Is it possible to include Firebase in watchOS 2 using Cocoapods? - firebase

I was previously using Firebase in a Watchkit Extension, but after upgrading to Xcode7/watchOS 2 it appears that a podspec for a repo now has to specifically include support for watchOS 2 as another available platform. (And then I will have to specify this in my Podfile as well). Will this be part of the Firebase Cocoapod soon, or is there a workaround in the mean time? Or am I just doing something wrong?
With my current Podfile:
platform :ios, '8.0'
use_frameworks!
pod 'Firebase', '>= 2.3.3'
link_with 'watch Extension'
I see this warning -
"Target 'Pods' of project 'Pods' was rejected as an implicit dependency for 'Pods.framework' because it doesn't contain platform 'watchsimulator' in its SUPPORTED_PLATFORMS 'iphonesimulator, iphoneos'"

Related

How To Solve Cocapods could not find the compatible Versions

I am using Firebase latest version in my unity 2018. While build my project unity says
iOS framework addition failed due to a CocaPods installation
failure.This will will likely result in an non-functional xCode
Project.
This is my Pod file.
source 'https://github.com/CocoaPods/Specs.git'
platform :ios, '9.0'
target 'Unity-iPhone' do
pod 'Firebase/Analytics', '5.4.0'
pod 'Firebase/Auth', '5.12.0'
pod 'Firebase/Core', '5.12.0'
pod 'Firebase/Database', '5.12.0'
pod 'Firebase/Messaging', '5.9.0'
pod 'GoogleAppMeasurement', '5.3.0'
end
When i try to install pod using
pod install .
It says
[!] CocoaPods could not find compatible versions for pod
"Firebase/Auth":
In Podfile:
Firebase/Auth (= 5.12.0)
Specs satisfying the `Firebase/Auth (= 5.12.0)` dependency were
found, but they required a higher minimum deployment target.
I have update latest version of cocapods also...
But the workspace is not created..
How to solve the problem...
thanks in advance.
I have solved this issue.
1) First you have change to .net3.5 to .net 4x
2) Update dotnet4 package....(firebase messaging, Dynamic etc to dotnet4 package)
3) Go and Search Unity.Compat,Unity.Task, Unity.Compat in dotnet45 Folder. Enable With your desired package(ios,Editor,Stand alone).
4) Deselect the Unity.Compat, Unity.Task in 3.5 Version. (ios,Editor, stand alone).
By following the above method . I have solved this error.

Crash when using Firebase with Swift Framework

I use Swift Frameworks (Cocoa Touch Framework) to segment code into fairly independent modules.I have imported several external libraries, with Cocoapods, into the main app and those modules without any issues so far.
Xcode 9.3
iOS 11.2
CocoaPods 1.5
GoogleToolboxForMac (2.1.3), Firebase (4.13.0), FirebaseAnalytics (4.2.0), FirebaseCore (4.0.20), FirebaseDatabase (4.1.5), FirebaseInstanceID (2.0.10)
However when I import Firebase in any of those modules, in addition to importing it in the main app, my application crashes.
I don't even need to use anything from Firebase in the modules ; simply adding the pod to the target (module Store in this case) in the Podfile will crash the app as soon as I leave the main window (fira_viewDidDisappear).
There is also a long list of issues during startup (that were also reported by others), all similar to :
objc[36264]: Class FIRAIdentifiers is implemented in both /{$userdir}/Library/Developer/Xcode/DerivedData/FrameWork101-aekmajbumgzabmayoanlcrwtzbcs/Build/Products/Debug-iphonesimulator/Store.framework/Store (0x105478318) and /{$userdir}/Library/Developer/CoreSimulator/Devices/31D920E9-CD46-47C4-9631-503B3471AAF7/data/Containers/Bundle/Application/57B8020D-E2AB-4A06-B654-5F26F8E00AF6/FrameWork101.app/FrameWork101 (0x103b1ef80). One of the two will be used. Which one is undefined.
Pretty ominous statement...
There are several threads somewhat related to this :
How do I Integrate the Firebase cocoaPods in my custom swift framework?
Building a swift Cocoa Touch framework with Firebase as a dependency
And even an issue (#6619) filed...
But they don't have a clear resolution / answer and the issue has even been closed without any resolution.
So is there a way to use Firebase in a modular approach (using frameworks) ? If so what's the best way to make this works ? Or is the Firebase SDK too invasive to do so ?
Thanks !
Podfile :
project 'FrameWork101.xcodeproj'
platform :ios, '11.2'
target 'Binding' do
use_frameworks!
pod 'ReactiveKit'
pod 'Bond'
end
target 'Model' do
use_frameworks!
target 'ModelTests' do
inherit! :search_paths
end
end
target 'Service' do
use_frameworks!
pod 'ReactiveKit'
pod 'Bond'
end
target 'View' do
use_frameworks!
pod 'ReactiveKit'
pod 'Bond'
end
target 'Store' do
use_frameworks!
pod 'ReactiveKit'
pod 'Bond'
pod 'Firebase/Database' <---- comment this out and it works fine.
end
target 'FrameWork101' do
use_frameworks!
pod 'Firebase/Core'
pod 'ReactiveKit'
pod 'Bond'
target 'FrameWork101Tests' do
inherit! :search_paths
end
end
And part of the crash report :

