Maximo Anywhere - Lookup Filter issue - maximo-anywhere

I am working on Maximo Anywhere 7.5.2 (Work Execution app). I need to filter the lookup values based on some conditions within Anywhere.
Ex: Lets consider, I have textfield which can have A or B value only, If it is A from Maximo, then the lookup field should show (P,Q,R,S) and if it is B, Lookup should show (P,Q) only.

This is trickier than you think, because you'll need to write your own code to execute to filter the subsequent lookup. For an example you can look at this code in WODetailHandler.filterAssetForLookup method.
filterAssetForLookup: function(eventContext){
var additionalasset = CommonHandler._getAdditionalResource(eventContext,'additionalasset');
additionalasset._lookupFilter = null;
//save the current asset so we can reset it if the user has to revert the value
var workOrderSet = CommonHandler._getAdditionalResource(eventContext,"workOrder");
if(workOrderSet.getCurrentRecord() != null){
this.curAsset = workOrderSet.getCurrentRecord().get("asset");
this.curAssetDesc = workOrderSet.getCurrentRecord().get("assetdesc");
this.curAssetld = workOrderSet.getCurrentRecord().get("assetld");
}
var siteid = CommonHandler._getWorkorderSiteId(eventContext);
if(siteid == null){
siteid = UserManager.getInfo("defsite");
}
var filter = [];
filter.push({siteid: siteid});
additionalasset.lookupFilter = filter;
},
Then you attach this filter in the filterMethod in the app.xml.
<lookup filterClass="application.handlers.WODetailHandler" filterMethod="filterAssetForLookup" id="WorkExecution.AssetLookup" label="Select Asset" resource="additionalasset">

Related

Very simple if else check in Google App Maker

This is likely embarrassingly easy but I'm new and I've been beating my head against the wall on this for a while now. What I am attempting to do is basically a modified version of the "Hello App Maker!" If else test.
The necessary info I have the following widgets attached to the appropriate data sources:
Dropdown widget called source_name (string - list)
Label widget I've called name (string)
Text Box widget called qty_duration (number)
Label widget I've called hours (number)
I have a dropdown widget called source_name with 5 options. On selection I have the value appear in a label widget I've called name. If the option selected from the drop down widget is ever LABOUR I am trying to then have the value of a Text Box widget called qty_duration appear in a label widget I've called hours
On the source_name dropdown event - onValueChange I have the following code:
// Define variables for the input and output widgets
var nameWidget = app.pages.Apex_job_details.descendants.name;
var outputWidget = app.pages.Apex_job_details.descendants.hours;
var techhours = app.pages.Apex_job_details.descendants.qty_duration;
var nothing = 0;
// If a name is LABOUR, add the qty to the output widget Else output 0.
if (nameWidget == 'LABOUR') {
outputWidget.text = techhours;
} else {
outputWidget = nothing;
}
It's not giving me any errors, but it's also not outputting to the hours label. If I edit the code as follows just to muck with it:
// Define variables for the input and output widgets
var nameWidget = app.pages.Apex_job_details.descendants.name;
var outputWidget = app.pages.Apex_job_details.descendants.hours;
var techhours = app.pages.Apex_job_details.descendants.qty_duration;
var nothing = 0;
// If a name is LABOUR, add the qty to the output widget Else output 0.
if (nameWidget == 'LABOUR') {
outputWidget.text = techhours;
} else {
outputWidget.text = nothing;
}
I'm not sure what I'm doing wrong.
Assuming all labels and input widgets are inside a table row you will want to adjust your code as follows:
var tablerow = widget.parent;
var nameWidget = tablerow.descendants.name.text;
var outputWidget = tablerow.descendants.hours;
var techhours = tablerow.descendants.qty_duration.value;
if(nameWidget === 'LABOUR') {
outputWidget.text = techhours;
} else {
outputWidget.text = null;
}
By using widget.parent in the onValueChange event of the dropdown you will automatically reference the table row and then by using descendants you are referencing only the descendants of that table row. This will bridge the error by using an absolute reference when using table rows. If it still doesn't work let me know.

