Calling a function per frame in Java - Minecraft Plugin - - frame-rate

I am not the best at Java but I am working on a plugin for a Minecraft server, I became a Dev but I am making a plugin where I enter a command it should open a GUI inventory/chest and there should be items cycling in the middle and it starts fast and then slows down and when it stops the sender should receive the item in the middle, so the only thing I need is how I can make a 9*3 inventory I can only make 9 slots :/ And then how I can make the items cycle in the middle, if I would be working in Unity I would just use loops and void Update() {} But Java is just so confusing, I now everything except calling per frame :( Please someone help :)
Thanks

Related

How to randomly select a .glb model out of a pool?

Im trying to spawn one of multiple assets everytime the user touches the screen. Im using a template from 8th wall but its just spawning one asset.
I already added my assets and added them, including ids, to the body.html and a const modelList including them. I really dont know anything about any of this stuff and i cant figure out where to begin learning.
Im currently using "newElement.setAttribute('gltf-model', '#strangstckchen_pur')" to spawn my object, which is working fine but obviously just for the one object mentioned.

KDE Taskbar Progress

I am trying to show a progress in the taskbar of the plasma desktop using the KDE Frameworks. In short, it want to do the same thing as dolphin, when it copies files:
I'm kinda stuck, because I don't even know where to get started. The only thing I found that could be useful is KStatusBarJobTracker, but I don't know how to use it. I could not find any tutorials or examples how to do this.
So, after digging around, and thanks to the help of #leinir, I was able to find out the following:
Since Plasma 5.6 KDE supports the Unitiy DBus Launcher-API, which can be used, for example, to show progress
I found a post on AskUbuntu that explains how to use the API with Qt
The real problem is: This only works, if you have a valid desktop file in one of the standard locations! You need to pass the file as parameter of the DBus message to make it work.
Based on this information, I figured out how to use it and created a GitHub repository, that supports cross platform taskbar progress, and uses this API for the linux implementation.
However, here is how to do it anyways. It should work for KDE Plasma and the Unity desktop, maybe more (haven't tried any others):
Create a .desktop file for your application. For test purpose, this can be a "dummy" file, that could look like this:
[Desktop Entry]
Type=Application
Version=1.1
Name=MyApp
Exec=<path_to>/MyApp
Copy that file to ~/.local/share/applications/ (or wherever user specific desktop files go on your system)
In your code, all you need to do is execute the following code, to update the taskbar state:
auto message = QDBusMessage::createSignal(QStringLiteral("/com/example/MyApp"),
QStringLiteral("com.canonical.Unity.LauncherEntry"),
QStringLiteral("Update"));
//you don't always have to specify all parameters, just the ones you want to update
QVariantMap properties;
properties.insert(QStringLiteral("progress-visible"), true);// enable the progress
properties.insert(QStringLiteral("progress"), 0.5);// set the progress value (from 0.0 to 1.0)
properties.insert(QStringLiteral("count-visible"), true);// display the "counter badge"
properties.insert(QStringLiteral("count"), 42);// set the counter value
message << QStringLiteral("application://myapp.desktop") //assuming you named the desktop file "myapp.desktop"
<< properties;
QDBusConnection::sessionBus().send(message);
Compile and run your application. You don't have to start it via the desktop file, at least I did not need to. If you want to be sure your application is "connected" to that desktop file, just set a custom icon for the file. Your application should show that icon in the taskbar.
And thats basically it. Note: The system remembers the last state when restarting the application. Thus, you should reset all those parameters once when starting the application.
Right, so as it turns out you are right, there is not currently a tutorial for this. This reviewboard request, however, shows how it was implemented in KDevelop, and it should be possible for you to work it out through that :) https://git.reviewboard.kde.org/r/127050/
ps: that there is no tutorial now might be a nice way for you to hop in and help out, by writing a small, self contained tutorial for it... something i'm sure would be very much welcomed :)

Qt widget stops receiving paintevents

I have been doing an implementation of Conways game of life in PySide [source]. So far it works good until a point in which, under certain conditions I havent figured out yet, the QGraphicsView i use to display the grid (which consists of several QGraphicsRectItems on a QGraphicsScene) suddenly stops being painted continuously. The rest of the window remains responsive and the game thread keeps running and signaling for the ui to update the current generation number. It is only when the window gains focus that the graphicsView updates for about a second and then freezes again.
I find this behavior particularly strange given that i dont override paintEvent, nor call repaint/update methods at all, but what the game thread does is to update every RectItem's brush color according to the status it should have every generation.
Any ideas on what could be causing this?
btw this is on Kubuntu 14.04.3 / KWin 4.11.11 / Qt 4.8.6
Managed to solved it myself! In case someone runs into same issue, all that i needed to do was to schedule an update by calling the update method of the qgraphicsscene every generation (i.e. after operating on the graphicRects from the game thread).
I assume the strange behavior was probably the result of trying to save cpu load, since for the gui thread there was no work to be done!

