Windows phone timing out http requests after 1 minute - http

If I make an http request from internet explorer on a windows phone that takes around a minute or more to respond the request fails. I wrote a simple express app that just sleeps for 80 seconds and then responds with a 200 and I can't load it from any windows phone device. It loads just fine from IE9 on desktop though.
Does anyone know of any official documentation that would explain this? Are there any work arounds for dealing with very slow APIs on a windows phone?

There is indeed official documentation explaining this:
By default, Internet Explorer has a KeepAliveTimeout value of one
minute and an additional limiting factor (ServerInfoTimeout) of two
minutes. Either setting can cause Internet Explorer to reset the
socket.
If either the client browser (Internet Explorer) or the Web server has
a lower KeepAlive value, it is the limiting factor. For example, if
the client has a two-minute timeout, and the Web server has a
one-minute timeout, the maximum timeout is one minute. Either the
client or the server can be the limiting factor.
To workaround a request timing out / dealing with slow APIs you need the server to return something periodically to let the browser know the server is still alive / hasn't died and something should actually be received. The how on this is a whole different question which is really on a case by case (or category) basis.
Some related resources I recommend you go over:
HTTP persistent connection
Push technology
The Streaming APIs

Related

Server receiving webRequests long after removed from LoadBalancer

I had the following issue on a system that I supported ~7 years ago. We never got to the bottom of it, and focus shifted onto other issues. I was recently reminded of it, and wondered if anyone would know what was going on. But alas I'll be a little short on details. Sorry.
The Setup
I had a farm of web servers sitting behind a load balancer. The servers were hosting a system that would receive HTTP requests (XML &/or SOAP) from clients, then for each one kick-off a bunch of further HTTP requests to 3rd-party-suppliers, wait for the suppliers' responses, process and combine the results and respond to the client's request.
Think insurance comparison, but as Business-To-Business XML service.
The whole processing would take 5s of seconds, from receiving the initial client request to them sending back a response to that original HTTP request, and the server would be processing 10s or 100s of requests in parallel (i.e. at any given point, a given webserver would have many client Requests that had come in, and been logged, but not yet been responded to.)
We had detailed logging which record the reciept of the requests, including origin IP and which server was processing the request, and record when a response was sent.
All client requests were sent to a single IP address (well, URL), which was the address of the loadbalancer, which would then forward requests to the webservers, which weren't individually accessible to the internet (they didn't have public IP addresses).
Our load balancer would allow us to take individual web-servers out of rotation, for maintenance.
When we did that we could watch the DB logs, and see new requests stop coming in, and the existing request gradually get completed, until there were now outstanding requests and the server was idle.
The problem
We found that sometimes, when we took a server out of rotation ... it wouldn't entirely stop receiving requests. You could see the large bulk of request suddenly stop coming in, but it would still receive a trickle of fresh requests (I don't know ... maybe 0.1% of normal load, maybe less?). I think the longest we left it going was maybe ... 10 minutes?
Notably we realised that all of those requests were coming from a single client/IP address (I don't remember which).
I forget whether other (still-in-rotation) webservers were still receiving requests from this client, but I think they were?
If we rebooted the webserver, no further requests would come in after restarting.
Web stack was Windows, IIS, ASP.NET; pretty old school even at the time. All servers individually owned and configured.
What was happening?
We vaguely waved our hands and asserted that the client's integration with us was "holding an HTTP tunnel open and sending multiple requests through it", rather than sending each request separately, and thus was maintaining that tunnel even after the LB stopped sending new requests to that server. But that was BS-waffle, and since we never needed to actually understand what was going on, we ignored it and moved on with our lives :)
But I'd still like to know what we were seeing, if anyone can diagnose it from that description.
We vaguely waved our hands and asserted that the client's integration with us was "holding an HTTP tunnel open and sending multiple requests through it", rather than sending each request separately, and thus was maintaining that tunnel even after the LB stopped sending new requests to that server.
That sounds like a good explanation.
Normally, a LB will refuse new connections to a removed server, but will allow open connections to live on until they naturally close. This is known as "connection draining" or "graceful shutdown".
If one of your clients had HTTP keepalive on, and was holding a TCP connection open and sending HTTP requests through it for a long time, it would give the symptoms you describe.
Most LBs will have a configuration knob for how long to wait for connections to close before force-closing them during this "connection draining" time. You can set a timeout here to avoid this scenario if it is a problem for you.
The HTTP connection handling behaviour of clients will vary at the client's discretion, to a large extent. Perhaps most of your clients were of one type (say, web browsers) and weren't holding open a single connection for 10 mins, but perhaps one client was different (say, a programmatic HTTP API client)?
Further reading about "connection draining" on AWS Load Balancers here (the exact details will vary by LB vendor): https://docs.aws.amazon.com/elasticloadbalancing/latest/classic/config-conn-drain.html
Further reading about HTTP keep alive here: https://en.wikipedia.org/wiki/HTTP_persistent_connection

