Unified way for resolving dependencies / constructor injection - xamarin.forms

In my point of view it is a little confusing how to resolve dependecies in XLabs.
According to the sample project here is how I register the dependencies (simplified):
1) Platform dependent in MainActivity.cs:
private void SetIoc()
{
var resolverContainer = new SimpleContainer();
resolverContainer.Register<IMediaPicker, MediaPicker>();
Resolver.SetResolver(resolverContainer.GetResolver());
}
2) Platform independent in App.cs:
public App ()
{
DependencyService.Register<ISettings, Settings>();
DependencyService.Register<FooViewModel>();
}
Now, it is rather difficult to resolve the dependencies. The expected way would be resolving by constructor injection, which ends in exceptions:
public FooViewModel(IMediaPicker picker) {} // Exception
public FooViewModel(ISettings settings) {} // Exception
Another, but not optimum way is to resolve by DependencyService / Resover. But here I need to know which I have to use:
public FooViewModel()
{
_picker = Resolver.Resolve<IMediaPicker>();
_settings = DependencyService.Get<ISettings>();
}
This all seems not optimal for me (e.g. for unit testing). Is there a way to unify the whole resolving process, in the best case via constructor?

Theres not reason not to place your implementations in your constructors and pass them down the stack. Define your Interface in your PCL implement it in your Android or IOS specific projects and pass it into the PCL on you APP constructor. It will work fine.
The problem arises though when you start to have more then about 3 interfaces you want to be platform specific. When the constructor of your App starts to get longer then the constructor of your MainPage you might start looking for other options.
DependencyService is a simple low ball container that Xamarin Forms offers you. You can use it for platform specific or within the PCL. It takes simple forms. You register your interface and the implementation you want to use for it and then you can retrieve a new instance of the implementation anywhere in your PCL or platform specific code. It's simple to use.
Register with
DependencyService.Register<IMyInterface,MyClass> ();
Get an instance of MyClass just call
IMyInterface me = DependencyService.Get<IMyInterface> ();
and me will be a brand new baby MyClass.
You could also call it in your Platform specific code.
DependencyService.Register<IMyInterface,MyAndroidVersion> ();
and then in your PCL
IMyInterface me = DependencyService.Get<IMyInterface> ();
would give you MyAndroid version.
XLabs Container works the same way just gives you more options. You don't have to use both in fact I'd recommend against it. Pick one of the three options and use it. If you start with the first two you could eventually outgrow them so XLabs might be the best choice.
Personally I use the SimpleIOC container from MVVMLight. But they are all basically the same thing just with a few different bells and whistles.

Related

Mono.Cecil: Getting Method Reference from delegate passed as Generic Parameter

I'm trying to get an understanding of which concrete types are providing the implementations of interfaces in an IOC (dependency injection) container. My implementation works fine when there are no delegates involved. However, I'm having trouble when a delegate method is passed as the type factory, as I can't get Mono.Cecil to give me the concrete type or a method reference to the factory back. I'm specifically in this case trying to build a component that can work with the IServiceCollection container for .Net ASP.Net REST APIs. I've created a 'minimised' set of code below to make it easy to explain the problem.
Consider the following C# code:
interface IServiceProvider {}
interface IServiceCollection {}
class ServicesCollection : IServiceCollection {}
interface IMongoDBContext {}
class MongoDBContext : IMongoDBContext
{
public MongoDBContext(string configName) {}
}
static class Extensions
{
public static IServiceCollection AddSingleton<TService>(this IServiceCollection services, Func<IServiceProvider, TService> implementationFactory) where TService : class
{
return null;
}
}
class Foo
{
void Bar()
{
IServiceCollection services = new ServicesCollection();
services.AddSingleton<IMongoDBContext>(s => new MongoDBContext("mongodbConfig"));
}
}
When successfully locating the 'services.AddSingleton' as a MethodReference, I'm unable to see any reference to the MongoDBContext class, or its constructor. When printing all the instructions .ToString() I also cannot seem to see anything in the IL - I do see the numbered parameter as !!0, but that doesn't help if I can't resolve it to a type or to the factory method.
Does anyone have any ideas on how to solve this?
Most likely your code is looking in the wrong place.
C# compiler will try to cache the conversion of lambda expression -> delegate.
if you look in sharplab.io you'll see that the compiler is emitting an inner class '<>c' inside your Foo class and in that class it emits the method '<Bar>b__0_0' that will be passed as the delegate (see opcode ldftn).
I don't think there's an easy, non fragile way to find that method.
That said, one option would be to:
Find the AddSingleton() method call
From there start going back to the previous instructions trying to identify which one is pushing the value consumed in 1 (the safest way to do that would be to consider how each instruction you are visiting changes the stack). In the code I've linked, it would be IL_0021 (a dup) of Bar() method.
From there, do something similar to 2, but now looking for the instruction that pushes the method reference (a ldftn) used by the ctor of Func<T, R>; in the code linked, it would be IL_0016.
Now you can inspect the body (in the code linked, Foo/'<>c'::'<Bar>b__0_0')
Note that this implementation has some holes though; for instance, if you call AddSingleton() with a variable/parameter/field as I've done (services.AddSingleton(_func);) you'll need to chase the initialization of that to find the referenced method.
Interestingly, at some point Cecil project did support flow analysis (https://github.com/mono/cecil-old/tree/master/flowanalysis).
If you have access to the source code, I think it would be easier to use Roslyn to analyze it (instead of analyzing the assembly).

