I have built a layout in SceneBuilder which has a ScrollPane (inside of a StackPane) containing a StackPane containing a Group (aligned to center-left) containing an ImageView. For some reason, whether I preview within SceneBuilder with Ctrl+P or run in my program, the horizontal scrollbar is disabled. The scrollbar does show that there is more to the right to be scrolled to, but I cannot scroll to it. It looks like this:
And here is the FXML:
<?xml version="1.0" encoding="UTF-8"?>
<?import javafx.scene.Group?>
<?import javafx.scene.control.Button?>
<?import javafx.scene.control.ScrollPane?>
<?import javafx.scene.effect.DropShadow?>
<?import javafx.scene.image.Image?>
<?import javafx.scene.image.ImageView?>
<?import javafx.scene.layout.BorderPane?>
<?import javafx.scene.layout.HBox?>
<?import javafx.scene.layout.StackPane?>
<BorderPane maxHeight="-Infinity" maxWidth="-Infinity" minHeight="-Infinity" minWidth="-Infinity" prefHeight="400.0" prefWidth="600.0" style="-fx-background-color: white;" xmlns="http://javafx.com/javafx/8.0.65" xmlns:fx="http://javafx.com/fxml/1">
<center>
<StackPane prefHeight="150.0" prefWidth="200.0" style="-fx-background-color: white;" BorderPane.alignment="CENTER">
<children>
<ScrollPane id="scoreScrollPane" fitToHeight="true" hbarPolicy="ALWAYS" prefHeight="0.0" prefWidth="0.0" vbarPolicy="NEVER">
<content>
<StackPane alignment="CENTER_LEFT">
<children>
<Group id="scoreGroup" StackPane.alignment="CENTER_LEFT">
<children>
<ImageView id="scoreImage" fitHeight="150.0" fitWidth="3000.0" pickOnBounds="true" preserveRatio="true">
<image>
<Image url="#Untitled.png" />
</image>
</ImageView>
</children>
</Group>
</children>
</StackPane>
</content>
</ScrollPane>
<HBox id="toolbar" alignment="TOP_CENTER" prefHeight="100.0" prefWidth="200.0" spacing="8.0">
<children>
<Button id="recordButton" mnemonicParsing="false" text="Record" />
<Button id="stopButton" mnemonicParsing="false" text="Stop" />
</children>
<effect>
<DropShadow />
</effect>
</HBox>
</children>
</StackPane>
</center>
</BorderPane>
I've tried a horizontal scroll policy of both AS_NEEDED and ALWAYS.
You have numerous problems (most important is that the HBox with your controls covers your ScrollPane, intercepting that would otherwise go the ScrollPane):
Set preserveRatio="false" instead of preserveRatio="true" for your ImageView, otherwise the image may not grow to the fitWidth you provide (because it may hit the fitHeight limit first and not grow the width anymore).
Set maxHeight="-Infinity" on your HBox, (this will ensure that the maximum height of the HBox does not grow above the preferred height for the HBox, otherwise the HBox will intercept the mouse clicks intended for your ScrollPane). Either this, or set pickOnBounds="false" for the HBox, so that the HBox does not intercept mouse clicks for the ScrollPane even though it overlays the ScrollPane.
Note: to debug layout sizes, sometimes it is useful to temporarily add a background or border to a region to see it's true size, for example style="-fx-background-color: red;".
Also rather than placing your controls and image in a StackPane, which overlays content, maybe you might want to use a VBox instead, which instead lays things out vertically rather than on top of each other.
Related
I want my Chat Window to be reziable and scrollable, so far everything works except the ChatLog itself.
I need a scroll bar, that's why I put the VBox inside of a ScrollPane (which is child of an AnchorPane), but this way only the ScrollPane is responsive (thanks to Anchor Values). If I unwrap VBox I can set Anchor Values, then it works but I'm loosing my scroll bar.
How can I mantain the scroll bar for ChatLog AND make it responsive (attached on the right side)?
