Semi-transparent QQuickWidget doesn't draw anything on Windows - qt

I want to create a QQuickWidget with no parent, i.e window. I read about the doc(about QQuickWidget):
Making the window semi-transparent, with other applications and the
desktop visible in the background, is done in the traditional way: Set
Qt::WA_TranslucentBackground and change the Qt Quick Scenegraph's
clear color to Qt::transparent via setClearColor().
Here is the code I wrote, it works fine on Qt5.5.0 + Mint17.0 with an runtime warning-"QQuickWidget: Attempted to render scene with no context". When running on Windows10 + Qt 5.4.2, it is completely transparent.
//main.cpp
#include <QApplication>
#include <QQuickWidget>
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
auto quick = new QQuickWidget();
quick->setWindowFlags(Qt::FramelessWindowHint|Qt::WindowStaysOnTopHint);
quick->setAttribute(Qt::WA_TranslucentBackground, true);
quick->setClearColor(Qt::transparent);
quick->setSource(QUrl("qrc:/main.qml"));
quick->show();
return a.exec();
}
//main.qml
import QtQuick 2.4
Rectangle {
height: 360
width: 360
color: "transparent"
Text{
text: "hello"
}
}

Related

Why does QML Menu not close on outside press when given an id on a QQuickWidget?

I have a ComboBox with a custom Menu popup which is rendered on a QQuickWidget. When the Menu is given an id property, I can't seem to make it close on press outside, no matter what closePolicy I set.
main.qml
import QtQuick.Controls 2.0
ComboBox {
popup: Menu {
id: menu //comment this line and menu will behave normally
// closePolicy: Popup.CloseOnPressOutside //this doesn't seem to have any effect
}
}
main.cpp:
#include <QApplication>
#include <QQuickWidget>
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
QQuickWidget *quickWidget = new QQuickWidget;
quickWidget->setSource(QUrl("qrc:/main.qml"));
quickWidget->show();
return a.exec();
}
I have tested on Qt 5.14.2 and 5.13.1 MSVC2017. Any help would be greatly appreciated.

Qml FileDialog is rendering behind main window with QQuickWidget (QT 5.9.1)

I am building a desktop application using QML with QQuickWidget and QMainWindow, everything looks work fine except to the FileDialog. When I open a window using FileDialog it works flawlessly at first time but in the second time and so on the FileDialog window is rendered behind the main window, preventing the user to choose a file, it is just possible to choose a file after click on the "choose window" (that bring it forward). If the application is in fullscreen mode it is not possible to realize that the FileDialog window is opened.
It just happen when I use QQuickWidget and QMainWindow, if I create a project with QGuiApplication (without QQuickWidget and QMainWindow) I don't have any problems with FileDialog behavior. Some idea how can I make FileDialog work properly with QQuickWidget?
FileDialog code:
/*uncomment ApplicationWindow and comment the rectangle component to right behavior*/
/*
ApplicationWindow{
height: 600
width: 800
*/
Rectangle {
id: rect
visible: true
Button{
id:open
height: 40
onClicked: fileDialog.open()
text: "open dialog"
}
FileDialog {
id: fileDialog
modality: Qt.ApplicationModal
title: "FileDialogTest"
nameFilters: [ "Zip Files (*.zip )", "All files (*)" ]
selectedNameFilter: "All files (*)"
selectFolder: false
onAccepted: {
console.log("Accepted")
}
onRejected: {
console.log("Rejected")
}
}
//}
Main.cpp
int main(int argc, char *argv[])
{
/*##### This block make fileDialog work properly #####*/
/*
QCoreApplication::setAttribute(Qt::AA_EnableHighDpiScaling);
QGuiApplication app(argc, argv);
QQmlApplicationEngine engine;
engine.load(QUrl(QLatin1String("qrc:/main.qml")));
if (engine.rootObjects().isEmpty())
return -1;
*/
/*#### This block make openDialog work have weird behavior ####*/
/* Should be commented when the previous block is uncomment */
QApplication app(argc, argv);
QMainWindow mainWindow;
QQuickWidget *quickWidget = new QQuickWidget;
quickWidget->setMinimumSize(800, 600);
quickWidget->setResizeMode(QQuickWidget::SizeRootObjectToView);
quickWidget->setSource(QUrl("qrc:/main.qml"));
mainWindow.setCentralWidget(quickWidget);
mainWindow.show();
return app.exec();
}
I made a simple example of my problems it can be download by https://drive.google.com/file/d/1B_qtSZnigrLtDMHS0-84mOrFe5t2ZVIj/view?usp=sharing and can be run on QtCreator to illustrate my problem.

