I'm using the parameter m(mymusic) in my call to Dial() to let the caller hear some music instead of the boring ring tone. However I'd like to have a different music file after some time. The time when the music changes should easily be changeable (by editing a variable), so it is no option to just create a music-on-hold-file which has X seconds of music 1 and then Y seconds of music 2.
What I want is basically this, but without a second Dial() and without an actual second call to ${device}, because that creates two "missed call" entries for one missed call, and it interrupts the phone's ring tone.
Set(time_until_new_music=20);
Dial(${device},${time_until_new_music},gm(music1));
if ( "${DIALSTATUS}" == "NOANSWER" ) {
Dial(${device},,m(music2));
}
Is this possible somehow?
Hold class can have unlimited number of different sound file of any length
Number of musiconhold classes also unlimited. So you can create your own set for every need
However you can't control from dialplan class info. You can use external steaming app and forward to that app param you need. Require expert level in both asterisk and linux.
Something like this may work:
s,1,Set(time_until_new_music=20)
s,2,Dial(${device},${time_until_new_music},gm(music1))
s,3,GotoIf($[${DIALSTATUS}=NOANSWER]?s,4:s,5)
s,4,Dial(${device},,m(music2))
s,5,Hangup()
Related
I am using Change Feed processor library to read the Change Feed on a partitioned collection and below is the code for how I have configure it. I ma using most of the default options.
ChangeFeedProcessorOptions feedProcessorOptions = new
{
LeaseRenewInterval = TimeSpan.FromSeconds(15),
};
var docObserverFactory = DocumentFeedObserverFactory.Create(this.destinationCollectionInfo, this.dbRepository);
this.builder
.WithHostName(hostName)
.WithFeedCollection(this.monitoredCollectionInfo)
.WithLeaseCollection(this.leaseCollectionInfo)
.WithProcessorOptions(feedProcessorOptions)
.WithObserverFactory(docObserverFactory);
This runs fine as long as the Change Feed application is running and documents are being inserted/updated in the collection and the Change Feed app picks them up as expected.
The problem happens when I stop the Change Feed app for sometime and insert/update few documents in the Collection. Then when I start the Change Feed app, it doesn't pick changes from where it last left. Those changes that were inserted when the Change Feed app was stopped are lost. But when I set the flag StartFromBeginning to true, it picks everything from the start including changes that were inserted when the Change Feed app was stopped in between for sometime.
My understanding of read from current (StartFromBeginning to false) is that the Change Feed reads documents since it last left. But that doesn't seem to happen. Please help.
There are two ways to continue from exactly where you left it.
The first, and more accurate one, is to store the Continuation token of the last thing you read. That way you can specify it when you start again and it will win over both the StartTime and the StartFromBeginning flags.
The second one is to provide the StartTime property which will try and find the continuation token of a given time automatically. It has an approximate 5 second precision so there is a chance that you might miss some documents though.
I'm trying to start an application (Spotify) on a particular tag. Rules aren't applied and now I'm inspecting the client class by printing the class in a notification in the "manage" signal. This results in an empty notification.
client.connect_signal("manage", function (c, startup)
naughty.notify({title=c.class})
end)
When I restart awesome, it does print the client class, so why isn't it working when the client is initially started?
Using xprop, it also prints the class:
WM_CLASS(STRING) = "spotify", "Spotify"
Sounds like a bug in Spotify (and I think I heard about this one before). I would guess that Spotify does not follow ICCCM and only sets its WM_CLASS property after it made its window visible and not before.
I fear that you cannot do much about this except for complaining to Spotify devs to fix their stuff.
You could work around this by starting a timer in the manage signal that checks if a window turns out to be spotify a short time later. Alternatively, you could do something like client.connect_signal("property::class", function(c) if c.class == "Spotify" then print("This is now a spotify window") end end) to react to change to a window's class (of course you'd want to do something more useful to Spotify's windows than printing them).
(Per the ICCCM, a window is not allowed to change its class while it is visible, but who cares about standards...)