How to create multi items/records or save item/record array at one time in client script file

I want to create multiple records at the same time using client script. This is what I'm doing:
var ceateDatasource = app.datasources.Reservation.modes.create;
var newItem = ceateDatasource.item;
newItem.User = user; //'eric'
newItem.Description = description; //'000'
newItem.Location_Lab_fk = lab.value.Id; //'T'
newItem.Area_fk = area.value.Id; //'L'
newItem.Equipment_fk = equipment.value.Id; //'S'
for(var i = 0 ; i < 3; i ++) {
newItem.Start_Date = startDate;
newItem.Start_Hours = '03';
newItem.Start_Minutes = '00';
newItem.End_Date = startDate;
newItem.End_Hours = '23';
newItem.End_Minutes = '30';
// Create the new item
ceateDatasource.createItem();
}
But the result I'm getting is this one:
The three records are created but the only the first one has data. The other two records have empty values on their fields. How can I achieve this?
Thanks.
Update(2019-3-27):
I was able to make it work by putting everything inside the for loop block. However, I have another question.
Is there any method like the below sample code?
var recordData = [Data1, Data2, Data3]
var ceateDatasource;
var newItem = new Array(recordData.length) ;
for(var i = 0 ; i < recordData.length; i ++) {
ceateDatasource = app.datasources.Reservation.modes.create;
newItem[i] = ceateDatasource.item;
newItem[i].User = recordData[i].user;
newItem[i].Description = recordData[i].Description;
newItem[i].Location_Lab_fk = recordData[i].Location_Lab_fk;
newItem[i].Area_fk = recordData[i].Area_fk;
newItem[i].Equipment_fk = recordData[i].Equipment_fk;
newItem[i].Start_Date = recordData[i].Start_Date;
newItem[i].Start_Hours = recordData[i].Start_Hours;
newItem[i].Start_Minutes = recordData[i].Start_Minutes;
newItem[i].End_Date = recordData[i].End_Date;
newItem[i].End_Hours = recordData[i].End_Hours;
newItem[i].End_Minutes = recordData[i].End_Minutes;
}
// Create the new item
ceateDatasource.createItem();
First, it prepares an array 'newItem' and only calls 'ceateDatasource.createItem()' one time to save all new records(or items).
I try to use this method, but it only saves the last record 'newItem[3]'.
I need to write a callback function in 'ceateDatasource.createItem()' but Google App Maker always show a warning "Don't make functions within a loop". So, are there any methods to call 'createItem()' one time to save several records? Or are there some functions like 'array.push' which can be used?
Thanks.
As per AppMaker's official documentation:
A create datasource is a datasource used to create items in a particular data source. Its item property is always populated by a draft item which can be bound to or set programmatically.
What you are trying to do is create three items off the same draft item. That why you see the result you get. If you want to create multiple items, you need to create a draft item for each one, hence all you need to do is put all your code inside the for loop.
for(var i = 0 ; i < 3; i ++) {
var ceateDatasource = app.datasources.Reservation.modes.create;
var newItem = ceateDatasource.item;
newItem.User = user; //'eric'
newItem.Description = description; //'000'
newItem.Location_Lab_fk = lab.value.Id; //'T'
newItem.Area_fk = area.value.Id; //'L'
newItem.Equipment_fk = equipment.value.Id; //'S'
newItem.Start_Date = startDate;
newItem.Start_Hours = '03';
newItem.Start_Minutes = '00';
newItem.End_Date = startDate;
newItem.End_Hours = '23';
newItem.End_Minutes = '30';
// Create the new item
ceateDatasource.createItem();
}
If you want to save several records at the same time using client script, then what you are looking for is the Manual Save Mode. So all you have to do is go to your model's datasource and click on the checkbox "Manual Save Mode".
Then use the same code as above. The only difference is that in order to persist the changes to the server, you need to explicitly save changes. So all you have to do is add the following after the for loop block:
app.datasources.Reservation.saveChanges(function(){
//TODO: Callback handler
});