FXML:
<AnchorPane maxHeight="1.7976931348623157E308" maxWidth="1.7976931348623157E308" style="-fx-background-color: #5b2529;" xmlns="http://javafx.com/javafx/17.0.2-ea" xmlns:fx="http://javafx.com/fxml/1" fx:controller="de.lmu.jungejunkervp.ClientWindowController">
<children>
<ScrollPane fx:id="scrollPane" maxHeight="1.7976931348623157E308" maxWidth="1.7976931348623157E308" minHeight="-Infinity" minWidth="-Infinity" prefHeight="265.0" prefWidth="592.0" AnchorPane.bottomAnchor="57.0" AnchorPane.leftAnchor="5.0" AnchorPane.rightAnchor="5.0" AnchorPane.topAnchor="5.0">
<content>
<VBox fx:id="chatLog" prefHeight="265.0" prefWidth="575.0" />
</content></ScrollPane>
<TextArea fx:id="messageBox" layoutX="5.0" layoutY="349.0" onKeyPressed="#onEnterSend" prefHeight="47.0" prefWidth="536.0" promptText="enter message..." AnchorPane.bottomAnchor="5.0" AnchorPane.leftAnchor="5.0" AnchorPane.rightAnchor="61.0" />
<Button fx:id="sendButton" mnemonicParsing="false" onAction="#setSendButtonAction" onMouseClicked="#setSendButtonAction" prefHeight="47.0" prefWidth="52.0" text="Send" AnchorPane.bottomAnchor="5.0" AnchorPane.rightAnchor="5.0" />
</children>
</AnchorPane>
public void addLabel(String message, Pos position) {
HBox hBox = new HBox();
hBox.setAlignment(position);
hBox.setPadding(new Insets(5, 5, 5, 10));
Text text = new Text(message);
TextFlow textFlow = new TextFlow(text);
textFlow.setStyle("-fx-background-color: rgb(233,233,235);" +
"-fx-background-radius: 20px");
textFlow.setPadding(new Insets(5, 10, 5, 10));
hBox.getChildren().add(textFlow);
Platform.runLater(new Runnable() {
#Override
public void run() {
chatLog.getChildren().add(hBox);
}
});
}
public void setSendButtonAction() {
String message = messageBox.getText().replaceAll("[\n\r]", "");
try {
if (!message.isEmpty()) {
// show message on the sending client window
addLabel(message, Pos.CENTER_RIGHT);
}
}
To answer your actual question, below is what you need add to the ScrollPane (in fxml with your current layout).
fitToHeight="true" fitToWidth="true"
The above code will make your VBox responsive with the ScrollPane.
I also suggest to change your layout to get rid of AnchorPane (will all those hardcoded positions). You can use VBox/HBox in conjuction with vgrow/hgrow policies. The optimized fxml will be as below:
<?import javafx.scene.control.ScrollPane?>
<?import javafx.scene.layout.VBox?>
<?import javafx.scene.control.TextArea?>
<?import javafx.scene.control.Button?>
<?import javafx.scene.layout.HBox?>
<?import javafx.geometry.Insets?>
<VBox style="-fx-background-color: #5b2529;" spacing="5" xmlns="http://javafx.com/javafx/17.0.2-ea" xmlns:fx="http://javafx.com/fxml/1" fx:controller="de.lmu.jungejunkervp.ClientWindowController">
<children>
<ScrollPane fx:id="scrollPane" prefHeight="265.0" prefWidth="592.0" fitToHeight="true" fitToWidth="true" VBox.vgrow="ALWAYS">
<content>
<VBox fx:id="chatLog"/>
</content>
</ScrollPane>
<HBox spacing="5">
<TextArea fx:id="messageBox" onKeyPressed="#onEnterSend" prefHeight="47.0" promptText="enter message..." HBox.hgrow="ALWAYS" />
<Button fx:id="sendButton" mnemonicParsing="false" onAction="#setSendButtonAction" prefHeight="47.0" minWidth="52.0" text="Send"/>
</HBox>
</children>
<padding>
<Insets topRightBottomLeft="5"/>
</padding>
</VBox>
Having said that, I think you need to consider changing your layout to what #jewelsea mentioned in the provided example (using ListView).
