How do I compile LESS files every time I save a document? - css

I've installed Less via npm like this
$ npm install -g less
Now every time that I want to compile source files to .css, I run
$ lessc styles.less styles.css
Is there any way via the command line to make it listen when I save the document to compile it automatically?

The best solution out there I've found is the one recommended on the official LESS website: https://github.com/jgonera/autoless. It is dead simple to use. Also it listens to the changes in the imported files to compile.

Have a look at this article:
http://www.hongkiat.com/blog/less-auto-compile/
It offers GUI solutions (SimpLESS, WinLESS, LESS.app, and ChrunchApp) and a node solution. (deadsimple-less-watch-compiler)

Are you using less alone or with Node.JS ? Because if you are using it with node, there are easy ways to resolve this problem. The first two I can think of are (both these solutions go in your app.js) :
using a middleware, like stated in this stack overflow discussion
var lessMiddleware = require('less-middleware');
...
app.configure(function(){
//other configuration here...
app.use(lessMiddleware({
src : __dirname + "/public",
compress : true
}));
app.use(express.static(__dirname + '/public'));
});
another method consists of making a system call as soon as you start your nodeJS instance (the method name may differ based on your NodeJS version)
// before all the treatment is done
execSync("lessc /public/stylesheets/styles.less /public/stylesheets/styles.css");
var app = express();
app.use(...);
In both cases, Node will automatically convert the less files into css files. Note that with the second option, Node was to be relaunched for the conversion to happen, whereas the first option will answer your need better, by always checking for a newer version in a given directory.

Related

How can I include files from node_modules in my Next.js build so that they can be dynamically fetched?

My goal is to use the pyodide package in a Next.js project. Pyodide works like this:
import * as pyodideModule from "pyodide";
// ...
const pyodide = await pyodideModule.loadPyodide({
indexURL: "/pyodide-data",
});
The Pyodide client uses the indexURL to essentially do this:
fetch(indexURL + "/pyodide.asm.data")
fetch(indexURL + "/repodata.json")
fetch(indexURL + "/pyodide.asm.wasm")
fetch(indexURL + "/pyodide_py.tar")
fetch(indexURL + "/pyodide.asm.js")
These files are supplied in the pyodide npm package:
$ find node_modules/pyodide/py*
node_modules/pyodide/pyodide.asm.data
node_modules/pyodide/pyodide.asm.js
node_modules/pyodide/pyodide.asm.wasm
node_modules/pyodide/pyodide.d.ts
node_modules/pyodide/pyodide.js
node_modules/pyodide/pyodide.js.map
node_modules/pyodide/pyodide.mjs
node_modules/pyodide/pyodide.mjs.map
node_modules/pyodide/pyodide_py.tar
So I need to make those files part of my Next.js build.
I could do the dumb thing of manually copying the files into my public/ directory, but this means I need to ensure the versions are the same, and it pollutes my version control. I would much rather the build system do this for me.
I found this approach which uses copy-webpack-plugin to copy the files into my public/ directory, but this still pollutes my version controlled project-specific files in public/.
I've also tried copying to .next/static/pyodide-data and then telling Pyodide to load its files from the base URL "/_next/static/pyodide-data". This works, but feels very hacky - I'm using the private _next namespace.
What's the official, non-hacky Next.js way to make node_modules files available for dynamic fetching from the client?

Disable file output of hydra

I'm using hydra to log hyperparameters of experiments.
#hydra.main(config_name="config", config_path="../conf")
def evaluate_experiment(cfg: DictConfig) -> None:
print(OmegaConf.to_yaml(cfg))
...
Sometimes I want to do a dry run to check something. For this I don't need any saved parameters, so I'm wondering how I can disable the savings to the filesystem completely in this case?
The answer from Omry Yadan works well if you want to solve this using the CLI. However, you can also add these flags to your config file such that you don't have to type them every time you run your script. If you want to go this route, make sure you add the following items in your root config file:
defaults:
- _self_
- override hydra/hydra_logging: disabled
- override hydra/job_logging: disabled
hydra:
output_subdir: null
run:
dir: .
There is an enhancement request aimed at Hydra 1.1 to support disabling working directory management.
Working directory management is doing many things:
Creating a working directory for the run
Changing the working directory to the created dir.
There are other related features:
Saving log files
Saving files like config.yaml and hydra.yaml into .hydra in the working directory.
Different features has different ways to disable them:
To prevent the creation of a working directory, you can override hydra.run.dir to ..
To prevent saving the files into .hydra, override hydra.output_subdir to null.
To prevent the creation of logging files, you can disable logging output of hydra/hydra_logging and hydra/job_logging, see this.
A complete example might look like:
$ python foo.py hydra.run.dir=. hydra.output_subdir=null hydra/job_logging=disabled hydra/hydra_logging=disabled
Note that as always you can also override those config values through your config file.

