Dafny: Help proper invariant, decreases statement - functional-programming

Can anyone help me with what's wrong here.
I get the below error when verifying this program.
I have tried various ways but it never passess the verification. Please help.
method Main() {
var a:int := 0;
var b:int := -1;
var c:int := 0;
var i:int := 100;
while (a!=b)
invariant 0<=c<i
decreases i-c
{
b := a;
c := c+1;
if (c < i) {
a := a+1;
}
}
print "Eureka";
}
.............
stdin.dfy(7,19): Error BP5005: This loop invariant might not be maintained by the loop.
Execution trace:
(0,0): anon0
stdin.dfy(6,6): anon12_LoopHead
(0,0): anon12_LoopBody
stdin.dfy(6,6): anon13_Else
stdin.dfy(6,6): anon15_Else
(0,0): anon16_Else
(0,0): anon10
Dafny program verifier finished with 1 verified, 1 error

Adding "invariant c == i ==> b == a;" fixed it. As dafny was not able to link between c,i to b,a.
method Main() {
var a:int := 0;
var b:int := -1;
var c:int := 0;
var i:int := 100;
while (a!=b)
invariant 0<=c<=i
invariant c == i ==> b == a;
decreases i-c
{
b := a;
c := c+1;
if (c < i) {
a := a+1;
}
}
print "Eureka";
}

Related

Firebase (....ContinueWith(task => ...) in a For-Loop

First, this is the code:
for (int j = 1; j <= count; j++)
{
db.Child("Some Child").GetValueAsync().ContinueWith(task =>
{
Debug.Log("j: " + j); // Here the Debug will show me that j = count
if (task.IsFaulted)
{
// ERROR HANDLER
}
else if (task.IsCompleted)
{
// Some Code Here
}
});
}
Ok, so my problem is that after the "....ContinueWith(task => ..." ' j ' will become directly equal to the count variable. Why this happens and how to solve it? Or is there another method to do that?
Ok, so my problem is that after the "....ContinueWith(task => ..." ' j
' will become directly equal to the count variable. Why this happens
and how to solve it?
That's because you used <= instead of <. With <=, j must be equals to count for the loop condition to be met and finish. If you want j to be less than count then use count-1 or simply use <.
So, that should be
for (int j = 1; i <= count-1; j++)
Or
for (int j = 1; i < count; j++)
Note that array starts from 0 not 1 so int j = 1; should be int j = 0; but I have a feeling that's what you wanted to do and you are starting the loop from 1 on purpose.
Finally, another problem is your variable being captured in a loop because you are using lambda in the ContinueWith function. See this post for more information. To use the j variable inside the ContinueWith lambda function, make a copy of it then use that copy instead of the j variable.
db.Child("Some Child").GetValueAsync().ContinueWith(task =>
{
//MAKE A COPY OF IT
int jCopy = j;
Debug.Log("j: " + jCopy); // Here the Debug will show me that j = count
}
Complete fixed code:
for (int j = 1; i < count; j++)
{
db.Child("Some Child").GetValueAsync().ContinueWith(task =>
{
//MAKE A COPY OF IT
int jCopy = j;
Debug.Log("j: " + jCopy);
if (task.IsFaulted)
{
// ERROR HANDLER
}
else if (task.IsCompleted)
{
// Some Code Here
}
});
}

