prompt text in text field javaFX - css

From JavaFX CSS I want to apply an effect only to the prompt-text without affecting the text in a TextField but do not know how to access that item. I can only change the color with -fx-prompt-text-fill. When I apply an effect to the text the prompt-text it is also affected, why?
.text-field {
-fx-prompt-text-fill: gray;
}
.text-field > .text {
-fx-effect: dropshadow( two-pass-box , blue , .5, 10 , 1 , 1);
}
In the above code also applies shadow to prompt-text what I want to avoid !!

You can style the Prompt text with a stylesheet if you use JFoenix. The CSS-Class is .jfx-text-field and the property -fx-prompt-text-fill.
Example:
.jfx-text-field {
-fx-prompt-text-fill: #989898;
}
If you need other components, look it up: JFoenix GitHub components page

The prompt text only shows when the text field is empty, so the easiest way I can see to do this is to define and "empty" CSS PseudoClass. Set the effect on the text as you want it, and then define the effect for text in an empty text field to be null:
.text-field {
-fx-prompt-text-fill: gray;
}
.text-field .text {
-fx-effect: dropshadow( two-pass-box , blue , .5, 10 , 1 , 1);
}
.text-field:empty .text {
-fx-effect: null ;
}
To make the pseudoclass work, you need to register a listener with the text property in the text field and update it:
TextField textField = new TextField();
textField.setPromptText("Enter text");
PseudoClass empty = PseudoClass.getPseudoClass("empty");
textField.pseudoClassStateChanged(empty, true);
textField.textProperty().addListener((obs, oldText, newText) -> {
textField.pseudoClassStateChanged(empty, newText.isEmpty());
});
Here is a SSCCE (with the CSS code above in prompt-text-styling.css):
import javafx.application.Application;
import javafx.css.PseudoClass;
import javafx.geometry.Insets;
import javafx.geometry.Pos;
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.scene.control.TextField;
import javafx.scene.layout.VBox;
import javafx.stage.Stage;
public class TextFieldPromptStylingTest extends Application {
#Override
public void start(Stage primaryStage) {
TextField textField = new TextField();
textField.setPromptText("Enter text");
PseudoClass empty = PseudoClass.getPseudoClass("empty");
textField.pseudoClassStateChanged(empty, true);
textField.textProperty().addListener((obs, oldText, newText) -> {
textField.pseudoClassStateChanged(empty, newText.isEmpty());
});
Button okButton = new Button("OK");
VBox root = new VBox(10, textField, okButton);
root.setAlignment(Pos.CENTER);
root.setPadding(new Insets(24));
Scene scene = new Scene(root);
scene.getStylesheets().add("prompt-text-styling.css");
primaryStage.setScene(scene);
primaryStage.show();
}
public static void main(String[] args) {
launch(args);
}
}

Related

How to affect other elements on hover in JavaFX Scene Builder?

I am working on an app in JavaFX using SceneBuilder, and I want to add an CSS code that will display label when I hover on a button, I tried:
.label
{
-fx-text-fill: transparent;
}
.button:hover ~ .label
{
-fx-text-fill: black;
}
All the elements are in the same container.
So my question is how can I affect label using button?
You will not be able to do this purely with JavaFX CSS since the Label is not a descendant of the button.
You can, however, alter the style of the Label by listening to the hoverProperty of your Button and setting the style for the Label appropriately:
import javafx.application.Application;
import javafx.geometry.Insets;
import javafx.geometry.Pos;
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.scene.control.Label;
import javafx.scene.layout.VBox;
import javafx.stage.Stage;
public class Sample extends Application {
public static void main(String[] args) {
launch(args);
}
#Override
public void start(Stage primaryStage) {
// Sample layout
VBox root = new VBox(5);
root.setAlignment(Pos.TOP_CENTER);
root.setPadding(new Insets(5));
// Create the Button and Label
Button button = new Button("Hover Me!");
Label label = new Label("You hovered like a pro!");
// Add a listener to the button's hoverProperty. When it is triggered, we can update the
// styleclass of the label.
button.hoverProperty().addListener((observable, oldValue, newValue) -> {
// If the current state is true, add the button-hovered styleclass
if (newValue) {
label.getStyleClass().add("button-hovered");
} else {
// Otherwise, we remove that class
label.getStyleClass().remove("button-hovered");
}
});
// Add the button and label to the layout
root.getChildren().addAll(button, label);
// Create the scene
Scene scene = new Scene(root);
// Apply CSS
scene.getStylesheets().add("css/style.css");
primaryStage.setScene(scene);
primaryStage.show();
}
}
HOWEVER, in your case, you may be going about it the wrong way since you just want to keep the Label hidden until the user hovers over the Button. In that case, it is probably simpler to just bind the visibleProperty of the Label to your hoverProperty of the Button. Doing so takes just one line of code instead of using the listener:
label.visibleProperty().bind(button.hoverProperty());
Of course, you'll want to remove the .label selector from your CSS if you go this route, since it will still make the text transparent.