DynamoDB Xcode6 Swift using three columns as key

I am trying to use a DynamoDB table to store this data:
DartsPlayerInsultTable
CustomerId String
PlayerId String
PlayerInsult String
Using the method (concept, not code) described here:
https://java.awsblog.com/post/Tx3GYZEVGO924K4/The-DynamoDBMapper-Local-Secondary-Indexes-and-You
here:
http://mobile.awsblog.com/post/TxTCW7KW8BGZAF/Amazon-DynamoDB-on-Mobile-Part-4-Local-Secondary-Indexes
and here:
http://labs.journwe.com/2013/12/15/dynamodb-secondary-indexes/comment-page-1/#comment-116
I want to have multiple insult records per customer-player.
CustomerId is my Hash Key
PlayerId is my Range Key
and I a trying to use PlayerInsult in a key so that
a second PlayerInsult value inserts a second record
rather than replacing the existing one.
Have tried both Global and Secondary indexes for this,
but if I try to add a row with a new insult, it still
replaces the insult with the same customer-player key
rather than adding a new one.
Any suggestions on the best approach to use for this is
DynanoDB? Do I need to create a hybrid column for a range-key?
Trying to keep this simple...
class func createDartsPlayerInsultTable() -> BFTask {
let dynamoDB = AWSDynamoDB.defaultDynamoDB()
let hashKeyAttributeDefinition = AWSDynamoDBAttributeDefinition()
hashKeyAttributeDefinition.attributeName = "CustomerId"
hashKeyAttributeDefinition.attributeType = AWSDynamoDBScalarAttributeType.S
let hashKeySchemaElement = AWSDynamoDBKeySchemaElement()
hashKeySchemaElement.attributeName = "CustomerId"
hashKeySchemaElement.keyType = AWSDynamoDBKeyType.Hash
let rangeKeyAttributeDefinition = AWSDynamoDBAttributeDefinition()
rangeKeyAttributeDefinition.attributeName = "PlayerId"
rangeKeyAttributeDefinition.attributeType = AWSDynamoDBScalarAttributeType.S
let rangeKeySchemaElement = AWSDynamoDBKeySchemaElement()
rangeKeySchemaElement.attributeName = "PlayerId"
rangeKeySchemaElement.keyType = AWSDynamoDBKeyType.Range
/*
let indexRangeKeyAttributeDefinition = AWSDynamoDBAttributeDefinition()
indexRangeKeyAttributeDefinition.attributeName = "PlayerInsult"
indexRangeKeyAttributeDefinition.attributeType = AWSDynamoDBScalarAttributeType.S
let rangeKeySchemaElement = AWSDynamoDBKeySchemaElement()
rangeKeySchemaElement.attributeName = "PlayerId"
rangeKeySchemaElement.keyType = AWSDynamoDBKeyType.Range
let indexRangeKeyElement = AWSDynamoDBKeySchemaElement()
indexRangeKeyElement.attributeName = "PlayerInsult"
indexRangeKeyElement.keyType = AWSDynamoDBIndexRangeKeyType.
*/
//Add non-key attributes
let playerInsultAttrDef = AWSDynamoDBAttributeDefinition()
playerInsultAttrDef.attributeName = "PlayerInsult"
playerInsultAttrDef.attributeType = AWSDynamoDBScalarAttributeType.S
let provisionedThroughput = AWSDynamoDBProvisionedThroughput()
provisionedThroughput.readCapacityUnits = 5
provisionedThroughput.writeCapacityUnits = 5
// CREATE GLOBAL SECONDARY INDEX
/*
let gsi = AWSDynamoDBGlobalSecondaryIndex()
let gsiArray = NSMutableArray()
let gsiHashKeySchema = AWSDynamoDBKeySchemaElement()
gsiHashKeySchema.attributeName = "PlayerId"
gsiHashKeySchema.keyType = AWSDynamoDBKeyType.Hash
let gsiRangeKeySchema = AWSDynamoDBKeySchemaElement()
gsiRangeKeySchema.attributeName = "PlayerInsult"
gsiRangeKeySchema.keyType = AWSDynamoDBKeyType.Range
let gsiProjection = AWSDynamoDBProjection()
gsiProjection.projectionType = AWSDynamoDBProjectionType.All;
gsi.keySchema = [gsiHashKeySchema,gsiRangeKeySchema];
gsi.indexName = "PlayerInsult";
gsi.projection = gsiProjection;
gsi.provisionedThroughput = provisionedThroughput;
gsiArray .addObject(gsi)
*/
// CREATE LOCAL SECONDARY INDEX
let lsi = AWSDynamoDBLocalSecondaryIndex()
let lsiArray = NSMutableArray()
let lsiHashKeySchema = AWSDynamoDBKeySchemaElement()
lsiHashKeySchema.attributeName = "CustomerId"
lsiHashKeySchema.keyType = AWSDynamoDBKeyType.Hash
let lsiRangeKeySchema = AWSDynamoDBKeySchemaElement()
lsiRangeKeySchema.attributeName = "PlayerInsult"
lsiRangeKeySchema.keyType = AWSDynamoDBKeyType.Range
let lsiProjection = AWSDynamoDBProjection()
