I am really having hard time understanding the difference. Some say they are same, while others say there is a slight difference. What's the difference, exactly? I would like it if you explained with some analogy.
Bits per second is straightforward. It is exactly what it sounds like. If I have 1000 bits and am sending them at 1000 bps, it will take exactly one second to transmit them.
Baud is symbols per second. If these symbols — the indivisible elements of your data encoding — are not bits, the baud rate will be lower than the bit rate by the factor of bits per symbol. That is, if there are 4 bits per symbol, the baud rate will be ¼ that of the bit rate.
This confusion arose because the early analog telephone modems weren't very complicated, so bps was equal to baud. That is, each symbol encoded one bit. Later, to make modems faster, communications engineers invented increasingly clever ways to send more bits per symbol.¹
Analogy
System 1, bits: Imagine a communication system with a telescope on the near side of a valley and a guy on the far side holding up one hand or the other. Call his left hand "0" and his right hand "1," and you have a system for communicating one binary digit — one bit — at a time.
System 2, baud: Now imagine that the guy on the far side of the valley is holding up playing cards instead of his bare hands. He is using a subset of the cards, ace through 8 in each suit, for a total of 32 cards. Each card — each symbol — encodes 5 bits: 00000 through 11111 in binary.²
Analysis
The System 2 guy can convey 5 bits of information per card in the same time it takes the System 1 guy to convey one bit by revealing one of his bare hands.
You see how the analogy seems to break down: finding a particular card in a deck and showing it takes longer than simply deciding to show your left or right hand. But, that just provides an opportunity to extend the analogy profitably.
A communications system with many bits per symbol faces a similar difficulty, because the encoding schemes required to send multiple bits per symbol are much more complicated than those that send only one bit at a time. To extend the analogy, then, the guy showing playing cards could have several people behind him sharing the work of finding the next card in the deck, handing him cards as fast as he can show them. The helpers are analogous to the more powerful processors required to produce the many-bits-per-baud encoding schemes.
That is to say, by using more processing power, System 2 can send data 5 times faster than the more primitive System 1.
Historical Vignette
What shall we do with our 5-bit code? It seems natural to an English speaker to use 26 of the 32 available code points for the English alphabet. We can use the remaining 6 code points for a space character and a small set of control codes and symbols.
Or, we could just use Baudot code, a 5-bit code invented by Émile Baudot, after whom the unit "baud" was coined.³
Footnotes and Digressions:
For example, the V.34 standard defined a 3,429 baud mode at 8.4 bits per symbol to achieve 28.8 kbit/sec throughput.
That standard only talks about the POTS side of the modem. The RS-232 side remains a 1 bit per symbol system, so you could also correctly call it a 28.8k baud modem. Confusing, but technically correct.
I've purposely kept things simple here.
One thing you might think about is whether the absence of a playing card conveys information. If it does, that implies the existence of some clock or latch signal, so that you can tell the information-carrying absence of a card from the gap between the display of two cards.
Also, what do you do with the cards left over in a poker deck, 9 through King, and the Jokers? One idea would be to use them as special flags to carry metadata. For example, you'll need a way to indicate a short trailing block. If you need to send 128 bits of information, you're going to need to show 26 cards. The first 25 cards convey 5×25=125 bits, with the 26th card conveying the trailing 3 bits. You need some way to signal that the last two bits in the symbol should be disregarded.
This is why the early analog telephone modems were specified in terms of baud instead of bps: communications engineers had been using that terminology since the telegraph days. They weren't trying to confuse bps and baud; it was simply a fact, in their minds, that these modems were transmitting one bit per symbol.
I don't understand why everyone is making this complicated (answers).
I'll just leave this here.
So above would be:
Signal Unit: 4 bits
Baud Rate [Signal Units per second]: 1000 Bd (baud)
Bit Rate [Baud Rate * Signal Unit]: 4000 bps (bits per second)
Bit rate and Baud rate, these two terms are often used in data
communication. Bit rate is simply the number of bits (i.e., 0’s and
1’s) transmitted per unit time. While Baud rate is the number of
signal units transmitted per unit time that is needed to represent
those bits.
Bit rate:-
Bit rate is nothing but number of bits transmitted per second.For example if Bit rate is 1000bps then 1000 bits are i.e. 0s or 1s transmitted per second.
Baud rate:-
It means number of time signal changes its state.When the signal is binary then baud rate and bit rate are same.
