Cordova Debug Build Error: DEP6100, DEP6200 - visual-studio-cordova

I'm unable to build the default BlankCordovaApp on a Window Phone 10 device OS build 10.0.10581.0.
I get the following error when trying to debug (Debug > Windows Phone 10 > Device)
Note. I am using Node.js 0.12.7 (ia32), Cordova tools 5.3.3

The answer can be found here:
How to develop windows 10 uwp on real device (mobile)? by #Eva FP
The problem is specific to with Window Phone 10.0.10581.0
Create a Registry Key in: [HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\SirepClient] (Probably you will need to create it)
Create a dword with name "DisableProtocol3" and value 00000001
Restart Visual Studio and try deploying the solution back again.

Related

Disappointing First UNO Experience. Only WASM works

I've spent the weekend and have still failed to get a "Hello, World" working.
Visual Studio:
2022 Version 17.0.4
2022 Preview Version 17.1.0 Preview 1.1
uno-check says everything is fine:
Here are my runtimes:
Neither WUX or MUX (UWP or Desktop) flavors of WinUI work. Android emulators coming up but the Hello World not deploying. Local Android device detected, but not deploying. Linux (Skia.GTK) not working.
WASM IS able to display the text "Hello, World".
Wow! I was jazzed after watching every minute of the recent version 4 release conference. But if it is this difficult to just get the thing running ... ?
I'm determined to get it working ... but it appears to be a major unproductive project to do so. Am I the only one in the world having difficulty?
Mark
Ok, I was able to get WinUI (Desktop), WASM, Skia (WPF for Windows 7), Skia (GTK for Linux), and Android working with "Hello, World". Let me share what I learned and hopefully spare others this painful experience I've had.
Of course, before doing the following steps you'll want to install and run unocheck, so follow the documentation to do so and make sure all issues are resolved.
Once you pass unocheck, then:
First, forget about using .NET 6! They aren't ready.
This is what cost me most of my time. Uno 4 may advertise as .NET 6 compatible and they're getting close ... but they are not there yet.
Forget about using project templates within Visual Studio. Amazingly, even after releasing version 4.0 they haven't completed a template for the most important project that developers want: WinUI 3 Desktop. So, for now, just focus on using the CLI to install and invoke templates.
Open the cmd prompt and install templates with the following command:
dotnet new -i Uno.ProjectTemplates.Dotnet
This will install several templates. If you want to create a cross-platform application based on WinUI 3 Desktop (Win32) version, then:
First create the containing folder (like C:\Users\Mark\Code). Then, using the command prompt, navigate to this folder and from within this folder enter the following command:
dotnet new unoapp-winui -o SolutionName
This will produce a .NET 5 solution with a packaged WinUI 3 Desktop as the main development head. The WinUI 3 head will have a dependency on the latest WindowsAppSDK ver. 1.0 (formerly Project Reunion).
DO NOT USE THE COMMAND:
dotnet new unoapp-winui-net6 -o SolutionName
This will produce a .NET 6 solution that will be screwed up and won't work.
Hopefully, they'll have all this corrected in the coming weeks. I would just wait until NVentive releases updated Templates for Visual Studio that support WinUI 3 for .NET 6. Then it will be easy to upgrade your solution from .NET 5 to .NET 6.
When you run the dotnet new unoapp-winui -o SolutionName command, you will notice that several of the projects fail to "restore" properly:
To solve this, use the command prompt to navigate into each of the failed projects and enter the command:
dotnet restore
Now you're ready to use Visual Studio to launch your solution. Select the WinUI 3 Packaging Project as your startup project and attempt to run "Hello, World".
4. You may get this error:
Error MSB3270 There was a mismatch between the processor architecture of the project being built "AMD64" and the processor architecture of the reference ..."
If so, open your build configuration and check whether your packaging and main WinUI 3 project use different CPU targets as shown here (BFRLE is the name of my solution):
I fixed this by changing the target platform of BFRLE.Windows.Desktop to x64 to match the packaging project. While you're in the configuration manager be sure that the Android project is deployed (otherwise it won't deploy during debugging).
Next, make sure that you install the GTK+3 runtime on your computer. you can do so here:
https://github.com/tschoonj/GTK-for-Windows-Runtime-Environment-Installer/releases
The absence of this runtime is NOT checked for in unocheck.
I also installed WSL.
At this point you ought to be able to run "Hello, World" as a local WinUI 3 Desktop app, as an IIS Express-hosted WASM app, as a Skia.WPF.Host app, and as a Skia.Gtk app. I didn't try to run the MacOS or iOS flavors since these require physical hardware. I did try to connect my old Android phone (Galaxy Note 5, OS 7 API 24). To get a phone recognized of course you have to enable Developer Mode and enable USB Debugging (see online docs). To get my phone recognized ... had to disable Fast Deployment. Even after this got my phone communicating, I was not able to successfully deploy to this old phone (I suspect I need to update my phone).
In order to use a virtual Android emulator you need to go to the project properties of the Android project and ENABLE Fast Deployment and Incremental Android Packaging as shown below:
You can accelerate your virtual Android emulator by enabling settings in Windows and your BIOS as explained here:
https://learn.microsoft.com/en-us/xamarin/android/get-started/installation/android-emulator/hardware-acceleration?pivots=windows
The steps above finally got things working for me. It didn't matter whether I was using VS 2022 or VS 2022 preview -- so that's one less thing you have to worry about.
Now on to the more interesting problems of getting a real application to run cross-platform.

