Serial port listen on raspberry pi 2 Windows IoT headless mode - serial-port

I am trying to connect raspberry pi 2 windows IoT using usb to serial ttl module on headless mode. I couldn' t find any working example. I just want o send "hello world" to raspberry pi. Microsoft example is too complicated and also you have to click connect button to send and receive data. I tried to change code but I failed to run example. https://ms-iot.github.io/content/en-US/win10/samples/SerialSample.htm

I made a class for send and receive from serial port
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Windows.Storage.Streams;
using Windows.Devices.SerialCommunication;
using System.Threading;
using Windows.Devices.Enumeration;
namespace OMEGA.Raspberry
{
public delegate void DataRecievedDlg(byte[] data);
class USART
{
#region Private Vars
DataReader dataReaderObject = null;
private CancellationTokenSource ReadCancellationTokenSource;
private uint _baudrate;
private SerialParity _parity;
private SerialStopBitCount _stopBits;
private ushort _dataBits;
#endregion
#region Public Vars
public SerialDevice serialPort { get; private set; }
public event DataRecievedDlg DataRecieved;
#endregion
#region Private Functions
public USART()
{
serialPort = null;
}
private async void Listen()
{
try
{
if (serialPort != null)
{
dataReaderObject = new DataReader(serialPort.InputStream);
// keep reading the serial input
while (true)
{
byte[] x = await ReadAsync(ReadCancellationTokenSource.Token);
if (x.Length > 0)
DataRecieved(x);
}
}
}
catch (Exception ex)
{
if (ex.GetType().Name != "TaskCanceledException")
//{
// CloseDevice();
//}
//else
{
throw new Exception(ex.Message);
}
}
finally
{
// Cleanup once complete
if (dataReaderObject != null)
{
dataReaderObject.DetachStream();
dataReaderObject = null;
}
}
}
private async Task<byte[]> ReadAsync(CancellationToken cancellationToken)
{
Task<UInt32> loadAsyncTask;
uint ReadBufferLength = 1024;
// If task cancellation was requested, comply
cancellationToken.ThrowIfCancellationRequested();
// Set InputStreamOptions to complete the asynchronous read operation when one or more bytes is available
dataReaderObject.InputStreamOptions = InputStreamOptions.Partial;
// Create a task object to wait for data on the serialPort.InputStream
loadAsyncTask = dataReaderObject.LoadAsync(ReadBufferLength).AsTask(cancellationToken);
// Launch the task and wait
UInt32 bytesRead = await loadAsyncTask;
byte[] bytes = new byte[bytesRead];
if (bytesRead > 0)
dataReaderObject.ReadBytes(bytes);
return bytes;
}
#endregion
#region Public Functions
public void CloseDevice()
{
if (serialPort != null)
{
serialPort.Dispose();
}
serialPort = null;
}
public void StopListening()
{
if (ReadCancellationTokenSource != null)
{
if (!ReadCancellationTokenSource.IsCancellationRequested)
{
ReadCancellationTokenSource.Cancel();
}
}
}
public async Task Initialize(uint baudrate, SerialParity parity, SerialStopBitCount stopBits, ushort dataBits)
{
try
{
string aqs = SerialDevice.GetDeviceSelector();
var dis = await DeviceInformation.FindAllAsync(aqs);
serialPort = await SerialDevice.FromIdAsync(dis[0].Id);
serialPort.WriteTimeout = TimeSpan.FromMilliseconds(1000);
serialPort.ReadTimeout = TimeSpan.FromMilliseconds(1000);
serialPort.BaudRate = baudrate;
serialPort.Parity = parity;
serialPort.StopBits = stopBits;
serialPort.DataBits = dataBits;
serialPort.Handshake = SerialHandshake.None;
_baudrate = baudrate;
_parity = parity;
_stopBits = stopBits;
_dataBits = dataBits;
}
catch (Exception ex)
{
throw new Exception(ex.Message);
}
}
public void StartListening()
{
ReadCancellationTokenSource = new CancellationTokenSource();
Listen();
}
public async Task<uint> WriteAsync(byte[] data)
{
DataWriter dataWriter = new DataWriter();
dataWriter.WriteBytes(data);
uint bytesWritten = await serialPort.OutputStream.WriteAsync(dataWriter.DetachBuffer());
return bytesWritten;
}
#endregion
}
}

Related

Xamarin Forms iOS will not fully connect to Wifi Access Point that has no internet access

I have a Xamarin forms application. The application programmatically connects to a an access to point to communicate via sockets with a host machine connected to that same access point. The access point is not required to have internet access. When testing my code in iOS - I get a socket error stating that the 'Destination is unreachable'. However, if I go to settings and click on the wifi connection I want to use - I am taken to the login page for the access point. If I click cancel I get the option to 'Use without Internet'. If I select that option, then go back to my application, I am able to connect to the host. Is there a way to programmatically tell iOS to use the connecting even though it does not have internet? I looked at the Zone property but that is read only. Here is the code I am using. Any assistance would be appreciated.