JavaFX - setStyle() changes not showing

I am creating a JavaFX application and I am having problems changing the background colors for certain components. For the buttons I am able to change their background radius, but not their background color. For the TableView I am unable to change the background color as well.
Here is my code and a picture of what I am seeing.
import javafx.geometry.Pos;
import javafx.application.Application;
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.scene.control.TableView;
import javafx.scene.layout.*;
import javafx.stage.Stage;
public class HomeUI extends Application {
private TableView transactionTable = new TableView();
private Button importButton = new Button("Import");
private Button trendButton = new Button("Trends");
private Button transactionButton = new Button("Transactions");
public static void main(String[] args){
launch(args);
}
#Override
public void start(Stage primaryStage) throws Exception {
// Set the text of defined fields
primaryStage.setTitle(" Budget Tracker");
// Import button information
// Create Anchor pane
AnchorPane anchorPane = new AnchorPane();
anchorPane.setPrefHeight(668.0);
anchorPane.setPrefWidth(1112.0);
anchorPane.setStyle("-fx-background-color: #545e75;");
// VBox to hold all buttons
VBox vBox = new VBox();
vBox.setPrefWidth(195);
vBox.setPrefHeight(668);
vBox.prefHeight(668);
vBox.prefWidth(203);
vBox.setStyle("-fx-background-color: #82a0bc;");
vBox.setLayoutX(0);
vBox.setLayoutY(0);
vBox.setAlignment(Pos.CENTER);
// importButton settings
importButton.setMnemonicParsing(false);
importButton.setPrefWidth(300);
importButton.setPrefHeight(80);
importButton.setStyle("-fx-background-color: #cacC9cc");
importButton.setStyle("-fx-background-radius: 0;");
// trendButton settings
trendButton.setPrefWidth(300);
trendButton.setPrefHeight(80);
trendButton.setStyle("-fx-background: #bcbdc1");
trendButton.setStyle("-fx-background-radius: 0");
// transactionButton settings
transactionButton.setPrefWidth(300);
transactionButton.setPrefHeight(80);
transactionButton.setStyle("-fx-base: #aeacb0");
transactionButton.setStyle("-fx-background-radius: 0");
// Add buttons to the vBox
vBox.getChildren().addAll(importButton, trendButton, transactionButton);
// TableView settings
transactionTable.setPrefHeight(568);
transactionTable.setPrefWidth(694);
transactionTable.setLayoutX(247);
transactionTable.setLayoutY(50);
transactionTable.setStyle("-fx-background-color: CAC9CC;");
transactionTable.setEditable(false);
// Add components to anchorPane
anchorPane.getChildren().addAll(vBox, transactionTable);
// Add anchorPane to scene and show it
primaryStage.setScene(new Scene(anchorPane));
primaryStage.show();
}
}
Buttons
By setting the style property, you replace the old style. Doing this multiple times does not combine the styles. You should set a value that combines the rules.
Instead of
transactionButton.setStyle("-fx-base: #aeacb0");
transactionButton.setStyle("-fx-background-radius: 0");
use
transactionButton.setStyle("-fx-base: #aeacb0; -fx-background-radius: 0;");
TableView
TableView shows little of it's own background. Most coloring you'll see is the background color of the TableRows that are added as descendants of the TableView. You'll need to use a CSS stylesheet to do this though (unless you want to use a rowFactory to do the styling).
.table-view .table-row-cell {
-fx-background-color: #CAC9CC;
}

How to hide the TabBar in TabPane?