trouble using pointer in Golang

I am new to golang, here I am using BubleSort and InsertionSort and generating a rando slice for the functions. Can I use pointers some how to hand both functions the unsorted slice? because when I run the program the first function sorts the slice and the the second function uses that sorted slice. I know there are different ways to give both functions the unsorted slice, but I want to see how can I use pointers to do this. Thank you.
package main
import (
"fmt"
"math/rand"
"time"
)
func main() {
slice := generateSlice(4)
fmt.Println(BubleSort(slice))
fmt.Println(InsertionSort(slice))
}
func generateSlice(size int) []int {
slice := make([]int, size, size)
rand.Seed(time.Now().UnixNano())
for i := 0; i < size; i++ {
slice[i] = rand.Intn(10)
}
return slice
}
func BubleSort(slice []int) []int {
fmt.Println("unsorted Buble", slice)
for i := 1; i <= len(slice); {
for j := 0; j < len(slice)-i; {
if slice[j] > slice[j+1] {
slice[j], slice[j+1] = slice[j+1], slice[j]
}
j++
}
i++
}
return slice
}
func InsertionSort(slice []int) []int {
fmt.Println("unsorted Insertion", slice)
for i := 1; i <= len(slice)-1; {
// Check j and j-1 and swap the smaller number to left in each
itteartion to reach the first 2 elements of the slice
for j := i; j >= 1; {
if slice[j] < slice[j-1] {
slice[j], slice[j-1] = slice[j-1], slice[j]
}
j--
}
i++
}
return slice
}
Andy is correct
As an alternative, you can copy the slice before sorting it, as in here (on Play):
package main
import (
"fmt"
"math/rand"
"time"
)
func main() {
slice := generateSlice(4)
fmt.Println(BubleSort(copySlice(slice)))
fmt.Println(InsertionSort(copySlice(slice)))
}
func copySlice(src []int) []int {
dest := make([]int, len(src))
copy(dest, src)
return dest
}
func generateSlice(size int) []int {
slice := make([]int, size, size)
rand.Seed(time.Now().UnixNano())
for i := 0; i < size; i++ {
slice[i] = rand.Intn(10)
}
return slice
}
func BubleSort(slice []int) []int {
fmt.Println("unsorted Buble", slice)
for i := 1; i <= len(slice); {
for j := 0; j < len(slice)-i; {
if slice[j] > slice[j+1] {
slice[j], slice[j+1] = slice[j+1], slice[j]
}
j++
}
i++
}
return slice
}
func InsertionSort(slice []int) []int {
fmt.Println("unsorted Insertion", slice)
for i := 1; i <= len(slice)-1; {
// Check j and j-1 and swap the smaller number to left in each itteartion to reach the first 2 elements of the slice
for j := i; j >= 1; {
if slice[j] < slice[j-1] {
slice[j], slice[j-1] = slice[j-1], slice[j]
}
j--
}
i++
}
return slice
}
I am learning Go as well. I think the fact that you are using slice is what causing the unwanted behaviour (when I run the program the first function sorts the slice and the the second function uses that sorted slice). As explained here:
A slice does not store any data, it just describes a section of an underlying array.
Changing the elements of a slice modifies the corresponding elements of its underlying array.
Other slices that share the same underlying array will see those changes.
I don't think passing pointer will produce different results as slices point to the same array. What you can do is maybe receive an array instead of slice?
Hope it helps! :)

How to store recursively obtained combinations in a slice in GO?

Combinations can be printed using the following recursive code (inspired from Rosetta)
I thought it would be easy to store the intermediate results in an []int or the set of combination in an [][]int. But, because the function is recursive, it is not so easy than replacing the
fmt.Println(s)
by a
return s
with a minor modification of the function output for example. I also tried to feed a pointer like
p *[][]int
with the variable "s" inside the recursive function, but I failed :-/
I think it is a general problem with recursive functions so if you have some advises to solve this problem it will help me a lot !
Many thanks in advance ! ;)
package main
import (
"fmt"
)
func main() {
comb(5, 3)
}
func comb(n, m int) {
s := make([]int, m)
last := m - 1
var rc func(int, int)
rc = func(i, next int) {
for j := next; j < n; j++ {
s[i] = j
if i == last {
fmt.Println(s)
} else {
rc(i+1, j+1)
}
}
return
}
rc(0, 0)
}
Seems to me that s is being reused by each rc call so you just need to ensure that when storing s into an [][]int you store its copy, so as to not overwrite its contents during the next iteration.
To copy a slice you can use append like this:
scopy := append([]int{}, s...)
https://play.golang.org/p/lggy5JFL0Z
package main
import (
"fmt"
)
func main() {
out := comb(5, 3)
fmt.Println(out)
}
func comb(n, m int) (out [][]int) {
s := make([]int, m)
last := m - 1
var rc func(int, int)
rc = func(i, next int) {
for j := next; j < n; j++ {
s[i] = j
if i == last {
out = append(out, append([]int{}, s...))
} else {
rc(i+1, j+1)
}
}
return
}
rc(0, 0)
return out
}

Modifying a struct slice within a struct in Go

In the following example, a person has a slice of friendships, and I try to initialize a friendship as a pointer to another person object, but for some reason it fails, and the result is that nobody has any friendships. Am I not using a pointer somewhere where I should be?
package main
import (
"fmt"
"math/rand"
)
type friendship struct {
friend *person
}
type person struct {
name int
friendship []friendship
}
func createPerson(id int) person {
return person{id, make([]friendship, 0)}
}
func (p *person) addFriends(possibleFriends []*person, numFriends int) {
var friend *person
for i := 0; i < numFriends; i++ {
friend = possibleFriends[rand.Intn(len(possibleFriends))]
p.friendship = append(p.friendship, friendship{friend})
}
}
func main() {
numPeople := 20
people := make([]person, numPeople)
possibleFriends := make([]*person, numPeople)
for i := 0; i < numPeople; i++ {
people[i] = createPerson(i)
possibleFriends[i] = &(people[i])
}
for _, p := range people {
p.addFriends(possibleFriends, 2)
}
fmt.Println(people)
}
use
for i := 0; i < numPeople; i++ {
people[i].addFriends(possibleFriends, 2)
}
or
for i, _ := range people {
people[i].addFriends(possibleFriends, 2)
}
instead of
for _, p := range people {
p.addFriends(possibleFriends, 2)
}
this is because p is a copy of people[i], addFriends has no effect on slice people

Implementing fizz buzz of higher order using maps in go lang?