I had a similar issue with the claws-mail client. Inspecting it via xprop, it shows
WM_CLASS(STRING) = "claws-mail", "Claws-mail"
but awesome just did’t apply the rules for it. The trick was giving awesome-wm both of these class names in the rules section by providing a set of characters to chose from:
rule = {class = "[Cc]laws%-mail"}
I hope this works for your spotify application, too.
For further reading about patterns in lua I suggest this:
https://www.lua.org/pil/20.2.html
It seems that youtube are now using ID's for their channels instead of names (part of the V3 api)
However it seems that the embedded iframe playlist player cannot handle these channel ID's
example channel https://www.youtube.com/channel/UCpAOGs57EWRvOPXQhnYHpow
then ID is UCpAOGs57EWRvOPXQhnYHpow
Now try to load this
http://www.youtube.com/embed/?listType=user_uploads&list=UCpAOGs57EWRvOPXQhnYHpow
Can anyone shine a light on this issue ? Or is there some hidden username ?
I also placed this question at the gdata-issues website http://code.google.com/p/gdata-issues/issues/detail?id=6463
The issue here is that a channel is not a playlist; channels can have multiple playlists, yet the listType parameter is designed to look for an actual playlist info object. The documented way around this is to use the data API and call the channel endpoint, looking at the contentDetails part:
GET https://www.googleapis.com/youtube/v3/channels?part=contentDetails&id=UCuo5NTU3pmtPejmlzjCgwdw&key={YOUR_API_KEY}
The result will give you all of the feeds associated with that channel that you can choose from:
"contentDetails": {
"relatedPlaylists": {
"uploads": "UUuo5NTU3pmtPejmlzjCgwdw"
}
}
If available (sometimes with oAuth), there could also be "watch later" lists, "likes" lists, etc.
This may seem like a lot of overhead. In the short term, though, it can be noted that the different feeds are programmatically named; so, for example, if my user channel begins with UC and then a long string, that UC stands for 'user channel' -- and the uploads feed would begin with 'UU' (user uploads) and then have the rest of the same long string. (you'd also have 'LL' for the likes list, 'WL' for the watch later list, 'HL' for the history list, 'FL' for the favorites list, etc. This is NOT documented, and so there's no guarantee that such a naming convention will perpetuate. But at least for now, you could change your ID string from beginning with UC to beginning with UU, like this:
http://www.youtube.com/embed/?listType=user_uploads&list=UUpAOGs57EWRvOPXQhnYHpow
And it embeds nicely.
Just to inform on current state of things -- the change suggested by jlmcdonald doesn't work anymore, but you can still get a proper embed link via videoseries (with the same UC to UU change). I.o.w. link like
http://www.youtube.com/embed/videoseries?list=UUpAOGs57EWRvOPXQhnYHpow
works as of at the moment of writing this.
User making the call is asked to dial an extension. This is done by 1#playing a prompt with Background and then 2#wait_for_digit. Based on the extension that has been dialed, the destination number is determined and the call is forwarded to that number.
If the called person doesn't not answer, then Playback is used to play a prompt that asks the user to record the voice message; recording the voice message is done with the Record application.
This Record application is always generating empty wav files, size 44 bytes. If I remove the 1#playing a prompt with Background the Record application is generating proper files. If the Background is included, all recordings are empty.
I am using Perl Asterisk::AGI module.
$agi->exec('Answer');
....
.....
$agi->exec('Background', 'en/extra/please-enter-the-extension,n'); # this is the troubling part
my $my_extension = $agi->wait_for_digit(5000);
....
.....
$agi->exec('Playback', 'en/extra/the-party-you-are-calling&en/extra/is-curntly-busy,noanswer');
$agi->exec('Playback', 'en/vm-intro,noanswer');
my $file = 'xyz.wav';
$agi->exec('Record', "$file,0,10,k");
...
...
What should I do to make it work as I want it to?
Thank you.
UPDATE 1:
The same script is working without glitches now. Not sure if something unrelated to the script has changed.
Most likly you have check your codecs. IF you use g729 or g723 and no transcoder,it just can't write in wav format.
THE GOAL I WANT TO ACHEIVE:
Control AE timelines using ONE EXPRESSION LAYER (much like using Actionscript) to trigger frequently used comps such as blinking, walking, flying etc... for cartoon animation.
