Reactjs/Flux : When actions depend on async actions - asynchronous

Reactjs 0.14.0 , Vanilla Flux
Async Actions dependencies are a constant conceptual struggle. I've looked at this for months(dead serious) and every similar thread just doesn't make plain what I think is one of the hardest parts of the React/Flux learning curve.
The Problem:
If you want ActionB to be carried out one time directly after ActionA is done it's not really obvious at all where to put that to be updated by the View as the Flux pattern suggests( cause supposedly ActionA->ActionB chaining is an anti-pattern)
Note: maybe componentDidUpdate is the best that can be done, but it implies that ActionB can be called many times needlessly.
What I'm Trying to Do
So I'm using the common ActionA->WebAPI->Action->Dispatcher->Stores->View->ActionB
Which in most cases flows like this:
ActionA->WebAPI->Action(Async)->Dispatcher->Stores->View->ActionB
And often it is the case that ActionB is dependent on the Payload data of ActionA to be ready in it's store.(waitFor() was not designed for async situations like this supposedly.)
Example:
Main.js
componentWillMount: function(){
AuthActionCreators.checkForSession((loggedIn) => { //THIS IS A CALLBACK TO DO AN ACTION DEPENDENT ON USER DATA BEING IN THE USERSTORE
if(loggedIn){
AnotherActionCreators.updateAnotherStoreNowUserStuffIsInStores(this.props.someProp);//Action->Action(supposedly an anti-pattern)
}
});
},
AuthActionCreators.js
//Problem #1 Pointless Middle-Men Actions When Using The Pattern: ActionToServer->WebAPIUtils->ActionWithPayload
//Note: Many say to not call WebAPIUtils directly in Components
checkForSession: function(callback){
/* Notice how this action SEEMED to not need the dispatcher
because its a call to a server and I wait for a return to call an Action
that can actually dispatch a payload)*/
WebAPIUtils.hasSession(callback);
},
WebAPIUtils.js
//Problem #2 Async Actions calling dependent Actions
//ActionA -> ActionB is supposedly an anti pattern instead of :ActionA -> Dispatcher -> Store -> View -> ActionB
var hasSession = function(callbackDepOnUserData) {
let jwt = localStorage.getItem('jwt');
if (jwt) {
$.ajax(this.href, {
success: function(userData) {
ServerActionCreators.receiveUserPayloadInStore(userData);//Async Action that will actually sends a payload(I'm kinda okay with this action)
callbackDepOnUserData(true);//This callback(which is an action)feels like an anti-pattern but it the only way to call after dependent data is
//available in store
},
});
}
else{
console.log("does not have a session");
}
}

Related

is it possible to keep redux dispatch function in class performing async actions?

I am beginner in Redux and I want to use it for asynchronous logic. Redux style quide recommends to use redux-thunk for it, but it seems I don't need it if I use redux in following way:
class Actions {
constructor(dispatch) {
this.dispatch = dispatch;
}
someSyncAction1(data) {
this.dispatch({
type: SOME_SYNC_ACTION1,
payload: data,
})
}
someSyncAction2(data) {
this.dispatch({
type: SOME_SYNC_ACTION2,
payload: data,
})
}
async someAsyncAction(data1, data2) {
this.someSyncAction1(data1);
await somethingAsync();
this.someSyncAction2(data2);
}
}
// then in my react component:
function MyComponent() {
const dispatch = useDispatch();
const actions = new Actions(dispatch);
//...
return <div onClick={() => actions.someAsyncAction(1, 2)}></div>;
}
It seems to be a simple way but I worry whether it can lead to errors. Please help me to understand what is wrong with it.
This is not very different from the useActions hook referred to in the Hooks documentation - at least for the synchronous stuff.
In the async stuff, you are losing functionality though: Thunks can at any given time access the current state by calling getState.
Also, and this is probably more important: thunks are not only recommended, they are a pattern almost every redux developer knows. So they look at your code and can immediately go to work. Your pattern on the other hand is not established, so it will lead to conflicts if someone other will ever take over your code - without any real benefit.

