How to initialize custom QQuickItem in Qt - qt

I have implemented custom QQuickItem which is exposed to QML. Now it becomes more useful item in all platforms but due some reasons in Windows we are not using QML it's pure QT Application.
But I am not able to instantiate custom QQuickItem in Qt, could some one help me out of this?
Here is the code:
customItem.h
#include <QQuickItem>
#include <QQuickWindow>
class CustomItem : public QQuickItem
{
Q_OBJECT
public:
explicit CustomItem(QQuickItem *parent = 0);
signals:
public slots:
void paint();
private slots:
void handleWindowChanged(QQuickWindow * win);
};
customItem.cpp:
#include "customItem.h"
CustomItem::CustomItem(QQuickItem *parent) :
QQuickItem(parent)
{
connect(this, &CustomItem::windowChanged, this, &CustomItem::handleWindowChanged);
}
void CustomItem::paint()
{
QQuickWindow * win = window();
qreal ratio = win->devicePixelRatio();
int w = int(ratio * win->width());
int h = int(ratio * win->height());
glViewport(0, 0, w, h);
glDisable(GL_DEPTH_TEST);
glClearColor(0, 1, 0, 1);
glClear(GL_COLOR_BUFFER_BIT);
}
void CustomItem::handleWindowChanged(QQuickWindow * win)
{
if (win) {
connect(win, &QQuickWindow::beforeRendering, this, &CustomItem::paint, Qt::DirectConnection);
win->setClearBeforeRendering(false);
}
}
main.cpp:
int main(int argc, char *argv[])
{
QApplication app(argc, argv);
QQuickView *view = new QQuickView ();
QWidget *container = QWidget::createWindowContainer(view);
CustomItem *customitem = new CustomItem();///how can i set it view
container->show();
return app.exec();
}
Issue:
Not able to instantiate CustomItem

Related

Virtual keyboard or onscreen keyboard for QtWidgets applications?

I'm going to deploy the qtvirtualkeyboard in my widget-based application like so:
#include <QtWidgets>
int main(int argc, char *argv[]) {
qputenv("QT_IM_MODULE", QByteArray("qtvirtualkeyboard"));
QApplication app(argc, argv);
QMainWindow window;
QLineEdit input(&window);
input.move(250, 250);
window.show();
return app.exec();
}
But the only issue is that the virtual keyboard input panel hides the underlying widgets and cover them!
How should I achieve this?
Is there any document or solution for widgets-based applications?
you just need to add this line in main.cpp
qputenv("QT_IM_MODULE", QByteArray("qtvirtualkeyboard"));
and will work Virtual Keyboard in Qtwidgets))
Finally got the solution!
You just need to call QGuiApplication::inputMethod() to get the application-wide Qt input method and then call QInputMethod::keyboardRectangle() and QInputMethod::isVisible() to get input method properties then remain a calculation based on your widget position and keyboard coordinate, here is a full-working sample to share:
lineedit.h:
class LineEdit :public QLineEdit {
Q_OBJECT
public:
LineEdit(QWidget *parent = nullptr);
LineEdit(const QString&, QWidget *parent = nullptr);
protected:
bool event(QEvent*) override;
private:
bool _moved = false;
int _lastDiff = 0;
};
lineedit.cpp:
LineEdit::LineEdit(QWidget *parent) :QLineEdit(parent) {
setAttribute(Qt::WA_InputMethodEnabled, true);
setInputMethodHints(inputMethodHints() | Qt::InputMethodHint::ImhDigitsOnly);
}
LineEdit::LineEdit(const QString& txt, QWidget *parent) : QLineEdit(txt, parent) {
setAttribute(Qt::WA_InputMethodEnabled, true);
setInputMethodHints(inputMethodHints() | Qt::InputMethodHint::ImhDigitsOnly);
}
bool LineEdit::event(QEvent* e) {
const auto keyboard_rect = QGuiApplication::inputMethod()->keyboardRectangle();
const auto keyboard_visible = QGuiApplication::inputMethod()->isVisible();
const auto global_y = QWidget::mapToGlobal(rect().topLeft()).y() + height();
const auto k_global_y = keyboard_rect.topLeft().y();
const auto diff = k_global_y - global_y;
const auto need_to_move = diff < 0;
/* move main widget */
if (keyboard_visible && !_moved && need_to_move) {
_moved = true;
_lastDiff = diff;
const auto g = parentWidget()->frameGeometry();
parentWidget()->move(g.x(), g.y() - qAbs(_lastDiff));
}
/* roll back */
if (!keyboard_visible && _moved) {
_moved = false;
const auto g = parentWidget()->frameGeometry();
parentWidget()->move(g.x(), g.y() + qAbs(_lastDiff));
}
return QLineEdit::event(e);
}
main.cpp:
#include <QtWidgets>
#define W 1024
#define H 768
int main(int argc, char *argv[]) {
qputenv("QT_IM_MODULE", QByteArray("qtvirtualkeyboard"));
QApplication app(argc, argv);
QMainWindow window(nullptr, Qt::FramelessWindowHint);
LineEdit lineedit1(&window);
lineedit1.move(100, 450);
LineEdit lineedit2(&window);
lineedit2.move(100, 100);
window.resize(W, H);
window.show();
return app.exec();
}
results:

How can I use replacedlg.ui in mainwindow.cpp?

I have written a project which includes a mainwindow and a replacedlg.ui. I want to use replacedlg.ui in mainwindow.cpp.
I'd like to write things like ui->button in mainwindow.cpp, but I can't.
Who can help me make this work?
The whole project is here.
Don't try to share the ui variable between classes. It is bad design. Instead add methods in your classes which will let you do what you need to do.
In your case where you want to send the text of your line edit from replaceDlg class to your MainWindow class, you should use signals and slots. Here is an example:
#include <QtWidgets>
class MainWindow : public QMainWindow
{
Q_OBJECT
public:
MainWindow(QWidget *parent = Q_NULLPTR) : QMainWindow(parent)
{
setCentralWidget(&text_edit);
}
public slots:
void addText(const QString &text)
{
text_edit.append(text);
}
private:
QTextEdit text_edit;
};
class Dialog : public QDialog
{
Q_OBJECT
public:
Dialog(QWidget *parent = Q_NULLPTR) : QDialog(parent)
{
setLayout(new QHBoxLayout);
QPushButton *send_button = new QPushButton("Send");
layout()->addWidget(&line_edit);
layout()->addWidget(send_button);
connect(send_button, &QPushButton::clicked, this, &Dialog::sendButtonClicked);
}
signals:
void sendText(const QString &text);
private slots:
void sendButtonClicked()
{
emit sendText(line_edit.text());
accept();
}
private:
QLineEdit line_edit;
};
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
MainWindow w;
Dialog d;
QObject::connect(&d, &Dialog::sendText, &w, &MainWindow::addText);
w.show();
d.show();
return a.exec();
}
#include "main.moc"

How to make a QSlider change with double values

My problem is that I just can't seem to make my QSlider work with double values instead of integer, because I need to make it return double values to a QLineEdit and also set it's own value when I put some value in the edit.
When I was a Qt beginner I started with this tutorial. It is a little bit old (it refers to Qt4.1), but it was good enough to get me started!
I have put together a simple example application that can show you where to start... Maybe you can find it helpful!
#include <QApplication>
#include <QtGui>
#include <QVBoxLayout>
#include <QSlider>
#include <QLabel>
class DoubleSlider : public QSlider {
Q_OBJECT
public:
DoubleSlider(QWidget *parent = 0) : QSlider(parent) {
connect(this, SIGNAL(valueChanged(int)),
this, SLOT(notifyValueChanged(int)));
}
signals:
void doubleValueChanged(double value);
public slots:
void notifyValueChanged(int value) {
double doubleValue = value / 10.0;
emit doubleValueChanged(doubleValue);
}
};
class Test : public QWidget {
Q_OBJECT
public:
Test(QWidget *parent = 0) : QWidget(parent),
m_slider(new DoubleSlider()),
m_label(new QLabel())
{
m_slider->setOrientation(Qt::Horizontal);
m_slider->setRange(0, 100);
QVBoxLayout *layout = new QVBoxLayout(this);
layout->addWidget(m_slider);
layout->addWidget(m_label);
connect(m_slider, SIGNAL(doubleValueChanged(double)),
this, SLOT(updateLabelValue(double)));
updateLabelValue(m_slider->value());
}
public slots:
void updateLabelValue(double value) {
m_label->setText(QString::number(value, 'f', 2));
}
private:
QSlider *m_slider;
QLabel *m_label;
};
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
Test *wid = new Test();
wid->show();
return a.exec();
}
#include "main.moc"
You can simply divide slider value on some constant. For example:
const int dpi = 10; // Any constant 10^n
int slideVal = 57; // Integer value from slider
double realVal = double( slideVal / dpi ); // float value

