finding child node from a TreeView and getting content of that node - javafx

Here is my question.
I have created a hardcoded tree view with a few items in it.
There are nodes and leaf nodes in it.
how will i find the selected node is the leaf node.?
and i want to pass the content of that node to a new tab.
public void SetTreeSample(){
TreeItem<String> rootItem = new TreeItem<>("elan/6");
rootItem.setExpanded(true);
TreeItem<String> item = new TreeItem<>("Verkauf");
TreeItem<String> itemBeleg = new TreeItem<>("Belegbearbeitung");
itemBeleg.getChildren().add(new TreeItem<>("Verkaufsbeleg anlegen"));
itemBeleg.getChildren().add(new TreeItem<>("Verkaufsbelege bearbeiten"));
itemBeleg.getChildren().add(new TreeItem<>("Verkaufsbeleg abrufen"));
item.getChildren().add(itemBeleg);
TreeItem<String> itemXML = new TreeItem<>("XML-Schnittstelle");
item.getChildren().add(itemXML);
TreeItem<String> itemKun = new TreeItem<>("kunden");
item.getChildren().add(itemKun);
TreeItem<String> itemKund = new TreeItem<>("kunden-Auskun ft");
item.getChildren().add(itemKund);
TreeItem<String> itemArt = new TreeItem<>("Artikel-Auskunft");
item.getChildren().add(itemArt);
rootItem.getChildren().add(item);
item = new TreeItem<>("Kassenprogramme");
item.getChildren().add(new TreeItem<>("Kassenprogramm"));
item.getChildren().add(new TreeItem<>("Gutscheinverwaltung"));
rootItem.getChildren().add(item);
item = new TreeItem<>("Versand");
rootItem.getChildren().add(item);
item = new TreeItem<>("Bestandsfutrung");
rootItem.getChildren().add(item);
TreeView<String> treeview = new TreeView<>(rootItem);
StackPane root = new StackPane();
root.getChildren().add(treeview);
treeview.setOnMouseClicked(new EventHandler<MouseEvent>()
{
#Override
public void handle(MouseEvent mouseEvent)
{
if(mouseEvent.getClickCount() == 2)
{
TreeItem<String> item = treeview.getSelectionModel().getSelectedItem();
AddTab(item.getValue());
}
}
});
rootLayout.setLeft(root);
}
public void AddTab(String Text){
FXMLLoader loader = new FXMLLoader();
loader.setLocation(SampleApp2.class.getResource("view/NewAP.fxml"));
TabPane tabPane = (TabPane) rootLayout.getCenter();
tabPane.setTabClosingPolicy(TabClosingPolicy.ALL_TABS);
Tab tabdata = new Tab();
Label tabALabel = new Label(Text);
tabdata.setGraphic(tabALabel);
tabPane.getTabs().add(tabdata);
}

There is a method isLeaf() on the TreeItem.
TreeItem<String> selectedItem = treeview.getSelectionModel().getSelectedItem();
if (selectedItem.isLeaf()) {
AddTab(item.getValue());
}

Related

Some nodes won't appear in HBox

I am working on a Yahtzee game just to develop my programming skills and I can't seem to get all the Labels and Radio Buttons to appear in the HBox. Here is all the relevant code:
public class Main extends Application{
Label diceRoll1 = new Label("1");
Label diceRoll2 = new Label("2");
Label diceRoll3 = new Label("3");
Label diceRoll4 = new Label("4");
Label diceRoll5 = new Label("5");
RadioButton holdRButton1 = new RadioButton("Hold");
RadioButton holdRButton2 = new RadioButton("Hold");
RadioButton holdRButton3 = new RadioButton("Hold");
RadioButton holdRButton4 = new RadioButton("Hold");
RadioButton holdRButton5 = new RadioButton("Hold");
Button rollDice = new Button("Roll!");
Stage window;
public static void main(String[] args) {
launch(args);
}
#Override
public void start(Stage primaryStage)throws Exception{
VBox diceRoll1Layout = new VBox(5);
diceRoll1Layout.getChildren().addAll(diceRoll1, holdRButton1);
VBox diceRoll2Layout = new VBox(5);
diceRoll2Layout.getChildren().addAll(diceRoll2, holdRButton2);
VBox diceRoll3Layout = new VBox(5);
diceRoll3Layout.getChildren().addAll(diceRoll3, holdRButton3);
VBox diceRoll4Layout = new VBox(5);
diceRoll4Layout.getChildren().addAll(diceRoll4, holdRButton4);
VBox diceRoll5Layout = new VBox(5);
diceRoll5Layout.getChildren().addAll(diceRoll5, holdRButton5);
HBox diceRolls = new HBox(5);
diceRolls.getChildren().addAll(diceRoll1Layout,diceRoll2Layout,diceRoll3Layout,
diceRoll4Layout,diceRoll5Layout, rollDice);
BorderPane rootPane = new BorderPane();
rootPane.setBottom(diceRolls);
Scene scene = new Scene(rootPane, 400, 500);
window = primaryStage;
window.setTitle("Yahtzee!");
window.setScene(scene);
window.show();
}
}
But for some reason whenever I run the code only diceRoll1, diceRoll2, holdRButton1, holdRButton2 and rollDice appear in the window. They're all coded the same so I don't know why they don't all appear. I tried setting them to visible and it made no difference. Am I missing something?