Asynchronous execution of a function App Script

I've been digging around, and I'm not able to find references or documentation on how I can use Asynchronous Functions in Google App Script, I found that people mention It's possible, but not mention how...
Could someone point me in the right direction or provide me with an example?
Promises, Callbacks, or something, that can help me with this.
I have this function lets call it foo that takes a while to execute (long enough that It could time out an HTTP call).
What I'm trying to do Is to refactor it, in a way that it works like this:
function doPost(e) {
// parsing and getting values from e
var returnable = foo(par1, par2, par3);
return ContentService
.createTextOutput(JSON.stringify(returnable))
.setMimeType(ContentService.MimeType.JSON);
}
function foo(par1, par2, par3) {
var returnable = something(par1, par2, par3); // get the value I need to return;
// continue in an Async way, or schedule execution for something else
// and allow the function to continue its flow
/* async bar(); */
return returnable;
}
Now I want to realize that bit in foo because It takes to long and I don't want to risk for a time out, also the logic that occurs there it's totally client Independent, so It doesn't matter, I just need the return value, that I'll be getting before.
Also, I think It's worth mentioning that this is deployed in Google Drive as a web app.
It's been long since this, but adding some context, at that moment I wanted to scheduled several things to happen on Google Drive, and It was timing out the execution, so I was looking for a way to safely schedule a job.
You want to execute functions by the asynchronous processing using Google Apps Script.
You want to run the functions with the asynchronous processing using time trigger.
If my understanding is correct, unfortunately, there are no methods and the official document for directly achieving it. But as a workaround, that can be achieved by using both Google Apps Script API and the fetchAll method which can work by asynchronous processing.
The flow of this workaround is as follows.
Deploy API executable, enable Google Apps Script API.
Using fetchAll, request the endpoint of Google Apps Script API for running function.
When several functions are requested once, those work with the asynchronous processing by fetchAll.
Note:
I think that Web Apps can be also used instead of Google Apps Script API.
In order to simply use this workaround, I have created a GAS library. I think that you can also use it.
In this workaround, you can also run the functions with the asynchronous processing using time trigger.
References:
fetchAll
Deploy the script as an API executable
scripts.run of Google Apps Script API
Benchmark: fetchAll method in UrlFetch service for Google Apps Script
GAS library for running the asynchronous processing
If I misunderstand your question, I'm sorry.
There is another way to accomplish this.
You can use time-based one-off triggers to run functions asynchronously, they take a bit of time to queue up (30-60 seconds) but it is ideal for slow-running tasks that you want to remove from the main execution of your script.
// Creates a trigger that will run a second later
ScriptApp.newTrigger("myFunction")
.timeBased()
.after(1)
.create();
There is handy script that I put together called Async.gs that will help remove the boilerplate out of this technique. You can even use it to pass arguments via the CacheService.
Here is the link:
https://gist.github.com/sdesalas/2972f8647897d5481fd8e01f03122805
// Define async function
function runSlowTask(user_id, is_active) {
console.log('runSlowTask()', { user_id: user_id, is_active: is_active });
Utilities.sleep(5000);
console.log('runSlowTask() - FINISHED!')
}
// Run function asynchronously
Async.call('runSlowTask');
// Run function asynchronously with one argument
Async.call('runSlowTask', 51291);
// Run function asynchronously with multiple argument
Async.call('runSlowTask', 51291, true);
// Run function asynchronously with an array of arguments
Async.apply('runSlowTask', [51291, true]);
// Run function in library asynchronously with one argument
Async.call('MyLibrary.runSlowTask', 51291);
// Run function in library asynchronously with an array of arguments
Async.apply('MyLibrary.runSlowTask', [51291, true]);
With the new V8 runtime, it is now possible to write async functions and use promises in your app script.
Even triggers can be declared async! For example (typescript):
async function onOpen(e: GoogleAppsScript.Events.SheetsOnOpen) {