I have a custom JavaFX component that is basically just a combination of a pane and textfield contained within a VBox.
What I want to do is have the bloody image turn brighter red when the textfield has focus or the mouse is over the VBox as a whole, because I think it would look nice. As of right now, my plan for this is just doing it programmatically. I am unaware of how I could do this using just CSS (Let me know if this is possible though, but this isn't related to the question).
The problem
The problem I am having is that when I try to resize the component along the x-axis using the component's pref width setting, the component doesn't visually stretch / resize, it just stays the same. When I change the pref size of the VBox in the original components fxml file, the textfield and pane expand as well. I could use CSS to set the pref width for all the elements within the custom component / the VBox in the CSS for scenes that would use the component, but I want to have the component automatically expand to fill their containers and I want so just easily be able to resize it within scene builder without changing CSS. Basically the underlying problem is I don't know how to get the VBox to resize when the component resizes. I was thinking I could add a custom field to do this but I am assuming there is an easier way of doing this, as the situation I am in would seem to be common, even if I can't find a solution for it when searching.
For reference here is the fxml for the custom component:
<?xml version="1.0" encoding="UTF-8"?>
<?import javafx.scene.control.TextField?>
<?import javafx.scene.layout.Pane?>
<?import javafx.scene.layout.VBox?>
<VBox maxWidth="1.7976931348623157E308" styleClass="bloody-text-field" stylesheets="#../CSS/BloodyTextField.css" xmlns="http://javafx.com/javafx/11.0.1" xmlns:fx="http://javafx.com/fxml/1">
<children>
<TextField fx:id="textField" maxHeight="-Infinity" maxWidth="1.7976931348623157E308" minHeight="-Infinity" minWidth="-Infinity" />
<Pane fx:id="bloodyPane" maxHeight="-Infinity" maxWidth="1.7976931348623157E308" minHeight="35.0" minWidth="-Infinity" styleClass="bloody-pane" />
</children>
</VBox>
Here is the CSS for the custom component. The image shouldn't be important (Its just tileable in the x dimension) so I wont include it.
.bloody-text-field .text-field {
-fx-font-family: chiller;
-fx-font-size: 32px;
-fx-text-fill: #eb0900;
-fx-text-alignment: center;
-fx-alignment: center;
-fx-background-color: rgba(0.5, 0, 0, 0.0);
-fx-prompt-text-fill: #841200;
}
.bloody-text-field .bloody-pane {
-fx-background-repeat: repeat-x;
-fx-background-size: contain;
-fx-background-image: url("../Images/blood-drip-tileable.png");
}
Here is a fxml file that explains what I want to happen.
<?xml version="1.0" encoding="UTF-8"?>
<?import controls.BloodyTextField?>
<?import javafx.scene.layout.Pane?>
<?import javafx.scene.layout.VBox?>
<?import javafx.scene.text.Text?>
<Pane maxHeight="-Infinity" maxWidth="-Infinity" minHeight="-Infinity" minWidth="-Infinity" prefHeight="400.0" prefWidth="600.0" xmlns="http://javafx.com/javafx/11.0.1" xmlns:fx="http://javafx.com/fxml/1">
<children>
<BloodyTextField layoutX="32.0" layoutY="50.0" prefHeight="91.0" prefWidth="386.0" />
<Text layoutX="32.0" layoutY="45.0" strokeType="OUTSIDE" strokeWidth="0.0" text="I would expect this to expand until it fills the pref width" />
<VBox layoutX="32.0" layoutY="186.0" prefHeight="200.0" prefWidth="462.0">
<children>
<BloodyTextField />
<BloodyTextField />
</children>
</VBox>
<Text layoutX="32.0" layoutY="182.0" strokeType="OUTSIDE" strokeWidth="0.0" text="I would expect these two components to expand to fill the vbox's width" />
</children>
</Pane>
Thanks in advance for the guidance and help :)
I'm finding the way that how to bind the size of a pane with the outer pane.