javafx button.onclick() not working

i am having a problem when i click on the button it doesn t work.
actually for the moment i am just asking that the button execute a system.out.println() just for the test. the name of the button is btndetailUser
listRechercheUser.setCellFactory(new Callback<ListView<User>, ListCell<User>>() {
#Override
public ListCell<User> call(ListView<User> p) {
ListCell<User> cell;
cell = new ListCell<User>() {
#Override
protected void updateItem(User user, boolean bln) {
super.updateItem(user, bln);
if (user != null) {
ImageView img;
String mm=user.getPath().trim();
if (mm.equals("fusee.png")){
img = new ImageView(new Image("mto/cr/images/"+mm));}
else{
img = new ImageView(new Image("mto/cr/images/mains-fonds.png"));
}
VBox vb = new VBox(10);
HBox hb = new HBox(20);
VBox vb1 = new VBox(20);
VBox vb3= new VBox(20);
vb1.getChildren().add(new Label(" "));
hb.setStyle("-fx-border-color: #C8C8C8 ;");
vb.setAlignment(Pos.CENTER);
VBox vb2 = new VBox(30);
vb.setAlignment(Pos.CENTER);
vb2.setAlignment(Pos.BASELINE_LEFT);
vb3.setAlignment(Pos.CENTER_RIGHT);
Label id = new Label(user.getId()+"id firas:");
Label username = new Label(user.getUsername()+" username firas:");
Label nom = new Label(user.getNom()+"nom firas:");
Label prenom = new Label(user.getPrenom()+"prenom firas:");
Button btndetailUser = new Button();
btndetailUser.setId("btndetailUser");
btndetailUser.setText("btndetailUser "+user.getId());
Image imageAccesProjet = new Image("mto/cr/images/enter.png");
ImageView enterIV= new ImageView(imageAccesProjet);
enterIV.setFitHeight(10);
enterIV.setFitWidth(10);
btndetailUser.setGraphic(enterIV);
btndetailUser.getStyleClass().add("buttonLogin");
System.out.println(btndetailUser.getText());
btndetailUser.setOnMouseClicked(
(MouseEvent event2) ->
System.out.println("firas"));
btndetailUser.setOnAction(new EventHandler<ActionEvent>() {
#Override
public void handle(ActionEvent event) {
System.out.println(".handle()");
}
});
vb.getChildren().addAll(new Label(" "), img, new Label(" "),username);
vb2.getChildren().addAll(nom, prenom);
vb3.getChildren().addAll(btndetailUser);
hb.getChildren().addAll(vb1, vb, vb2,vb3);
setGraphic(hb);
}
}
};
return cell;
}
});
try something like,
btndetailUser.setOnAction(e -> {
System.out.println("freetext")
});