console.log("I am inside a promise");
// do your await stuff here or make more async calls
}
To start using the new runtime, just follow this guide. In short, it all boils down to adding the following line to your appsscript.json file:
{
...
"runtimeVersion": "V8"
}
Based on Tanaike's answer, I created another version of it. My goals were:
Easy to maintain
Easy to call (simple call convention)
tasks.gs
class TasksNamespace {
constructor() {
this.webAppDevUrl = 'https://script.google.com/macros/s/<your web app's dev id>/dev';
this.accessToken = ScriptApp.getOAuthToken();
}
// send all requests
all(requests) {
return requests
.map(r => ({
muteHttpExceptions: true,
url: this.webAppDevUrl,
method: 'POST',
contentType: 'application/json',
payload: {
functionName: r.first(),
arguments: r.removeFirst()
}.toJson(),
headers: {
Authorization: 'Bearer ' + this.accessToken
}
}), this)
.fetchAll()
.map(r => r.getContentText().toObject())
}
// send all responses
process(request) {
return ContentService
.createTextOutput(
request
.postData
.contents
.toObject()
.using(This => ({
...This,
result: (() => {
try {
return eval(This.functionName).apply(eval(This.functionName.splitOffLast()), This.arguments) // this could cause an error
}
catch(error) {
return error;
}
})()
}))
.toJson()
)
.setMimeType(ContentService.MimeType.JSON)
}
}
helpers.gs
// array prototype
Array.prototype.fetchAll = function() {
return UrlFetchApp.fetchAll(this);
}
Array.prototype.first = function() {
return this[0];
}
Array.prototype.removeFirst = function() {
this.shift();
return this;
}
Array.prototype.removeLast = function() {
this.pop();
return this;
}
// string prototype
String.prototype.blankToUndefined = function(search) {
return this.isBlank() ? undefined : this;
};
String.prototype.isBlank = function() {
return this.trim().length == 0;
}
String.prototype.splitOffLast = function(delimiter = '.') {
return this.split(delimiter).removeLast().join(delimiter).blankToUndefined();
}
// To Object - if string is Json
String.prototype.toObject = function() {
if(this.isBlank())
return {};
return JSON.parse(this, App.Strings.parseDate);
}
// object prototype
Object.prototype.toJson = function() {
return JSON.stringify(this);
}
Object.prototype.using = function(func) {
return func.call(this, this);
}
http.handler.gs
function doPost(request) {
return new TasksNamespace.process(request);
}
calling convention
Just make arrays with the full function name and the rest are the function's arguments. It will return when everything is done, so it's like Promise.all()
var a = new TasksNamespace.all([
["App.Data.Firebase.Properties.getById",'T006DB4'],
["App.Data.External.CISC.Properties.getById",'T00A21F', true, 12],
["App.Maps.geoCode",'T022D62', false]
])
return preview
[ { functionName: 'App.Data.Firebase.Properties.getById',
arguments: [ 'T006DB4' ],
result:
{ Id: '',
Listings: [Object],
Pages: [Object],
TempId: 'T006DB4',
Workflow: [Object] } },
...
]
Notes
it can handle any static method, any method off a root object's tree, or any root (global) function.
it can handle 0 or more (any number) of arguments of any kind
it handles errors by returning the error from any post
// First create a trigger which will run after some time
ScriptApp.newTrigger("createAsyncJob").timeBased().after(6000).create();
/* The trigger will execute and first delete trigger itself using deleteTrigger method and trigger unique id. (Reason: There are limits on trigger which you can create therefore it safe bet to delete it.)
Then it will call the function which you want to execute.
*/
function createAsyncJob(e) {
deleteTrigger(e.triggerUid);
createJobsTrigger();
}
/* This function will get all trigger from project and search the specific trigger UID and delete it.
*/
function deleteTrigger(triggerUid) {
let triggers = ScriptApp.getProjectTriggers();
triggers.forEach(trigger => {
if (trigger.getUniqueId() == triggerUid) {
ScriptApp.deleteTrigger(trigger);
}
});
}
While this isn't quite an answer to your question, this could lead to an answer if implemented.
I have submitted a feature request to Google to modify the implementation of doGet() and doPost() to instead accept a completion block in the functions' parameters that we would call with our response object, allowing additional slow-running logic to be executed after the response has been "returned".
If you'd like this functionality, please star the issue here: https://issuetracker.google.com/issues/231411987?pli=1

What do chained arrow functions mean in redux?