Dependency injection using PRISM Xamarin Forms doesn't work

I have a problem with dependency injection in my project. I use PRISM framework in my project and I chose Ioc container when create it. Link -> https://github.com/blackpantific/InstagroomEX
In my app.xaml file I associate the class and interface
protected override void RegisterTypes(IContainerRegistry containerRegistry)
{
containerRegistry.RegisterForNavigation();
containerRegistry.RegisterForNavigation<WelcomeView, WelcomeViewModel>();
containerRegistry.RegisterForNavigation<RegistrationView, RegistrationViewModel>();
containerRegistry.RegisterForNavigation<LoginView, LoginViewModel>();
//regestering
containerRegistry.RegisterSingleton<IValidationService, ValidationService>();
}
But my page after initializing() doesn't appear at the screen. This is ViewModel constructor
public RegistrationViewModel(INavigationService navigationService, IUserDataService userDataService,
IValidationService validationService) :
base(navigationService)
{
_userDataService = userDataService;
_validationService = validationService;
}
Something wrong here. When I pass to the RegistrationViewModel() constructor another parameters besides INavigationService navigationService the RegistrationView page doesn't not displayed. What am I doing wrong?
Assuming that WelcomePage is displayed correctly and RegistrationPage is not, I think that Andres Castro is correct: Prism tries to resolve the IUserDataService which is not possible. In the debug output you should see a message that IUserDataService cannot be resolved.
(Note: The following is based on my experiences with Prism and Unity. This might hold for other Dependency Injection frameworks, but it's possible that other frameworks behave differently.)
Prism relies on a Dependency Injection (DI) framework, for example Microsofts Unity application block. What happens when you try to navigate to RegistrationPage is, that Prism (if you are using ViewModelLocator.AutowireViewModel="True") tries to determine the type of the viewmodel (by convention) and asks the underlying DI framework to resolve this type (i.e. create an instance). For each of the required constructors parameters of this type, then again the DI framework tries to resolve them. If the parameters require concrete types it will then try to resolve those. If the parametery require interface (or abstract) types, the DI framework will look at its registrations and if the types have been registered create instances according to this registrations (which in turn might involve resolving other types).
If - however - the parameter requires an interface type which has not been registered, the DI framework does not know how to handle the situation. It coulld of course assume null, but this might lead to errors that might be way harder to track down, hence it will throw an exception (which is swallowed and Logged by Prism).
Now how can you handle the situation?
You'll need to tell the DI framework how to resolve IUserDataInterface. Since RegistrationPageViewModel does not actually use it, you could register null
containerRegistry.RegisterInstance<IValidationService>(null);
Could be irritating later, though. I'd rather remove the dependency of RegistrationPageViewModel to IUserDataService altogether - for now and add it later when it's actually used - or create a mock/stub that implements IUserDataService and is used as long there is no real implementation. This would be registered with the DI framework as you did with IValidationService.