public async Task<WifiConfiguredEventArgs> ConnectToWifi()
{
try
{
var tobj_WifiManager = new NEHotspotConfigurationManager();
var tobj_SSIDs = await tobj_WifiManager.GetConfiguredSsidsAsync();
if (tobj_SSIDs != null && tobj_SSIDs.Contains(App.gvm_AppSettings.WifiSSID))
{
// We are already connected -- just return
lobj_WifiConfiguredEventArgs.ConnectionStatus = FlexConnectionStatus.eAlreadyConnected;
}
else
{
var tobj_WifiConfig = new NEHotspotConfiguration(App.gvm_AppSettings.WifiSSID, App.gvm_AppSettings.WifiPassword, false);
tobj_WifiManager.ApplyConfiguration(tobj_WifiConfig, async (error) =>
{
if (error != null)
{
lobj_WifiConfiguredEventArgs.ConnectionStatus = FlexConnectionStatus.eErrorEstablishingConnection;
lobj_WifiConfiguredEventArgs.ErrorMessage = error.ToString();
}
else
{
lobj_WifiConfiguredEventArgs.ConnectionStatus = FlexConnectionStatus.eConnectionEstablished;
}
});
}
}
catch(Exception ex)
{
lobj_WifiConfiguredEventArgs.ConnectionStatus = FlexConnectionStatus.eErrorEstablishingConnection;
lobj_WifiConfiguredEventArgs.ErrorMessage = ex.Message;
lobj_WifiConfiguredEventArgs.ErrorException = ex;
App.ProcessException(ex);
}
return lobj_WifiConfiguredEventArgs;
}
}
Someone asked for the socket code so here it is. To be clear, the socket code connects and communicates fine in iOS when the access point has an internet connection. It also works fine in all the android calls.
using FCISelfCheckIn;
using FCISelfCheckIn.Resources;
using FCISharedAll.FCICommObjects;
using Newtonsoft.Json;
using System;
using System.Diagnostics;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading.Tasks;
using static FCISharedAll.FCIEnums.FlexEnums;
namespace FCISelfCheckIn
{
// This template use base socket syntax to change Pattern. (like Send, Receive, and so on)
// Convert to Task-based Asynchronous Pattern. (TAP)
public static class AsynchronousClientSocket
{
private static bool ib_IsConnected = false;
private static Socket iobj_Client = null;
public static async Task<MasterDataObject> SendMessage(string ps_IPAddress, int pi_Port, ge_CommunicationType pe_CommicationType,
string JSONData)
{
MasterDataObject lobj_response = new MasterDataObject();
try
{
//We should already be connected by the time we get here so just continue
//However if we are not - try to connect again
if (!ib_IsConnected)
{
// Establish the remote endpoint for the socket.
IPAddress ipAddress = IPAddress.Parse(ps_IPAddress);
IPEndPoint remoteEndPoint = new IPEndPoint(ipAddress, pi_Port);
// Create a TCP/IP socket.
iobj_Client = new Socket(ipAddress.AddressFamily,
SocketType.Stream, ProtocolType.Tcp);
// Connect to the remote endpoint.
ib_IsConnected = await iobj_Client.ConnectAsync(remoteEndPoint).ConfigureAwait(false);
}
if (ib_IsConnected)
{
var bytesSent = await iobj_Client.SendAsync(JSONData).ConfigureAwait(false);
// Receive the response from the remote device.
var ls_MasterDataObject = await iobj_Client.ReceiveAsync(60).ConfigureAwait(false);
if (ls_MasterDataObject == null)
{
lobj_response = new MasterDataObject();
lobj_response.CommunicationType = ge_CommunicationType.e_Error;
}
else
{
//deserialize the master data object in order to return it to the client
lobj_response = App.gvm_CommunicationHelper.DeserializeMasterDataObject(ls_MasterDataObject);
iobj_Client.Shutdown(SocketShutdown.Both);
}
}
else
{
lobj_response.CommunicationType = ge_CommunicationType.e_Error;
lobj_response.JSONDataObject = JsonConvert.SerializeObject(AppResources.ServerConnectionError);
}
// Release the socket.