I could bind the size ofRectangle with Pane,
But couldn't bind an inner pane (Red dotted rectangle) with outer pane (Blue dotted rectangle)
Why I couldn't do it
It seems to be that Pane does not provide bind method for widthProperty
Objects
At least, bind width with TextArea of inner Pane with outer Pane
I'll make many new tabs, therefore, I prefer to bind inner Pane with outer Pane rather than bind TextArea directly to outer Pane.
Situation
Blue and Orange rectangles are bound well with pane dropPane
But Blue border pane's width should be the same size as a red border pane!
My Sources
main.kt:
import javafx.application.Application
import javafx.fxml.FXMLLoader
import javafx.scene.*
import javafx.scene.control.*
import javafx.scene.paint.Paint
import javafx.scene.shape.Rectangle
import javafx.stage.Stage
import javafx.scene.layout.*
import javafx.scene.paint.*
fun main(args : Array<String>) {
println("EntryPoint")
Application.launch(PaneBindingTest().javaClass, *args)
}
class PaneBindingTest : Application() {
private var tabCount = 0
private fun generateNewTab (): Tab {
val tab = Tab()
tabCount += 1
tab.text = "Tab$tabCount"
val fxml = javaClass.getResource("fxml/Tab.fxml")
val aTabPane: Pane = FXMLLoader.load(fxml)
aTabPane.border = Border(BorderStroke(Paint.valueOf("Red"),BorderStrokeStyle.DASHED, CornerRadii.EMPTY, BorderWidths.DEFAULT))
tab.content = aTabPane
return tab
}
override fun start(primaryStage: Stage) {
primaryStage.title = "EntryPoint"
primaryStage.isAlwaysOnTop = true
val fxml = javaClass.getResource("fxml/EntryPoint.fxml")
val root: Parent = FXMLLoader.load(fxml)
val scene = Scene(root)
val epPane= root.lookup("#EPPane") as AnchorPane // Entry Point Pane
val dropPane= root.lookup("#DropPane") as AnchorPane // Drop Pane
val tabPane= root.lookup("#TabPane") as TabPane // Tab Pane
val singleDropPoint= root.lookup("#ForSingle") as Rectangle // Single-ArchiveSet drop point
val multiDropPoint = root.lookup("#ForMulti") as Rectangle // Multi-ArchiveSet drop point
//epPane.background = Background(BackgroundFill(Paint.valueOf("Yellow"), CornerRadii(0.0), Insets(0.0,0.0,0.0,0.0)))
//dropPane.background = Background(BackgroundFill(Paint.valueOf("Green"), CornerRadii(0.0), Insets(0.0,0.0,0.0,0.0)))
tabPane.tabClosingPolicy = TabPane.TabClosingPolicy.ALL_TABS // or SELECTED_TAB, UNAVAILABLE
tabPane.border = Border(BorderStroke(Paint.valueOf("Blue"),BorderStrokeStyle.DASHED, CornerRadii.EMPTY, BorderWidths.DEFAULT))
singleDropPoint.heightProperty().bind(epPane.heightProperty().divide(32).multiply(23))
multiDropPoint.yProperty().bind(singleDropPoint.yProperty().add(dropPane.heightProperty().divide(4).multiply(3)))
multiDropPoint.heightProperty().bind(epPane.heightProperty().divide(4))
primaryStage.scene = scene
primaryStage.show()
val newTab = generateNewTab()
tabPane.tabs.add(newTab)
tabPane.selectionModel.select(newTab)
}
}
fxml/EntryPoint.fxml
