android tv -Reference of search image in browse fragment - android-tv

I have a scenario where I need to set focus dynamically on search icon in browse fragment .For that I need to get reference of the search icon.Any idea how it can be done.
Thanks

BrowseFragment class accesses search icon using title view's getSearchAffordanceView()
private final BrowseFrameLayout.OnFocusSearchListener mOnFocusSearchListener =
new BrowseFrameLayout.OnFocusSearchListener() {
#Override
public View onFocusSearch(View focused, int direction) {
// If headers fragment is disabled, just return null.
if (!mCanShowHeaders) return null;
final View searchOrbView = mTitleView.getSearchAffordanceView();
.
.
.
Since mTitleView is BrowseFragment's private member, you cannot get search icon reference directly. The only properties you can control for search affordance in the fragment title are: visibility and color. Visibility is controlled by the presence of a search listener.

Related

How do I create a JavaFX Alert with a check box for "Do not ask again"?

I would like to use the standard JavaFX Alert class for a confirmation dialog that includes a check box for "Do not ask again". Is this possible, or do I have to create a custom Dialog from scratch?
I tried using the DialogPane.setExpandableContent() method, but that's not really what I want - this adds a Hide/Show button in the button bar, and the check box appears in the main body of the dialog, whereas I want the check box to appear in the button bar.
Yes, it is possible, with a little bit of work. You can override DialogPane.createDetailsButton() to return any node you want in place of the Hide/Show button. The trick is that you need to reconstruct the Alert after that, because you will have got rid of the standard contents created by the Alert. You also need to fool the DialogPane into thinking there is expanded content so that it shows your checkbox. Here's an example of a factory method to create an Alert with an opt-out check box. The text and action of the check box are customizable.
public static Alert createAlertWithOptOut(AlertType type, String title, String headerText,
String message, String optOutMessage, Consumer<Boolean> optOutAction,
ButtonType... buttonTypes) {
Alert alert = new Alert(type);
// Need to force the alert to layout in order to grab the graphic,
// as we are replacing the dialog pane with a custom pane
alert.getDialogPane().applyCss();
Node graphic = alert.getDialogPane().getGraphic();
// Create a new dialog pane that has a checkbox instead of the hide/show details button
// Use the supplied callback for the action of the checkbox
alert.setDialogPane(new DialogPane() {
#Override
protected Node createDetailsButton() {
CheckBox optOut = new CheckBox();
optOut.setText(optOutMessage);
optOut.setOnAction(e -> optOutAction.accept(optOut.isSelected()));
return optOut;
}
});
alert.getDialogPane().getButtonTypes().addAll(buttonTypes);
alert.getDialogPane().setContentText(message);
// Fool the dialog into thinking there is some expandable content
// a Group won't take up any space if it has no children
alert.getDialogPane().setExpandableContent(new Group());
alert.getDialogPane().setExpanded(true);
// Reset the dialog graphic using the default style
alert.getDialogPane().setGraphic(graphic);
alert.setTitle(title);
alert.setHeaderText(headerText);
return alert;
}
And here is an example of the factory method being used, where prefs is some preference store that saves the user's choice
Alert alert = createAlertWithOptOut(AlertType.CONFIRMATION, "Exit", null,
"Are you sure you wish to exit?", "Do not ask again",
param -> prefs.put(KEY_AUTO_EXIT, param ? "Always" : "Never"), ButtonType.YES, ButtonType.NO);
if (alert.showAndWait().filter(t -> t == ButtonType.YES).isPresent()) {
System.exit();
}
And here's what the dialog looks like:

how to check the fragment is visible to user in Xamarin Android

I want to show or hide a subview in a fragment when it is shown or hidden, but no way to check the fragment is visible to user.
In android native, it seems to have a method, but Xamarin no.
Do you have any special way to get it?
I can see only a property for fragment.
public override bool UserVisibleHint {
get {
return base.UserVisibleHint;
}
set {
base.UserVisibleHint = value;
}
}
But I need a method to check this.
thanks.
You can use the IsVisible property on the Fragment (see: https://developer.xamarin.com/api/property/Android.App.Fragment.IsVisible/)
Additionally, you can override the OnHiddenChanged method on your fragment class to get notified when the Fragment's visibility changes
it seems to have a method, but Xamarin no.
What method are you referring to?