iobj_Client.Close();
}
catch (Exception ex)
{
App.ProcessException(ex);
}
return lobj_response;
}
private static Task<bool> ConnectAsync(this Socket client, IPEndPoint remoteEndPoint)
{
if (client == null) throw new ArgumentNullException(nameof(client));
if (remoteEndPoint == null) throw new ArgumentNullException(nameof(remoteEndPoint));
return Task.Run(() => Connect(client, remoteEndPoint));
}
private static bool Connect(this Socket client, EndPoint remoteEndPoint)
{
bool lb_ReturnValue = true;
try
{
if (client == null || remoteEndPoint == null)
{
lb_ReturnValue = false;
}
else
{
client.Connect(remoteEndPoint);
}
}
catch (System.Net.Sockets.SocketException Socketex)
{
lb_ReturnValue = false;
if (Socketex.ErrorCode != 10061 && Socketex.ErrorCode != 10065)
{
//Dont log if the host is not running.
App.ProcessException(Socketex);
}
}
catch (Exception ex)
{
App.ProcessException(ex);
lb_ReturnValue = false;
}
return lb_ReturnValue;
}
private static async Task<string> ReceiveAsync(this Socket client, int waitForFirstDelaySeconds = 10)
{
if (client == null) throw new ArgumentNullException(nameof(client));
Debug.WriteLine("Receive Message 1");
// Timeout for wait to receive and prepare data.
for (var i = 0; i < waitForFirstDelaySeconds; i++)
{
if (client.Available > 0)
break;
await Task.Delay(3000).ConfigureAwait(false);
}
// return null If data is not available.
if (client.Available < 1)
return null;
Debug.WriteLine("Receive Message 2");
// Size of receive buffer.
const int bufferSize = 1024;
var buffer = new byte[bufferSize];
// Get data
var response = new StringBuilder(bufferSize);
do
{
var size = Math.Min(bufferSize, client.Available);
await Task.Run(() => client.Receive(buffer)).ConfigureAwait(false);
var ts_CurrentSegment = Encoding.ASCII.GetString(buffer, 0, size);
if (ts_CurrentSegment.Length > 0)
{
response.Append(Encoding.ASCII.GetString(buffer, 0, size));
}
} while (!response.ToString().EndsWith(FCIEndOfFile));
// Return result.
return response.ToString().Replace(FCIEndOfFile, "");
}
private static async Task<int> SendAsync(this Socket client, string data)
{
var byteData = Encoding.ASCII.GetBytes(data);
return await SendAsync(client, byteData, 0, byteData.Length, 0).ConfigureAwait(false);
}
private static Task<int> SendAsync(this Socket client, byte[] buffer, int offset,
int size, SocketFlags socketFlags)
{
if (client == null) throw new ArgumentNullException(nameof(client));
return Task.Run(() => client.Send(buffer, offset, size, socketFlags));
}
public async static Task<bool> ForcePermissions(string ps_IPAddress, int pi_Port)
{
bool lb_ReturnValue = false;
try
{
IPAddress ipAddress = IPAddress.Parse(ps_IPAddress);
//This is only done to force the local network permissions access in iOS 14.
IPEndPoint remoteEndPoint = new IPEndPoint(ipAddress, pi_Port);
// Create a TCP/IP socket.
iobj_Client = new Socket(ipAddress.AddressFamily,
SocketType.Stream, ProtocolType.Tcp);
ib_IsConnected = await iobj_Client.ConnectAsync(remoteEndPoint).ConfigureAwait(false);
if (ib_IsConnected)
{
Debug.WriteLine("GEORGE Permissions Connected");
//client.Shutdown(SocketShutdown.Both);
//client.Close();
lb_ReturnValue = true;
}
else
{
Debug.WriteLine("George Permissions not Connected");
}
}
catch (Exception ex)
{
//Just skip if there is an exception
App.ProcessException(ex);
}
return lb_ReturnValue;
}
}
}

How to manage WebSocket objects that are no longer needed ASP.Net Core

I am using Asp.Net core 3.1 . If I want to create a WebSockets backend for example for
a chat app , I need to store all the related WebSocket objects for broadcasting events , my question is what is the best way to manage removing objects that are no longer useful (if disconnected or no longer open). keeping in mind that I want other parts of the application to access the WebScoket groups to also broadcast events if needed. I store the related connections in a ConnectionNode which is the nearest layer to the Websocket objects , a class called WebsocketsManager manage these nodes, a service in the background runs to clear the unused objects every timeout period. but since I want the group(related connections)to be accessible for the application (for example other endpoints); to avoid any concurrent modification errors , if a broadcast is required during the cleaning process,the broadcast will have to wait for the cleaning process to finish, thats why the WebsocketsManager if the related connections are larger than a certain limit it will divide them into multiple related ConnectionNodes , that way the cleaning process can continue partially for related connection while broadcasting if needed. I want to know how good my solution will behave or what is the best way to do it. any help would be really appreciated.