JavaFX adding custom class to parent node

I'd appreciate any help at all, I have spent hours at this to no avail.
So I need to add an instance of a class I found online called GridDisplay to the Parent root, as I need the scene to then display this for me. But I also need to use the fxml file to set up the root and hence the scene. Here is what I have so far:
#FXML private BorderPane mainPanel = new BorderPane();
#FXML private TilePane tilePane = new TilePane();
#FXML private Pane topCanvas = new Pane();
#FXML private Pane leftCanvas = new Pane();
#FXML private Pane rightCanvas = new Pane();
#FXML private Pane bottomCanvas = new Pane();
#FXML private ScrollPane scrollPane = new ScrollPane();
#FXML private Button stacksButton = new Button();
#FXML private Button queueButton = new Button();
#FXML private Button stepStacksButton = new Button();
#FXML private Button stepQueueButton = new Button();
private MazeSolver solver;
private GridDisplay gridDisplay;
private ArrayList<String> maze;
private String fileLocation;
private int height;
private int width;
#Override
public void start(Stage primaryStage) throws IOException, InterruptedException
{
solver = new MazeSolver(fileLocation);
int[] dimensions = solver.getDimensions();
this.width = dimensions[0];
this.height = dimensions[1];
maze = solver.getMazeLayout();
primaryStage.setTitle("Maze Solver");
//this is the root which uses the fxml file and in turn sets up the scene
Parent root = FXMLLoader.load(getClass().getResource("MazeApp.fxml"));
Scene scene = new Scene(root);
//Represents the grid with Rectangles
gridDisplay = new GridDisplay(height, width);
gridDisplay.setMaze(maze);
mainPanel = new BorderPane();
//here i set the scroll pane as the mainPanel's content
mainPanel.setCenter(scrollPane);
//and then set the gridDisplay as the scroll panes content
scrollPane.setContent(gridDisplay.getDisplay());
//re paints the grid and its boxes
gridDisplay.createElements();
primaryStage.setScene(scene);
primaryStage.show();
}
The order in which I do any of these things makes no difference, it just never shows. I am always left with the window and a blank space where the maze should be, like so: https://www.dropbox.com/s/rqxa9dy2w9lw4tz/Screenshot%202015-03-11%2022.01.46.png?dl=0 (sorry about linking, cant post image directly).
Any help would be greatly appreciated.
EDIT:
My GridDisplay class:
public class GridDisplay{
private static final double ELEMENT_SIZE = 30;
private static final double GAP = ELEMENT_SIZE / 90;
private TilePane tilePane = new TilePane();
private Group display = new Group(tilePane);
private int nRows;
private int nCols;
private ArrayList<String> maze = null;
public GridDisplay(int nRows, int nCols)
{
tilePane.setStyle("-fx-background-color: rgba(255, 215, 0, 0.1);");
tilePane.setHgap(GAP);
tilePane.setVgap(GAP);
setColumns(nCols);
setRows(nRows);
}
public void setColumns(int newColumns)
{
nCols = newColumns;
tilePane.setPrefColumns(nCols);
createElements();
}
public void setRows(int newRows)
{
nRows = newRows;
tilePane.setPrefRows(nRows);
createElements();
}
public TilePane getDisplay()
{
return tilePane;
}
public void createElements()
{
tilePane.getChildren().clear();
for (int i = 0; i < nRows; i++) {
for (int j = 0; j < nCols; j++) {
if(maze==null)
tilePane.getChildren().add(createElement(Color.RED));
else
{
Color color = Color.WHITE;
if(Character.toString(maze.get(i).charAt(j)).equals("#"))
color = Color.BLACK;
if(Character.toString(maze.get(i).charAt(j)).equals("o"))
color = Color.GREEN;
if(Character.toString(maze.get(i).charAt(j)).equals("*"))
color = Color.RED;
tilePane.getChildren().add(createElement(color));
}
}
}
}
public void colorSolved()
{
tilePane.getChildren().clear();
for (int i = 0; i < nRows; i++) {
for (int j = 0; j < nCols; j++) {
if(maze==null)
tilePane.getChildren().add(createElement(Color.RED));
else
{
Color color = Color.WHITE;
if(Character.toString(maze.get(i).charAt(j)).equals("#"))
color = Color.BLACK;
if(Character.toString(maze.get(i).charAt(j)).equals("o"))
color = Color.GREEN;
if(Character.toString(maze.get(i).charAt(j)).equals("*"))
color = Color.RED;
tilePane.getChildren().add(createElement(color));
}
}
}
}
public void setMaze(ArrayList<String> maze)
{
this.maze = maze;
}
private Rectangle createElement(Color color) {
Rectangle rectangle = new Rectangle(ELEMENT_SIZE, ELEMENT_SIZE);
rectangle.setStroke(Color.BLACK);
rectangle.setFill(color);
return rectangle;
}
}
I cannot share the code for the xml as it will not paste into this window properly, here is a picture:
https://www.dropbox.com/s/27tbliubdlqdfzm/Screenshot%202015-03-12%2010.09.25.png?dl=0
Since your root is a BorderPane, you can just set the appropriate region in the code:
BorderPane root = FXMLLoader.load(getClass().getResource("MazeApp.fxml"));
Scene scene = new Scene(root);
//Represents the grid with Rectangles
gridDisplay = new GridDisplay(height, width);
gridDisplay.setMaze(maze);
ScrollPane scrollPane = new ScrollPane();
scrollPane.setContent(gridDisplay);
root.setCenter(scrollPane);
// etc

How can the text of the label be shown?