Looking at the real world example I see this setting up the api middleware:
export default store => next => action => {
const callAPI = action[CALL_API]
if (typeof callAPI === 'undefined') {
return next(action)
}
What exactly is happening here? I see that configureStore is importing whatever that is and passing it to applyMiddleware from redux, but what does this kind of statement mean in js?
I assume it's exporting an anonymous function that returns a function that returns a function? Just tried this:
var a = b => c => d => {
console.log('a:', a);
console.log('b:', b);
console.log('c:', c);
console.log('d:', d);
};
a(5)(6)(7);
// outputs b: 5, c: 6, and d: 7
Function Specialization
The arrow function notation simplifies currying in JavaScript.
Here it's just a way to do partial applications, and permits to bind arguments to the function at different times, by using Closures instead of Function.prototype.bind.
When you call applyMiddleware during Store creation, Redux will specialize your Middleware with the current Store it's been applied to.
Then it becomes a new specialized function, that only takes two arguments:
next => action
Where next is the next middleware that will be called on the Action. (Just like in Express, which popularized the concept, for request handling)
Timeline
The important thing here is that all these function specializations are done at different times.
store can be bound during Store creation.
next can be bound once it knows the Store it's been bound to, so also during Store creation, but could be updated later.
action is known only when you effectively dispatch an Action, which can happen any time.
The specialized middleware (the one which has been bound to the Store, and is already aware of the Next middleware function) will be reusable, and called for each new dispatched Action.
Functional Programming
These concepts (currying and partial application) come from the Functional Programming world.
Redux relies heavily on this paradigm, and the most important thing in Redux is the sidelining of Side-Effects (especially mutations).
Capturing directly the context of the function, or using a global Store via require, is a side-effect as your function will directly after its declaration be bound to this Store.
Instead Redux uses Currying to permit sort of Dependency Injection, and it results in a stateless function, that can be reused and specialized at runtime.
This way your Middleware is Loosely Coupled to the Store.
To understand this clearly you need to first know how middlewares work in redux. So first go through this
Now even after going through the documentation you are still confused, dont worry its a bit complicated, try reading it once again :).I understood this properly after 2-3 reads.
Now the one you mentioned in your question is a curried up ES6 syntax. If you try to convert this to vanilla javascript it would come to something like below
function (store) {
return function (next) {
return function (action) {
var callAPI = action[CALL_API];
if (typeof callAPI === 'undefined') {
return next(action);
}
};
};
};
So if you see its nothing but just chaining of functions.