ConnectionNode
public class ConnectionNode
{
private List<WebSocket> connections;
private BroadcastQueue BroadcastQueue = new BroadcastQueue();
private bool isBroadCasting = false;
private bool isCleaning = false;
public void AddConnection(WebSocket socket)
{
if (connections == null)
connections = new List<WebSocket>();
connections.Add(socket);
}
public void Broadcast(Broadcast broadCast)
{
while (isCleaning)
{
}
BroadcastQueue.QueueBroadcast(broadCast);
if (isBroadCasting)
{
return;
}
isBroadCasting = true;
var broadcast = BroadcastQueue.GetNext();
while (broadCast != null)
{
foreach (var ws in connections)
{
broadCast.Dispatch(ws);
}
broadCast = BroadcastQueue.GetNext();
}
isBroadCasting = false;
}
public int CleanUnUsedConnections()
{
if (isBroadCasting)
return 0;
isCleaning = true;
var i =connections.RemoveAll(s => s.State != WebSocketState.Open);
isCleaning = false;
return i;
}
public int ConnectionsCount()
{
return connections.Count;
}
}
Manager class
public class WebSocketsManager
{
static int ConnectionNodesDividerLimit = 1000;
private ConcurrentDictionary<String, List<ConnectionNode>> mConnectionNodes;
private readonly ILogger<WebSocketsManager> logger;
public WebSocketsManager(ILogger<WebSocketsManager> logger)
{
this.logger = logger;
}
public ConnectionNode RequireNode(string Id)
{
if (mConnectionNodes == null)
mConnectionNodes = new ConcurrentDictionary<String, List<ConnectionNode>>();
var node = mConnectionNodes.GetValueOrDefault(Id);
if (node == null)
{
node = new List<ConnectionNode>();
node.Add(new ConnectionNode());
mConnectionNodes.TryAdd(Id, node);
return node[0];
}
if (ConnectionNodesDividerLimit != 0)
{
if (node[0].ConnectionsCount() == ConnectionNodesDividerLimit)
{
node.Insert(0,new ConnectionNode());
}
}
return node[0];
}
public void ClearUnusedConnections()
{
logger.LogInformation("Manager is Clearing ..");
if (mConnectionNodes == null)
return;
if (mConnectionNodes.IsEmpty)
{
logger.LogInformation("Empty ## Nothing to clear ..");
return;
}
Dictionary<String,ConnectionNode> ToBeRemovedNodes = new Dictionary<String, ConnectionNode>();
foreach (var pair in mConnectionNodes)
{
bool shoudlRemoveStack = true;
foreach (var node in pair.Value)
{
int i = node.CleanUnUsedConnections();
logger.LogInformation($"Removed ${i} from connection node(s){pair.Key}");
if (node.ConnectionsCount() == 0)
{
ToBeRemovedNodes[pair.Key] = node;
logger.LogInformation($"To be Removed A node From ..{pair.Key}");
}
else
{
shoudlRemoveStack = false;
}
}
if (shoudlRemoveStack)
{
ToBeRemovedNodes.Remove(pair.Key);
List<ConnectionNode> v =null;
var b = mConnectionNodes.TryRemove(pair.Key,out v);
logger.LogInformation($"Removing the Stack ..{pair.Key} Removed ${b}");
}
}
foreach (var pair in ToBeRemovedNodes)
{
mConnectionNodes[pair.Key].Remove(pair.Value);
logger.LogInformation($"Clearing Nodes : Clearing Nodes from stack #{pair.Key}");
}
}
public void Broadcast(string id, Broadcast broadcast)
{
var c = mConnectionNodes.GetValueOrDefault(id);
foreach (var node in c)
{
node.Broadcast(broadcast);
}
}
the service
public class SocketsConnectionsCleaningService : BackgroundService
{
private readonly IServiceProvider Povider;
private Timer Timer = null;
private bool isRunning = false;
private readonly ILogger Logger;
public SocketsConnectionsCleaningService(IServiceProvider Provider, ILogger<SocketsConnectionsCleaningService> Logger )
{
this.Povider = Provider;
this.Logger = Logger;
}
protected override Task ExecuteAsync(CancellationToken stoppingToken)
{
Logger.LogInformation("Execute Sync is called ");
Timer = new Timer(DeleteClosedConnections, null, TimeSpan.FromMinutes(0), TimeSpan.FromMinutes(2));
return Task.CompletedTask;
}
private void DeleteClosedConnections(object state)