Qml QTouchDevice

I am new in Qt. I am working on windows desktop application and using Qt with qml. On PC that hasn't QTouchDevices, splitter between component (element that allow you resize component on window) works good with mouse (screenshot "Good distance"), but if screen is touchscreen I have next problem, please look on screenshot "Wrong distance".
My application shouldn't support any touch device. So how to disable this Qt feature? I need the same behavior like on device without touch screen.
Wrong distance
Good distance
I have tried disable touch device using privet methods using next sample:
QWindowSystemInterface::unregisterTouchDevice(QTouchDevice::devices().first());
This works, but QWindowSystemInterface is private class and it disable touchscreen. And one more in QTCreator splitters work fine, exactly as I need.
If you can't patch Qt, the only way that I can think of would be to iterate through the children, searching for the MouseArea. For example, suppose you had this QML:
import QtQuick 2.5
import QtQuick.Controls 1.4
import QtQuick.Layouts 1.1
ApplicationWindow {
width: 600
height: 400
visible: true
property alias splitView: splitView
SplitView {
id: splitView
anchors.fill: parent
Rectangle {
width: 200
Layout.maximumWidth: 400
color: "lightblue"
Text {
text: "View 1"
anchors.centerIn: parent
}
}
Rectangle {
id: centerItem
Layout.minimumWidth: 50
Layout.fillWidth: true
color: "lightgray"
Text {
text: "View 2"
anchors.centerIn: parent
}
}
}
}
You could then print out the object tree of the SplitView like so:
#include <QGuiApplication>
#include <QQmlApplicationEngine>
#include <QQuickItem>
#include <QDebug>
int main(int argc, char *argv[])
{
QGuiApplication app(argc, argv);
QQmlApplicationEngine engine;
engine.load(QUrl(QStringLiteral("qrc:/main.qml")));
QObject *window = engine.rootObjects().first();
QQuickItem *splitView = window->property("splitView").value<QQuickItem*>();
splitView->dumpObjectTree();
return app.exec();
}
That gives you:
SplitView_QMLTYPE_1::
QQmlComponent::
QQuickSystemPalette::
QObject_QML_2::
QQmlComponent::
QQuickItem::
QQuickItem::
QQuickItem::
QQuickLoader_QML_3::
QObject_QML_4::
QQuickMouseArea_QML_5::
QQuickRectangle::
QQmlContext::
QQuickItem::
QQmlComponentAttached::
QQuickRectangle::
QQuickText::
QQuickLayoutAttached::
QQuickRectangle::
QQuickText::
QQuickLayoutAttached::
QQuickLayoutAttached::
QObject::dumpObjectTree() prints out metaObject->className(), so we know to look for an object whose metaObject has a className matching that:
Then:
#include <QGuiApplication>
#include <QQmlApplicationEngine>
#include <QQuickItem>
#include <QScreen>
#include <QWindow>
#include <QDebug>
QQuickItem *findMouseArea(QQuickItem *item)
{
foreach (QQuickItem *childItem, item->childItems()) {
if (QString(childItem->metaObject()->className()).startsWith(QStringLiteral("QQuickMouseArea_QML"))) {
return childItem;
} else {
QQuickItem *mouseArea = findMouseArea(childItem);
if (mouseArea) {
return mouseArea;
}
}
}
return 0;
}
int main(int argc, char *argv[])
{
QGuiApplication app(argc, argv);
QQmlApplicationEngine engine;
engine.load(QUrl(QStringLiteral("qrc:/main.qml")));
QWindow *window = qobject_cast<QWindow*>(engine.rootObjects().first());
QQuickItem *splitView = window->property("splitView").value<QQuickItem*>();
QQuickItem *mouseArea = findMouseArea(splitView);
mouseArea->setProperty("defaultMargin", QVariant(window->screen()->physicalDotsPerInch() / 25.4));
return app.exec();
}
Apparently, Screen::pixelDensity is calculated using the physical dots per inch of the screen, divided by 25.4, so we copy that as well. You could use any other value there.
You will need to adapt the code should a second MouseArea ever be introduced, for example.
It's still largely dependent on private API, but it doesn't touch Qt code, at least.
Quick&Easy: enable/disable mouse and touch synthesizing
No need to patch things or doing any crazy tree lookups, just enable or disable mouse or touch synthesizing.
Qt::AA_SynthesizeTouchForUnhandledMouseEvents
Qt::AA_SynthesizeMouseForUnhandledTouchEvents
Just disable what you don't want, either mouse or touch to accept only authentic events.