I am trying to build a Next/Previous windows using TabPane. I decided to use TabPane as it is easy to use and design in SceneBuilder. At the start fo the app, I used this to hide the TabBar for now-
tabPane.setTabMinHeight(-10);
tabPane.setTabMaxHeight(-10);
The appearance of the TabPane after this-
As you can see, there still remains a small part of TabBar (below the titlebar). How can I hide it completely so that my TabPane will look like just a normal Pane but with all its functionality intact?
Using a TabPane with hidden tabs as a wizard-type interface is an interesting idea, which I hadn't thought of and think I like.
You can hide the tabs with the following in an external CSS file:
.tab-pane {
-fx-tab-max-height: 0 ;
}
.tab-pane .tab-header-area {
visibility: hidden ;
}
Here's a SSCCE. In this I gave the tab pane the CSS class wizard.
import javafx.application.Application;
import javafx.beans.binding.Bindings;
import javafx.geometry.Pos;
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.scene.control.Label;
import javafx.scene.control.Tab;
import javafx.scene.control.TabPane;
import javafx.scene.layout.BorderPane;
import javafx.scene.layout.HBox;
import javafx.stage.Stage;
public class TabPaneAsWizard extends Application {
#Override
public void start(Stage primaryStage) {
TabPane tabPane = new TabPane();
tabPane.getStyleClass().add("wizard");
for (int i = 1; i<=10; i++) {
tabPane.getTabs().add(createTab(i));
}
Button previous = new Button("Previous");
previous.setOnAction(e ->
tabPane.getSelectionModel().select(tabPane.getSelectionModel().getSelectedIndex()-1));
previous.disableProperty().bind(tabPane.getSelectionModel().selectedIndexProperty().lessThanOrEqualTo(0));
Button next = new Button("Next");
next.setOnAction(e ->
tabPane.getSelectionModel().select(tabPane.getSelectionModel().getSelectedIndex()+1));
next.disableProperty().bind(
tabPane.getSelectionModel().selectedIndexProperty().greaterThanOrEqualTo(
Bindings.size(tabPane.getTabs()).subtract(1)));
HBox buttons = new HBox(20, previous, next);
buttons.setAlignment(Pos.CENTER);
BorderPane root = new BorderPane(tabPane, null, null, buttons, null);
Scene scene = new Scene(root, 600, 600);
scene.getStylesheets().add("tab-pane-as-wizard.css");
primaryStage.setScene(scene);
primaryStage.show();
}
private Tab createTab(int id) {
Tab tab = new Tab();
Label label = new Label("This is step "+id);
tab.setContent(label);
return tab ;
}
public static void main(String[] args) {
launch(args);
}
}
tab-pane-as-wizard.css:
.wizard {
-fx-tab-max-height: 0 ;
}
.wizard .tab-header-area {
visibility: hidden ;
}
The easy way of doing this is changing the colour to synchronize it with background
.tab-pane {
-fx-tab-max-height: 0;
}
.tab-pane .tab-header-area .tab-header-background {
-fx-background-color: #843487;//your background colour code
}
.tab-pane .tab
{
-fx-background-color: #843487;//your background colour code
}
Just a little correction to your answers :
.tab-pane {
-fx-tab-max-height: 0 ;
}
.tab-pane .tab-header-area {
visibility: hidden ;
-fx-padding: -20 0 0 0;
}

Insert small icon (Emotion) in text message like Facebook chat message [duplicate]