ASP.Net MVC Delayed requests arriving long after client browser closed

I think I know what is happening here, but would appreciate a confirmation and/or reading material that can turn that "think" into just "know", actual questions at the end of post in Tl,DR section:
Scenario:
I am in the middle of testing my MVC application for a case where one of the internal components is stalling (timeouts on connections to our database).
On one of my web pages there is a Jquery datatable which queries for an update via ajax every half a second - my current task is to display correct error if that data requests times out. So to test, I made a stored procedure that asks DB server to wait 3 seconds before responding, which is longer than the configured timeout settings - so this guarantees a time out exception for me to trap.
I am testing in Chrome browser, one client. Application is being debugged in VS2013 IIS Express
Problem:
Did not expect the following symptoms to show up when my purposeful slow down is activated:
1) After launching the page with the rigged datatable, application slowed down in handling of all requests from the client browser - there are 3 other components that send ajax update requests parallel to the one I purposefully broke, and this same slow down also applied to any actions I made in the web application that would generate a request (like navigating to other pages). The browser's debugger showed the requests were being sent on time, but the corresponding break points on the server side were getting hit much later (delays of over 10 seconds to even a several minutes)
2) My server kept processing requests even after I close the tab with the application. I closed the browser, I made sure that the chrome.exe process is terminated, but breakpoints on various Controller actions were still getting hit for 20 minutes afterward - mostly on the actions that were "triggered" by automatically looping ajax requests from several pages I was trying to visit during my tests. Also breakpoints were hit on main pages I was trying to navigate to. On second test I used RawCap monitor the loopback interface to make sure that there was nothing actually making requests still running in the background.
Theory I would like confirmed or denied with an alternate explanation:
So the above scenario was making looped requests at a frequency that the server couldn't handle - the client datatable loop was sending them every .5 seconds, and each one would take at least 3 seconds to generate the timeout. And obviously somewhere in IIS express there has to be a limit of how many concurrent requests it is able to handle...
What was a surprise for me was that I sort of assumed that if that limit (which I also assumed to exist) was reached, then requests would be denied - instead it appears they were queued for an absolutely useless amount of time to be processed later - I mean, under what scenario would it be useful to process a queued web request half an hour later?
So my questions so far are these:
Tl,DR questions:
Does IIS Express (that comes with Visual Studio 2013) have a concurrent connection limit?
If yes :
{
Is this limit configurable somewhere, and if yes, where?
How does IIS express handle situations where that limit is reached - is that handling also configurable somewhere? ( i mean like queueing vs. immediate error like server is busy)
}
If no:
{
How does the server handle scenarios when requests are coming faster than they can be processed and can that handling be configured anywhere?
}
Here - http://www.iis.net/learn/install/installing-iis-7/iis-features-and-vista-editions
I found that IIS7 at least allowed unlimited number of silmulatneous connections, but how does that actually work if the server is just not fast enough to process all requests? Can a limit be configured anywhere, as well as handling of that limit being reached?
Would appreciate any links to online reading material on the above.
First, here's a brief web server 101. Production-class web servers are multithreaded, and roughly one thread = one request. You'll typically see some sort of setting for your web server called its "max requests", and this, again, roughly corresponds to how many threads it can spawn. Each thread has overhead in terms of CPU and RAM, so there's a very real upward limit to how many a web server can spawn given the resources the machine it's running on has.
When a web server reaches this limit, it does not start denying requests, but rather queues requests to handled once threads free up. For example, if a web server has a max requests of 1000 (typical) and it suddenly gets bombarded with 1500 requests. The first 1000 will be handled immediately and the further 500 will be queued until some of the initial requests have been responded to, freeing up threads and allowing some of the queued requests to be processed.
A related topic area here is async, which in the context of a web application, allows threads to be returned to the "pool" when they're in a wait-state. For example, if you were talking to an API, there's a period of waiting, usually due to network latency, between sending the request and getting a response from the API. If you handled this asynchronously, then during that period, the thread could be returned to the pool to handle other requests (like those 500 queued up requests from the previous example). When the API finally responded, a thread would be returned to finish processing the request. Async allows the server to handle resources more efficiently by using threads that otherwise would be idle to handle new requests.
Then, there's the concept of client-server. In protocols like HTTP, the client makes a request and the server responds to that request. However, there's no persistent connection between the two. (This is somewhat untrue as of HTTP 1.1. Connections between the client and server are sometimes persisted, but this is only to allow faster future requests/responses, as the time it takes to initiate the connection is not a factor. However, there's no real persistent communication about the status of the client/server still in this scenario). The main point here is that if a client, like a web browser, sends a request to the server, and then the client is closed (such as closing the tab in the browser), that fact is not communicated to the server. All the server knows is that it received a request and must respond, and respond it will, even though there's technically nothing on the other end to receive it, any more. In other words, just because the browser tab has been closed, doesn't mean that the server will just stop processing the request and move on.
Then there's timeouts. Both clients and servers will have some timeout value they'll abide by. The distributed nature of the Internet (enabled by protocols like TCP/IP and HTTP), means that nodes in the network are assumed to be transient. There's no persistent connection (aside from the same note above) and network interruptions could occur between the client making a request and the server responding to the request. If the client/server did not plan for this, they could simply sit there forever waiting. However, these timeouts are can vary widely. A server will usually timeout in responding to a request within 30 seconds (though it could potentially be set indefinitely). Clients like web browsers tend to be a bit more forgiving, having timeouts of 2 minutes or longer in some cases. When the server hits its timeout, the request will be aborted. Depending on why the timeout occurred the client may receive various error responses. When the client times out, however, there's usually no notification to the server. That means that if the server's timeout is higher than the client's, the server will continue trying to respond, even though the client has already moved on. Closing a browser tab could be considered an immediate client timeout, but again, the server is none the wiser and keeps trying to do its job.
So, what all this boils down is this. First, when doing long-polling (which is what you're doing by submitting an AJAX request repeatedly per some interval of time), you need to build in a cancellation scheme. For example, if the last 5 requests have timed out, you should stop polling at least for some period of time. Even better would be to have the response of one AJAX request initiate the next. So, instead of using something like setInterval, you could use setTimeout and have the AJAX callback initiate it. That way, the requests only continue if the chain is unbroken. If one AJAX request fails, the polling stops immediately. However, in that scenario, you may need some fallback to re-initiate the request chain after some period of time. This prevents bombarding your already failing server endlessly with new requests. Also, there should always be some upward limit of the time polling should continue. If the user leaves the tab open for days, not using it, should you really keep polling the server for all that time?
On the server-side, you can use async with cancellation tokens. This does two things: 1) it gives your server a little more breathing room to handle more requests and 2) it provides a way to unwind the request if some portion of it should time out. More information about that can be found at: http://www.asp.net/mvc/overview/performance/using-asynchronous-methods-in-aspnet-mvc-4#CancelToken