How to add a tick mark to a slider if it cannot inherit QSlider

I have a Qt dialog and there is a slider in it, when the dialog is initialized the slider will be set a value. In order to remind the user what is the default value, I want to add a mark to the slider, just draw a line or a triangle above the handle. Here, the slider should be of QSlider type, that means I can't implement a customized control derived from QSlider. Is there any way to realize it ?
I'm not clear why you can't derive a control from QSlider. You can still treat it like a QSlider, just override the paintEvent method. The example below is pretty cheesy, visually speaking, but you could use the methods from QStyle to make it look more natural:
#include <QtGui>
class DefaultValueSlider : public QSlider {
Q_OBJECT
public:
DefaultValueSlider(Qt::Orientation orientation, QWidget *parent = NULL)
: QSlider(orientation, parent),
default_value_(-1) {
connect(this, SIGNAL(valueChanged(int)), SLOT(VerifyDefaultValue(int)));
}
protected:
void paintEvent(QPaintEvent *ev) {
int position = QStyle::sliderPositionFromValue(minimum(),
maximum(),
default_value_,
width());
QPainter painter(this);
painter.drawLine(position, 0, position, height());
QSlider::paintEvent(ev);
}
private slots:
void VerifyDefaultValue(int value){
if (default_value_ == -1) {
default_value_ = value;
update();
}
}
private:
int default_value_;
};
int main(int argc, char *argv[]) {
QApplication app(argc, argv);
DefaultValueSlider *slider = new DefaultValueSlider(Qt::Horizontal);
slider->setValue(30);
QWidget *w = new QWidget;
QVBoxLayout *layout = new QVBoxLayout;
layout->addWidget(slider);
layout->addStretch(1);
w->setLayout(layout);
QMainWindow window;
window.setCentralWidget(w);
window.show();
return app.exec();
}
#include "main.moc"
Easiest way I can think off is:
Add QSlider to QSlider (like you do it with layouts and QFrames). Slider above will be your current slider (clickable one). Slider below will be your "default tick position" value.
#include <QApplication>
#include <QSlider>
#include <QVBoxLayout>
int main(int argc, char * argv[])
{
QApplication app(argc, argv);
QSlider * defaultValueSlider = new QSlider();
QSlider * valueSlider = new QSlider(defaultValueSlider);
QVBoxLayout * lay = new QVBoxLayout(defaultValueSlider);
lay->setContentsMargins(0, 0, 0, 0);
lay->setSpacing(0);
lay->addWidget(valueSlider);
defaultValueSlider->setRange(0, 100);
valueSlider->setRange(0, 100);
defaultValueSlider->setValue(30);
defaultValueSlider->show();
return app.exec();
}
Why do you need to inherit a QSlider to access its public methods?
http://doc.trolltech.com/4.7/qslider.html
You can just call its setTickPosition() in your app.