According to What’s The Difference Between Bit Rate And Baud Rate?:
Bit Rate
The speed of the data is expressed in bits per second (bits/s or bps).
The data rate R is a function of the duration of the bit or bit time
(TB) (Fig. 1, again):
R = 1/TB
Rate is also called channel capacity C. If the bit time is 10 ns, the
data rate equals:
R = 1/10 x 10–9 = 100 million bits/s
This is usually expressed as 100 Mbits/s.
Baud Rate
The term “baud” originates from the French engineer Emile Baudot, who
invented the 5-bit teletype code. Baud rate refers to the number of
signal or symbol changes that occur per second. A symbol is one of
several voltage, frequency, or phase changes.
NRZ binary has two symbols, one for each bit 0 or 1, that represent
voltage levels. In this case, the baud or symbol rate is the same as
the bit rate. However, it’s possible to have more than two symbols per
transmission interval, whereby each symbol represents multiple bits.
With more than two symbols, data is transmitted using modulation
techniques.
When the transmission medium can’t handle the baseband data,
modulation enters the picture. Of course, this is true of wireless.
Baseband binary signals can’t be transmitted directly; rather, the
data is modulated on to a radio carrier for transmission. Some cable
connections even use modulation to increase the data rate, which is
referred to as “broadband transmission.”
By using multiple symbols, multiple bits can be transmitted per
symbol. For example, if the symbol rate is 4800 baud and each symbol
represents two bits, that translates into an overall bit rate of 9600
bits/s. Normally the number of symbols is some power of two. If N is
the number of bits per symbol, then the number of required symbols is
S = 2^N. Thus, the gross bit rate is:
R = baud rate x log2S = baud rate x 3.32 log10S
If the baud rate is 4800 and there are two bits per symbol, the number
of symbols is 2^2 = 4. The bit rate is:
R = 4800 x 3.32 log(4) = 4800 x 2 = 9600 bits/s
If there’s only one bit per symbol, as is the case with binary NRZ,
the bit and baud rates remain the same.
First something I think necessary to know:
It is symbol that is transferred on a physical channel. Not bit. Symbol is the physical signals that is transferred over the physical medium to convey the data bits. A symbol can be one of several voltage, frequency, or phase changes. Symbol is decided by the physical nature of the medium. While bit is a logical concept.
If you want to transfer data bits, you must do it by sending symbols over the medium. Baud rate describes how fast symbols change over a medium. I.e. it describes the rate of physical state changes over the medium.
If we use only 2 symbols to transfer binary data, which means one symbol for 0 and another symbol for 1, that will lead to baud rate = bit rate. And this is how it works in the old days.
If we are lucky enough to find a way to encode more bits into a symbol, we can achieve higher bit rate with the same baud rate. And this is when the baud rate < bit rate. This doesn't mean the transfer speed is slowed down. It actually means the transfer efficiency/speed is increased.
And the communicating parties have to agree on how bits are represented by each physical symbol. This is where the modulation protocols come in.
But the ability of sending multiple bits per symbol doesn't come free. The transmitter and receiver will be complex depending on the modulation methods. And more processing power is required.
Finally, I'd like to make an analogy:
Suppose I stand on the roof of my house and you stand on your roof. There's a rope between you and me. I want to send some apples to you through a basket down the rope.
The basket is the symbol. The apple is the data bits.
If the basket is small (a physical limitation of the symbol), I may only send one apple per basket. This is when baud/basket rate = bit/apple rate.
If the basket is big, I can send more apples per basket. This is when baud rate < bit rate. I can send all the apples with less baskets. But it takes me more effort (processing power) to put more apples into the basket than put just one apple. If the basket rate remains the same, the more apples I put in one basket, the less time it takes.
Here are some related threads:
How can I be sure that a multi-bit-per-symbol encoding schema exists?
What is difference between the terms bit rate,baud rate and data rate?
bit rate : no of bits(0 or 1 for binary signal) transmitted per second.
baud rate : no of symbols per second.
A symbol consists of 'n' number of bits.
Baud rate = (bit rate)/n
So baud rate is always less than or equal to bit rate.It is equal when signal is binary.
Baud rate is mostly used in telecommunication and electronics, representing symbol per second or pulses per second, whereas bit rate is simply bit per second. To be simple, the major difference is that symbol may contain more than 1 bit, say n bits, which makes baud rate n times smaller than bit rate.
