CasperJS Loading resource failed with status=fail (HTTP 200) - web-scraping

After setting "Any Date", output format, and clicking a link on a bank site, some javascript runs in the background, download.qfx is called with a GET request, and then a CSV file is downloaded.
Unfortunately, when I try to replicate these actions with CasperJS the call to download.qfx fails and I get an incomplete CSV file (It has worked once or twice, but I can't figure out why). I've looked at all of the stack overflow questions referencing this error and found no solution.
I call the following piece of a script with:
casperjs --ssl-protocol=any --ignore-ssl-errors=true casper.js
Here is the partial script:
// Call download functions for transaction data
casper.then(function(){
//this.click(x("//a[contains(text(), 'Download')]")); // 'clicking' the link or calling the subsequent javascript both show the same result
this.evaluate(function(){
urchinTracker('/download_transactions/continue');
submitForm('download');
return false;
});
});
// Download transaction data
casper.then(function(){
casper.waitForResource("download.qfx", function(resource) {
this.download(resource.url, 'temp/' + userid + '.csv');
});
});
casper.run();
I've attached the debug log, because it's strange that the page seems to 'navigate' to pages after clicking the link, because in the browser doesn't do that when you click the link, but maybe I'm misunderstanding something.
I'm using casperjs 1.0.0 and phantomjs 1.9.8

Related

IIS returning a page in response.responseText

A user attempted to upload a file that was too large (70MB for a single PDF page) and the system errored out. This is correct and expected behavior, however in the response.responseText (in a jQuery AJAX call) instead of just being the message, it was raw text of an entire html page, cut off at a certain point, which I believe coincides with the default style of IIS error pages.
I do not want to increase the limit of the file size to allow the file to come through, but I do wish to make it to where response.responseText just returns the message (effectively, what's between the < title > < /title > tags).
I attempted to set breakpoints in the upload.ashx file to see if I could find where this was happening, but it never gets that far (if it is a normal file, these breakpoints hit). Which is fine, I'm okay with IIS gatekeeping (I imagine if I try to bypass IIS for handling it, the file is going to get uploaded to the server and then rejected. Plus, lose out on just letting IIS configuration handle this), but I don't want to return an entire page if possible.
To my mind, the resolution I see is to see if response.responseText contains DOCTYPE and if so, scrape what is inside the title tag, but I feel like there may be a more by the book way of doing this?
edit: I did see where someone recommended setting existingResponse="PassThrough" on the httpErrors section of web.config, but when I did this the responseText just became blank and it still didn't touch breakpoints so I don't think this is achieving what I'm after.
This probably isn't the best way to handle, but seems to work in this case so just running with it:
changed:
error: function (response) {
alert(response.responseText);
}
to:
error: function (response) {
var titleIndex = response.responseText.indexOf('<title>');
var titleEndIndex = response.responseText.indexOf('</title>');
var message = response.responseText.substr(titleIndex + 7, titleEndIndex - titleIndex - 7);
alert(message);
}
which returns "IIS 10.0 Detailed Error - 413.1 - Request Entity Too Large" in this particular instance.

$http returning error response NULL on first call after launch (ionic) everytime, but after subsequent http post its ok