{
Logger.LogInformation("Clearing ");
if (isRunning)
{
Logger.LogInformation("A Task is Running Return ");
return;
}
isRunning = true;
var connectionManager = Povider.GetService(typeof(WebSocketsManager)) as WebSocketsManager;
connectionManager.ClearUnusedConnections();
isRunning = false;
Logger.LogInformation($"Finished Cleaning !");
}
}
Usage in a controller be like
[HttpGet("ws")]
public async Task SomeRealtimeFunction()
{
if (HttpContext.IsWebSocketsRequest())
{
using var socket = await HttpContext.AcceptSocketRequest();
try
{
await socket.SendString(" Connected! ");
webSocketsManager.RequireNode("Chat Room")
.AddConnection(socket);
var RecieverHelper = socket.GetRecieveResultsHelper();
string str = await RecieverHelper.ReceiveString();
while (!RecieverHelper.Result.CloseStatus.HasValue)
{
webSocketsManager
.Broadcast("Chat Room", new StringBroadcast(str));
str = await RecieverHelper.ReceiveString();
}
}
catch (Exception e)
{
await socket.SendString("Error!");
await socket.SendString(e.Message);
await socket.SendString(e.ToString());
}
}
else
{
HttpContext.Response.StatusCode = 400;
}
}

Confluent Kafka consumer consumes messages only after changing groupId

I have a .Net core console application, that uses Confluent.Kafka.
I build a consumer for consuming messages from specific topic.
the app is intended to run a few times every-day, consume the messages on the specified topic and process them.
It took me a while to understand the consumer's vehavior, but the it will consume messages only if its groupId is a one that was never in use before.
Every time I change the consumer's groupId - the comsumer will fetch the messages in the subscribed topic. But on the next runs - with same groupId - the consumer.Consume returns null.
This behvior seems rlated to rebalance between consumers on same group. But I don't understand why - since the consumer should exist only throughout the application liftime. Before leaving the app, I call to consumer.close() and consumer.Dispose(). These should destoy the consumer, so that on the next run, when I create the consumer, again it will be the first and single consumer on the specified groupId. But as I said, this is not what happens in fact.
I know there are messages on the topic - I check it via command-line. And I also made sure the topic has only 1 partition.
The most weird thing is, that I have another .net core console app, which does the same process - and with no issue at all.
I attach the codes of the 2 apps.
Working app - always consuming:
class Program
{
...
static void Main(string[] args)
{
if (args.Length != 2)
{
Console.WriteLine("Please provide topic name to read and SMTP topic name");
}
else
{
var services = new ServiceCollection();
services.AddSingleton<ConsumerConfig, ConsumerConfig>();
services.AddSingleton<ProducerConfig, ProducerConfig>();
var serviceProvider = services.BuildServiceProvider();
var cConfig = serviceProvider.GetService<ConsumerConfig>();
var pConfig = serviceProvider.GetService<ProducerConfig>();
cConfig.BootstrapServers = Environment.GetEnvironmentVariable("consumer_bootstrap_servers");
cConfig.GroupId = "confluence-consumer";
cConfig.EnableAutoCommit = true;
cConfig.StatisticsIntervalMs = 5000;
cConfig.SessionTimeoutMs = 6000;
cConfig.AutoOffsetReset = AutoOffsetReset.Earliest;
cConfig.EnablePartitionEof = true;
pConfig.BootstrapServers = Environment.GetEnvironmentVariable("producer_bootstrap_servers");
var consumer = new ConsumerHelper(cConfig, args[0]);
messages = new Dictionary<string, Dictionary<string, UserMsg>>();
var result = consumer.ReadMessage();
while (result != null && !result.IsPartitionEOF)
{
Console.WriteLine($"Current consumed msg-json: {result.Message.Value}");
...
