I have overriden updatePaintNode in the following way to draw an OpenGL texture on a QQuickItem derived class called MyQQuickItem here.
QSGNode *MyQQuickItem::updatePaintNode(QSGNode * oldNode, QQuickItem::UpdatePaintNodeData * /*updatePaintNodeData*/)
{
QSGSimpleTextureNode * textureNode = static_cast<QSGSimpleTextureNode *>(oldNode);
if (!textureNode) {
textureNode = new QSGSimpleTextureNode();
}
QSize size(800, 800);
// myTextureId is a GLuint here
textureNode.reset(window()->createTextureFromId(myTextureId, size));
textureNode->setTexture(my_texture);
textureNode->markDirty(QSGBasicGeometryNode::DirtyMaterial);
QSizeF myiewport = boundingRect().size();
qreal xOffset = 0;
qreal yOffset = 10;
textureNode->setRect(xOffset, yOffset, myViewport.width(), myViewport.height());
return textureNode;
}
This renders the texture content well but covers the whole of my MyQQuickItem UI.
How can reduce the bottom margin of the texture to say fit 80% of the height of MyQQuickItem.
I want to render the texture to a portion of MyQQuickItem & leave the rest blank or black? Is that possible within updatePaintNode.
Note that the texture size is not the UI window size here. My texture size is 800 by 800. Whereas the UI window size is different and depends on the screen.
I found the answer to this:
Changing myViewport.height() gives the required end in Y direction one wishes to set. Similarly, changing myViewport.width() gives the required end in X direction one wishes to set.
4 parameters in TextureNode's setRect can stretch & fit the texture in the way one wishes within a portion of the QQuickItem.
I am trying to find the items under the mouse in a scene. The code I am using is as follows:
QPainterPath mousePath;
mousePath.addEllipse(mouseEvent -> pos(),5,5);
QList<QGraphicsItem *> itemsCandidate = this->items(mousePath);
if (!(itemsCandidate.contains(lastSelectedItem))) lastSelectedItem =itemsCandidate.first();
PS: this refers to a scene.
The code should find the items intersected by a small circle around the mouse position and keep the item pointer unchanged if the previous intersected one is still intersected, or take the first in the QList otherwise.
Unfortunately, this code does not work with items inside each other. For example, if I have a Rect side a Rect, the outer Rect is always intersecting the mouse position even when this one is near the inner Rect. How can i solve this?
UPDATE: This seems not to be a problem with polygons, but with Rect, Ellipses, etc.
UPDATE: This code is in the redefined scene::mouseMoveEvent
You can reimplement mouseMoveEvent in QGraphicsView to capture mouse move events in view and track items near the mouse like:
void MyView::mouseMoveEvent(QMouseEvent *event)
{
QPointF mousePoint = mapToScene(event->pos());
qreal x = mousePoint.x();
qreal y = mousePoint.y();
foreach(QGraphicsItem * t , items())
{
int dist = qSqrt(qPow(t->pos().x()-x,2)+qPow(t->pos().y()-y,2));
if( dist<70 )
{
//do whatever you like
}
}
QGraphicsView::mouseMoveEvent(event);
}
I try to use QGraphicsView to display a map with some QGraphicItem-subclass showing region centers of the map. Conceptually, I organize the map as follow:
QGraphicsView
QGraphicsScene
QGraphicsPixmapItem : background image, fixed until next call of loadSetting
QGraphicsRectItem : legend, position relative to bg is fixed throughout app
QGraphicsEllipseItem : region centers
I want the map to behave as follow:
no scrollbars to be displayed, and the background image fillup all the visible area of the view/scene.
when the widget is re-sized, the QGraphics*Items will re-size themselves accordingly (as if the view is zoomed)
relative positions of QGraphicsEllipseItems, remain fixed until next call of loadSetting()
Now I have problem in getting the background image displayed properly.