Manually Open custom inspector for serializable object

I have a window editor that holds nodes. I would like to open a custom inspector when one of these nodes is selected. The node class is a custom serializable class. Is this possible?.
It seems that custom inspectors can be created manually through the Editor.CreateEditor method but can't see how to let it appear docked like an usual inspector in the unity inspector window.
I would like to achieve the same behaviour that we have when we select a gameobject in sceneview that inmediately show properties for the object (Components, etc...) in the unity inspector.
Cheers
As I'm not sure what you're asking, here are multiple different solutions;
Selection
If you just want your nodes to become the focus of the hierarchy, then in your custom window's OnGUI method, use the code below;
[CustomEditor(typeof(NodeManager))]
public class NodeManager : EditorWindow
{
private static NodeManager window;
private Node[] m_nodes;
[MenuItem("Custom Windows/Node Inspector")]
public static void Init()
{
if(window == null)
window = GetWindow<NodeManager>("Node Manager", true, typeof(SceneView));
}
public void OnGUI()
{
m_nodes = GameObject.FindObjectsOfType<Node>();
foreach(Node node in m_nodes)
{
GUILayout.BeginHorizontal();
{
GUILayout.Label(node.name);
if (GUILayout.Button("Select"))
Selection.objects = new Object[] { node.gameObject };
}
GUILayout.EndHorizontal();
}
}
}
This adds a Button for each object in your custom window view, that will then select that object in the hierarchy.
Auto-Docking
I originally found the second response to this question, which goes into the details of parameters of the GetWindow method, and with this you can clearly see how to dock the window (I've converted it from JS to C# below).
(I looked fairly extensively in UnityEditor and UnityEditorInternal namespaces but couldn't find the Hierarchy or the Inspector).
GetWindow<T>(string title, bool focus, params System.Type[] desiredDockNextTo)
Which we can write for this example as;
EditorWindow.GetWindow<NodeInspector>("Node Test", true, typeof(SceneView));
This example docks the windows next to the SceneView window. This functionality can be combined with a custom inspector's OnInspectorGUI method, to automatically launch the custom node window, if it's not already open.
[CustomEditor(typeof(Node))]
public class NodeInspector : Editor
{
public override void OnInspectorGUI()
{
base.OnInspectorGUI();
NodeManager.Init();
}
}
Sorry if this isn't what you are looking for, if it's not then please give more details and I will amend my answer to better suit the question.
Hope this helped.
Has a possibility, you can make a custom ScriptableObject and Custom Editor for It, and when open the node inspector, just find a instance of the scriptable object and use Selection.selectedObject = scriptableObject, and in the custom editor, make a static field called 'editor' to draw inside.
It will work.

How to extend the context menu inside the rehosted workflow designer?