ASP.Net MVC 6: Recursive Dependency Injection

Still exploring the new ASP.NET MVC5, now with build in DI!
No Problem so far, I can just inject my Handlers (I don't like the Term Service, since this defines to me a Platform-Neutral Interface):
// This method gets called by the runtime. Use this method to add services to the container.
public void ConfigureServices(IServiceCollection services)
{
services.AddApplicationInsightsTelemetry(Configuration);
services.Configure<Model.Meta.AppSettings>(Configuration.GetSection("AppSettings"));
services.AddSingleton(typeof(Logic.UserEndPointConfigurationHandler));
services.AddSingleton(typeof(Logic.NetworkHandler));
services.AddMvc();
}
Works fine, also the strongly typed Configuration-Object "AppSettings" works perfectly fine.
Also the Injection in the Controllers works as well.
But now my collaps: I seperated my DataAccess from the Handlers, and obviously I'd like to inject them as well:
public class UserEndPointConfigurationHandler
{
private readonly DataAccess.UserEndPointAccess _access;
public UserEndPointConfigurationHandler(DataAccess.UserEndPointAccess access)
{
_access = access;
}
But bam, UserEndPointAccess can't be resolved. So it seems like even I directly request to DI an Class with a Parameterless-Constructor, I need to register that. For this case, sure I should Interface and register them, but what does that mean for internal helper classes I also inject?
According to the Docs: http://docs.asp.net/en/latest/fundamentals/dependency-injection.html#recommendations and also the examples I found, all people in the world only seem to communicate between Controllers and some Repositories. No Business-Layer and no Classes on different Abstraction-Levels in Assemblies.
Is the Microsoft DI approach something totally differnt than the good ol' Unity one, where I can really decouple as fine granular as I'd like to?
Thanks in advance.
Matthias
Edit #Nightowl: I add my answer here, since it's a bit longer.
First of all, Unity does automatically create Instances, if I request a conecrete Type. This allows me to inject Types I register and Types, like Helper classes etc. I don't need to. This combination allows me to use DI everywhere.
Also in your Example I'd need to know the DataAcces in the WebGui, which is quite thight coupled. Well, I know there are solutions for this via Reflection, but I hoped Microsoft did something in this Topic, but probably that'd mean to big of a change.
Also allows Unity to store Instances or Instructions how to create them, another huge feature, which is missing at the moment.
Probably I'm just to spoiled, what refined DI-Libraries do, probably they also do to much, but at the moment the Microsoft-Implementation is just a huge downgrade according to my Information.
MVC Core follows the the composition root pattern, which is where object graphs are created based off of a set of instructions to instantiate them. I think you are misinterpreting what the IServiceCollection is for. It does not store instances, it stores instructions on how to create instances. The instances aren't actually created until a constructor somewhere in the object graph requests one as a constructor parameter.
So, in short the reason why your service (which you call UserEndPointAccess) is not being instantiated when you request it is because you have not configured the IServiceCollection with instructions on how to create it.
// This method gets called by the runtime. Use this method to add services to the container.
public void ConfigureServices(IServiceCollection services)
{
services.AddApplicationInsightsTelemetry(Configuration);
services.Configure<Model.Meta.AppSettings>(Configuration.GetSection("AppSettings"));
services.AddSingleton(typeof(Logic.UserEndPointConfigurationHandler));
services.AddSingleton(typeof(Logic.NetworkHandler));
// Need a way to instantiate UserEndPointAccess via DI.
services.AddSingleton(typeof(DataAccess.UserEndPointAccess));
services.AddMvc();
}
So it seems like even I directly request to DI an Class with a Parameterless-Constructor, I need to register that.
If you are doing DI correctly, each service class will only have a single constructor. If you have more than one it is known as the bastard injection anti-pattern, which essentially means you are tightly coupling your class definition to other classes by adding references to them as foreign defaults.
And yes, you need to register every type you require (that is not part of MVC's default registration). It is like that in Unity as well.

Using UnityEventAggregator only from Prism

I am trying to use the Unity event aggregator to do messaging between various parts of an application. Currently, this is the only feature of the Prism framework that I would like to use. I am having some trouble understand basic concepts I think.
My goal is in some places to be able to broadcast a certain event, and then pick that event up in other places. The code that I have found to do that requires access to the Unity Container, which from what I can tell requires configuration in a bootstrapper and the bootstrapper needs to instantiate the window. This seems like a lot of extra hoops to jump through in my situation of just wanting to use the event aggregator.
Can somebody point me in the right direction for the bare minimum code to use the event aggregator and nothing else from Prism?
It turns out all that needs to be done is instantiate an instance of the EventAggregator class that prism provides. No container needed. I did it in a singleton. Here's the code I used:
public class MyEventAggregator
{
private static MyEventAggregator instance = new MyEventAggregator();
public static MyEventAggregator GetInstance()
{
return instance;
}
private EventAggregator _Aggregator;
public EventAggregator Aggregator
{
get
{
return _Aggregator;
}
}
private MyEventAggregator()
{
_Aggregator = new EventAggregator();
}
}
You do not need to initialize your Unity Container in your bootstrapper and the bootstrapper is not required to instantiate the window. You can initialize your Unity container in any class you want. The only problem is to spread the Unity instance over your application to have an accessible reference where it is needed.