<?import javafx.scene.control.TabPane?>
<?import javafx.scene.layout.AnchorPane?>
<?import javafx.scene.shape.Rectangle?>
<AnchorPane fx:id="EPPane" prefHeight="640.0" prefWidth="1280.0" xmlns="http://javafx.com/javafx/10.0.1" xmlns:fx="http://javafx.com/fxml/1">
<children>
<TabPane fx:id="TabPane" prefHeight="640.0" prefWidth="1152.0" tabClosingPolicy="ALL_TABS" AnchorPane.bottomAnchor="0.0" AnchorPane.leftAnchor="128.0" AnchorPane.rightAnchor="0.0" AnchorPane.topAnchor="0.0">
</TabPane>
<AnchorPane fx:id="DropPane" layoutY="128.0" maxWidth="128.0" minWidth="128.0" prefWidth="128.0" AnchorPane.bottomAnchor="0.0" AnchorPane.leftAnchor="0.0" AnchorPane.topAnchor="0.0">
<children>
<Rectangle fx:id="ForSingle" arcHeight="16.0" arcWidth="16.0" fill="DODGERBLUE" height="360.0" width="120.0" stroke="#1100ff" strokeType="INSIDE" strokeWidth="8.0" AnchorPane.leftAnchor="4.0" AnchorPane.rightAnchor="4.0" AnchorPane.topAnchor="4.0"/>
<Rectangle fx:id="ForMulti" arcHeight="16.0" arcWidth="16.0" fill="#ff9d1f" height="240.0" width="120.0" stroke="#ff8800" strokeType="INSIDE" strokeWidth="8.0" AnchorPane.leftAnchor="4.0" AnchorPane.rightAnchor="4.0" AnchorPane.bottomAnchor="4.0"/>
</children>
</AnchorPane>
</children>
</AnchorPane>
fxml/Tab.fxml:
<?import javafx.scene.control.CheckBox?>
<?import javafx.scene.control.ComboBox?>
<?import javafx.scene.control.RadioButton?>
<?import javafx.scene.control.TextArea?>
<?import javafx.scene.control.ToggleGroup?>
<?import javafx.scene.layout.AnchorPane?>
<?import javafx.scene.layout.HBox?>
<AnchorPane maxHeight="-Infinity" maxWidth="-Infinity" minHeight="-Infinity" minWidth="-Infinity" prefHeight="480.0" prefWidth="1000.0" xmlns="http://javafx.com/javafx/10.0.1" xmlns:fx="http://javafx.com/fxml/1">
<children>
<TextArea fx:id="FilePaths" layoutX="4.0" layoutY="80.0" prefHeight="128.0" AnchorPane.leftAnchor="4.0" AnchorPane.rightAnchor="4.0" AnchorPane.topAnchor="72.0" />
<RadioButton layoutX="14.0" layoutY="206.0" mnemonicParsing="false" selected="true" text="Hash/Size only">
<toggleGroup>
<ToggleGroup fx:id="AnalyzeMethod" />
</toggleGroup>
</RadioButton>
<RadioButton layoutX="120.0" layoutY="206.0" mnemonicParsing="false" text="FileName" toggleGroup="$AnalyzeMethod" />
<RadioButton layoutX="200.0" layoutY="206.0" mnemonicParsing="false" text="Directory Structure" toggleGroup="$AnalyzeMethod" />
<CheckBox fx:id="CheckDiff" layoutX="336.0" layoutY="206.0" mnemonicParsing="false" text="Show Diff" />
<CheckBox fx:id="CheckSame" layoutX="420.0" layoutY="206.0" mnemonicParsing="false" text="Show Same" />
<ComboBox fx:id="ComboBox" layoutX="840.0" layoutY="202.0" prefWidth="150.0" />
<HBox fx:id="LabelBox" layoutX="12.0" layoutY="14.0" prefHeight="64.0" prefWidth="978.0" AnchorPane.leftAnchor="4.0" AnchorPane.rightAnchor="4.0" AnchorPane.topAnchor="4.0" />
</children>
</AnchorPane>
I've found that almost the same question, but no answer was there.