Grunt error with fs.unlinkSync on Sails

I'm using skipper to receive the files, sharp to resize (and save) and fs unlink to remove the old image. But I got a very weird error this time that concerns me a lot:
error: ** Grunt :: An error occurred. **
error:
Aborted due to warnings.
Running "copy:dev" (copy) task
Warning: Unable to read "assets/images/users/c8e303ca-1036-4f52-88c7-fda7e01b6bba.jpg" file (Error code: ENOENT).
error: Looks like a Grunt error occurred--
error: Please fix it, then restart Sails to continue running tasks (e.g. watching for changes in assets)
error: Or if you're stuck, check out the troubleshooting tips below.
error: Troubleshooting tips:
error:
error: *-> Are "grunt" and related grunt task modules installed locally? Run npm install if you're not sure.
error:
error: *-> You might have a malformed LESS, SASS, CoffeeScript file, etc.
error:
error: *-> Or maybe you don't have permissions to access the .tmp directory?
error: e.g., (edited for privacy)/sails/.tmp ?
error:
error: If you think this might be the case, try running:
error: sudo chown -R 1000 (edited for privacy)/sails/.tmp
Grunt stopped running and to have that in production is a big NoNo... I believe that this is caused because of concurrency with fs.unlinkSync(fname). The error is also intermittent and very hard to reproduce in some machines (IO ops/sec maybe?).
I have the following controller action:
var id = 1; // for example
req.file('avatar').upload({
dirname: require('path').resolve(sails.config.appPath, 'assets/images')
}, function(err, files){
var avatar = files.pop();
//file name operations here. output is defined as the path + id + filetype
//...
sharp(avatar.fd)
.resize(800, 800)
.toFile(output, (err, info)=>{
if(err){
res.badRequest();
} else {
fs.unlinkSync(avatar.fd);
res.ok();
}
});
});
Now I've been thinking about a few solutions:
Output the new image directly to .temp
Unlink when files exists on .tmp. Explanation: Grunt already copied the old file so removing it would be safe!
But I don't know if this is some spaghetti code or even if a better solution exists.
EDIT: My solution was, as proposed by arbuthnott, wrap a controller like this:
get : function(req, res){
var filepath = req.path.slice(1,req.path.length);
//remove '/' root identifier. path.resolve() could be used
if(fs.existsSync(path.resolve(filepath))){
return res.sendfile(filepath);
} else {
return res.notFound();
}
}
I think you are on the right track about the error. You are making some rapid changes to in the assets folder. If I read your code right:
Add an image with user-generated filename to assets/images (ex cat.jpg)
Copy/resize the file to an id filename in assets/images (ex abc123.jpg)
Delete the original upload (cat.jpg)
(I don't know the details of sharp, there may be more under the hood there)
If sails is running in dev mode, then Grunt will be trying to watch the whole assets/ folder, and copy all the changes to .tmp/public/. It's easy to imagine Grunt may register a change, but when it gets around to copying the added file (assets/images/cat.jpg) it is already gone.
I have two suggestions for the solution:
One:
Like you suggested, upload your original to the .tmp folder (maybe even a custom subfolder of .tmp). Still place your sized copy into /assets/images/, and it will be copied to /.tmp/public/ where it can be accessed as an asset by the running app. But Grunt will ignore the quick add-then-delete in the .tmp folder.
Two:
Do a bit of general thinking about both what you want to include in version control, and what Grunt tasks you want to be running in production. Note that if you use sails lift --prod then Grunt watch is turned off by default, and this error would not even occur. Generally, I don't feel like we want Grunt to do too much in production, it is more of a development shortcut. Specifically, Grunt watch can use a lot of resources on a production server.
The note about version control is just that you probably want some of the contents of assets/images/ to be in version control (images used by the site, etc), but maybe not in the case of user-uploaded avatars. Make sure you have a way to differentiate these contents (subdirectories or whatever). Then they can be easily .git-ignore'd or whatever is appropriate.
Hope this helps, good luck!

Grunt : JASMINE is not supported anymore

i created an angular application with yeoman, when i executed grunt command i got the following error
Running "karma:unit" (karma) task
WARN [config]: JASMINE is not supported anymore.
Please use `frameworks = ["jasmine"];` instead.
WARN [config]: JASMINE_ADAPTER is not supported anymore.
Please use `frameworks = ["jasmine"];` instead.
WARN [config]: LOG_INFO is not supported anymore.
Please use `karma.LOG_INFO` instead.
ERROR [config]: Config file must export a function!
module.exports = function(config) {
config.set({
// your config
});
};
how do i solve this error ?
It's just those two predefined terms (JASMINE and JASMINE_ADAPTER)
that should not be used any more. All you have to do is open the
config file ./config/karma.conf.js and comment out those terms and add
frameworks = ["jasmine"];.
Via Yasuhiro Yoshida
apart from #sheplu's answer, there are additional changes that need to be done in karma.conf.js, you can see it in https://gist.github.com/sivakumar-kailasam/6421378
this gist solves your problem of 'Config file must be a export a function!'
The official docs has these changes as well http://karma-runner.github.io/0.10/config/configuration-file.html

How to pass command line arguments to a Meteor app?

I would like to pass command line arguments to my Meteor app on start up.
For example --dev, --test or --prod indicating whether or not it is running in dev, test or prod environments. It can then load different resources on start up, etc...
I tried something like this in a /server/server.js
var arguments = process.argv.splice(2);
console.log('cmd args: ' + JSON.stringify(arguments,0,4));
The I ran a test. And quite a few others with just random command line arguments.
meteor --dev
The output in the console is only this.
cmd args: [
"--keepalive"
]
What is the best way to get command line arguments into a Meteor app?
Or, is this even the correct way to solve the higher level problem? and if not, what is the correct way to solve this problem of distinguishing between running enviro?
Meteor doesn't forward command line args to your app, if it doesn't know them. You have multiple possibilities:
Rewrite parts of meteor.js to forward unrecognized args. This shouldn't be too hard, but it's not a pretty solution. And if updates occur you are in trouble. :D
You could write a small config file and change the behaviour of your app based on the configuration options in there. Take a look at this question.
The easiest thing to do is using environment variables. You can read env vars in node like this. After that you can start your app the "express.js" way: $ METEOR_ENV=production meteor
I hope I could help you! :)
The reason it doesn't work is because the meteor command starts a proxy (which gets the arguments you give) and then it starts the meteor app with --keepalive.
process.argv will have correct values if you build Meteor with meteor build --directory /my/build/path and run it.

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