Test an async PipeTransform

Context
I have a basic PipeTransform, expect the fact that it is async. Why? because I have my own i18n service (because of parsing, pluralization and other constraints, I did my own) and it returns a Promise<string>:
#Pipe({
name: "i18n",
pure: false
})
export class I18nPipe implements PipeTransform {
private done = false;
constructor(private i18n:I18n) {
}
value:string;
transform(value:string, args:I18nPipeArgs):string {
if(this.done){
return this.value;
}
if (args.plural) {
this.i18n.getPlural(args.key, args.plural, value, args.variables, args.domain).then((res) => {
this.value = res;
this.done = true;
});
}
this.i18n.get(args.key, value, args.variables, args.domain).then((res) => {
this.done = true;
this.value = res;
});
return this.value;
}
}
This pipe works well, because the only delayed call is the very first one (the I18nService uses lazy loading, it loads JSON data only if the key is not found, so basically, the first call will be delayed, the other ones are instant but still async).
Problem
I can't figure out how to test this pipe using Jasmine, since it is working inside a component I know it works, but the goal here is to get this fully tested using jasmine, this way I can add it to a CI routine.
The above test:
describe("Pipe test", () => {
it("can call I18n.get.", async(inject([I18n], (i18n:I18n) => {
let pipe = new I18nPipe(i18n);
expect(pipe.transform("nope", {key: 'test', domain: 'test domain'})).toBe("test value");
})));
});
Fails because since the result given by the I18nService is async, the returned value is undefined in a sync logic.
I18n Pipe test can call I18n.get. FAILED
Expected undefined to be 'test value'.
EDIT: One way to do it would be to use setTimeout but I want a prettier solution, to avoid adding setTimeout(myAssertion, 100) everywhere.
Use fakeAsync from #angular/core/testing. It allows you to call tick(), which will wait for all currently queued asynchronous tasks to complete before continuing. This gives the illusion of the actions being synchronous. Right after the call to tick() we can write our expectations.
import { fakeAsync, tick } from '#angular/core/testing';
it("can call I18n.get.", fakeAsync(inject([I18n], (i18n:I18n) => {
let pipe = new I18nPipe(i18n);
let result = pipe.transform("nope", {key: 'test', domain: 'test domain'});
tick();
expect(result).toBe("test value");
})));
So when should we use fakeAsync and when should we use async? This is the rule of thumb that I go by (most of the time). When we are making asynchronous calls inside the test, this is when we should use async. async allows to test to continue until all asynchronous calls are complete. For example
it('..', async(() => {
let service = new Servce();
service.doSomething().then(result => {
expect(result).toBe('hello');
});
});
In a non async test, the expectation would never occur, as the test would complete before the asynchronous resolution of the promise. With the call to async, the test gets wrapped in a zone, which keeps track of all asynchronous tasks, and waits for them to complete.
Use fakeAsync when the asynchronous behavior is outside the control of the test (like in your case is going on in the pipe). Here we can force/wait for it to complete with the call to tick(). tick can also be passed a millisecond delay to allow more time to pass if needed.
Another option is to mock the service and make it synchronous, as mentioned in this post. When unit testing, if your components in test are dependent on heavy logic in the service, then the component in test is at the mercy of that service working correctly, which kinda defeats the purpose of a "unit" test. Mocking makes sense in a lot of cases.

"Thread safety" in Redux?

Let's pretend I have a long-running function working on computing my new state.
Meanwhile another action comes in and changes the state while the first one did not finish and is working on stuff.
If I am imagining things correctly there is no actions queue and the state might be resolved in some unpredictable manner.
Should I be worried about this at all?
I don't mean real threads, just a concept for the lack of better wording. Actions are asynchronous and state keys are being accessed by reference.
I was concerned about the same thing so I just did some digging. It looks like two threads concurrently calling dispatch() (if it were possible) could raise an exception. But it shouldn't be possible and that error message points to a particular, different cause. The "actions queue" is in the browser's own event loop. That event loop runs async/interaction callbacks (from which we call dispatch()) one-at-a-time.
That's the responsibility of your own action creators and your own reducers, and heavily related to how you structure your actions and reducers conceptually. The Redux FAQ question on structuring "business logic" is very relevant here:Redux FAQ
Thunk action creators have access to getState, so it's very common to have a thunk check the current state and only dispatch under certain conditions, such as this example:
// An example of conditional dispatching based on state
const MAX_TODOS = 5;
function addTodosIfAllowed(todoText) {
return (dispatch, getState) => {
const state = getState();
if(state.todos.length < MAX_TODOS) {
dispatch({type : "ADD_TODO", text : todoText});
}
}
}
Your reducer can also have sanity checks as well:
function todosReducer(state, action) {
switch(action.type) {
case "ADD_TODO": {
if(state.todos.length >= state.maxTodos) {
return state;
}
return {
...state,
todos : state.todos.concat(action.newTodo)
}
}
default : return state;
}
}
Personally, I don't like to have my reducers just blindly merge in whatever data's in the action, unless it's very small (like, say, the name of the currently selected tab or something). I prefer to have a reasonable amount of logic in my action creator to set up the action, a minimal-ish amount of data included in the action itself, and a sufficiently smart reducer to do the work based on that action.

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