Xamarin - A remote error occurred in the connected mac. ... Connection is finished

The connection had been working for a while and then suddenly I started getting a flurry of error messages that resulted with a final "... connection is finished" error.
After a few attempts, I was able to screen capture one of the preceding messages and came up with this:
A Remote error occurred in the connected Mac
XCode couldn't be found at /Library/Developer/CommandLineTools. Please specify the right location in Visual Studio under 'Tools > Options > Xamarin > iOS Settings' or ensure that uit is installed properly at the default location ('/Applications/Xcode.app')
I tried restarting visual studio on the PC, and Visual Studio and XCode on the mac, but no dice.
I solved this problem by going back and checking that XCode command line tools was setup properly. After a recent ios update, the Xcode command line tools had been "deconfigured". The fix was pretty simple. I just had to go back into Xcode > Preferences > Locations and reselect the command line tools from the dropdown. It wasn't an obvious or easy find, but it was a simple fix once you knew what to look for.

Visual Studio unable to find the app in El Capitan VM

I'm using visual studio 2015 community edition. When i try to debug my cordova-ionic app with remotebuild on an El Capitan VM on virtualbox, the app gets successfully installed onto the iOS simulator. However, I receive the error "We were unable to find the app you’re trying to debug. Check that the device is connected, awake, and unlocked. Also, make sure it has Web Inspector enabled."
Things I've tried:
1. I've checked and web inspector is turned on on the iOS simulator (under settings>safari>advanced>web inspector in the simulator)
2. I've tried 'reset content and settings (under simulator>reset content and settings...)
3. I've tried turning windows firewall off
4. I've tried secure and unsecured remotebuild
Any suggestions on how i can fix this would be greatly appreciated!
However, I receive the error "We were unable to find the app you’re trying to debug.
It could be the result of timeout of remote build tool.Please try the following steps:
first run remotebuild saveconfig in mac os terminal
Open the RemoteBuild.config file in the Text Editor from the path of the previous step
Change value of appLaunchStepTimout to 60000 (1 min)
Change value of emulatorLaunchTimeout to 60000 (1 min)
Save the file
run remotebuild on terminal
Run the project from Visual studio again
If the above steps doesn't work, please try increasing the El Capitan VM memory.

Visual Studio Tools for Apache Cordova - iOS Debugging Fails

I'm no longer able to debug my Cordova app on the iOS simulator. I get the dreaded "We're unable to find the app ... you're trying to debug." error. I've tried all the troubleshooting steps, but nothing has worked so far.
I should note that this was working just fine. I was able to debug my app multiple times, with no issues, and then suddenly this error started, and nothing I've tried has fixed it.
Interestingly, the actual build logs in Visual Studio make it look like everything went fine:
Requesting debug on remote iOS device for buildNumber 6805 on server https://<redacted>:3000/cordova...
Debugging - Successfully Debugging on the device
{webDebugPort=9221}
Anyone have any ideas?
UPDATE 1
Tried this on my local OS X device, too, and got a similar result. Here are the actual build logs:
Unable to attach to debug. Check that http://Matts-Mac-mini:9221 is accessible.
We were unable to find the app you’re trying to debug. Check that the device is connected, awake, and unlocked. Also, make sure it has Web Inspector enabled.
------ Cordova tools 6.1.1 already installed.
Requesting emulate on iOS Simulator for buildNumber 522 on server http://Matts-Mac-mini:3000/cordova...
Emulated - Successfully sent to ios Simulator
------ Cordova tools 6.1.1 already installed.
Requesting debug on remote iOS device for buildNumber 522 on server http://Matts-Mac-mini:3000/cordova...
Debugging - Successfully Debugging on the device
{webDebugPort=9221}
It looks like things fail, but then the later messages (which appear right away) make it look like things worked. And the app is indeed running in the simulator on my Mac.
After the discussion in the comments, I believe that the issue here is using a shared machine for debugging. If there are multiple iOS simulators running on a machine at the same time (Typically because there are multiple users connected to the machine each running their own simulator) then remotebuild cannot guarantee that you connect to the correct simulator. This is because we use ios-webkit-debug-proxy which assumes that only a single iOS simulator exists, and doesn't expose a way to restrict which one it connects to.
If you are trying to debug an app in the simulator and there is another user with a different simulator, you may connect to the wrong simulator where your app will not be running, and that can cause the error that you see.