You do not need a binding to achieve this. The problem is the fact that you set the constraints for maxHeight/maxWidth to USE_PREF_SIZE, i.e. to a fixed value that can very well be reached when resizing the window. Remove those constraints to allow the AnchorPane to grow as necessary:
Tab.fxml
<AnchorPane minHeight="-Infinity" minWidth="-Infinity" prefHeight="480.0" prefWidth="1000.0" xmlns="http://javafx.com/javafx/10.0.1" xmlns:fx="http://javafx.com/fxml/1">
...
</AnchorPane>
Furthermore I recommend avoiding the use of AnchorPanes, if you can avoid it. It's hard to achieve responsive layouts with this kind of layout. VBox and HBox would do much better jobs in this case.
Example:
<?xml version="1.0" encoding="UTF-8"?>
<?import javafx.scene.control.CheckBox?>
<?import javafx.scene.control.ComboBox?>
<?import javafx.scene.control.RadioButton?>
<?import javafx.scene.control.TextArea?>
<?import javafx.scene.control.ToggleGroup?>
<?import javafx.scene.layout.HBox?>
<?import javafx.scene.layout.VBox?>
<?import javafx.geometry.Insets?>
<?import javafx.scene.layout.Region?>
<VBox prefHeight="480.0"
prefWidth="1000.0" xmlns="http://javafx.com/javafx/10.0.1"
xmlns:fx="http://javafx.com/fxml/1">
<padding>
<Insets topRightBottomLeft="4" />
</padding>
<children>
<HBox fx:id="LabelBox" prefHeight="64.0" prefWidth="978.0" />
<TextArea VBox.vgrow="ALWAYS" fx:id="FilePaths"
prefHeight="128.0">
</TextArea>
<HBox spacing="10" minWidth="-Infinity">
<VBox.margin>
<Insets top="5" left="0" right="0" bottom="0" />
</VBox.margin>
<children>
<RadioButton mnemonicParsing="false" selected="true"
text="Hash/Size only">
<toggleGroup>
<ToggleGroup fx:id="AnalyzeMethod" />
</toggleGroup>
</RadioButton>
<RadioButton mnemonicParsing="false" text="FileName"
toggleGroup="$AnalyzeMethod" />
<RadioButton mnemonicParsing="false"
text="Directory Structure" toggleGroup="$AnalyzeMethod" />
<CheckBox fx:id="CheckDiff" mnemonicParsing="false"
text="Show Diff" />
<CheckBox fx:id="CheckSame" mnemonicParsing="false"
text="Show Same" />
<Region HBox.hgrow="ALWAYS" /> <!-- placeholder to grow/shrink -->
<ComboBox fx:id="ComboBox" prefWidth="150.0" />
</children>
</HBox>
</children>
</VBox>
I have problem and don't have any idea how to solve it.
I have button and I need to add image next to text on right. I did it but after resizing this button, image is always next to text. There is any solution to get text toleft and image to right side of button? (like on screenshot from scenebuilder)
FXML code:
<Button fx:id="btn1" alignment="BASELINE_LEFT" contentDisplay="RIGHT" maxHeight="-Infinity" maxWidth="1.7976931348623157E308" mnemonicParsing="false" prefHeight="50.0" text="Text">
<graphic>
<ImageView fitHeight="24.0" fitWidth="24.0" pickOnBounds="true" preserveRatio="true">
<image>
<Image url="/images/User/user.png" preserveRatio="false" smooth="false" />
</image>
</ImageView>
</graphic>
</Button>
Background
In general, I'd advise, just using the ContentDisplay on buttons and having the button manage the layout of items inside the button on your behalf. But that approach will not work for your particular use-case.
Sample Solution
Put both the text and the image in the graphic inside your own layout manager (for example an HBox). This way you have the flexibility to apply a custom layout to the button, allowing you to situate the text and image exactly as you wish.
In the sample solution I add a Pane between the text and the graphic with a hgrow constraint of always, so that the pane will act as an expandable invisible spacer between the the text and the image, pushing them as far apart from each other horizontally as is possible (within the constraints of the overall button size).
