I'm trying to resize the button text when the window change size, but i don't know how to do that. I'm using NetBeans, JavaFX and Scene Builder.
Look at the images:
The button grows larger but the font size remains the same.
You can use setFont method.
For example
button.setFont(Font.font(40));
to change text style
button.setFont(Font.font("Calibri",FontWeight.BOLD,20));
You can change the scaleX property and scaleY property.
Assuming you are resizing with an outerPane.
final double origHeight = outerPane.getPrefHeight();
final double origWidth = outerPane.getPrefWidth();
button.scaleXProperty().bind(outerPane.widthProperty().divide(origWidth));
button.scaleYProperty().bind(outerPane.heightProperty().divide(origHeight));
You could paste the code different places depending on how you setup your application.
I tested by pasting this into FXMLDocumentController, replacing the empty initialze() that was already there:
#FXML
private Button button;
#FXML
private AnchorPane outerPane;
#Override
public void initialize(URL url, ResourceBundle rb) {
final double origHeight = outerPane.getPrefHeight();
final double origWidth = outerPane.getPrefWidth();
button.scaleXProperty().bind(outerPane.widthProperty().divide(origWidth));
button.scaleYProperty().bind(outerPane.heightProperty().divide(origHeight));
}
Save and compile, then reopen SceneBuilder and set the fx:id in the Code tab on the right for the pane that gets resized to outerPane and the Button to button.
You should bind a value to Font Size and apply it using styleProperty(), like this:
DoubleProperty fontSize22 = new SimpleDoubleProperty(22);
fontSize22.bind(homeButton.widthProperty().add(homeButton.heightProperty()).divide(10));
homeButton.styleProperty().bind(Bindings.concat("-fx-font-size: ", fontSize22.asString(), "px;"));
Related
I have a GridPane (4x5), all it's cells have as child an AnchorPane which cointains an ImageView. I need to resize the image so it fully cover the cell as soon as the gridPane (and thus it's cells) change size.
I managed to resize the image correctly when the size of the cell grows, but when the cell gets tinier the image doesn't resize back.
This leads into partially covering images of the confinant cells.
Can anyone explain what i'm doing wrong or give me the instruction to implement a proper resize?
This is my code:
ImageView image = new ImageView("/dice/" + draftList.get(i) + ".png");
AnchorPane pane = ((AnchorPane)(gridpane.getChildren().get(i)));
pane.getChildren().add(image);
fitToParent(image,pane);
//method in the same class
private void fitToParent(ImageView image, AnchorPane pane) {
image.fitWidthProperty().bind(pane.widthProperty());
image.fitHeightProperty().bind(pane.heightProperty());
}
You can try to use the setPreserveRatio(boolean) function of the ImageView class to true. This will allow you to keep the aspect ratio constant.
Eg:
ImageView iv = new ImageView(/*file path*/);
iv.setPreserveRatio(true);
Src: https://docs.oracle.com/javase/8/javafx/api/javafx/scene/image/ImageView.html
Other than this you can also try to limit the resizable property to false or set the min width and height so that the image is not partially covered
Src: https://docs.oracle.com/javase/8/javafx/api/javafx/scene/layout/Region.html#resize-double-double-
As soon as I create a new Button in JavaFX and set the background transparent with: myButton.setBackground(Background.EMPTY); or myButton.setStyle("-fx-background-color: transparent;"),
the hitbox will only consist of the text in the button when catching the ActionEvent via :
myButton.setOnAction(newjavafx.event.EventHandler<ActionEvent>() {
#Override
public void handle(ActionEvent event) {
//handle UI input
}
});
So I have to aim on a letter and click it, which is annoying, especially when having changing text and/ or small text.
How can I keep my hitbox the same while having a transparent background?
Use
myButton.setPickOnBounds(true);
which means that the layout bounds of the button will be used to determine mouse hits on it, rather than its set of non-transparent pixels.
viewScroll.setContent(new ImageView(bigimg));
double w = viewScroll.getContent().getBoundsInLocal().getWidth();
double vw = viewScroll.getViewportBounds().getWidth();
viewScroll.getContent().setTranslateX((vw/2)-(w/2));
viewScroll.toFront();
I set an ImageView with some Image inside the ScrollPane but the ImageView always goes to the far left corner. Here I'm trying to manually offset the difference, but it doesn't work well. The ImageView goes too far to the right plus it only updates once because it's inside the eventhandler for a button.
Here is an example using a label without the need for listeners:
public void start(Stage primaryStage) throws Exception {
ScrollPane scrollPane = new ScrollPane();
Label label = new Label("Hello!");
label.translateXProperty().bind(scrollPane.widthProperty().subtract(label.widthProperty()).divide(2));
scrollPane.setContent(label);
Scene scene = new Scene(scrollPane);
primaryStage.setScene(scene);
primaryStage.setWidth(200);
primaryStage.setHeight(200);
primaryStage.show();
}
I am not sure if you are familiar with properties or not, but in the code above, when I bind the translateXProperty to the formula, every time one of the dependencies changes, such as the ScrollPane's widthProperty or the Label's widthProperty, the formula is recalculated and translateXProperty is set to the result of the formula.