I am trying to implement the fizz buzz problem using maps in go lang. However, this code requires improvement in its working. It keeps on printing undesired and redundant results due to the for loop that iterates over the map. I tried a lot of solutions but failed. Is it feasible without using any help of a slice of keys?
package main
import "fmt"
func fizzbuzz(i int) {
myMap:= make(map[int]string)
myMap[3] = "fizz"
myMap[5] = "buzz"
myMap[15] = "fizzbuzz"
for k,v:= range myMap{
if i%k==0 {fmt.Printf("%v \n",v)
} else {fmt.Printf("%v \n",i)}
}
}
func main() {
for i:=1;i<10000;i++ {
fizzbuzz(i)
}
}
With a map
With your rule set, the entire for loop should be to decide if the i number is to be replaced with a word. But you emit a result in each iteration. At most one result should be emitted by the for. If i is not dividable by any of the keys, then i should be emitted.
Keys may be multiples of others (e.g. 15 = 3 * 5), and if the i number is dividable by such a key, we want to emit the word associated with the greatest key. So the for loop should not emit anything, because if you find a good key, there may be a greater one. So the loop should just find the greatest good key.
After the loop you can check if any good key was found, and if so, emit the word associated with it, else emit the number:
var rules = map[int]string{
3: "fizz",
5: "buzz",
15: "fizzbuzz",
}
func fizzbuzz(i int) {
max := -1
for k := range rules {
if i%k == 0 && k > max {
max = k
}
}
if max < 0 {
fmt.Println(i)
} else {
fmt.Println(rules[max])
}
}
func main() {
for i := 1; i < 100; i++ {
fizzbuzz(i)
}
}
Output (try it on the Go Playground):
1
2
fizz
4
buzz
fizz
7
8
fizz
buzz
11
fizz
13
14
fizzbuzz
16
17
fizz
19
buzz
fizz
...
With an ordered slice
You can get better performance if the rules are sorted by the keys descending, in which case you can check the keys in that order (greatest first), and then the first that qualifies will be the greatest. So you can emit the result immediately, and return.
If execution continues after the loop, we know no keys were good, we can emit the i number:
var rules = []struct {
n int
word string
}{
{15, "fizzbuzz"},
{5, "buzz"},
{3, "fizz"},
}
func fizzbuzz(i int) {
for _, rule := range rules {
if i%rule.n == 0 {
fmt.Println(rule.word)
return
}
}
fmt.Println(i)
}
Try this on the Go Playground.
General (excluding multiples from rules)
Although you started with a rule set where 15 = 3 * 5 was included in the rules, this should not be the case; you should only list 3 and 5, 15 should be implicit.
In this case, you have to check all the rules of course, because each good key should emit a word. And you have to remember if a good key was found, and only emit the i number otherwise.
This is how you can do it:
var rules = []struct {
n int
word string
}{
{3, "fizz"},
{5, "buzz"},
}
func fizzbuzz(i int) {
found := false
for _, rule := range rules {
if i%rule.n == 0 {
found = true
fmt.Print(rule.word)
}
}
if !found {
fmt.Print(i)
}
fmt.Println()
}
Try it on the Go Playground.
Note: in this solution you could also use a map instead of the slice; the reason why I used a slice is so that in case of multiple good keys the emitted words will always be in the same order (defined by increasing keys), as iteration order of keys in a map is not defined. For details, see Why can't Go iterate maps in insertion order?
As mentioned, the order of items in a map, is not deterministic in Go. Though here are some simple solutions:
func fizzbuzz(n int) {
for i := 1; i <= n; i++ {
switch {
case i%15 == 0:
println("fizzbuzz")
case i%5 == 0:
println(`buzz`)
case i%3 == 0:
println(`fizz`)
default:
println(i)
}
}
}
func fizzbuzzList(n int) []string {
var res []string
for i := 1; i <= n; i++ {
switch {
case i%15 == 0:
res = append(res, `fizzbuzz`)
case i%5 == 0:
res = append(res, `buzz`)
case i%3 == 0:
res = append(res, `fizz`)
default:
res = append(res, strconv.Itoa(i))
}
}
return res
}
func fizzbuzzLazy(n int) chan string {
var res = make(chan string)
go func() {
for i := 1; i <= n; i++ {
switch {
case i%15 == 0:
res <- `fizzbuzz`
case i%5 == 0:
res <- `buzz`
case i%3 == 0:
res <- `fizz`
default:
res <- strconv.Itoa(i)
}
}
close(res)
}()
return res
}
And usage:
fizzbuzz(20)
for _, v := range fizzbuzzList(20) {
println(v)
}
for v := range fizzbuzzLazy(20) {
println(v)
}

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