Qt5 -porting a simple Qt Quick application to Qt5. help needed

I am trying to port a simple Qt Quick application from Qt4.8 to Qt5.0beta.
my initial (Qt4.8) code is similar to what is below:
main.cpp will dipsplay a QDeclarativeView in a frameless window with translucent background
#include <QtGui/QApplication>
#include "qmlapplicationviewer.h"
#include <QtDeclarative>
#include <QDeclarativeContext>
Q_DECL_EXPORT int main(int argc, char *argv[])
{
QScopedPointer<QApplication> app(createApplication(argc, argv));
QmlApplicationViewer viewer;
viewer.setOrientation(QmlApplicationViewer::ScreenOrientationAuto);
viewer.setMainQmlFile(QLatin1String("qml/main.qml"));
viewer.setWindowFlags(Qt::FramelessWindowHint);
viewer.setAttribute(Qt::WA_TranslucentBackground);
viewer.setStyleSheet("background:transparent;");
viewer.setResizeMode(QDeclarativeView::SizeViewToRootObject);
viewer.showExpanded();
return app->exec();
}
and the main.qml will just display a red rectangle inside another transparent rectangle.
import QtQuick 1.1
Rectangle {
width: 360
height: 360
color: "transparent"
Rectangle
{
x: 125
y: 122
width: 110
height: 116
anchors.centerIn: parent
color: "red"
radius: 27
}
Text {
color: "black"
text: qsTr("Press me!")
font.pointSize: 14
anchors.centerIn: parent
}
MouseArea {
anchors.fill: parent
onClicked: {
Qt.quit();
}
}
}
In order to make it compatible with Qt5 few changes were necessary.
(I have followed http://qt-project.org/doc/qt-5.0/portingqmlapp.html [qt-project.org]
in order not to miss something)
Now main.cpp is similar to:
#include <QtGui/QGuiApplication>
#include "qtquick2applicationviewer.h"
#include <QtWidgets/QtWidgets>
#include <QtWidgets/QLabel>
int main(int argc, char *argv[])
{
QGuiApplication app(argc, argv);
QtQuick2ApplicationViewer viewer;
viewer.setMainQmlFile(QStringLiteral("qml/main.qml"));
viewer.setWindowFlags(Qt::FramelessWindowHint);
viewer.showExpanded();
return app.exec();
}
In main.qml only one line was replaced.
import QtQuick 2.0
but I am not able to find a way of keeping the transparency
setAttribute(Qt::WA_TranslucentBackground);
setStyleSheet("background:transparent;");
setAttribute and setStyleSheet were available for a QDeclarativeView (which is a QWidget)
but not for QQuickView (which is a QWindow)
Try my QuickWidget, if it helps you:
http://code.google.com/p/quickwidget/
Or, even better, use QQuickWidget from Qt 5.3+.

How to close a Qml window when creating a QGLWidget

I am trying to build a game in which the ui part is made in qml (menu etc) while the rendering and logic part is in C++. For this I'm using a QGLWidget subclass. The game starts with Qml (using a QDeclarativeContext in the main function) and on clicking 'NewGame', I am loading my QGLWidget subclass. Something like this:
GameButton{
id:button2_1_1
x: 69
y: 101
width: 80
height: 80
onClicked:{ myObject.initialize(); myObject.show(); }
}
// myObject sets the context property to the object of my QGLWidget subclass
The problem is that I can't figure out a way to close my Qml window when I load the QGLWidget. As with what I've done two windows are displayed simultaneously.
Here's the code for it.
// import QtQuick 1.0 // to target S60 5th Edition or Maemo 5
import QtQuick 1.1
Rectangle {
id:newGameMenu
width: 640
height: 360
signal button2Clicked();
onButton2Clicked: console.log("new game should start")
Image{
id:background
source:"menubackground.jpg"
anchors.fill:parent
Button2 {
id: button21
x: 70
y: 101
width: 42
height: 42
}
}
Button2{
id:button2_1_1
x: 69
y: 101
width: 44
height: 44
onClicked:{ myObject.abc(); myObject.show(); console.log("glwindow called"); }
}
}
main.cpp
#include <QtGui/QApplication>
#include "qmlapplicationviewer.h"
#include <QDeclarativeView>
#include <QDeclarativeItem>
#ifndef GLWINDOW_H
#include "glwindow.h"
#endif
#include <QObject>
Q_DECL_EXPORT int main(int argc, char *argv[])
{
QScopedPointer<QApplication> app(createApplication(argc, argv));
QDeclarativeView view;
GLWindow w;
view.rootContext()->setContextProperty("myObject", &w);
view.setSource(QUrl::fromLocalFile(""));
view.show();
qDebug() << "into the qml";
return app->exec();
}
As with what I've done two windows are displayed simultaneously
I feels like you are showing two window, one QDeclarativeView and other QGLWidget.
In that case, you should try to hide, your QDeclarativeView when you are showing QGLWidget,
see http://qt-project.org/forums/viewthread/4109 which probably answers your question
Try setting .visible=false for the menu widget in onClicked.
What about http://qt-project.org/forums/viewthread/15160/
Also I would use a QStackedWidget with 2 QWidgets: One would be QDeclarativeView that holds your QML and the other QGLWidget that holds your OpenGL; Moving between QML and OpenGL would mean calling QStackedWidget::setCurrent();

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