Whenever I launch my app, and click on login on the first few tries, the login will attempt a POST http to the server. However $http always (everytime) returns NULL on first try. sometimes after several few tries still NULL if done fast. But subsequently, its all ok.
I dont get it, why is $http returning error response NULL initially ??
Here is my login controller doing the http post
Login Controller (LoginCtrl)
https://gist.github.com/anonymous/771194bc5815e4ccdf38b57d6158853f
var req = {
method: 'POST',
url: baseURL,
data: postObject,
//timeout: 5000
};
err is NULL here:
}).error(function(err) {
I dont know if it is CORS but I'ved got this set in config.xml
<access origin="*" />
my config.xml
https://gist.github.com/anonymous/b2df3a857338d14ec3fcd6dda776e212
Any ideas ?
Im using ionic 1.7.14
on device iOS 9.3.1
UPDATE
I'ved put the problem code here. can logout first to goto login screen. enter in anything in username/password field, click login once failed, second or third try will be success.
https://github.com/axilaris/ionic_null_http_problem
some troubleshooting so far: i noticed the http post request is called twice. not sure why.
UPDATED the code using $http.post.then but still has the same effect
$http.post(baseURL, postObject).then(function successCallback(response)
response has NULL data --> Object {data: null, status: 0, config: Object, statusText: ""}
It is hard to diagnose having the above details only.
However the problem could be that your handler (login function) is triggered before digest cycle finished updating $scope.data.username and $scope.data.password and for the first tries it sends empty values for those to the server and works fine later.
You can run Safari web inspector to see what is sent to the server to prove this.
The fix may depend on how your view/template is coded. Can you please share it? Or, ideally, create a working sample at http://play.ionic.io/
Another option to fix could be to try to wrap your code related to http request into
$timeout(function() {
// your code goes here
});
or, consider using .$applyAsync() (see the docs for details)
This might help to fix the problem
You are probably getting this inconsistent behavior as you are using the 'success' promise method instead of 'then' (note that use of the success method has now been deprecated).
The key differences between these two methods are:
then() - full power of the promise API but slightly more verbose
success() - doesn't return a promise but offeres slightly more convienient syntax
as highlighted in this answer.
Hence in your scenario, instead of using 'success':
var req = {
method: 'POST',
url: baseURL + 'session/login',
data: postObject,
//timeout: 5000
};
$http(req).success(function(resp) {...
use 'then' along with angular's post shortcut method (you don't have to use this shortcut method, but I think it makes the code more succinct) e.g.:
$http.post(baseURL + 'session/login', postObject).then(function successCallback(response) {
// this callback will be called asynchronously
// when the response is available
}, function errorCallback(response) {
// called asynchronously if an error occurs
// or server returns response with an error status.
});
Using 'then' returns a promise resolved with a value returned from a callback, so it should give you a consistently valid result.
it was a timeout in app.js that caused it. was set to 1 second which gives it it arbitrary success rate.
config.timeout = 1000;

Sometimes Initialization of Google Earth Plugin fails in IE10

This is my code for the initialization of google earth plugin.
Sometimes Initialization of Google Earth Plugin fails in IE10(I have it in compatability mode) IE7 Standards. This error happens only in IE and no other browser.
90% of the time createInstance() method creates the google earth plugin instance and control goes to mygeeEarthPluginInitCb() method but few times mostly after restarting the machine or after few hours of inactivity if I load the page createInstance fails and control goes to geeEarthPluginFailureCb() method.
This is causing an error page, a very intermittent one.
function geeInit() {
alert("google.earth.createInstance : Start");
google.earth.createInstance(geeDivIds.map, mygeeEarthPluginInitCb,
geeEarthPluginFailureCb, earthArgs);
alert("google.earth.createInstance : End");
}
function mygeeEarthPluginInitCb(object) {
alert("Success mygeeEarthPluginInitCb: Inside");
geeEarthPluginInitCb(object);
gex = new GEarthExtensions(ge);
createSearchResultsMarkers(null, 'results');
var lookAt = ge.createLookAt('');
lookAt.setLongitude(Number('-73.784190'));
lookAt.setLatitude(Number('42.643446'));
lookAt.setRange(25000.00);
ge.getView().setAbstractView(lookAt);
initRadSearchValsOnLoad();
}
function geeEarthPluginFailureCb(message) {
alert("Failure geeEarthPluginFailureCb: Inside" + message);
if (google.earth.isInstalled()) {
} else {
var result = confirm('Google Earth Plugin is not'
+ ' installed.Please download and install it.');
if (result == true) {
window.location.href = 'install.html';
}
}
}
Remove all the alert lines, e.g.
alert("google.earth.createInstance : Start");
and
alert("google.earth.createInstance : End");
alert is a special method that blocks execution and user interaction - it could well be that it is blocking the initialisation of the plugin. This is something I have seen before.
Perhaps try using the console, or else outputting data to the document in some way that avoids blocking. e.g.
console && console.log("google.earth.createInstance, "End");
Google acknowledged the issue and mentioned they are working on a fix.
For right now there is a temporary fix below is the shorter version of Google's response.
******** Start Google's Response *************
"We have been able to reproduce this issue, intermittently. It is now pending additional investigation for the Google Earth client team, to find the root cause here. Unfortunately, it is not possible to provide an estimate for a deadline when this will be fixed. This issue definitely has a high priority since it impacts all Google Earth users with custom globes (GEE, and GME), and we have let the team know that this is now critical for your applications.
The only workaround that we can see, right now, is to refresh the page when the plugin fails to load (or you could do that programmatically: implement a timeout, and if after 5 seconds, the Earth API has not yet loaded, reload the plugin, or refresh the page). You could also consider using the Google Earth client, but I'm not sure if this is something that would be applicable to your use case."
**********End Google's Response ***************