Cocoapods error after installing "firebase_firestore" Flutter plugin [duplicate]

This question already has answers here:
Conflicts with FlutterFire and native GeoFire plugin on iOS
(2 answers)
Closed 5 years ago.
I've got my app working with the Firebase RTDB but want to experiment with Firestore so I have followed the instructions and installed the 'firebase_firestore' plugin.
When I run my app now I get the following error:
Resolving dependencies of `Podfile`
[!] Unable to satisfy the following requirements:
- `Firebase/Firestore` required by `firebase_firestore (0.0.1)`
Specs satisfying the `Firebase/Firestore` dependency were found, but they required a higher minimum deployment target.
I've tried specifying platform :ios, '9.0' and also 10.0in my Podfile but that didn't make any difference. All other pods install fine.
Here's the entire Cocoapods run log: https://pastebin.com/raw/SBz8Bqgf
My Podfile looks like this (standard Flutter Podfile):
# Uncomment this line to define a global platform for your project
# platform :ios, '9.0'
if ENV['FLUTTER_FRAMEWORK_DIR'] == nil
abort('Please set FLUTTER_FRAMEWORK_DIR to the directory containing Flutter.framework')
end
target 'Runner' do
# Pods for Runner
# Flutter Pods
pod 'Flutter', :path => ENV['FLUTTER_FRAMEWORK_DIR']
if File.exists? '../.flutter-plugins'
flutter_root = File.expand_path('..')
File.foreach('../.flutter-plugins') { |line|
plugin = line.split(pattern='=')
if plugin.length == 2
name = plugin[0].strip()
path = plugin[1].strip()
resolved_path = File.expand_path("#{path}/ios", flutter_root)
pod name, :path => resolved_path
else
puts "Invalid plugin specification: #{line}"
end
}
end
end
post_install do |installer|
installer.pods_project.targets.each do |target|
target.build_configurations.each do |config|
config.build_settings['ENABLE_BITCODE'] = 'NO'
end
end
end
Here's a link to the Podfile.lock, maybe that's more interesting. I see that it has not been updated with Firestore though, presumably because the run fails: https://pastebin.com/raw/hj2jHE76
In case anyone else stumbles across this issue I just wanted to expand on V. Roussel's answer (which I marked as the correct answer), since Flutter kind of abstracts away this Cocoapods process. Here's what I did to be able to run "pod repo / update":
Run pod repo update
Set the environment variable FLUTTER_FRAMEWORK_DIR to something that looks like /Users/youruser/bin/flutter/bin/cache/artifacts/engine/ios/. You can do a locate Flutter.podspec to find this directory
From YourFlutterProject/ios run pod update
After this you should be able to run your app again.
cloud_firestore has progressed to 0.03 by now, which should allow you to run the PODs.
in pubspec.yaml
cloud_firestore: "^0.0.3"
If that does not work from the start, add Firebase core to your podfile and run pod install.
Note: As far as I have seen, you cannot yet combine Firestore with other modules such as Firebase auth or Firebase analytics.