We are using a rehosted designer (currently WF 4.0) with a lot of custom activities, all of them have custom designers. For a bunch of them, I would like to add entries to the context menu of the designer when in design mode. I'm talking about this menu:
E.g. for a XAML coded activity I would like to have an "Open source..." entry which will load the XAML source of that specific activity into a new designer. To do that I must add the entry to the menu, and when clicked figure out on which activity it was clicked. Both parts are unclear to me. How can I achieve that?
In WF 3 there was the ActivityDesignerVerb class to do that. In WF 4 there seems to be workflowDesigner.Context.Services.Publish<ICommandService>(...), but I can't figure out how to use that to add a custom action to the context menu. How can I do that?
This SO entry shows something for internal debugger commands, but I want to add a completely new command.
Solving it in the host
If you want to solve this on the workflow designer host, and not in the individual activities, it's quite simple and straightforward to do this.
When you host the workflow designer and create the workflow designer, you can simply access its ContextMenu property and modify its Items collection.
var wfd = new WorkflowDesigner();
wfd.ContextMenu.Items.Add(new MenuItem() { Header = "Hello", Command = yourCommand, });
If you want different menu items for each activity, you can subscribe to the SelectionChanged event:
wfd.Context.Items.Subscribe<Selection>(SelectionChanged);
And then implement your own logic:
private void SelectionChanged(Selection selection)
{
// Remove old menu item
if (oldMenuItem != null)
{
wfd.ContextMenu.Items.Remove(oldMenuItem);
oldMenuItem = null;
}
var modelItem = selection.PrimarySelection;
if (selection.SelectionCount == 1 && modelItem != null)
{
// Get activity type
var activityType = modelItem.ItemType;
var menuItem = new MenuItem() { /* ... */ };
wfd.ContextMenu.Items.Add(menuItem);
oldMenuItem = menuItem;
}
}
Solving it in the activity designer
If you want to always show a specific context menu item regardless of where your workflow designer UI is hosted, you can create a custom item in your activity designer XAML:
<sap:ActivityDesigner.ContextMenu>
<ContextMenu>
<MenuItem Header="Show" Command="{Binding YourCommand}"/>
</ContextMenu>
</sap:ActivityDesigner.ContextMenu>
OK so all you need to do is implement the ICommand interface on your custom activity.
So, for example - expose a custom command property from the customer activity class, then in the constructor apply a delegate event to the command handler -
/// <summary>
/// Custom activity
/// </summary>
public partial class CustomActivityDesigner
{
/// <summary>
/// Command used to display a dialog at design time
/// </summary>
public ICommand ShowCustomDialog{ get; set; }
public CustomSchedulerDesigner()
{
InitializeComponent();
ShowCustomDialog= new DelegateCommand(x =>
//Do some stuff here that will display your dialog
//you may want to consider passing the `this.ModelItem`
//to your dialog so it can then interact with the ModelTrees etc
//for example
var dialog = new MyDialog(this.ModelItem);
dialog.ShowDialog();
);
}
}
Finally,
hook the new command up to the UI via the activity designer xaml.
<sap:ActivityDesigner.ContextMenu>
<ContextMenu>
<MenuItem Header="Show" Command="{Binding ShowCustomDialog}"/>
</ContextMenu>
</sap:ActivityDesigner.ContextMenu>

Full text search in the Attached documents in Kentico CMS 7

Is there any way in which I can search the attachments and show the attached documents in the search result? My search result should show only the attachments in which the search text is contained. Right now I can search the attachments and the page in which the attachment contains search text is shown.
Say, I have a Page Home and attachment myattachment.docx as its attachment. While searching Background as search text in the Site search, which is contained only in the myattachment.docx (not contained in Home page) , the search result show Home page as a search result. What I am intending is to return something like Home/ myattachment.docx as a result instead of Home page. My page may any number of attachments.
Thanks In Advance!
The info on this is a little bit sketch. See below for the documentation I used.
Create a custom global event handler in AppCode (or Old_App_Code), make sure it is a partial class of CMSModule Loader.
Add your custom event handler in the overriden Init() The one you want is DocumentEvents.GetContent.Execute.
The sender object should be the current TreeNode being indexed for search. You can then use that node to access the relevant attachments and modify the event args e.content to add your document text to the search.
[CustomDocumentEvents]
public partial class CMSModuleLoader
{
private class CustomDocumentEventsAttribute : CMSLoaderAttribute
{
public override void Init()
{
// Assigns custom handlers to the appropriate events
DocumentEvents.GetContent.Execute += Document_GetContent;
}
private void Document_GetContent(object sender, DocumentEventArgs e)
{
TreeNode node = sender as TreeNode;
if (node != null)
{
//Note, this is psuedo code, this isnt the way to iterate over TreeNode.Attachments
foreach( attachment in node.Attachments ) {
e.Content += attachment.content;
}
}
}
}
}
More info
See http://devnet.kentico.com/docs/devguide/index.html?event_handlers_overview.htm for implementing custom events in general in version 7.
See this for custom search in version 5
http://devnet.kentico.com/Knowledge-Base/Search/How-to-search-for-documents-using-assigned-categor.aspx
See http://devnet.kentico.com/Knowledge-Base/API-and-Internals/Custom-Handler-Library-compatibility.aspx for the updated event name for version 7 referred to in the version 5 custom search example.

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