Accounts.OnCreateUser() not firing

I'm following this fantastic tutorial on customizing login found as the answer on this post - http://goo.gl/VLO34 - but it's not working for me.
I copied all the files verbatim, and even added supplementary smart packages such as underscore _.pick, and http Meteor.http.get just in case it was required, and mistakenly left out.
Anyhoo - I get github to authorize my app, but Meteor.users in the web console and db.users.findOne() on the local mongo instance show that Accounts.OnCreateUser() didn't add any new information to my user profile [that I'm pulling in from github]. In other words, {{currentUser.profile.avatar_url}} and {{currentUser.profile.login}} won't reveal anything following that tutorial. So I get blank info on the screen.
I tried that screencasts first attempt, and noticed that {loginButtons}} returns values for {{currentUser.profile.login}}. I've reviewed the code many times for typos, but feel that something is quite off with Accounts.onCreateUser(fn)...
I'm using Meteor 0.5.7, and if anyone else has experienced this problem following that screencast, please let me know. Thanks,
EDIT: I've deployed the project to - http://rptest-customlogin.meteor.com/.
Author of the screencast here. And as of a few seconds ago, a new user on your site :-). So, it looks like login is working on your site. But I'm guessing what's happening in your app is the login info isn't available yet at the time of rendering or at the time you're printing to the console. The reason is that all of that info is being populated asynchronously. It takes a few seconds for the process to complete. If you're relying on Meteor.user().profile data in your templates you need to check first if the login process is still underway.
To do that, you can use either the Meteor.loggingIn() javascript function or the {{#if loggingIn}} handlebars block helper. That function is "reactive" which means once the result changes from true to false your UI will update. So the template might look something like this:
<template name="loginDependentWidget">
{{#if loggingIn}}
Logging In
{{else}}
{{currentUser.profile.avatar_url}}
{{/if}}
</template>
Does this help?
Might be a typo but Accounts.OnCreateUser(fn); should be Accounts.onCreateUser(fn);
Meteor docs: http://docs.meteor.com/#accounts_oncreateuser
And then another post on the same subject:
Meteor login with external service: how to get profile information?
EDIT:
Posting as edit due the formatting of the below piece of code.
In the meantime I have got it running on my own project with this piece of code:
Accounts.onCreateUser(function(options, user) {
if(!options || !user) {
console.log('error creating user');
return;
} else {
if(options.profile) {
user.profile = options.profile;
}
}
return user;
});
Which is working just fine. Have you placed the Accounts.onCreateUser(); on the server?

as3 to .net, not receiving Event.COMPLETE callback

I created an image uploader for an app I am working on. I first used php for the server side script, and everything worked fine. I found out afterwards I had to use .net, so I created new serverside scripts. The problem I am having is that my event.COMPLETE listener is never firing. I can receive data back using a DATAEVENT listener, but then it stops at this error:
Error #2044: Unhandled IOErrorEvent:. text=Error #2036: Load Never Completed.
Here is how I am sending my file.
var fileRefReq:URLRequest = new URLRequest(FILE_UPLOAD_TEMP);
var fileReqVars:URLVariables = new URLVariables();
fileReqVars.subdir = "Temp";
fileRefReq.data = fileReqVars;
fileRefReq.method = URLRequestMethod.POST;
fileRef.upload(fileRefReq);
The file definitely gets uploaded to the first TEMP directory, but then it breaks with the above error.
Has anyone else had a similar problem or point me in the right direction for solving this?
This is an error produced by Flash. The most common causes are:
It could be a 404 Error you are getting somewhere in the Flash.
This error can occur if you close the browser while it is loading something.
By default, the calling SWF file and the URL you load must be in the same domain. For example, a SWF file at www.adobe.com can load data only from sources that are also at www.adobe.com. To load data from a different domain, place a URL policy file on the server hosting the data.
Number 3 is important because a common user problem with Flash is security issues - so it is just something to rule out. Most likely not the cause here.
I would test for these 3 causes and read over the URLRequest: http://livedocs.adobe.com/flex/3/langref/flash/net/URLRequest.html
After some additional thought I think it is timing out but that is just a theory. Add an event listener like so:
urlLoader.addEventListener("httpResponseStatus", function(event:HTTPStatusEvent):void
to see what is actually happening.
You have to handle the event such as:
// add the event listener
urlLoader.addEventListener( IOErrorEvent.IO_ERROR, onErrorHandler );
// handle the error event like this:
private function onErrorHandler( e: IOErrorEvent ): void {
trace( "An io error occurred." );
}
Hope that helps

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