Purpose of Unity Application Block in Microsoft Enterprise Library?

Can someone explain to me what is the purpose of the Unity Application Block? I tried looking through the documentation but its all very abstract.
What are some practical uses for the Unity block?
Inversion of Control
A quick summation (lot more reading is available this topic, and I highly suggest reading more)...
Microsoft's Unity from the Enterprise Patterns and Practices team is an Inversion of Control container project, or IoC for short. Just like Castle Windsor, StructureMap, etc. This type of development is also referred in lamen's terms as Loosely Coupling your components.
IoC includes a pattern for Dependency Injection of your objects, in which you rely on an external component to wire up the dependencies within your objects.
For example, instead of accessing static managers (which are near impossible to unit test), you create an object that relies on an external dependency to act upon. Let's take a Post service in which you want to access the DB to get a Post.
public class PostService : IPostService
{
private IPostRepository _postRepo;
public PostService(IPostRepository postRepo)
{
_postRepo = postRepo;
}
public IList<Post> GetPosts()
{
return _postRepo.GetAllPosts().ToList();
}
}
This PostService object now has an external dependency on IPostRepository. Notice how no concretes and no static manager classes are used? Instead, you have a loose-coupling of a simple Interface - which gives you the power of wiring up all different kinds of concrete classes that implement IPostRepository.
Microsoft Unity's purpose is to wire up that IPostRepository for you, automatically. So you never have to worry about doing:
// you never have to do this with Unity
IPostRepository repo = new PostRepository();
IPostService service = new PostService(repo); // dependency injection
IList<Post> posts = service.GetPosts();
The above shows where you have to implement two concrete classes, PostRepository() and PostService(). That is tightly-coupling your application to demand/require those exact instances, and leaves it very difficult to unit test.
Instead, you would use Unity in your end point (The controller in MVC, or code behind in ASPX pages):
IUnityContainer ioc = new UnityContainer();
IPostService postService = ioc.Resolve<IPostService>();
IList<Post> posts = postService.GetPosts();
Notice that there are no concretes used in this example (except UnityContainer and Post, obviously)! No concretes of the services, and no repository. That is loosely-coupling at its finest.
Here's the real kicker...
Unity (or any IoC container framework out there!) will inspect IPostService for any dependencies. It will see that it wants (depends) on an instance of IPostRepository. So, Unity will go into it's object map and look for the first object that implements IPostRepository that was registered with the container, and return it (i.e. a SqlPostRepository instance). That is the real power behind IoC frameworks - the power to inspect services and wire up any of the dependencies automatically.
I need to finish my blog post about the comparisons of UNity vs Castle vs StructureMap. I actually prefer Castle Windsor due to its configuration file options, and extensibility points personally.
The Unity Application Block is used for dependency injection. I think the best simple definition for DI is from this question
When you go and get things out of the refrigerator for yourself, you can cause problems. You might leave the door open, you might get something Mommy or Daddy doesn't want you to have. You might even be looking for something we don't even have or which has expired.
What you should be doing is stating a need, "I need something to drink with lunch," and then we will make sure you have something when you sit down to eat.
So for an example,
IUnityContainer container = new UnityContainer();
ILunch lunch = container.Resolve<ILunch>();
Console.WriteLine(lunch.Drink);
This Outputs "Lemonade" because we defined Drink as a Dependency.
public class ILunch {
[Dependency]
public IDrink Drink { get; set; }
}
As far as practicality goes, Dependency Injection is really great when you have Dependencies on other objects and you don't want the developer to have to manually set them. It is that simple. It is also great for mocking. The most used example I can think of that I use is mocking a data layer. Sometimes the database isn't ready so instead of stopping development I have a fake layer that returns fake data. The data object is accessed via DI and can be configured to return objects which access the fake layer or the real layer. In this example I am almost using the DI Container as a configurable factory class. For more on Unity MSDN has some great resources http://msdn.microsoft.com/en-us/library/cc468366.aspx.
Other good DI Frameworks include Spring.NET and Ninject

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