Can't start Cordova debugging to iOS simulator

I've followed the instructions at the link below to "Build and simulate a Cordova iOS app in the cloud". https://taco.visualstudio.com/en-us/docs/build_ios_cloud/
After completing the instructions I'm able to build and get the iOS simulator working, however, I'm unable to attach a debugger.
The message displayed in remotebuild is:
GET /cordova/build/5655/debug 500 10.865 ms - 28
In Visual Studio I see the following in the Debug window:
Starting launch process C:\Program Files (x86)\nodejs\node.exe "(redacted)\node_modules\vs-tac\emulator.js" --platform ios --action launch --path "(redacted)\buildInfo.json" --serverUrl https://(redacted):3000/cordova --certificateName (redacted) --language en-US --loglevel info --cliVersion 5.4.1 --npmInstallDir "(redacted)" --deployTarget "iPhone 5"
Timed out connecting debugger to remote Apache Cordova app. See Output window for JavaScript console output.
------ Cordova tools 5.4.1 already installed.
Requesting emulate on iOS Simulator for buildNumber 5655 on server https://(redacted):3000/cordova...
Emulated - Successfully sent to ios Simulator
------ Cordova tools 5.4.1 already installed.
Requesting debug on remote iOS device for buildNumber 5655 on server https://(redacted):3000/cordova...
Failed to Debug iOS remote for build (redacted)\buildInfo.json to https://(redacted):3000/cordova :
iPhone 5
My local development machine is using Visual Studio 2015 and Cordova 5.4.1. I have Node v0.12.2 installed locally and v0.12.9 installed on the MacInCloud. Following the instructions in the link above, I am NOT an admin on the Mac machine.
I've also already tried the instructions suggested in this SO answer: Visual Studio Debugger failing to connect to remote Apache Cordova app in iOS simulator
All the suggestions and the links provided by others were helpful but ultimately my assessment of the problem was not being admin/root on the Mac. The Visual Studio Cordova docs linked in my original question would suggest that you can do all that you need on a Mac without having admin/root access but in my experience that is just not the case.
To the credit of the MacInCloud group, they were very helpful in making changes that I requested to permissions and for reinstalling packages such as brew, ios-webkit-debug-proxy, remotebuild, etc... but after a while that back-and-forth kind of approach to fixing the issue proved painful. When I switched from a Managed MacInCloud server to a Dedicated one, everything worked almost immediately.
Looking back I think the initial execution of remotebuild, which executes brew -- without being admin on the box -- caused the whole process to go south. I was warned when I ran remotebuild for the first time that it would install some brew components that might need root access. That should have been a warning sign to me that not being admin on the box was going to be an issue...
Even though I was able to get a Dedicated MacInCloud server working, the lesson I learned about having control over the Mac prompted me to just buy a Mac Mini. That was a little more difficult to setup because I was now doing everything myself, but ultimately I think it will pay off in the end.
For anyone else struggling with similar issues here is a brain dump of some things I learned along the way:
You don't necessarily need to get Visual Studio talking to the Mac to debug Cordova applications. You can use Safari Web Inspector from the Mac. https://blog.nraboy.com/2015/10/debugging-your-apache-cordova-ios-app-with-safari/. Even though I finally got VS working, I actually prefer this because it is more like Chrome's debugger which I prefer to Visual Studio's.
The ios-webkit-debug-proxy NPM package mentioned in other comments and links is basically a proxy which Visual Studio uses to debug the simulator in exactly the same way Safari does as mentioned above. For this proxy to work you must also be allowed to connect to the Mac over ports 9221-9322. https://github.com/google/ios-webkit-debug-proxy. Prior to learning that I thought I only needed port 3000 open for the remotebuild proxy...
The package necessary for launching the iOS simulator from remotebuild is ios-sim and it will occasionally timeout when launching the simulator and cause the debugger not to attach. This is a known limitation. https://github.com/phonegap/ios-sim and https://blogs.msdn.microsoft.com/visualstudio/2014/11/13/tools-for-apache-cordova-update-ios-debugging-windows-8-1-support/ (see comments).
If you should feel the need to install/uninstall brew it is very easy to do. Just run the install script and if already installed it will give you instructions on how to uninstall. http://brew.sh/ and https://github.com/Homebrew/homebrew/blob/master/share/doc/homebrew/Troubleshooting.md#troubleshooting. To uninstall or reinstall a NPM package is equally easy and Google is your friend.
Read and re-read both of these links for setting up a Mac: https://taco.visualstudio.com/en-us/docs/ios-guide/ and https://taco.visualstudio.com/en-us/docs/build_ios_cloud/. Getting the RemoteBuild.config right is crucial for getting secure connections to work -- especially if you want to access your Mac Mini at home from across the internet.
If you are remoting to a Mac I highly recommend iRAPP or some other VNC alternative. My experience has been that VNC is painfully slow and having a bad connection when you're troubleshooting issues just leads to more aggravation. http://www.coderebel.com/products/irapp/
As mentioned above, the MacInCloud guys were great when I asked for support, but if you do need root access for more than six months the cost of a Mac Mini is less than a Dedicated server plan.
Cheers
Since it is the call to /cordova/[...]/debug that is failing it looks like you might not have ios_webkit_debug_proxy installed. You could try making sure that homebrew is installed (from http://brew.sh) and running brew install ios-webkit-debug-proxy. Afterwards you should be able to run ios_webkit_debug_proxy without an error.
If that runs successfully then you should be able to quit out of ios_webkit_debug_proxy and debugging should work via remotebuild.

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