<?xml version="1.0" encoding="UTF-8"?>
<?import javafx.scene.text.*?>
<?import javafx.scene.image.*?>
<?import javafx.scene.control.*?>
<?import java.lang.*?>
<?import javafx.scene.layout.*?>
<StackPane maxHeight="-Infinity" maxWidth="-Infinity" minHeight="-Infinity" minWidth="-Infinity" prefHeight="150.0" prefWidth="300.0" xmlns="http://javafx.com/javafx/8.0.40" xmlns:fx="http://javafx.com/fxml/1">
<children>
<Button contentDisplay="RIGHT" mnemonicParsing="false" prefHeight="98.0" prefWidth="259.0" style="-fx-base: thistle;">
<graphic>
<HBox alignment="CENTER" maxHeight="1.7976931348623157E308" maxWidth="1.7976931348623157E308" mouseTransparent="true">
<children>
<Label text="Nightshade">
<font>
<Font name="Papyrus" size="24.0" />
</font></Label>
<Pane HBox.hgrow="ALWAYS" />
<ImageView>
<image>
<Image url="#Potion-icon.png" />
</image>
</ImageView>
</children>
</HBox>
</graphic>
</Button>
</children>
</StackPane>
I want to make a vertical toolbar with buttons arranged vertically. Using JavaFX 2.2 that is included in JDK 7, in Linux Mint.
The screenshot shows the problem:
The FXML I am using looks like this:
<?xml version="1.0" encoding="UTF-8"?>
<?language javascript?>
<?import javafx.scene.control.*?>
<?import javafx.scene.layout.*?>
<BorderPane prefHeight="800.0" prefWidth="700.0" styleClass="root" xmlns="http://javafx.com/javafx/8" xmlns:fx="http://javafx.com/fxml/1">
<top>
<ToolBar>
<items>
<Button text="Test" />
</items>
</ToolBar>
</top>
<left>
<ToolBar orientation="VERTICAL" style="-fx-background-color: blue;">
<items>
<Region style="-fx-padding:10;" />
<Button rotate="-90" text="Project" style="-fx-label-padding:1;"/>
<Region style="-fx-padding:10;" />
<Button rotate="-90" text="Structure" />
</items>
</ToolBar>
</left>
<center>
<HBox>
<children>
</children>
</HBox>
</center>
<bottom>
<ToolBar prefHeight="18.0" prefWidth="472.0">
<items>
<Region styleClass="spacer" />
<HBox>
<children>
</children>
</HBox>
</items>
</ToolBar>
</bottom>
</BorderPane>
The proper toolbar in my definition is: buttons are placed correctly and the toolbar is as wide as the width of the buttons. The blue color indicates how wide the toolbar currently is.
Wrap your rotated tool items in a Group, then the in-built layout of toolbar will know that the rotation is a permanent one which should be taken into account for layout calculations and not just a temporary thing which might be used for animations. Read the javadoc for Group, where it talks about layout bounds calculations to better understand this.
<?xml version="1.0" encoding="UTF-8"?>
<?import javafx.scene.*?>
<?import javafx.scene.control.*?>
<?import java.lang.*?>
<?import javafx.scene.layout.*?>
<HBox maxHeight="-Infinity" maxWidth="-Infinity" minHeight="-Infinity" minWidth="-Infinity" prefHeight="200.0" prefWidth="100.0" style="-fx-background-color: cornsilk;" xmlns="http://javafx.com/javafx/8" xmlns:fx="http://javafx.com/fxml/1">
<children>
<ToolBar orientation="VERTICAL" style="-fx-base: palegreen;">
<items>
<Group>
<children>
<Button rotate="-90.0" style="-fx-base: gold;" text="Project" />
</children>
</Group>
<Group>
<children>
<Button rotate="-90.0" style="-fx-base: khaki;" text="Structure" />
</children>
</Group>
</items>
</ToolBar>
</children>
</HBox>
Update 24th April 2017
The above solution is fine as far as it goes, but does suffer from an issue in that the buttons in the toolbar misalign when they receive focus.
