I am using combineReducers to combine all the reducers to create the store, does it mean that any action dispatched from any view will trigger all the reducers being invoked to check the action type?Is it kind of low efficiency?
Or I don't fully understand the redux design principle?
Yes, that is correct.
However one option you have to optimize this behaviour (suggested from the Redux docs) is to use 'reselect' https://github.com/rackt/reselect
Reselect basically allows you to create memoized selectors, whereby you can say that props A depends on state B and state C, and therefore only recompute props A if state B or state C changes.
Notice that this will still trigger all of the reducers to run (and go through the switch statement to see if the action might apply to them) - I believe there is no way around this behaviour. Using reselect however means that your top level component will only receive a prop/state change if there was an actual change that affects that state, rather than triggering a change every time and making React re-render everything, even when the change had no effect because it was somewhere unrelated. (The readme in reselect explains better)
Yes - all the reducers will get called when you dispatch the action. You will get one nice side effect to it. Because every reducer returns default state if the action isn't found you get your initial state set up with a single action.
It could be beneficial, although I haven't tried it yet, to have single action affecting multiple reducers aka changing the state in two different part of the store.
When you add reselect to it as #luanped suggested you can get a lot of sick results!
My current stack is:
Redux for state, actions management
Reselect for data transformation layer
React for views
Adding reselect to the work flow and making it work alongside reducers was the best thing that happened to me last week.
You can ignore actions of specific reducer by using https://github.com/omnidan/redux-ignore
import { combineReducers } from 'redux';
// redux-ignore higher-order reducer
import { ignoreActions } from 'redux-ignore'
combineReducers({
counter: ignoreActions(counter, [INCREMENT_COUNTER])
});
Also read about performance on official site
https://redux.js.org/faq/performance/#wont-calling-all-my-reducers-for-each-action-be-slow
Related
import { combineReducers } from 'redux'
import { reducer as form } from 'redux-form'
combineReducers({
router: connectRouter(history),
form,
....
// huge amount of other reducers
})
Above you can see combined reducers in one store. As bigger it becomes as slower it becomes because on each action it should make many more checks as it was at the beginning. As you also can see I use redux-form for handling state in my form. And it starts to be slower and slower when I type in redux-form fields. I want to find out is there any way to create some individual store for redux-form, and prevent this from slowing down. Or is there exist some other solutions to this problem?
Using redux you can have multiple stores.
redux-form is using connect API from react-redux to get info from store.
With React Redux, the wrapper classes generated by the connect() function do actually look for props.store if it exists, but it's best if you wrap your root component in and let React Redux worry about passing the store down. This way components don't need to worry about importing a store module, and isolating a Redux app or enabling server rendering is much easier to do later.
https://redux.js.org/faq/store-setup#can-or-should-i-create-multiple-stores-can-i-import-my-store-directly-and-use-it-in-components-myself
I'm a redux-form collaborator.
I have two reducers combined using combineReducers()
UI Reducer has a 'isLoginOpen' key (true/false) - When true a login modal appears.
Auth Reducer has 'isAuthenticated' key - (true/false) Which states if the user is logged in
I also have an action creator called OpenLoginModal() which causes the UI reducer to make 'isLoginOpen' to become true.
I only want to allow this behavior when 'isAuthenticated' is false. I.E, I only allow to show the login modal when the user isn't logged in.
The problem is: 'isAuthenticated' is in a different reducer, and I don't want to duplicate it to UI reducer.
How should I resolve this issue?
Reducers should be concerned about updating the state.
You should use selectors to calculate the state of the application including which actions are allowed.
In your case the code calling the action creator (or the action creator itself if using thunk) can select both values from the store and decide what to do.
Per the Redux FAQ entry on sharing state between reducers:
Many users later want to try to share data between two reducers, but find that combineReducers does not allow them to do so. There are several approaches that can be used:
If a reducer needs to know data from another slice of state, the state tree shape may need to be reorganized so that a single reducer is handling more of the data.
You may need to write some custom functions for handling some of these actions. This may require replacing combineReducers with your own top-level reducer function. You can also use a utility such as reduce-reducers to run combineReducers to handle most actions, but also run a more specialized reducer for specific actions that cross state slices.
Async action creators such as redux-thunk have access to the entire state through getState(). An action creator can retrieve additional data from the state and put it in an action, so that each reducer has enough information to update its own state slice.
Given your use case, I'd suggest writing a thunk action creator that checks state.auth.isAuthenticated, and only dispatches the action if that's false.
