I'm building a JavaFX desktop app using scenebuilder for the UI.
Here i have a tilepane inside of a scrollpane, i couldnt use the "fit to parent" option from the context menu in scene builder, i guess the solution is to give them -fx-id's and bind their width in the controller ?
I dont want to use any values so it all comes together nice when the user resizes the window.
how should i go about doing this?
Is there any reason that a FXML that resizes nicely when put in it's own stage, does not resize properly when put in a TabPane? It resizes horizontally fine, but vertically it doesn't act the same.
I used the fx:include method to include various controls with their own controllers as Tabs.
I have tried changing the root Pane type of each but nothing seems to help it resize in a Tab.
Any advice on this problem? I can't be the only one.
Using JavaFx (and scene builder) , I have a window (border pane) which I need to add elements at runtime.
each element has 2 labels and one table view (see
The final window need to be something like:
I have search at the net, and can find any clue.
I'm build the element (in scene builder as separate fxml file) with Anchor pane, it is ok ?
How can I add X element (at run time) to the main window (as final example)
Thanks
I'm trying to develop a desktop app using javaFX (2.2), and I'm experiencing some difficulties to really get it to behave like I would like it to. Being a new user of the framework, I might not be using it as it should be...
What I want is a kind of dashbord, with several JavaFX or custom controls inside a ScrollPane. I currently have several views that look like this :
<AnchorPane id="userContent" xmlns:fx="http://javafx.com/fxml" fx:controller="squalp.view.OrgViewController">
<children>
<ScrollPane fx:id="scrollPane" styleClass="transparent" hbarPolicy="NEVER" vbarPolicy="AS_NEEDED" AnchorPane.bottomAnchor="0.0" AnchorPane.leftAnchor="0.0" AnchorPane.rightAnchor="0.0" AnchorPane.topAnchor="0.0">
<content>
<VBox fx:id="vBox" styleClass="transparent" alignment="TOP_LEFT" focusTraversable="true">
<children>
<Label text="Label" />
<Button fx:id="bTest" text="Test" onAction="#test"/>
<TreeView fx:id="orgTree" focusTraversable="true" />
</children>
</VBox>
</content>
</ScrollPane>
</children>
</AnchorPane>
As long as I keep using simple controls, no problem, items are correctly placed one after another in th VBox.
But when using TreeViews or TableViews, I can only get my controls to have fixed height, meaning extra space on the bottom, or new scroll bars, in addition to the main one. What I would like to achieve is to adapt my controls to their current content height.
Qt's QML, for exemple, has a childrenHeight property, and it's kind of what I'm looking for. I figure this content height must be calculated somehow, since components scrollbars do adapt to the content.
I had to use a workaround for tableviews :
table.setPrefHeight(list.size() * rowHeight + headerHeight);
but I couldn't find a way to track displayed items on a treeview.
Has anyone an idea of what I could be doing to handle this issue ? Or I am really not using the framework as I should ?
Thanks in advance.
EDIT : Visual description of the problem :
Case 1
Here my treeview's height is set to a default value. There are not enough items to fill the treeview : if I want to put another component below, there'll be a gap; if my scene is not big enough, the ScrollPane's scrollbar appears, even though all the displayable content is visible.
Case 2
If if expand my treeview's items, there are now too many of them. They are not all visible at once, and the treeview's scrollbar appears, even though I already have a scrollable view with the scrollpane.
What I would like is my TreeView to adapt to its content height (reduced height if items are collapsed, bigger height if they are expanded), in order to be able to put several components one after another and to scroll through them all using the ScrollPane's scrollbar.
Since the TreeView component has itself a scrollbar, its visible content's height must be calculated at some point (since scrollbars basically use ratios based on contentHeight/componentHeight). This information doesn't seem to be available in the public API, but I wonder if, developping a custom class that expands TreeView, there could be a way to bind my component to its "visible height".
There maybe a proper way to achieve your goal, but I can suggest the approach similar to tableview's.
orgTree.prefHeightProperty().bind(orgTree.impl_treeItemCountProperty()
.multiply(treeRowHeight)); // treeRowHeight maybe 24.
Note that this is only a workaround where the deprecated and internal use-only method is used, which maybe removed in future releases.
I was looking for way to make TreeView auto-resize to fit its content, e.g. when a node is expanded or collapsed. Here's what I eventually do. Note the Platform.runLater() is required, thus simple property binding would not work here. Also note the cellHeight is the height of a tree node. It's beyond the scope of the question here how to get that.
treeView.expandedItemCountProperty().addListener((obs, oldV, newV) -> {
Platform.runLater(() -> {
treeView.setPrefHeight(newV.intValue() * cellHeight);
});
});
You can use the binding property of the view to the childs height property. By this, whenever the height of the Parent changes, childs height will automatically change ! This is not automatic height adaption, like you want, but a forced adaption, which will help you !
Width property is also available
Basically this is a snippet that will help you :
pane.heightProperty().addListener(new ChangeListener<Number>() {
#Override
public void changed(ObservableValue<? extends Number> arg0,
Number oldValue, Number newValue) {
table.setPrefHeight(newValue - 200);/*The difference of height between
parent and child to be maintained*/
}
});
I created a FXML file using JavaFX Scene Builder 1.1. An AnchorPane is created by default. Why can't I modify the resizable attribute?
Do you want to disable window resizing? If so, you can do that in your application program:
stage.setResizable(false);
Why you can't edit bounds
Checkout the javadoc on layoutBounds and boundsInLocal. You will notice that both are ReadOnlyObjectProperties, which is why you can't directly modify them in SceneBuilder.
How to resize a node in SceneBuilder
You can indirectly effect the bounds properties and directly set the resizable properties of the node by altering the min, pref and max height and width.
You can also set the pref size by selecting the pane to be resized and dragging the resizing anchors the surround the selected pane.
Further Information
You might want to read the Oracle tutorial on Tips for Sizing Nodes and Amy Fowler's presentation on JavaFX layout.
You can change resizeble using code
primaryStage.setResizable(false);