What a group does is size itself based upon its contents. When the size of the contents changes, the size of the group also changes. When a button or control gets focus in JavaFX it gets a focus ring around the control. The display for the focus ring is defined in CSS and contains negative values for background inset display. The result is that, when a control is focused, it is slightly larger than when it is not focused. Normally, when you use a standard layout pane, this is not an issue as the layout pane will just ignore the background insets for layout purposes. A group however takes the full size into account and does not ignore the focus ring. The result is that a group that consists of only a control will change in size slightly when it is focused or unfocused. This presents an issue with the solution above because, when a button becomes focused, it will get slightly larger and the shift in layout in the toolbar, which is not ideal.
The solution to the focus shift problem in the above code is to just rotate the entire ToolBar within a group rather than rotating each button within a group per button. This works fine, but then presents some other issues such as the ToolBar not taking up the entire available area at the left side of the scene (due to wrapping it in a group removing the dynamic layout properties of the ToolBar). To get around this, a binding in code can be used to size the ToolBar to the available area of its parent layout container.
So we end up with the slightly more verbose solution below:
skinsample/toolbar.fxml
<?xml version="1.0" encoding="UTF-8"?>
<?import javafx.scene.control.ToggleButton?>
<?import javafx.scene.control.ToolBar?>
<?import javafx.scene.Group?>
<?import javafx.scene.layout.BorderPane?>
<?import javafx.scene.layout.HBox?>
<?import javafx.scene.layout.Pane?>
<?import javafx.scene.control.ToggleGroup?>
<BorderPane fx:id="border" prefHeight="200.0" prefWidth="100.0" xmlns="http://javafx.com/javafx/8.0.65" xmlns:fx="http://javafx.com/fxml/1" fx:controller="skinsample.VerticalToolbarController">
<left>
<Group>
<fx:define>
<ToggleGroup fx:id="selectedTool"/>
</fx:define>
<ToolBar fx:id="toolbar" rotate="-90.0" style="-fx-base: palegreen;">
<Pane HBox.hgrow="ALWAYS" />
<ToggleButton style="-fx-base: khaki;" text="Structure" toggleGroup="${selectedTool}"/>
<ToggleButton style="-fx-base: gold;" text="Project" toggleGroup="${selectedTool}" selected="true"/>
</ToolBar>
</Group>
</left>
</BorderPane>
skinsample/VerticalToolbarController.java
package skinsample;
import javafx.beans.binding.Bindings;
import javafx.fxml.FXML;
import javafx.scene.control.ToolBar;
import javafx.scene.layout.BorderPane;
public class VerticalToolbarController {
#FXML
private BorderPane border;
#FXML
private ToolBar toolbar;
public void initialize() {
toolbar.minWidthProperty().bind(Bindings.max(border.heightProperty(), toolbar.prefWidthProperty()));
}
}
skinsample/ToolDisplayApp.java
package skinsample;
import javafx.application.Application;
import javafx.fxml.FXMLLoader;
import javafx.scene.Scene;
import javafx.stage.Stage;
public class ToolDisplayApp extends Application {
#Override
public void start(Stage stage) throws Exception {
FXMLLoader loader = new FXMLLoader(getClass().getResource("toolbar.fxml"));
Scene scene = new Scene(loader.load());
stage.setScene(scene);
stage.show();
}
public static void main(String[] args) {
launch(args);
}
}
Notes:
This solution also demonstrates use of ToggleButtons rather than standard buttons within the ToolBar.
We also eliminate the default overflow behavior of the ToolBar (as it seems a little annoying in the vertical toolbar situation), using:
toolbar.minWidthProperty().bind(Bindings.max(border.heightProperty(), toolbar.prefWidthProperty()));
If you want to retain the overflow behavior, then use:
toolbar.prefWidthProperty().bind(border.heightProperty());
An alternate solution to the focus issue (using CSS to remove the focus ring entirely), is presented in:
JavaFX - How to prevent Toolbar from changing width on button state changes.