result = consumer.ReadMessage();
}
consumer.Close();
Console.WriteLine($"Done consuming messages from topic {args[0]}");
}
}
class ConsumerHelper.cs
namespace AggregateMailing
{
using System;
using Confluent.Kafka;
public class ConsumerHelper
{
private string _topicName;
private ConsumerConfig _consumerConfig;
private IConsumer<string, string> _consumer;
public ConsumerHelper(ConsumerConfig consumerConfig, string topicName)
{
try
{
_topicName = topicName;
_consumerConfig = consumerConfig;
var builder = new ConsumerBuilder<string, string>(_consumerConfig);
_consumer = builder.Build();
_consumer.Subscribe(_topicName);
}
catch (System.Exception exc)
{
Console.WriteLine($"Error on ConsumerHelper: {exc.ToString()}");
}
}
public ConsumeResult<string, string> ReadMessage()
{
Console.WriteLine("ReadMessage: start");
try
{
return _consumer.Consume();
}
catch (System.Exception exc)
{
Console.WriteLine($"Error on ReadMessage: {exc.ToString()}");
return null;
}
}
public void Close()
{
Console.WriteLine("Close: start");
try
{
_consumer.Close();
_consumer.Dispose();
}
catch (System.Exception exc)
{
Console.WriteLine($"Error on Close: {exc.ToString()}");
}
}
}
}
Not working app - consuming only on first run after changing consumer groupId to one never in use:
class Program.cs
class Program
{
private static SmtpClient smtpClient;
private static Random random = new Random();
static void Main(string[] args)
{
try
{
var services = new ServiceCollection();
services.AddSingleton<ConsumerConfig, ConsumerConfig>();
services.AddSingleton<SmtpClient>(new SmtpClient("smtp.gmail.com"));
var serviceProvider = services.BuildServiceProvider();
var cConfig = serviceProvider.GetService<ConsumerConfig>();
cConfig.BootstrapServers = Environment.GetEnvironmentVariable("consumer_bootstrap_servers");
cConfig.GroupId = "smtp-consumer";
cConfig.EnableAutoCommit = true;
cConfig.StatisticsIntervalMs = 5000;
cConfig.SessionTimeoutMs = 6000;
cConfig.AutoOffsetReset = AutoOffsetReset.Earliest;
cConfig.EnablePartitionEof = true;
var consumer = new ConsumerHelper(cConfig, args[0]);
...
var result = consumer.ReadMessage();
while (result != null && !result.IsPartitionEOF)
{
Console.WriteLine($"current consumed message: {result.Message.Value}");
var msg = JsonConvert.DeserializeObject<EmailMsg>(result.Message.Value);
result = consumer.ReadMessage();
}
Console.WriteLine("Done sending emails consumed from SMTP topic");
consumer.Close();
}
catch (System.Exception exc)
{
Console.WriteLine($"Error on Main: {exc.ToString()}");
}
}
class ConsumerHelper.cs
using Confluent.Kafka;
using System;
using System.Collections.Generic;
namespace Mailer
{
public class ConsumerHelper
{
private string _topicName;
private ConsumerConfig _consumerConfig;
private IConsumer<string, string> _consumer;
public ConsumerHelper(ConsumerConfig consumerConfig, string topicName)
{
try
{
_topicName = topicName;
_consumerConfig = consumerConfig;
var builder = new ConsumerBuilder<string, string> (_consumerConfig);
_consumer = builder.Build();
_consumer.Subscribe(_topicName);
//_consumer.Assign(new TopicPartition(_topicName, 0));
}
catch (System.Exception exc)
{
Console.WriteLine($"Error on ConsumerHelper: {exc.ToString()}");
}
}
public ConsumeResult<string, string> ReadMessage()
{
Console.WriteLine("ConsumeResult: start");
try
{
return _consumer.Consume();
}
catch (System.Exception exc)
{
Console.WriteLine($"Error on ConsumeResult: {exc.ToString()}");
return null;
}
}
public void Close()
{
Console.WriteLine("Close: start");
try
{
_consumer.Close();
_consumer.Dispose();
}
catch (System.Exception exc)
{
Console.WriteLine($"Error on Close: {exc.ToString()}");
}
Console.WriteLine("Close: end");
}
}
}

Add bluetooth-lowenergy services and writable characteristics to smartephone Xamarin

I am developing a mobile application that use bluetooth-lowenergy, i need to create services and characteristics in the application
Thanks
this after two days of search, and by reading this page BLE Android i solved my problem
here the class used to create services
using System;
using Android.App;