I am trying to add an emoji to my chat program when my client types :)
I am trying to add this in the FXML controller. I have captured when the user types :) using the following code snippet :
if(chat.contains(":)")) {
...
}
My chat is printed into a textarea named taChat
taChat.appendText(chat + '\n');
Any help is appreciated!
A better approach would be to use TextFlow instead of using TextArea.
Advantages :
Individual Text are treated as children to the TextFlow. They can be added and accessed individually.
ImageView can be added directly to the TextFlow as a child.
A simple chat window with support for smiley :)
import javafx.application.Application;
import javafx.geometry.Insets;
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.scene.control.TextField;
import javafx.scene.image.ImageView;
import javafx.scene.input.KeyCode;
import javafx.scene.layout.HBox;
import javafx.scene.layout.Priority;
import javafx.scene.layout.VBox;
import javafx.scene.text.Text;
import javafx.scene.text.TextFlow;
import javafx.stage.Stage;
public class ChatWindowWithSmiley extends Application {
public void start(Stage primaryStage) {
TextFlow textFlow = new TextFlow();
textFlow.setPadding(new Insets(10));
textFlow.setLineSpacing(10);
TextField textField = new TextField();
Button button = new Button("Send");
button.setPrefWidth(70);
VBox container = new VBox();
container.getChildren().addAll(textFlow, new HBox(textField, button));
VBox.setVgrow(textFlow, Priority.ALWAYS);
// Textfield re-sizes according to VBox
textField.prefWidthProperty().bind(container.widthProperty().subtract(button.prefWidthProperty()));
// On Enter press
textField.setOnKeyPressed(e -> {
if(e.getCode() == KeyCode.ENTER) {
button.fire();
}
});
button.setOnAction(e -> {
Text text;
if(textFlow.getChildren().size()==0){
text = new Text(textField.getText());
} else {
// Add new line if not the first child
text = new Text("\n" + textField.getText());
}
if(textField.getText().contains(":)")) {
ImageView imageView = new ImageView("http://files.softicons.com/download/web-icons/network-and-security-icons-by-artistsvalley/png/16x16/Regular/Friend%20Smiley.png");
// Remove :) from text
text.setText(text.getText().replace(":)"," "));
textFlow.getChildren().addAll(text, imageView);
} else {
textFlow.getChildren().add(text);
}
textField.clear();
textField.requestFocus();
});
Scene scene = new Scene(container, 300, 400);
primaryStage.setScene(scene);
primaryStage.show();
}
public static void main(String[] args) {
launch(args);
}
}
Output
For unicode Emoji support, please visit How to support Emojis

TextArea loose focus when using scrollBar

When you create a TextArea, you can listen to its "focusedProperty".
But if the user touch the inner scrollBar of the TextArea (if it's too small), the focus of the TextArea is lost (since the scrollBar has the focus).
But as far as I am concerned, the TextArea is still having the focus because the scrollBar are part or the TextArea and there's even no way of accessing them.
How can I hack the textArea so that I would detect when the user is using the scrollBar? I want to hack/create a focusedProperty that will return true when the user is typing text or using the scrollBar.
Observe the Scene's focusOwner property, and create a BooleanBinding that is true if it is a descendant of the text area and false otherwise:
import java.util.stream.IntStream;
import javafx.application.Application;
import javafx.beans.binding.Bindings;
import javafx.beans.binding.BooleanBinding;
import javafx.scene.Node;
import javafx.scene.Scene;
import javafx.scene.control.Label;
import javafx.scene.control.TextArea;
import javafx.scene.control.TextField;
import javafx.scene.layout.VBox;
import javafx.stage.Stage;
public class TextAreaFocusTest extends Application {
#Override
public void start(Stage primaryStage) {
TextArea textArea = new TextArea();
IntStream.rangeClosed(1, 200).forEach(i -> textArea.appendText(" "));
IntStream.rangeClosed(1, 80).forEach(i -> textArea.appendText("\nLine "+i));
Label label = new Label();
TextField textField = new TextField();
VBox root = new VBox(10, textArea, textField, label);
Scene scene = new Scene(root, 400, 400);
BooleanBinding focus = Bindings.createBooleanBinding(() -> {
for (Node n = scene.getFocusOwner(); n!= null ; n=n.getParent()) {
if (n == textArea) return true ;
}
return false ;
}, scene.focusOwnerProperty());
label.textProperty().bind(Bindings.when(focus).then("Focused").otherwise("Not Focused"));
primaryStage.setScene(scene);
primaryStage.show();
}
public static void main(String[] args) {
launch(args);
}
}
Here is a variation on #James_D's answer, in case you need to be able to obtain the focus binding from his answer without having a reference to the scene, e.g. if you need to set up the bindings before the text area is added to the scene, are implementing a library, or just want to have your code less entangled.
This solution uses the EasyBind library for convenient selection of nested property (selecting focusOwnerProperty from the sceneProperty).
public static Binding<Boolean> containsFocus(Node node) {
return EasyBind.monadic(node.sceneProperty())
.flatMap(Scene::focusOwnerProperty)
.map(owner -> {
for (Node n = owner; n != null; n = n.getParent()) {
if (n == node) return true ;
}
return false ;
})
.orElse(false); // when node.getScene() is null
}

Resources