Suppose a situation where we need to represent a serial-communication signal, we will use 8-bit as one symbol to represent the info. If the symbol rate is 4800 baud, then that translates into an overall bit rate of 38400 bits/s. This could also be true for wireless communication area where you will need multiple bits for purpose of modulation to achieve broadband transmission, instead of simple baseline transmission.
Hope this helps.
Bit per second is what is means - rate of data transmission of ones and zeros per second are used.This is called bit per second(bit/s. However, it should not be confused with bytes per second, abbreviated as bytes/s, Bps, or B/s.
Raw throughput values are normally given in bits per second, but many software applications report transfer rates in bytes per second.
So, the standard unit for bit throughput is the bit per second, which is commonly abbreviated bit/s, bps, or b/s.
Baud is a unit of measure of changes , or transitions , that occurs in a signal in each second.
For example if the signal changes from one value to a zero value(or vice versa) one hundred times per second, that is a rate of 100 baud.
The other one measures data(the throughput of channel), and the other ones measures transitions(called signalling rates).
For example if you look at modern modems they use advanced modulation techniques that encoded more than one bit of data into each transition.
Thanks.
The bit rate is a measure of the number of bits that are transmitted per unit of time.
The baud rate, which is also known as symbol rate, measures the number of symbols that are transmitted per unit of time.
A symbol typically consists of a fixed number of bits depending on what the symbol is defined as(for example 8bit or 9bit data). The baud rate is measured in symbols per second.
Take an example, where an ascii character 'R' is transmitted over a serial channel every one second.
The binary equivalent is 01010010.
So in this case, the baud rate is 1(one symbol transmitted per second) and the bit rate is 8 (eight bits are transmitted per second).
This topic is confusing because there are 3 terms in use when people think there are just 2, namely:
"bit rate": units are bits per second
"baud": units are symbols per second
"Baud rate": units are bits per second
"Baud rate" is really a marketing term rather than an engineering term. "Baud rate" was used by modem manufactures in a similar way to megapixels is used for digital cameras. So the higher the "Baud rate" the better the modem was perceived to be.
The engineering unit "baud" is already a rate (symbols per second) which distinguishes it from the "Baud rate" term. However, you can see from the answers that people are confusing these 2 terms together such as baud/sec which is wrong.
From an engineering point of view, I recommend people use the term "bit rate" for "RS-232" and consign to history the term "Baud rate". Use the term "baud" for modulation schemes but avoid it for "RS-232".
In other words, "bit rate" and "Baud rate" are the same thing which means how many bits are transmitted along a wire in one second. Note that bits per second (bps) is the low-level line rate and not the information data rate because asynchronous "RS-232" has start and stop bits that frame the 8 data bits of information so bps includes all bits transmitted.
Bit rate is a measure of the number of data bits (that's 0's and 1's) transmitted in one second. A figure of 2400 bits per second means 2400 zeros or ones can be transmitted in one second, hence the abbreviation 'bps'.
Baud rate by definition means the number of times a signal in a communications channel changes state. For example, a 2400 baud rate means that the channel can change states up to 2400 times per second. When I say 'change state' I mean that it can change from 0 to 1 up to 2400 times per second. If you think about this, it's pretty much similar to the bit rate, which in the above example was 2400 bps.
Whether you can transmit 2400 zeros or ones in one second (bit rate), or change the state of a digital signal up to 2400 times per second (baud rate), it the same thing.
Serial Data Speed:
Data rate (bps) = 1/Tb
Tb is the time duration of 1 bit
If the bit duration is 2ms then data rate is 1/2x10-3 , which is about 500 bps.
Baud rate:
Baud rate is defined as no. of signalling elements(symbols) in a given unit of time (say 1 sec) or it means number of time signal changes its state.When the signal is binary then baud rate and bit rate are same.
Bit rate:- Bit rate is nothing but number of bits transmitted per second.For example if Bit rate is 1000 bps then 1000 bits are i.e. 0s or 1s transmitted per second.
There are few other terms similar to this (i.e serial speed, bit rate, baud rate, USB transfer rate),and i guess(?) the values that are printed on serial monitor relates to serial speed, baud rate and USB transfer rate. Bit rate isn't an another term, please correct me if i am wrong, because serial monitor prints some values at an interval of time and value is definitely a set of bits. so if one value is printed i can say no of bits present in the respective value which gets printed on serial monitor per unit time will be the bit rate.