As you can see in the picture, the label in the third box, next to the ComboBox, has the text '...' instead of 'fase'.
I have previously attempted to increase the size of the HBox in which it resides, increasing spacing, but to no avail. Any suggestions?
public void start(Stage primaryStage) {
RadioButtonCustom inhoud = new RadioButtonCustom();
Fieldset fs = new Fieldset("eerste", inhoud);
RadioButtonCustom inhoud2 = new RadioButtonCustom();
Fieldset fs2 = new Fieldset("tweede", inhoud2);
//error
HBox hb = new HBox();
hb.minWidth(200);
Label fase = new Label("fase");
fase.setText("Fase");
fase.minWidth(500);
fase.getStyleClass().add("bordered-titled-title");
StackPane.setAlignment(fase, Pos.CENTER);
ComboBox<Integer> cb = new ComboBox<>();
hb.setSpacing(40);
for (Integer i : array) {
cb.getItems().add(i);
}
hb.getChildren().addAll(fase,cb);
Fieldset fs3 = new Fieldset("fase",hb);
// einde error
VBox vb = new VBox();
vb.getChildren().addAll(fs, fs2,fs3);
vb.setSpacing(20);
Button btn = new Button();
btn.setText("Say 'Hello World'");
btn.setOnAction(new EventHandler<ActionEvent>() {
#Override
public void handle(ActionEvent event) {
System.out.println("Hello World!");
}
});
BorderPane root = new BorderPane();
root.getChildren().add(vb);
Scene scene = new Scene(root, 500, 500);
scene.getStylesheets().add("/lissa/stijl.css");
primaryStage.setTitle("Hello World!");
primaryStage.setScene(scene);
primaryStage.show();
}

FX 2.x : How do I remove SplitPane?

I can add SplitPane in a XYChart by clicking the "Add Pane" button, and it works fine.
Now I would like to remove SplitPane by clicking the "Remove pane" button.
Here is full code
public class SplitPaneFxTest extends Application {
SplitPane splitPane = new SplitPane();
double percSplit = 0.50;
int idxSplit = 0;
/**
* #param args the command line arguments
*/
public static void main(String[] args) {
launch(SplitPaneFxTest.class, args);
}
#Override
public void start(Stage primaryStage) {
primaryStage.setTitle("SplitPane Test");
Group root = new Group();
Scene scene = new Scene(root, 800, 650, Color.WHITE);
//CREATE THE SPLITPANE
splitPane.setPrefSize(scene.getWidth(), scene.getHeight());
splitPane.setOrientation(Orientation.VERTICAL);
//ADD LAYOUTS AND ASSIGN CONTAINED CONTROLS
BorderPane upperPane = new BorderPane();
HBox hbox = new HBox();
Button button1 = new Button("Add Pane");
hbox.getChildren().addAll(button1);
upperPane.setTop(hbox);
Button button2 = new Button("Remove Pane");
hbox.getChildren().addAll(button2);
upperPane.setTop(hbox);
BorderPane lowerPane = new BorderPane();
splitPane.getItems().addAll(upperPane);
splitPane.setDividerPosition(idxSplit, 0.70);
idxSplit++;
splitPane.getItems().addAll(lowerPane);
idxSplit++;
root.getChildren().add(splitPane);
primaryStage.setScene(scene);
primaryStage.show();
button1.setOnAction(new EventHandler<ActionEvent>() {
#Override public void handle(ActionEvent e) {
BorderPane myborderpane = new BorderPane();
splitPane.getItems().addAll(myborderpane);
ObservableList<SplitPane.Divider> splitDiv = splitPane.getDividers();
System.out.println("splitDiv.size() "+splitDiv.size());
percSplit = 1/(double)(splitDiv.size()+1);
for (int i = 0; i< splitDiv.size(); i++) {
System.out.println("i "+i+" percSplit "+percSplit);
splitPane.setDividerPosition(i, percSplit);
percSplit += 1/(double)(splitDiv.size()+1);
}
}
});
}
}
Any help really appreciated.
You can store a list of inner panes and remove them based on this list:
final List<Pane> panes = new ArrayList<Pane>();
button1.setOnAction(new EventHandler<ActionEvent>() {
#Override
public void handle(ActionEvent e) {
BorderPane myborderpane = new BorderPane();
//adding
panes.add(myborderpane);
splitPane.getItems().addAll(myborderpane);
ObservableList<SplitPane.Divider> splitDiv = splitPane.getDividers();
System.out.println("splitDiv.size() " + splitDiv.size());
percSplit = 1 / (double) (splitDiv.size() + 1);
for (int i = 0; i < splitDiv.size(); i++) {
System.out.println("i " + i + " percSplit " + percSplit);
splitPane.setDividerPosition(i, percSplit);
percSplit += 1 / (double) (splitDiv.size() + 1);
}
}
});
button2.setOnAction(new EventHandler<ActionEvent>() {
#Override
public void handle(ActionEvent t) {
if (panes.size() > 0) {
// removing from both list and splitPane childs
Pane toDelete = panes.remove(0);
splitPane.getItems().remove(toDelete);
}
}
});
Also you can remove panes directly from ScrollPane.getChildren() but it can involve tricky and unreliable code to determine which pane to remove.

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