using Android.Bluetooth;
using Android.Bluetooth.LE;
using Android.OS;
using Java.Util;
using SitBle.Droid;
using SitBle.Interfaces;
using Exception = System.Exception;
[assembly: Xamarin.Forms.Dependency(typeof(Advertiser))]
namespace SitBle.Droid
{
public class Advertiser : IAdvertiser
{
private BluetoothAdvertiseCallback _advertiseCallback;
private readonly UUID _serviceUuid = UUID.FromString("795090c7-420d-4048-a24e-18e60180e23c");
private readonly UUID _characteristicCounterUuid = UUID.FromString("31517c58-66bf-470c-b662-e352a6c80cba");
private readonly UUID _characteristicInteractorUuid = UUID.FromString("0b89d2d4-0ea6-4141-86bb-0c5fb91ab14a");
private readonly UUID _descriptorConfigUuid = UUID.FromString("00002902-0000-1000-8000-00805f9b34fb");
public void Advertise()
{
try
{
_advertiseCallback = new BluetoothAdvertiseCallback();
var androidBluetoothGattServerCallback = new AndroidBluetoothGattServerCallback();
var adapter = BluetoothAdapter.DefaultAdapter;
var advertiseSettingBuilder = new AdvertiseSettings.Builder()
.SetAdvertiseMode(AdvertiseMode.Balanced).SetConnectable(true).SetTimeout(0)
.SetTxPowerLevel(AdvertiseTx.PowerMedium);
var advertiseSetting = advertiseSettingBuilder.Build();
var adverisingDataBuilder = new AdvertiseData.Builder().SetIncludeDeviceName(false).AddServiceUuid(new ParcelUuid(_serviceUuid));
adapter.BluetoothLeAdvertiser.StartAdvertising(advertiseSetting, adverisingDataBuilder.Build(), _advertiseCallback);
var appContext = Application.Context;
var mBluetoothManager = (BluetoothManager)appContext.GetSystemService("bluetooth");
var mGattServer = mBluetoothManager.OpenGattServer(appContext, androidBluetoothGattServerCallback);
mGattServer.AddService(CreateService());
}
catch (Exception e)
{
Console.WriteLine(e);
throw;
}
}
private BluetoothGattService CreateService()
{
BluetoothGattService service = new BluetoothGattService(_serviceUuid, GattServiceType.Primary);
// Counter characteristic (read-only, supports subscriptions)
BluetoothGattCharacteristic counter = new BluetoothGattCharacteristic(_characteristicCounterUuid,GattProperty.Read|GattProperty.Notify,GattPermission.Read);
BluetoothGattDescriptor counterConfig = new BluetoothGattDescriptor(_descriptorConfigUuid, GattDescriptorPermission.Read|GattDescriptorPermission.Write);
counter.AddDescriptor(counterConfig);
// Interactor characteristic
BluetoothGattCharacteristic interactor = new BluetoothGattCharacteristic(_characteristicInteractorUuid, GattProperty.Read|GattProperty.Write|GattProperty.Notify, GattPermission.Write);
service.AddCharacteristic(counter);
service.AddCharacteristic(interactor);
return service;
}
}
public class BluetoothAdvertiseCallback : AdvertiseCallback
{
public BluetoothAdvertiseCallback()
{
}
public override void OnStartSuccess(AdvertiseSettings settingsInEffect)
{
Console.WriteLine("Success");
}
public override void OnStartFailure(AdvertiseFailure errorCode)
{
Console.WriteLine("Fail");
}
}
public class AndroidBluetoothGattServerCallback : BluetoothGattServerCallback
{
public AndroidBluetoothGattServerCallback()
{
}
}
}

Issue with Custom Pipeline component

The Custom Pipeline component developed reads the incoming stream to a folder and pass only some meta data through the MessageBox.I am using the one already availaible in Code Project
using System;
using System.Collections.Generic;
using System.Text;
using Microsoft.BizTalk.Message.Interop;
using Microsoft.BizTalk.Component.Interop;
using System.IO;
namespace SendLargeFilesDecoder
{
[ComponentCategory(CategoryTypes.CATID_PipelineComponent)]
[ComponentCategory(CategoryTypes.CATID_Decoder)]
[System.Runtime.InteropServices.Guid("53fd04d5-8337-42c2-99eb-32ac96d1105a")]
public class SendLargeFileDecoder : IBaseComponent,
IComponentUI,
IComponent,
IPersistPropertyBag
{
#region IBaseComponent
private const string _description = "Pipeline component used to save large files to disk";
private const string _name = "SendLargeFileDecoded";
private const string _version = "1.0.0.0";
public string Description
{
get { return _description; }
}