lsiProjection.projectionType = AWSDynamoDBProjectionType.All;
lsi.keySchema = [lsiHashKeySchema,lsiRangeKeySchema];
lsi.indexName = "PlayerInsult";
lsi.projection = lsiProjection;
//lsi.provisionedThroughput = provisionedThroughput;
lsiArray .addObject(lsi)
//Create TableInput
let createTableInput = AWSDynamoDBCreateTableInput()
createTableInput.tableName = DartsPlayerInsultTableName;
createTableInput.attributeDefinitions = [hashKeyAttributeDefinition, rangeKeyAttributeDefinition, playerInsultAttrDef]
//createTableInput.attributeDefinitions = [hashKeyAttributeDefinition, rangeKeyAttributeDefinition]
createTableInput.keySchema = [hashKeySchemaElement, rangeKeySchemaElement]
createTableInput.provisionedThroughput = provisionedThroughput
//createTableInput.globalSecondaryIndexes = gsiArray as [AnyObject]
createTableInput.localSecondaryIndexes = lsiArray as [AnyObject]
return dynamoDB.createTable(createTableInput).continueWithSuccessBlock({ (var task:BFTask!) -> AnyObject! in
if ((task.result) != nil) {
// Wait for up to 4 minutes until the table becomes ACTIVE.
let describeTableInput = AWSDynamoDBDescribeTableInput()
describeTableInput.tableName = DartsPlayerInsultTableName;
task = dynamoDB.describeTable(describeTableInput)
for var i = 0; i < 16; i++ {
task = task.continueWithSuccessBlock({ (task:BFTask!) -> AnyObject! in
let describeTableOutput:AWSDynamoDBDescribeTableOutput = task.result as! AWSDynamoDBDescribeTableOutput
let tableStatus = describeTableOutput.table.tableStatus
if tableStatus == AWSDynamoDBTableStatus.Active {
return task
}
sleep(15)
return dynamoDB .describeTable(describeTableInput)
})
}
}
return task
})
}
Putting this as an answer and not another comment in case it gets long...
It sounds like the average user's insults might fit into a single record. With the disclaimer that I know absolutely nothing about swift, this might at least be something relatively simple. Keep your customer and player keys. Before you persist the insults, turn the whole list into one big string using whatever version of join("|") swift has. When you fetch the record, do a split("|") to get your list back. (Just be a little judicious with your choice of separators, I'm only using "|" as an example, you don't want to choose something that might appear in an insult...)
There's going to be that one user with enough insults to take you over the 400kb object limit. Set a max list size constant in your code -- when you turn your lists into strings to persist them to dynamo, check the player's list length against that limit. If you exceed it, break your list into chunks of that size and use hash and range keys like ("foo", "bar"), ("foo", "bar1"), ("foo", "bar2"), etc. Yes, the first one does not have a bucket number at the end...
When you query for the data, just do a straight query first and assume you'll be in the good case (just "foo" and "bar", no other buckets). When you unpack that first list, check its length. If it's equal to your max list size constant, you know that you got a "bad" user and need to do a range query. That second one can use the hash key "foo" and the range "bar" to "bar9999". You will fetch back all those buckets with that range query. Unpack and concatenate all the lists.
This is a little gory, but it should also ultimately be straight ahead to code up. Hopefully it's still simple enough to hook into the patterns you mentioned.
What I decided to do was make a conventional dynamodb table with just one hash key, but the new hash key is a combined string of:
CustomerId + "|" + PlayerId
It is not too hard to maintain synchrony between players and insults tables because once a player is inserted into the player table, modifying the player name results in a new row being inserted. Thus, insults do not need to be modified if the player name changes. You only need to cleanup insults if a player is deleted.
This update behavior is just the way dynamodb works if you make Player name a hash key, which I did to insure they were unique.