I've created some factory functions that give me simple (or more advanced) reducers. For example (simple one - base on action type set RequestState constant as a value):
export const reduceRequestState = (requestTypes: RequestActionTypes) =>
(state: RequestState = RequestState.None, action: Action): RequestState => {
switch (action.type) {
case requestTypes.start:
return RequestState.Waiting;
case requestTypes.success:
return RequestState.Success;
case requestTypes.error:
return RequestState.Error;
case requestTypes.reset:
return RequestState.None;
default:
return state;
}
};
Using those factory functions and combineReducers from redux I can compose them into fully functional reducer that handles most of my casual actions. That gives me readable code and prevents me from making silly mistakes.
Factories are good for common actions but when I need to add some custom behavior (for action type) which should modify some part of the store significantly I would like to write a custom part of the reducer that will handle that action for me.
The idea is to compose reducers in an iterate manner, so combineReducers but for an array. This way I could use my factories creating reducer and then combine it with my custom reducer that handles some specific actions. The combineReducers for an array would then call the first one, recognize that nothing has changed and call the second (custom) one to handle the action.
I was looking for some solution and found redux-actions but do not quite like the way it links actions and reducers making the semantics little different from what I'm used to. Maybe I do not get it, but eventually I like to see that my reducer is written as pure function.
I am looking for some hint that will show me the way.
Is there any library or project that uses any kind of higher order reducers and combines them in some way?
Are there any downsides regarding composing reducers like described above?
Yep, since reducers are just functions, there's an infinite number of ways you can organize the logic, and composing multiple functions together is very encouraged.
The "reducers in an array" idea you're looking for is https://github.com/acdlite/reduce-reducers. I use it frequently in my own app for exactly that kind of behavior - running a combineReducers-generated reducer first, then running reducers for more specific behavior in turn.
I've written a section for the Redux docs called Structuring Reducers, which covers a number of topics related to reducer logic. That includes useful patterns beyond the usual combineReducers approach.
I also have a list of many other reducer-related utilities as part of my Redux addons catalog.
I would like many different redux actions in my app to all trigger common functionality in a specific reducer. I would like to avoid having to either repeat some flag in every action creator (like doThing: true) that the reducer looks for. I also don't want to have to have the reducer just look for every individual action that falls into this category, since that also requires someone to remember to do this every time they add a new action, like adding the flag.
I was thinking of dispatching a second action every time one of these actions is going to be dispatched. This would not be hard to do, but I'd rather not have 2 actions dispatched every time one thing happens. It seems like it would pollute the state history.
Is there a common way of solving this problem?
For more context to my specific problem, the specific feature is related to the API client my app uses to talk to our API. On every successful response, we'd like to do something in a reducer to update the state, and on every failed response, we'd like to do something else.
There are many different success and failure actions (such as ITEM_FETCH_SUCCESS or WIDGET_UPDATE_FAILURE), and adding a flag to all of them would be hard to remember to do when new ones are added.
Since all api requests go through a single function, that function COULD dispatch generic REQUEST_SUCCESS and REQUEST_FAILURE actions. But this would mean every response from the server would dispatch 2 actions (REQUEST_SUCCESS and ITEM_FETCH_SUCCESS). This is obviously not ideal since it would mean many more actions in my state history.
Assuming the generic REQUEST_SUCCESS and REQUEST_FAILURE actions are updating their own specific portions of the state-tree then it is fine to dispatch them as distinct actions. Doing this does not necessarily imply the pollution of your state history but can simply be a better description of the app's intentions.
ITEM_FETCH_SUCCESS: Change state for item
REQUEST_SUCCESS: Change state for request
WIDGET_UPDATE_FAILURE: Change state for widget
REQUEST_FAILURE: Change state for request
You can see that whilst the actions are intimately related, they are not necessarily the same thing as they change different parts of the state tree.
Accepting this, the question is: How best to implement the action-pairs so that adding new actions does not mean remembering to add its corresponding REQUEST_* partner?
I would consider applying a simple redux middleware component. This could intercept the return from your api and dispatch the appropriate REQUEST_* action automatically.
Here is an example from some live code. This middleware intercepts a disconnect event raised by a websocket and automatically dispatches a custom action as a result. It at least shows the principle:
//Dispatch a disconnect action when the websocket disconnects
//This is the custom action provided by the middleware
import io from 'socket.io-client'
import { actions } from './action'
const websocket = ({ websocketUrl }) => store => {
const socket = io(websocketUrl)
socket.on('disconnect', () => store.dispatch(actions.disconnect()))
}
export default websocket
//Apply the custom middleware via the redux createStore function
//Also include the thunk middleware because it is useful
import { applyMiddleware } from 'redux'
import thunk from 'redux-thunk'
import websocket from './middleware'
function websocketize (opts) {
return createStore => (reducers, initial, enhancer) => {
const middleware = applyMiddleware(thunk, websocket(opts))
return createStore(reducers, initial, middleware)
}
}
export default websocketize
// Create the top-level redux store passing in the custom middleware enhancer
const opts = {websocketUrl: env.WEBSOCKET_URL}
const store = createStore(reducers, websocketize(opts))
This implementation keeps everything inside your reducers as opposed to having logic outside in an interception(middleware). Both ways are valid.