public string Name
{
get { return _name; }
}
public string Version
{
get { return _version; }
}
#endregion
#region IComponentUI
private IntPtr _icon = new IntPtr();
public IntPtr Icon
{
get { return _icon; }
}
public System.Collections.IEnumerator Validate(object projectSystem)
{
return null;
}
#endregion
#region IComponent
public IBaseMessage Execute(IPipelineContext pContext, IBaseMessage pInMsg)
{
if (_largeFileLocation == null || _largeFileLocation.Length == 0)
_largeFileLocation = Path.GetTempPath();
if (_thresholdSize == null || _thresholdSize == 0)
_thresholdSize = 4096;
if (pInMsg.BodyPart.GetOriginalDataStream().Length > _thresholdSize)
{
Stream originalStream = pInMsg.BodyPart.GetOriginalDataStream();
string srcFileName = pInMsg.Context.Read("ReceivedFileName", "http://schemas.microsoft.com/BizTalk/2003/file-properties").ToString();
string largeFilePath = _largeFileLocation + System.IO.Path.GetFileName(srcFileName);
FileStream fs = new FileStream(largeFilePath, FileMode.Create);
// Write message to disk
byte[] buffer = new byte[1];
int bytesRead = originalStream.Read(buffer, 0, buffer.Length);
while (bytesRead != 0)
{
fs.Flush();
fs.Write(buffer, 0, buffer.Length);
bytesRead = originalStream.Read(buffer, 0, buffer.Length);
}
fs.Flush();
fs.Close();
// Create a small xml file
string xmlInfo = "<MsgInfo xmlns='http://SendLargeFiles'><LargeFilePath>" + largeFilePath + "</LargeFilePath></MsgInfo>";
byte[] byteArray = System.Text.Encoding.UTF8.GetBytes(xmlInfo);
MemoryStream ms = new MemoryStream(byteArray);
pInMsg.BodyPart.Data = ms;
}
return pInMsg;
}
#endregion
#region IPersistPropertyBag
private string _largeFileLocation;
private int _thresholdSize;
public string LargeFileLocation
{
get { return _largeFileLocation; }
set { _largeFileLocation = value; }
}
public int ThresholdSize
{
get { return _thresholdSize; }
set { _thresholdSize = value; }
}
public void GetClassID(out Guid classID)
{
classID = new Guid("CA47347C-010C-4B21-BFCB-22F153FA141F");
}
public void InitNew()
{
}
public void Load(IPropertyBag propertyBag, int errorLog)
{
object val1 = null;
object val2 = null;
try
{
propertyBag.Read("LargeFileLocation", out val1, 0);
propertyBag.Read("ThresholdSize", out val2, 0);
}
catch (ArgumentException)
{
}
catch (Exception ex)
{
throw new ApplicationException("Error reading PropertyBag: " + ex.Message);
}
if (val1 != null)
_largeFileLocation = (string)val1;
if (val2 != null)
_thresholdSize = (int)val2;
}
public void Save(IPropertyBag propertyBag, bool clearDirty, bool saveAllProperties)
{
object val1 = (object)_largeFileLocation;
propertyBag.Write("LargeFileLocation", ref val1);
object val2 = (object)_thresholdSize;
propertyBag.Write("ThresholdSize", ref val2);
}
#endregion
}
}
The issue here is the LargeFileLocation is configurable in the receive pipeline. If I give a location for the first time for example E:\ABC\ the files are sent to the location.
But if I change the location to E:\DEF\ the files are still being sent to the previous location E:\ABC. I tried to create a new biztalk application deleting the old one but still I get the files dropped in to the old location E:\ABC\ not sure why.
Most likely the issue is with respect to Property definition of LargeFileLocation and its implementation and usage in IPersistPropertyBag interfaces. You can try following things:
Check if you have added E:\ABC path in Pipeline at design time. If
yes remove it from there and set in Admin console for first time
also and see how it behaves, my feeling is it will take temp path
location.
Change the Properties and IPersistPropertyBag implementation to use property with declaration such as public string LargeFileName {get;set;} i.e. no local variables _largeFileName.
Have you deleted the dll in %BizTalkFolder%\Pipeline Components\ ?
To refresh the pipeline component, you need delete the old dll file/remove the item in VS toolbox. then restart the VS, deploy it again.
and for this LargeFileLocation , I suggest you make it as a property so you can config it.

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