Constructor [I'm adding this view to a QTabWidget directly: myTab->addTab("name", my_view_); ]
MyView::MyView(QWidget *parent) : QGraphicsView(parent) {
bg_pixmap_ = new QGraphicsPixmapItem();
legend_ = new MapLegend();
setScene(new QGraphicsScene(this));
scene()->addItem(bg_pixmap_);
scene()->addItem(legend_);
}
Load map setting (during program execution, this method may be invoked multiple times)
void MyView::loadSetting(Config* cfg) {
if (!cfg) return;
/* (a) */
scene()->clearFocus();
scene()->clearSelection();
for (int i = 0; i < symbols_.size(); i++)
scene()->removeItem(symbols_[i]);
qDeleteAll(symbols_);
symbols_.clear();
/* (a) */
/* (b) */
background_ = QPixmap(QString::fromStdString(cfg->district_map));
bg_pixmap_->setPixmap(background_);
for (size_t i = 0; i < cfg->centers.size(); i++) {
qreal x = cfg->centers[i].first * background_.width();
qreal y = cfg->centers[i].second * background_.height();
MapSymbol* item = new MapSymbol(x, y, 10);
symbols_.append(item);
scene()->addItem(item);
}
/* (b) */
update();
}
Questions
Now all items except the 'bg_pixmap_' got displayed, and I checked the 'background_' variable that it loads the image correctly. Is there anything I missed?
How do I implement the resizeEvent of MyView to cope with the desired 'resize-strategy'?
I have a QGraphicsTextItem parented to a QGraphicsItem. I want the QGraphicsTextItem to always reside directly above the QGraphicsItem, but I also want the text to remain the same size when the scale factor goes below 1, i.e. the text remains the size it is at a scale factor of 1 even when the parent graphics item is scaled smaller. I have found that setting the QGraphicsItem::ItemIgnoresTransformations flag to true when the scale factor is below 1 does the trick for retaining the size.
But I can’t seem to find a way to get the position of the text to always remain above the QGraphicsItem. Is there a way to do this? I tried using deviceTransform () function, but the text still moved off of the QGraphicsItem as I scrolled out. What was worse is that some of the text items started “jiggling”, i.e. they started continuously changing their position ever so slightly, so that it looked like they were shaking. If this is the function I need to use, I guess I don’t know how to use it properly.
In the constructor of my QGraphicsItem I’ve added a QGraphicsTextItem:
fTextItem = new QGraphicsTextItem(getName(), this);
fTextItem->setFlag(QGraphicsItem::ItemIgnoresTransformations);
Here is code snippet from paint function of QGraphicsItem
qreal lod = painter->worldTransform().m22();
if(lod <= 1.0) {
fTextItem-setFlag(QGraphicsItem::ItemIgnoresTransformations);
fTextItem->setPos(fTextItem->deviceTransform(view-viewportTransform()).inverted().map(view->mapFromScene(mapToScene(0,0))));
} else {
fTextItem->setFlag(QGraphicsItem::ItemIgnoresTransformations, false);
fTextItem->setPos(0, 0);
}
My suggestion is to subclass QGraphicsSimpleTextItem in this manner:
class TextItem
: public QGraphicsSimpleTextItem
{
public:
TextItem(const QString &text)
: QGraphicsSimpleTextItem(text)
{
}
void paint(QPainter *painter,
const QStyleOptionGraphicsItem *option, QWidget *widget)
{
painter->translate(boundingRect().topLeft());
QGraphicsSimpleTextItem::paint(painter, option, widget);
painter->translate(-boundingRect().topLeft());
}
QRectF boundingRect() const
{
QRectF b = QGraphicsSimpleTextItem::boundingRect();
return QRectF(b.x()-b.width()/2.0, b.y()-b.height()/2.0,
b.width(), b.height());
}
};
QGraphicsSimpleTextItem *mText = new TextItem("Item");
scene()->addItem(mText);
mText->setFlag(QGraphicsItem::ItemIgnoresTransformations, true);
mText->setPos(itemToFollow->pos());
Disclaimer: this may be overkill for what you are trying to do. We had some additional restrictions in our project that made this solution the easiest for us.
We had to do something similar in a project, and it ended up being easiest for us to not use ItemIgnoresTransformations and instead roll our own transform. Here is the main function we use to create a translation-only (no scaling) transform for drawing an item at a specific location. You might be able to modify it for your usage.
