April 2015]
If you really must use LaTeX and some js library, I think one way you could accomplish this is by injecting a script tag into the iframe.
I hope this is a good starting point.
Example:
// ==UserScript==
// #name Test Gmail Alterations
// #version 1
// #author Justen
// #description Test Alter Email
// #include https://mail.google.com/mail/*
// #include http://mail.google.com/mail/*
// #license GPL version 3 or any later version; http://www.gnu.org/copyleft/gpl.html
// ==/UserScript==
(function GmailIframeInject() {
GM_log('Starting GMail iFrame Injection');
var GmailCode = function() {
// Your code here;
// The ':pd' (div id) changes, so you might have to do some extra work
var mail = document.getElementById(':pd');
mail.innerHTML = '<h1>Hello, World!</h1>';
};
var iframe = document.getElementById('canvas_frame');
var doc = null;
if( iframe ) {
GM_log('Got iFrame');
doc = iframe.contentDocument;
} else {
GM_log('ERROR: Could not get iframe with id canvas_frame');
return
}
if( doc ) {
GM_log('Injecting GmailCode');
var code = "(" + GmailCode + ")();"
doc.body.appendChild(doc.createElement('script')).innerHTML=code;
} else {
GM_log('ERROR: Could not get iframe content document');
return;
}
})();
Well, there are already greasemonkey scripts that do things to GMail as far as i know (like this one). Is this a possible security hole? Of course, anything you'd do with executable code has that risk. Google seems to move a glacial speeds on things they're not interested in. They really do seem to function based on internal championing of ideas, so best way forward is to go find sympathetic googlers, if you want them to include something into GMail. Otherwise stick to Greasemonkey, at least you'll have an easy install path for other people who'd like to see the same functionality.

Resources