How to pre-select an option in a dropdown knockout js

I've looked at this other question, but can't get my select box to work correctly:
Binding initial/default value of dropdown (select) list
I've got the following Game object:
function Game(visitingTeamDetails, homeTeamDetails, game) {
if (arguments.length > 0) {
this.VisitingTeamDetails = visitingTeamDetails;
this.HomeTeamDetails = homeTeamDetails;
this.GameId = ko.observable(game.GameId);
this.HomeTeamName = ko.observable(game.HomeTeamName);
this.VisitingTeamName = ko.observable(game.VisitingTeamName);
this.SportTypeName = ko.observable(game.SportTypeName);
this.HomeAccountName = ko.observable(game.HomeAccountName);
this.VisitingAccountName = ko.observable(game.VisitingAccountName);
this.GameDateString = ko.observable(game.GameDateString);
this.GameTimeString = ko.observable(game.GameTimeString);
this.AvailableSportTypes = ko.observableArray(game.Sports);
this.sportTypeFunction = function () {
for (sportType in this.AvailableSportTypes()) {
if (this.AvailableSportTypes()[sportType].Name == this.SportTypeName()) {
return this.AvailableSportTypes()[sportType];
}
}
return null;
};
this.SportType = ko.observable(game.SportType);
}
}
SportType is an object with Name and SportTypeId.
I have the following template:
<td rowspan="3"><select data-bind="options: AvailableSportTypes, value: SportType, optionsText:'Name', optionsCaption: 'Choose...'" class="sportType"></select></td>
AvailableSportTypes is a list of SportType.
The list is coming in with the names of the SportTypes in the drop down list, but I can't make the initial selection be SportType. I wrote sportTypeFunction to show myself that the data was coming in correctly, and it would select the correct value, but changing my selection in the drop down would not update SportType.
I'm sure I'm doing something wrong. Anyone see it?
Thanks
When game.SportType gets passed in, it needs to be a reference to the an item in the game.AvailableSportTypes and not just an object that looks the same.
Basically two objects are not equal unless they are actually a reference to the same object.
var a = { name: "test" },
b = { name: "test" };
alert(a === b); //false
So, you would need to call your function to locate the correct object in the array and set it as the value of your observable.
Not that it is way better, but in KO 1.3 you can extend .fn of observables, observableArrays, and dependentObservables to add additional functionality.
Here is a sample: http://jsfiddle.net/rniemeyer/ZP79w

Ext.JS Store Record is undefined

var debtProtectionId = 0
// get the selected id of debt protection dropdown
if (mainPanel.generalPanel.calculationsFieldSet.debtProtection.getValue() != '') {
debtProtectionId = mainPanel.generalPanel.calculationsFieldSet.debtProtection.getValue();
}
// get the store record with this id
var storeRecord = planCombinationsStore.getAt(debtProtectionId)
When I run the code it says 'storeRecord is undefined'.
What could be the cause of this?
Store.getAt expects an index to its internal collection. Do you mean Store.getById instead?

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