static QTransform GenerateTranslationOnlyTransform(
const QTransform &original_transform,
const QPointF &target_point) {
// To draw the unscaled icons, we desire a transform with scaling factors
// of 1 and shearing factors of 0 and the appropriate translation such that
// our icon center ends up at the same point. According to the
// documentation, QTransform transforms a point in the plane to another
// point using the following formulas:
// x' = m11*x + m21*y + dx
// y' = m22*y + m12*x + dy
//
// For our new transform, m11 and m22 (scaling) are 1, and m21 and m12
// (shearing) are 0. Since we want x' and y' to be the same, we have the
// following equations:
// m11*x + m21*y + dx = x + dx[new]
// m22*y + m12*x + dy = y + dy[new]
//
// Thus,
// dx[new] = m11*x - x + m21*y + dx
// dy[new] = m22*y - y + m12*x + dy
qreal dx = original_transform.m11() * target_point.x()
- target_point.x()
+ original_transform.m21() * target_point.y()
+ original_transform.m31();
qreal dy = original_transform.m22() * target_point.y()
- target_point.y()
+ original_transform.m12() * target_point.x()
+ original_transform.m32();
return QTransform::fromTranslate(dx, dy);
}
To use, take the QPainter transform that is passed to the paint method and do something like:
painter->save();
painter->setTransform(GenerateTranslationOnlyTransform(painter->transform(),
some_point));
// Draw your item.
painter->restore();
I've found another solution, which does not involve messing with any transformations or by hand scaling/positioning. There is a hint in QGraphicsItem::ItemIgnoresTransformations flag description:
QGraphicsItem::ItemIgnoresTransformations
The item ignores inherited transformations (i.e., its position is
still anchored to its parent, but the parent or view rotation, zoom or
shear transformations are ignored). [...]
And that's the key! We need two items: a parent that will keep the relative position (without any flags set) and a child item that will do the drawing at parent's (0,0) point (with QGraphicsItem::ItemIgnoresTransformations flag set). Simple as that!
I've encapsulated this functionality into a single class - here is some code:
#include <QGraphicsItem>
#include <QPainter>
class SampleShape : public QGraphicsItem
{
private:
/* This class implements shape drawing */
class SampleShapeImpl : public QGraphicsItem
{
public:
SampleShapeImpl (qreal len, QGraphicsItem *parent = nullptr)
: QGraphicsItem(parent), m_len(len)
{
/* ignore transformations (!) */
setFlag(QGraphicsItem::ItemIgnoresTransformations);
}
QRectF boundingRect (void) const override
{
/* sample bounding rectangle */
return QRectF(-m_len, -m_len, m_len*2, m_len*2);
}
void paint (QPainter *painter, const QStyleOptionGraphicsItem *, QWidget *) override
{
/* draw a shape, (0,0) is an anchor */
painter->drawLine(0, -m_len, 0, m_len);
painter->drawLine(-m_len, 0, m_len, 0);
// ...
}
private:
qreal m_len; // sample shape parameter
};
public:
/* This is actually almost an empty class, you only need to set
* a position and pass any parameters to a SampleShapeImpl class.
*/
SampleShape (qreal x, qreal y, qreal len, QGraphicsItem *parent = nullptr)
: QGraphicsItem(parent), m_impl(len, this) // <-- IMPORTANT!!!
{
/* set position at (x, y), view transformations will apply */
setPos(x, y);
}
QRectF boundingRect (void) const override
{
return QRectF(); // it's just a point, no size
}
void paint (QPainter *, const QStyleOptionGraphicsItem *, QWidget *) override
{
// empty, drawing is done in SampleShapeImpl
}
private:
SampleShapeImpl m_impl;
};
Great answer by Dave Mateer! I had the problem that I wanted to define a different scale factor at different zoom levels. This is how I did it:
void MyGraphicsItem::paint(QPainter * painter, const QStyleOptionGraphicsItem* option, QWidget* widget)
{
//save painter for later operations
painter->save();
QTransform originalTransform = painter->transform();
QPointF originalCenter = rect().center();
qreal dx = originalTransform.m11() * originalCenter.x() + originalTransform.m21() * originalCenter.y() + originalTransform.m31();
qreal dy = originalTransform.m22() * originalCenter.y() + originalTransform.m12() * originalCenter.x() + originalTransform.m32();
//normally our target scale factor is 1, meaning the item has keeps its size, regardless of zoom
//we adjust the scale factor though when the item is smaller than one pixel in comparison to the background image
qreal factor = 1.0;
//check if scale factor if bigger that the item size, and thus it occupies less that a pixel in comparision to the background image
if (rect().width() < originalTransform.m11()) {
//calculate adjusted scale factor
factor = originalTransform.m11() / rect().width();
}
//adjust position according to scale factor
dx -= factor * originalCenter.x();
dy -= factor * originalCenter.y();
//set the new transform for painting
painter->setTransform(QTransform::fromScale(factor, factor) * QTransform::fromTranslate(dx, dy));
//now paint...