I want animate a the blinking of a cartoon character. (and other actions, explained below) Rather than "re posting" the comp or key frames movements every time I want a blink or a particular action, I want to create a script where I can trigger the Blink comp to play. Is this possible? (Sidenote: A random blink through entire movie would be nice) but I still want to know how to do this for the reasons below.
Ideally: I would like to create an "Expressions layer" in the main comp to TRIGGER other comps to play. At certain points I would like to add triggers to call frequently used comps that contain actions like.. Blinking, Walking, Flying, Look Left and Right etc...
IT WOULD BE AMAZING IF somehow we could trigger other comps to begin, repeat, stop, maybe reverse, and do this all from one Main Comp using an expression layer.
WHY DO IT THIS WAY?
Why not just paste a comp in the spot you want it to play every time you want such action? Well in after effects if you wanted a "blink comp" to play 40 times in two minutes you would have to create 40 layers, or pate the key frames on that comp 40 times. Wouldn't it be awesome to trigger or call it from one one layer when you wanted it from one expressions layer?
We do something like this in Flash using Actionscript all the time. It would be awesome if there was a method out there to achieve this effect. This would be an OUTSTANDING tutorial and I believe it would be very popular if someone did it. It could be used for a MULTITUDE of amazing effects and could save a ton of time for everyone. Heck, help me figure this out and perhaps I will make a tutorial.
Thank you all ye "overflowing Stackers" who contribute! :)
I found the answer and that is...
IT'S NOT POSSIBLE.
After Effects expressions can not control other timelines. Unfortunately you have to put an expression on each layer you want to affect.
The next best solution, and to achieve something close to what I was asking can be found on this link: motionscript.com/design-guide/marker-sync.html
We can only hope that Adobe will someday give the power to expressions like they did with action-script.
HOPEFULLY SOON! Anyone reading this who works for Adobe please plead our case. Thanks
Part 1: Reference other layers in pre-Comps
Simply replace "thisComp" with "comp("ComName")"
To reference Effect-Controllers between compositions, follow the below formula:
comp("ComName").layer("LayerWithExpression").effect("EffectControlerName")("EffectControllerType")
More In-depth Answer: Adobe's Docs - Skip to the Layer Sub-objects part
As I understand the Adobe documentation, only Layers can be accessed,
not footage. What this means is that you will need to create your
expression link utilizing a pre-Comp. Footage can not access this so
that also means no nulls, adjustment layers, etc.
As an added bonus, if you use the essential graphics panel, you can put all the controllers in one pre-comp, but have the controls available no matter which comp you are in. Just select it in the Essential-Graphics dropdown.
Part 2: Start/End based on other layers within pre-comps:
Regarding the next part where you want the expressions to activate based on other compositions, I recommend using the in-out Point expression.
inPoint | Return type: Number. Returns the In point of the layer, in seconds.
outPoint | Return type: Number. Returns the Out point of the layer, in seconds.
If you utilize the start time overrides you can pull this from:
startTime | Return type: Number. Returns the start time of the layer, in seconds.
Alternate Option:
I would recommend avoiding this as the keyframes are basically referenced as an index, so things can get messed up if you add one ahead of a keyframe you were already using - def incorporate some error handling.
Refer to the Key attributes and methods (expression reference) Here
Part 3: Interpolation & Time Reversal
You can time reverse the layer in the rightclick->time, otherwise this is all interpolation expressions like loop out etc - you can loopOut("FOO") a pre-comp if you not only cut it correctly, but also enable time remapping.
then use this to loop those keyframes;
try{ timeStart = thisProperty.key(1).time; duration = thisProperty.key(thisProperty.numKeys).time-timeStart; pingPong =
false; //change to true value if you want to loop animationn back &
forth quant=Math.floor((time-timeStart)/duration);
if(quant<0) quant = 0
if(quant%2 == 1 && pingPong == true){
t = 2*timeStart+ (quant+1)*duration - time;
}
else{
t = time-quant*duration;
}
}
catch(err){
t = time;
}
thisProperty.valueAtTime(t)