Signalr LongPollDelay and the buffer

We have Safari mobile clients that are affected by one of their 5 connections being blocked by signalr. We have used the solution propped here: https://github.com/SignalR/SignalR/issues/1406#issuecomment-14284093
Where we have these settings changed to the following for signalR 2.x
GlobalHost.Configuration.ConnectionTimeout =
TimeSpan.FromMilliseconds(1000);
GlobalHost.Configuration.LongPollDelay = TimeSpan.FromMilliseconds(5000);
We are sending notifications from the server to the client with no message queue or acknowledgement framework. We don’t need to guarantee message delivery but we do want there to be a high probability of success. We think this should be possible due to our low message rate and a buffer size of 1000. However we have some questions:
Are messages held in a queue while the LongPollDelay occurs? Should
they be sent during the next long poll using the settings above?
Our tests with a single message being sent during a 2 minute
LongPollDelay suggest that they are not retrieved during the 1
second long poll request that follows. Are there any reasons for
this i.e. buffer flushing after 1 minute?
Does ConnectionTimeout affect all transports?
If ConnectionTimeout applies to all transports is there a way of
setting this for only Safari mobile users i.e. have two connections
available and use agent detection to point to a specific connection?
Is there a way of setting the LongPollDelay so that this also only
applied to only Safari mobile users?
All advice welcome and appreciated, Matt
[FOLLOW-UP QUESTIONS]
Thanks that helps a lot. We have retried with 30secs LongPollDelay and it works as expected. I have a couple of follow-up questions that you/someone might care to comment on:
1) During testing we also see the client sending a ping request to the server roughly every 5 minutes. Why is the ping period set to 5 minutes when the disconnect period is so much shorter, and what is the purpose of the client pinging the server if it assumes it is disconnected via an alternative mechanism.
2) w.r.t. Different configurations for different clients. Could we not set up another SignalR endpoint and point only Safari mobile to this? Something like the response to this post:
Can I reduce the Circular Buffer to "1"? Is that a good idea?
You are correct that the SignalR will queue/buffer messages. Even if there wasn't a LongPollDelay configured, SignalR needs to do this because there is always a chance that messages are sent while clients are repolling/reconnecting.
SignalR assumes that the client has disconnected if the client hasn't been connected to the server within the last DisconnectTimeout. Once the DisconnectTimeout triggers, SignalR will call OnDisconnected and clear any message buffers belonging to the supposedly disconnected client so it doesn't leak memory. The DisconnectTimeout defaults to 30 seconds which is far less than the 2 minute LongPollDelay you configured, so that explains this behavior.
The ConnectionTimeout only affects long polling unless you've disabled keep alives. If keep alives are disabled, it applies to all transports.
There is no way to selectively configure the ConnectionTimeout for specific types of clients. But as I stated, it only affects long polling by default.
There is no way to selective configure the LongPollDelay for specific types of clients.