Try a sub-reducer pattern. I usually feel gross when I see it used(because it is usually used wrong), but your situation sounds perfect.
Extract duplicate functionality out of your reducers to one single
sub-reducer.
Then pass that reducer as a function to all others that need it.
Then pass the action and state onto the sub-reducer.
The sub-reducer does it's thing and returns that slice of state to
your parent reducer to allow you to do whatever you want with it
there (ie return it, mutate some more, some logic).
Also if you are tired of worrying about typing out "all the stuff" for async then I highly recommend you try out redux-crud.js
It also is possible and a simple way to do that would be to give every action to one reducer and let it do that common mutation, in a single case:
case actionOne
actionTwo
actionThree
actionFour: {
//do common stuff here
}
. But you said it is not duplicated, it is similar, which means your case becomes complicated by branching logic. I also don't recommend this. Keep cases simple so you can easily catch invalid mutations. This should be a super power of redux that it is easy to catch mutation errors. And for this reason and many others I don't recommend normalizing data in the front end.
Given a use case like the one in this question:
Best way to update related state fields with split reducers?
What is the best practice for dealing with actions in reducers that depend on state outside of their own state? The author of the question above ended up just passing the entire state tree as a third argument to every reducer. This seems heavy-handed and risky. The Redux FAQ lists the following potential solutions:
If a reducer needs to know data from another slice of state, the state tree shape may need to be reorganized so that a single reducer is handling more of the data.
You may need to write some custom functions for handling some of these actions. This may require replacing combineReducers with your own top-level reducer function.
You can also use a utility such as reduce-reducers to run combineReducers to handle most actions, but also run a more specialized reducer for specific actions that cross state slices.
Async action creators such as redux-thunk have access to the entire state through getState(). An action creator can retrieve additional data from the state and put it in an action, so that each reducer has enough information to update its own state slice.
In my use case, I have an action "continue" that determines what page a user is allowed to go to in a multiple-form / multi-step process, and since this depends on pretty much the entire app state, I can't handle it in any of my child reducers. For now, I've pulled the store into the action creator. I use the current state of the store to calculate an action object that fires to my "page" reducer, which changes the active page. I will probably install redux-thunk and use getState() in this action creator, but I'm not committed to this approach yet.
I guess this isn't too bad of a solution since there is only one action (so far) that must be handled this way. I'm just wondering if there is a better solution, or if there is a way to re-structure my state and reducers to make it easier, or if what I'm doing is within best practices for Redux. If there are any similar examples out there, that would be helpful also.
To give some more context, my state tree currently looks like this:
{
order: order.result,
items: order.entities.items,
activePage: {
id: 'fulfillment'
// page info
},
pagesById: { // all the possible pages
fulfillment: {
id: 'fulfillment'
// page info
}
}
}
The active page is the page / section in which the user must enter data in order to proceed to the next page). Determining the active page almost always depends on the items state and sometimes depends on order state. The end result is an app where the user fills out a few forms in succession, hitting continue once the form is valid. On continue the app determines the next page needed and displays it, and so on.
EDIT: We've tried the approach of implementing a "global" reducer in combination with child reducers.
The implementation is like this...
const global = (currentState = initialState, action) => {
switch (action.type) {
default:
return currentState
}
}
const subReducers = combineReducers({
order,
meta
})
export default function (currentState = initialState, action) {
var nextState = global(currentState, action)
return subReducers(nextState, action)
}
The global reducer is first run on the whole app state, then the result of that is fed to the child reducers. I like the fact that I'm no longer putting a bunch of logic in action creators just to read different parts of state.
I believe this is in alignment with the principles of redux since every action still hits every reducer, and the order in which reducers are called is always the same. Any thoughts on this implementation?
EDIT: We are now using router libraries to handle the page state, so activePage and pagesById are gone.
If state.activePage depends of state.order and state.items, you may subscribe to the store and in case of modifications on "order" or "items" then dispatch a "checkPage" action which can set another active page if necessary. One way should to connect on a "top component" order and items, listen their values and change active page/redirect
Not easy to understand your concern, I hope my message will help. Good luck