How to change figure according to rhythm ?
for example if there is hexagon, this hexagon is beating according to rhythm like 'Super Hexagon' game
Related
I'm trying to make an animation with CSS. I need to rotate the images following the lines in the orbit, is not a circle. Its like a ellipse.
Like this image.
Image showing how should be the movement
Here is some demo of what I managed to do
https://codesandbox.io/s/orbit-animation-xhw3o
Any help will be appreciate =D
You can extract the orbits d property from your header-image.svg file, and use them as CSS motion paths.
https://developer.mozilla.org/en-US/docs/Web/CSS/CSS_Motion_Path
"A stackblitz is worth a thousand words": https://stackblitz.com/edit/angular-zoom-crop-marker
Basically what I'm trying to do is to have a square drawn above a certain position in an image (<img>), and have that dynamically adjust to the image while being zoomed in / out and cropped. The stackblitz link has 3 views, the basic view which is a plain image, a zoomable view (which I got working as well) and a view where the imaged is "zoomed in and cropped" while being zoomable - This is where I need your help.
Should I crop using object-fit in some way? Is it better if I use a canvas to handle this? I've been at this for a whole day I and I feel my css knowledge is too limited to pull this of.
Bonus question: How would I go about to have the zoom-in zoom-out buttons add/remove one image per row using only css flex-box? (ie: not statically adding x pixles in height and width, but rather increase or decrease the size of each image so that another image is removed or added (per row) while always filling up all the available space)
Thank you in advance!
Managed to solve it myself. stackblitz updated with a working solution.
I want to put water sprite inside the flask and when i drag it on top of the container it pour this water into the container.
Does anybody know how to do this in game maker?
And here is a picture of the flask and container
You could use a rectangle that is only visible through the sprites of the recipients and change it's scale when you pour it. For example, link it's image_yscale variable to the quantity of poured liquid.
If you are motivated, shaders could be the solution. Otherwise, you could simply design flat-bottomed recipients, make them transparent, and use the draw event to draw a liquid-colored rectangle inside of them before drawing them. The result won't be as astonishing, but far easier.
your draw event could look like ;
1 - draw the rectangle at the x & y coordinates (you may have to use an offset), with the correct scale using image_xscale & image_yscale, and the correct angle which is the flask's image_angle variable.
2 - draw the recipient after that.
I would like to create an sunburst effect as in the attached image. I want the flare to be from bigger to smaller (top to bottom)Click here for image. I can get the vice versa effect but i wanted something like in this image Click here for sample image. Please guide me how to create it. Thanks in advanced.
Make a star with a 0 inner diameter and as many points as you want
"bursts".
Put a rectangle over the star but not past the points of
the star.
Select them both and click divide in the pathfinder
pallet.
Ungroup the resulting paths.
Select every other triangle and delete it.
yay!!! sunburst.
Image Gallery with overlapping Fade In and Fade Out effects ???
I'm trying to find an idea to go by or some code snippet for an Xml Img. gallery where I can use Images which are fading 'In and Out' before showing the next Img. a type of overlapping, and which than again does the fade In and Out thing.
**** I have been able to get things going through the last week, but I'm not too happy with it as it is not smooth enough!, and not that greatly dissolving between Imgs.
Here is a Link of a gallery which has that what I'm looking for !!!
link text
Thanks a lot in advance. regards aktell
I have not tried this yet.
can you try creating two overlapping canvases.
first image in the first canvas which fades from alpha 1 to 0 and second image fades from 0 to 1. Then second image replaces first one in 1st canvas giving way to third image in second canvas.