EXC_BAD_ACCESS code=2 on including Firebase/Auth in Podfile

I am getting EXC_BAD_ACCESS after including 'Firebase/Auth' in Podfile. This happens without adding any line of firebase code. I am using swift3 on xcode 8 and the resultant pods are -
Installing Firebase (3.8.0)
Installing FirebaseAnalytics (3.5.1)
Installing FirebaseAuth (3.0.6)
Installing FirebaseCore (3.4.4)
Installing FirebaseInstanceID (1.0.8)
Using GTMOAuth2 (1.1.4)
Using GTMSessionFetcher (1.1.7)
Using GoogleAppUtilities (1.1.2)
Installing GoogleInterchangeUtilities (1.2.2)
Using GoogleSignIn (4.0.1)
Using GoogleSymbolUtilities (1.1.2)
Installing GoogleToolboxForMac 2.1.0 (was 2.1.0)
Using Localize-Swift (1.6)
Using ProtocolBuffers-Swift (3.0.6)
Using QorumLogs (0.9)
The error comes in Thread 1 in [UIViewController(FIRAScreenClassName) fira_viewDidAppear:]:
This happens only if the pod target is itself a framework which is embedded in an app eventually.
I do have Google analytics as well. Is it because ARC is not enabled? How do I do that on xcode-8?
Any other options to try?
There appears to be a problem in the latest Firebase/Core (3.8.0) release. Even #IBDesignable was crashing with a recursive call to the method signature you mentioned.
You have a couple of options:
In Info.plist (app), set FirebaseAutomaticScreenReportingEnabled to NO (bool). This solved the problem for my running application, but IBDesignable resources caused this error on build:
file:///path/to/project/Base.lproj/Main.storyboard: error: IB Designables: Failed to render and update auto layout status for UIViewController (svZ-78-1Mn): The agent crashed
You may want to temporarily downgrade to 3.7.1, for example,
pod 'Firebase/Core', '~> 3.7.1'
pod 'Firebase/Auth'
pod 'Firebase/Database'
The rest of the dependencies should take care of themselves when you run pod update.
I made a silly mistake. Never turned on Google under Authentication -> Sign in methods on Firebase
I am suspecting that the Podfile is not correct. I got into similar problem by adding Firebase dependency into a framework and I ran into the problem like this
objc[12345]: Class FIRAAppEnvironmentUtil is implemented in both
/Users/...Build/Products/Debug-iphonesimulator/SomeFramework.framework/SomeFramework
(0x105ef7fc8) and /Users/.../CurrentProject.app/CurrentProject
(0x105945108). One of the two will be used. Which one is undefined.
As mentioned in this post, you might have duplicate dependencies in different targets which could lead to weird bug like this. Adding Firebase pod into the main target and removing the Firebase pod from the framework fixed the problem for me.

How to upgrade new Firebase app from exist old app?

There are "create new app" or "import from google project" only in new Firebase console.( https://console.firebase.google.com/ )
How to update exit old app to new one?( https://www.firebase.com/account/#/ )
---Edit
This issue looks like already fixed.
I think the cause is 500 request error on new Firebase console.
However it had fixed already.
If you are already signed in to the new Firebase Console with the same Google account as you used on firebase.com, then you should see your firebase.com project listed under "Projects currently at Firebase.com".
Follow the instructions on the new Firebase upgrade page for Web, Android or iOS.
I've had a somewhat similar problem. I see the import button but when I click it, and select the project I want to load, it only displays the spinner. Ive even tried to import JSON from an old firebase project (before the upgrades) and it just spins. Could it be that the old JSON is not what the new firebase is expecting?
EDIT
OK, seems it doesn't like Chrome. Works in IE 11 but not Chrome 50.0.2
This is how you update a Firebase < 3.0 app to Firebase 3.
Step 1
Install Regular Firebase - pod 'Firebase', '>= 2.5.1'
Or
If considering your old app is already Firebase < 3.0 you should be fine.
Step 2
Update - pod update
*At this point it will take a good couple minutes to update. You should see something like this.
Update all pods
Updating local specs repositories
Analyzing dependencies
Downloading dependencies
Installing Firebase 3.2.0 (was 3.2.0)
Using FirebaseAnalytics (3.2.0)
Installing FirebaseAuth (3.0.2)
Using FirebaseDatabase (3.0.1)
Using FirebaseInstanceID (1.0.6)
Using GoogleInterchangeUtilities (1.2.1)
Installing GoogleNetworkingUtilities (1.2.1)
Using GoogleSymbolUtilities (1.1.1)
Using GoogleUtilities (1.3.1)
Generating Pods project
Integrating client project
Sending stats
Pod installation complete! There are 4 dependencies from the Podfile and 10
total pods installed.
Step 3
Now you should have Firebase 3. So you can add frameworks like such in your pod file then pod update
# Uncomment this line to define a global platform for your project
platform :ios, '8.0'
# Uncomment this line if you're using Swift
use_frameworks!
target 'xMarket' do
end
target 'xMarketTests' do
end
target 'xMarketUITests' do
end
pod 'Firebase', '>= 2.5.1'
pod ‘Firebase/Core’
pod ‘Firebase/Database’
pod ‘Firebase/Auth’
Good luck!
P.S. You will also have to edit your codebase because Firebase 3 is different than Firebase 2. Check the documentation here Firebase 3 Examples
Above answers look great. I'll just add one link that has a lot of the common differences between Firebase 2 and Firebase 3: https://firebase.google.com/support/guides/firebase-ios#get_a_database_reference_numbered
(I didn't see this at first and wasted a few hours yesterday trying to figure it all out.)

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