QGraphicsXYZItem::paint(painter, option, widget);
//restore original painter
painter->restore();
}
You do need to adjust the bounding rectangle too in that case:
QRectF MyGraphicsItem::boundingRect() const
{
QRectF rect = QGraphicsEllipseItem::boundingRect();
//this is a bit hackish, let me know if you know another way...
if (scene() != NULL && scene()->views().at(0) != NULL)
{
//get viewport transform
QTransform itemTransform = scene()->views().at(0)->transform();
QPointF originalCenter = rect.center();
//calculate back-projected original size of item
qreal realSizeX = rect.width() / itemTransform.m11();
qreal realSizeY = rect.height() / itemTransform.m11();
//check if scale factor is bigger that the item size, and thus it occupies less that a pixel in comparison
//to the background image and adjust size back to equivalent of 1 pixel
realSizeX = realSizeX < 1.0 ? 1.0 : realSizeX;
realSizeY = realSizeY < 1.0 ? 1.0 : realSizeY;
//set adjusted position and size according to scale factor
rect = QRectF(rect.center().x() - realSizeX / 2.0, rect.center().y() - realSizeY / 2.0, realSizeX, realSizeY);
}
return rect;
}
With this solution the item work very well in my case.
Adding to Dave Mateer's answer, I think it'd be helpful to add that in some scenario, you should also maintain proper bounding rectangle (as well as shape) of the object. For me, I need to modify boundingRect() a little too for proper object selection behavior. Remember that the bounding rect of the object will be scaled and transformed as usual if we do NOT use ItemIgnoresTransformations flag. So we also need to rescale the boundingRect to maintain the view independence effect.
To maintain the view-independent bounding rectangle turns out to be quite easy: just grab the scaling factor from deviceTransform(m_view->viewportTransform()).inverted().m11() and multiply this constant to your local coordinate bounding rectangle. For example:
qreal m = this->deviceTransform(m_view->viewportTransform()).inverted().m11();
return QRectF(m*(m_shapeX), m*(m_shapeY),
m*(m_shapeR), m*(m_shapeR));
here is a solution I devised of very moderate complexity :
1) Get the boundingRect() of the parent and map it to scene
2) take the minimum X and Y of this list of points, this is the real origin of your item, in scene coordinates
3) set the position of the child
In Pyside :
br = parent.mapToScene(parent.boundingRect())
realX = min([item.x() for item in br])
realY = min([item.y() for item in br])
child.setPos(parent.mapFromScene(realX, realY)) #modify according to need
As seen in the pictures.
I have QWidget inside a QScrollArea.
QWidget act as a render widget for cell image and some vector based contour data.
User can performe zoom in/out and what simply happens is, it changes the QPainters scale and change the size of QWidget size accordinly.
Now I want to perform the zooming in/out on the point under the mouse. (like zooming action in GIMP).
How to calculate the new positions of the scrollbars according to the zoom level ?
Is it better to implement this using transformations without using a scrollarea?
One solution could be to derive a new class from QScrollArea and reimplementing wheelEvent for example so that zooming is performed with the mouse wheel and at the current mouse cursor position.
This method works by adjusting scroll bar positions accordingly to reflect the new zoom level. This means as long as there is no visible scroll bar, zooming does not take place under mouse cursor position. This is the behavior of most image viewer applications.
void wheelEvent(QWheelEvent* e) {
double OldScale = ... // Get old scale factor
double NewScale = ... // Set new scale, use QWheelEvent...
QPointF ScrollbarPos = QPointF(horizontalScrollBar()->value(), verticalScrollBar()->value());
QPointF DeltaToPos = e->posF() / OldScale - widget()->pos() / OldScale;
QPointF Delta = DeltaToPos * NewScale - DeltaToPos * OldScale;
widget()->resize(/* Resize according to new scale factor */);
horizontalScrollBar()->setValue(ScrollbarPos.x() + Delta.x());
verticalScrollBar()->setValue(ScrollbarPos.y() + Delta.y());
}
Will void QScrollArea::ensureVisible(int x, int y, int xmargin = 50, int ymargin = 50) do what you need?
You need to pick up the wheelEvent() on the QWidget, get the event.pos() and pass it into the QscrollArea.ensureVisible(), right after scaling your QWidget.
def wheelEvent(self, event):
self.setFixedSize(newWidth, newHeight)
self.parent().ensureVisible(event.pos())
That should more or less produce what you want.