QT hangs my toolbar and its buttons

I've created 2 classes, each:
has QWidget as a parent
has Q_OBJECT macros
inits some actions, creates menubar and toolbar, and connects actions to them
Then I created the main program file, created QMainWindow, and init my two classes by qmainwnd pointer.
And what I've got - menu works, the second toolbar works, but the first toolbar (created by class 1) doesn't respond to mouse clicks.
What happed with it? Why I can not even move this first toolbar or click its buttons?
Here a sample:
main.cpp
#include <QApplication>
#include <QMainWindow>
#include "CModDocument.h"
#include "CModEditor.h"
int main(int argc, char *argv[])
{
QApplication app(argc, argv);
QMainWindow wnd;
// init CA
CModDocument a(&wnd);
// init CB
CModEditor b(&wnd);
wnd.show();
return app.exec();
}
CModDocument.h
#ifndef CMODDOCUMENT_H
#define CMODDOCUMENT_H
#include <QWidget>
QT_BEGIN_NAMESPACE
class QAction;
class QToolBar;
class QMainWindow;
QT_END_NAMESPACE
class CModDocument: public QWidget
{
Q_OBJECT
public:
CModDocument(QWidget *parent = 0);
QMainWindow *getMainWnd();
public slots:
void newFile();
void open();
bool save();
bool saveAs();
private:
void createActions();
void createToolBars();
void interCom();
QMainWindow *mainWnd;
QToolBar *fileToolBar;
QAction *newAct;
QAction *openAct;
QAction *saveAct;
QAction *saveAsAct;
};
#endif // CMODDOCUMENT_H
CModDocument.cpp
#include <QtGui>
#include <QDebug>
#include "CModDocument.h"
CModDocument::CModDocument( QWidget *parent )
: QWidget( parent )
, mainWnd( (QMainWindow*)parent )
{
createActions();
createToolBars();
interCom();
mainWnd->statusBar()->showMessage(tr("Ready"));
}
void CModDocument::newFile()
{
qDebug() << "newFile";
}
void CModDocument::open()
{
qDebug() << "open";
}
bool CModDocument::save()
{
qDebug() << "save";
bool retVal;
return retVal;
}
bool CModDocument::saveAs()
{
qDebug() << "saveAs";
bool retVal;
return retVal;
}
void CModDocument::createActions()
{
newAct = new QAction(tr("&New"), this);
newAct->setShortcuts(QKeySequence::New);
newAct->setStatusTip(tr("Create a new file"));
openAct = new QAction(tr("&Open..."), this);
openAct->setShortcuts(QKeySequence::Open);
openAct->setStatusTip(tr("Open an existing file"));
saveAct = new QAction(tr("&Save"), this);
saveAct->setShortcuts(QKeySequence::Save);
saveAct->setStatusTip(tr("Save the document to disk"));
saveAsAct = new QAction(tr("Save &As..."), this);
saveAsAct->setShortcuts(QKeySequence::SaveAs);
saveAsAct->setStatusTip(tr("Save the document under a new name"));
}
void CModDocument::createToolBars()
{
fileToolBar = mainWnd->addToolBar(tr("File"));
fileToolBar->addAction(newAct);
fileToolBar->addAction(openAct);
fileToolBar->addAction(saveAct);
}
void CModDocument::interCom()
{
connect(newAct, SIGNAL(triggered()), this, SLOT(newFile()));
connect(openAct, SIGNAL(triggered()), this, SLOT(open()));
connect(saveAct, SIGNAL(triggered()), this, SLOT(save()));
connect(saveAsAct, SIGNAL(triggered()), this, SLOT(saveAs()));
}
CModEditor.h
#ifndef CMODEDITOR_H
#define CMODEDITOR_H
#include <QWidget>
// #include "CModEdiWidget.h"
QT_BEGIN_NAMESPACE
class QMainWindow;
class QAction;
class QMenu;
class QMenuBar;
class QToolBar;
QT_END_NAMESPACE
class CModEditor : public QWidget
{
Q_OBJECT
public:
CModEditor(QWidget *parent = 0);
public slots:
void cut();
private:
void createActions();
void createToolBars();
void interCom();
QAction *cutAct;
QToolBar *editToolBar;
// parent
QMainWindow *mainWnd;
};
#endif
CModEditor.cpp
#include <QtGui>
#include <QDebug>
#include "CModEditor.h"
CModEditor::CModEditor(QWidget *parent)
: QWidget(parent)
, mainWnd( (QMainWindow*)parent )
{
createActions();
createToolBars();
interCom();
}
void CModEditor::cut()
{
qDebug() << "cut";
}
void CModEditor::createActions()
{
cutAct = new QAction(tr("Cu&t"), this);
cutAct->setShortcuts(QKeySequence::Cut);
cutAct->setStatusTip(tr("Cut the current selection's contents to the clipboard"));
}
void CModEditor::createToolBars()
{
editToolBar = mainWnd->addToolBar(tr("Edit"));
editToolBar->addAction(cutAct);
editToolBar->setIconSize(QSize(16, 16));
}
void CModEditor::interCom()
{
connect(cutAct, SIGNAL(triggered()), this, SLOT(cut()));
}
build.pro
CONFIG -= app_bundle
HEADERS = CModDocument.h CModEditor.h
SOURCES = CModDocument.cpp CModEditor.cpp main.cpp
The problem seems to be that you are trying to configure the QMainWindow as the parent to two QWidgets. I modified your main() function as follows and it worked:
int main(int argc, char *argv[])
{
QApplication app(argc, argv);
QMainWindow wnd;
QWidget w;
// init CA
CModDocument a(&wnd, &w);
// init CB
CModEditor b(&wnd, &w);
wnd.show();
return app.exec();
}
Notice the new QWidget w that parents a and b. I'm not even sure my approach is adequate (it probably isn't). I think it is better to add a QLayout to w and add a and b to that QLayout. Then you could set w as wnd's central widget.

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