I am not sure, but in your previous code, it appears that the calculation code would be in a resize listener. This is not required when dealing with properties as they update whenever dependencies changed (note the bind() and not set()).
i have a question about a JavaFx Button.
In the following code i add a Button into a HBox.
ivTriangleImg.setFitHeight(16);
ivTriangleImg.setFitWidth(16);
ivTriangleImg.setRotate(iRotateCoord1);
btnTriangle.setGraphic(ivTriangleImg);
btnTriangle.setStyle("-fx-background-color:green;");
addComponentToBox(btnTriangle);
The Button gets a Graphic -> The Graphic is a transparent triangle with the Size of 16x16 pixels.
The Problem is, that the Button doesn't have the Size 16x16 it is so much more. How can i get the Button smaller and the Pictur must have the same size?
For JavaFX 8 use
btnTriangle.setPadding(Insets.EMPTY);
For JavaFX 2 use
btnTriangle.setStyle("-fx-padding: 0;");
However you can directly put the image view to the scene rather than setting it to the button's graphic, and add listeners you want:
ivTriangleImg.setOnMouseClicked(new EventHandler<MouseEvent>() {
#Override
public void handle(MouseEvent event) {
// do something
}
});
I added your Code, it works very fine. I made it a little bit different:
btnTriangle.setStyle("-fx-background-color:transparent;-fx-padding:0;-fx-background-size:0;");
I want to add a gif animated image in QLabel that add into the QGraphicsScene.
My code is here:
QLabel *lbl = new QLabel;
QMovie *mv = new QMovie(":/Images/sun.gif");
mv->start();
lbl->setWindowFlags(Qt::FramelessWindowHint);
lbl->setMask((new QPixmap(":/Images/sun.gif"))->mask()); // for create transparent for QLabel image
lbl->setMovie(mv);
lbl->setGeometry(10,10,10,10);
scene.addWidget(lbl);
but when I run that it will transparent with first frame of that gif and when the gif is running the photo will not show completely and it will run with transparented area in the first frame.
How can I solve that?
Thanks
The problem is that QLabel has window background by default. You're trying to remove it by do it incorrectly:
FramelessWindowHint doesn't make sense here, since it's only used for top level widgets, and a widget added to scene is technically hidden and doesn't have system window frame. This line should be removed.
setMask does exactly what you describe it does. Since QPixmap is not animated, its mask is the alpha mask of the first frame of animation. And you permanently apply this mask to the label. It's not surpising that it works, but obviously it's not what you want. This line should also be removed.
setGeometry line is incorrect. It prevents picture from being visible for me. Label has good size by default and there is no need for setGeometry. If you want to scale or move the item on the scene, you can do it after addWidget as for any other QGraphicsItem. E.g. addWidget(lbl)->setPos(10, 10).
The magic bullet you need is WA_NoSystemBackground. It disables background painting for QLabel completely. So, the full code would be:
QLabel *lbl = new QLabel;
QMovie *mv = new QMovie("c:/tmp/sun.gif");
mv->start();
lbl->setAttribute(Qt::WA_NoSystemBackground);
lbl->setMovie(mv);
scene.addWidget(lbl);
It works fine for me. However I consider it over-complicated. You should not use proxy widgets in scene unless necessary. You can easily add a movie using QMovie and QGraphicsPixmapItem and switching pixmaps as movie frames change. I wrote a convenient class for this:
Header:
class GraphicsMovieItem : public QObject, public QGraphicsPixmapItem {
Q_OBJECT
public:
GraphicsMovieItem(QGraphicsItem* parent = 0);
void setMovie(QMovie* movie);
private:
QMovie* m_movie;
private slots:
void frameChanged();
};
Source:
GraphicsMovieItem::GraphicsMovieItem(QGraphicsItem *parent)
: QGraphicsPixmapItem(parent), m_movie(0) {
}
void GraphicsMovieItem::setMovie(QMovie *movie) {
if (m_movie) {
disconnect(m_movie, SIGNAL(frameChanged(int)), this, SLOT(frameChanged()));
}
m_movie = movie;
if (m_movie) {
connect(m_movie, SIGNAL(frameChanged(int)), this, SLOT(frameChanged()));
}
frameChanged();
}
void GraphicsMovieItem::frameChanged() {
if (!m_movie) { return; }
setPixmap(m_movie->currentPixmap());
}
Usage:
QMovie *mv = new QMovie("c:/tmp/sun.gif");
GraphicsMovieItem* item = new GraphicsMovieItem();
item->setMovie(mv);
scene.addItem(item);