Under what circumstances will my browser attempt to re-use a TCP connection for multiple requests?

I am using Firefox, but I'd like to know how browsers decide this in general.
It seems that when I access the same URL twice in a short amount of time, my browser tries to re-use the TCP same connection for both requests (this is called keep-alive). However, when I access two different URLs (but still served by the same server), the browser sometimes decides to open up a new connection for each request. Obviously, the browser does not use a one-connection-per-URL policy.
I am asking this because I am trying to implement a web service that uses long polling. I can imagine that a user might want to open this service in multiple tabs on the same browser. However, with keep-alive, the second long poll request does not get sent until the first one completes (at least in Firefox), because the browser is trying to shove both of them into the same socket, which I did not expect when I designed the service. Even if the browser implements pipe-lining, there is no way that I can respond to the second request before I respond to the first, because HTTP mandates that I complete the responses in order.
When using HTTP/1.1, by default, the TCP connections are left open for reuse. This is for better performance than starting a new connection per request. The connection can be reused but the connection could close at any time by any of the parties.
You should read HTTP1.1 and the part on persistent connections.
In your case it is not even using HTTP pipelining (not broadly supported) because the next request is sent after the response of the first.
The browsers have a connection pool and reuse it per hostname. Generally speaking, a browser should not reuse a single connection for multiple hostnames, even if those hostnames actually resolve to the same IP address.
Most browsers allow the user to configure or override the number of persistent connections per server; most modern browsers default to six. If Firefox is truly blocking the second request because there's already a connection active, this is a bug in Firefox and should be filed in their bug tracking system. But if such a bug existed, I think you'd see many sites broken.

What is a safe amount of time that I can wait before responding to a browser, without getting a Timeout?

I'm making a chat application that works with long-polling to emulate a "push" from server to client.
Basically, the browser asks for updates, and I reply if there's something new. Otherwise, I keep the connection open without responding until there is something to send back.
Now, if 30 seconds have passed and I haven't sent anything, then I do send a response, saying basically "NoNews", and the client will poll again.
What I want to do is obviously keep this connection without replying for as long as possible, before the browser will simply time out and give up on me...
I haven't found good documentation on what the Client Timeout is for each browser, and it doesn't seem like it's the same for all of them...
Has any of you made a long-polling application?
Any ideas what the longest safe timeout might be?
Thanks!
The browser should detect a timeout on an XHR and make another request.
Update:
Detecting timeouts on an XHR is actually complicated, since it's not built-in for some reason. Of course you will also need to handle 502/503 responses, etc..
http://ajaxpatterns.org/XMLHttpRequest_Call
http://geekswithblogs.net/lorint/archive/2006/03/07/71625.aspx
http://ajaxblog.com/archives/2005/06/01/async-requests-over-an-unreliable-network
The read timeout varies between browsers. For example, these are default values for IE,
Internet Explorer 4.0 and Internet Explorer 4.01 - 5 minutes
Internet Explorer 5.x and Internet Explorer 6.x - 60 minutes
Internet Explorer 7 and Internet Explorer 8 - 60 minutes
As you can see, it gets larger overtime.
In long polling, timeout is your friend. You should take advantage of it, instead of avoiding it. Timeout means you are doing LONGEST polling possible with the browser. Timeout is an error you have to handle even without long polling so there is no extra burden.
You might want read my response to this question,
polling a HTTP server from J2ME client
Even though it's for a mobile client, most rules apply to AJAX long polling also. Specifically, I think you will benefit from a notification system so long polling is only used for event notification and all contents are still pulled normally.

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