Replies here are misleading. Saying true, but no one tell that for UART a symbol is not a single character but a single bit and this way the question was tagged.
For example 115200/8n1 is 11520 bytes per second as a single ASCII character is a 1 start bit plus 8 data bit plus 1 stop bit.
As correctly pointed out in the other replies, the bitrate is the amount of logical (or "abstract high level") information transferred in a given time, while baud rate is the number of symbols (more or less "signal changes") in the physical line in a given time.
While it is easy to understand that if a transmitted symbol carries 4 bits of information, then the bitrate is four time the baud rate, things get blurred in case of, for example, a RS-232 serial line.
The classic serial line works on bytes (well, "frames"), not bits. There is no way to transmit fewer that 8 bits (i.e. a byte), because the serial line defines a "frame" (I assume frames with 8 data bits, no parity, 1 start bit and 1 stop bit); and this is usually OK, because devices (computers) work probably on bytes, not single bits.
Given that, when a device sends a byte, i.e. 8 bits, the physical lines transmits 10 symbols, because to the original data composed of 8 bits, 2 more are added (start and stop bits, they are needed for synchronization). Some confusion can arise because the symbols transmitted on the physical line are also called "bits", but they are really symbols (MARK and SPACE, actually).
So in that classic RS-232 (in case of "8N1" frame) the bitrate is actually 8/10 of the baudrate. If we add the parity bit, the ratio lowers further and becomes 8/11.
The number of bits or symbols per second translates directly to the duration of them (bits or symbols). What does it mean for an engineer designing a system? It means that if he is designing a line filter to protect the line or reduce the noise, he should take the duration (or frequency) of the symbols transmitted on that line. For a baudrate of 1000 baud, he knows that the frequency of the signal is 1 KHz, and that a symbol has a duration of 1 ms. Fine. But if he has to calculate how much time is needed to transfer a file from a device to another, say a file of 1000 bytes, he must consider the bitrate, not the baudrate! Because the devices, at higher level, do not even see the start and stop bits, they are only a burden which slow down the communication (but they are useful for error checking).
To take it to the extreme case, imagine that a serial frame is just a bit long. For every bit transmitted by a device, three symbols would travel in the physical line. And if a parity were added, then four symbol would travel: the bitrate would be 1/4 of the baudrate. And if we add a second stop bit, the bitrate goes down to 1/5 of the baudrate!
I am currently working on a project that requires data to be sent from A to B. Once B receives the data, it needs to be able to determine if an error occurred during transmission.
I have read about CRC and have decided that CRC16 is right for my needs; I can chop the data into chunks and send a chunk at a time.
However, I am confused about how B will be able to tell if an error occurred. My initial thought was to have A generate a CRC and then send the data to B. Once B receives the data, generate the CRC and send it back to A. If the CRCs match, the transmission was successful. BUT - what if the transmission of the CRC from B to A errors? It seems redundant to have the CRC sent back because it can become corrupted in the same way that the data can be.
Am I missing something or over-complicating the scenario?
Any thoughts would be appreciated.
Thanks,
P
You usually send the checksum with the data. Then you calculate the checksum out of the data on the receiving end, and compare it with the checksum that came along with it. If they don't match, either the data or the checksum was corrupted (unless you're unlucky enough to get a collision) - in which case you should ask for a retransmission.
CRC is error-detection and, notice, your code can only detect a finite number of errors. However, you can calculate the probability of a CRC16 collision (this is relatively small for most practical purposes).
Now how CRC works is using polynomial division. Your CRC value is some polynomial (probably on the order of (x^15) for CRC16). That said, the polynomial is represented in binary as the coefficients. For example, x^3 + [(0)*x^2] + x + 1 = 1011 is some polynomial on order x^3. Now, you divide your data chunk by your CRC polynomial. The remainder is the CRC value. Thus, when you do this division operation again to the received chunk (with the remainder) on B, the polynomial division should come out even to 0. If this does not occur then you have a transmission error.
Now, this assumes (including corruption of your CRC value) that if n bits are corrupted, the CRC check will detect the failure (assuming no collision). If the CRC check does not pass, simply send a retransmission request to A. Otherwise, continue processing as normal. If a collision occurred, there is no way to verify the data is corrupted until you look at your received data manually (or send several, hopefully error-free copies - note that this method incurs a lot of overhead and redundancy only works to finite precision again).