Android kernel LED control

Im new to this forum so be nice ;) i have followed rules :)
I am helping the dev for my kernel that I use. Since the mod I want is mainly only for me i figured its my duty to get it working myself.
The problem:
I have edited my *.kl files to disable the five front facing hardware buttons from waking the device and only allow the volume up / down buttons to wake the device as the front facing buttons get pressed when its in my pocket.
However, even though the front facing buttons no longer turn on the device , when they get pressed they light up adding an extra 6mA drain .
What I've tried:
I wrote an apk to change the permissions of the /sys/class/leds/button-backlight/brightness file to keep them off. Despite the program working , permissions allow the file be edited, causing them to light up.
What i need help on:
I downloaded my dev's kernel using git and I want to edit the kernel myself to keep the button lights off during sleep . However kernel code is not my comfort zone .. so i need help .
Thanks everyone for helping and simply just reading !
1) Messing with code is a bad idea (especially if you lack skill and don't know C and UNIX).
2) what you are probably looking for is script that will run on startup (initrc) and there you need to set it and change permissions using chmod command.
Thus you need to Setup what you want (with echo command presumably) -> change permissions so file can not be rewritten (chmod) -> put two commands in initrc.
Kernel can be like any other configured using make menuconfig and then compiling it, in that case you just disable stuff that you don't like.
[OT] I may be off though, your (original) question (there was no question mark) did not make too much sense here and there. Read this howto: How To Ask Questions The Smart Way from Eric Steven Raymond. Thanks.

Using a pyqt widget from a linearly running console application

My scenario here is the following: I am using a pyqt widget to display a solid color fullscreen on a second display and observe this display with a camera that is continuously capturing images. I do some processing with the images and this is the data I am interested in. This works great when used interactively with ipython and matplotlib using the qt4agg backend like so
% ipython -pylab
# ... import PatternDisplay, starting camera
pd = PatternDisplay(); pd.show(); pd.showColor(r=255,g=255,b=255)
imshow(cam.current_image)
I need a similar behavior now in a console script though: it should display the PatternDisplay widget, capture an image, than change the color on the PatternDisplay and take a new image and so on.
The problem is now that the PatternDisplay is never updated/redrawn in my script, likely because PyQt never gets a chance to run it's event queue. I had no luck trying to move the linear worker part of my script into a QThread because I cannot communicate with the PatternDisplay Widget from another Thread any longer. I tried to replicate the implementation of ipython/matplotlib, but I didn't fully understand it, it is quite complicated - it avoids running the QApplication main loop via monkey patching and somehow moves QT into it's own thread. It then checks periodically using a QTimer if a new command was entered by the user.
Isn't there an easy way to achieve what I want to do? I am gladly providing more information if needed. Thanks for any help!
What you need is easier than IPython's job - IPython makes the Qt application and the command line interactive at the same time.
I think the way to do it in Qt is to use a timer which fires at regular intervals, and connect the signal to the 'slot' representing your function that gets the new image and puts it in the widget. So you're pulling it in from the event loop, rather than trying to push it.
I've not used Qt much, so I can't give specifics, but the more I think about it, the more I think that's the right way to do it.
I solved the same problem (i.e. interactive ipython console in terminal, and GUI thread running independently) in the following way with ipython 0.10 (code here)
1. Construct QApplication object, but don't enter its event loop explicitly
2. Run the embedded IPython instance
3. Run the UI code you need by instantiating your window and calling show() on it (like here with the yade.qt.Controller(), which I aliased to F12. (I did not find a way how to ask the embedded shell to run a command at the start of the session, as if the user had typed it)
(You can also show() your window first, then run the embedded ipython. It will provide event loop for Qt.)
(BTW I also tried running Qt4 from a background thread (using both python threads module, and Qt4.QThreads), but it refuses to run in such way stubbornly. Don't bother going that way.)
The disadvantage is that UI will be blocked while ipython is busy. I hope to finding something better for 0.11, which should have much better threading facilities (I asked on ipython-users about how to unblock the UI).
HTH, v.

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