I'm trying to publish to bintray a relase for my library. I already released several versions till now.
java.lang.RuntimeException: error uploading to https://api.bintray.com/maven/raisercostin/maven/maven/org/raisercostin/jedi-io_2.10/0.22/jedi-io_2.10-0.22.pom:
{"message":"Unable to upload files: Maven group, artifact or version defined in the pom file do not match the file path 'org/raisercostin/jedi-io_2.10/0.22/jedi-io_2.10-0.22.pom'"}
at bintray.BintrayMavenRepository.put(Resolver.scala:27)
at org.apache.ivy.plugins.resolver.RepositoryResolver.put(RepositoryResolver.java:234)
I'm using bintray-sbt via project/plugins.sbt
addSbtPlugin("me.lessis" % "bintray-sbt" % "0.3.0")
The project with full details is hosted on github/jedi-io.
I noticed a double maven/maven in the api url and tried to "fix" it using a custom bintray-sbt and it didn't work with either: https://api.bintray.com/maven/raisercostin/maven/org/raisercostin/jedi-io_2.10/0.22/jedi-io_2.10-0.22.pom
As a workaround I enabled publishing ivy style with publishMavenStyle := false and defined an additional ivy resolver in the using app resolvers += Resolver.url("raisercostin ivy resolver", url("http://dl.bintray.com/raisercostin/maven"))(Resolver.ivyStylePatterns)
Related
i am in a scenario that the artifacts are published to a local maven repository with both both pom file and ivy file. I am trying to access this repository by treating it as an ivy repo, as a result, I had to set m2compatible=true so that the resolvers can correctly identify the path pattern.
sbt allows one to override the default list of resolvers through the following properties:
-Dsbt.override.build.repos=true -Dsbt.repository.config=<path to sbt repository file>
The foramt of the repository file is something like the following,
[repositories]
local
my-artifacts: http://my.artifact.proxyserver.com/artifacts/,[organisation]/[module]/[revision]/[artifact]-[revision](-[classifier]).[ext]
maven : http://my.artifact.proxyserver.com/artifactory/maven-central
My question is how am I able to specify m2compatible=true for the resolver "my-artifacts" in the above file? Because without that setting, if I depend on
com.google.common % guava % 23.1
the resolver will look for the path:
com.google.common/guava/23.1
instead of
com/google/common/guava/23.1
sbt allows to add mavenCompatible towards the end of an ivy resolver.
I am trying to run my war file using xsbt-web-plugin. My war itself does not contain tomcat-jdbc-pool jar and javax-servlet-api. I tried using container configuration. But sbt complains configuration does not exist.
If I use provided configuration, webapp-runner fails.
I am sure I am missing something. But unable to figure it out.
WARNING: Failed to register in JMX: [javax.naming.NamingException: Could not load resource factory class [Root exception is java.lang.ClassNotFoundException: org.apache.tomcat.jdbc.pool.DataSourceFactory]]
What version of xsbt-web-plugin are you using? Can you post the contents of your sbt build configuration?
The Tomcat plugin in xsbt-web-plugin relies on webapp-runner, which does not appear to bundle the tomcat-jdbc library. You can add it via containerLibs in Tomcat:
enablePlugins(TomcatPlugin)
containerLibs in Tomcat += "org.apache.tomcat" % "tomcat-jdbc" % "8.5.15"
I'm making a mobile game on Unity, Android first.
And now I'm integrating firebase analytics.
After set info on Firebase Console and put google-services.json file into Unity project, Unity shows an error saying :
Project Bundle ID com.RetroSpirit.ToiletRush does not match any bundle IDs in your google-services.json files
This will result in an app that will fail to initialize.
Available Bundle IDs:
You need to either:
* Fix your app's bundle ID under "Player Settings --> Bundle Identifier"
or:
* Add another app to your firebase project
Goto https://firebase.google.com/docs/unity/setup#add_firebase_to_your_app_1
and add the new configuration file to your project.
UnityEngine.Debug:LogError(Object)
Firebase.Editor.GenerateXmlFromGoogleServicesJson:LogErrorIfEnabled(String)
Firebase.Editor.GenerateXmlFromGoogleServicesJson:FindGoogleServicesFile(SortedDictionary`2, String, LogMessage, LogMessage)
Firebase.Editor.GenerateXmlFromGoogleServicesJson:FindGoogleServicesFile(String, LogMessage, LogMessage)
Firebase.Editor.GenerateXmlFromGoogleServicesJson:UpdateJson(Boolean, LogMessage, LogMessage)
Firebase.Editor.GenerateXmlFromGoogleServicesJson:OnPostprocessAllAssets(String[], String[], String[], String[])
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
UnityEditorInternal.InternalEditorUtility:ProjectWindowDrag(HierarchyProperty, Boolean)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
Here's the part of google-services.json,
"client": [
{
"client_info": {
"mobilesdk_app_id": "*:***********:android:****************",
"android_client_info": {
"package_name": "com.RetroSpirit.ToiletRush"
}
},
"oauth_client": [
{
"client_id": "***********-********************************.apps.googleusercontent.com",
"client_type": 1,
"android_info": {
"package_name": "com.RetroSpirit.ToiletRush",
"certificate_hash": "****************************************"
}
I don't know what should I check.
Project Bundle ID (the Package name on Build Settings - Other Settings - Identification) is exactly same as package_names in google-services.json.
Any ideas?
My case was in Unity and to fix it I added the google-services.json from the firebase project to the assets folder. I had only the GoogleService-Info.plist before.
Little bit funny to answer myself...
I found the reason of problem accidently. There was something wrong with my VC runtime so generate_xml_from_google_services_json.exe couldn't extract package name from google-services.json. (vc90.crt.manifest could not be extracted!)
Unfortunately, I couldn't fix that runtime error despite so many re-install of Visual Studio, VC Runtime and .net frameworks. Finally I re-installed Windows 10 and the problem just gone away... Still don't know what caused this error.
I understand you have fixed this by re-installing Windows but this is how I got passed this problem in case anyone else runs into this:
Make sure you have set your Package Name in Unity player settings (Edit > Project Settings > Player > Other Settings > Identification > Package Name).
Set to the same one you set up in Firebase (looks like com.CompanyName.ProductName).
Make sure you have imported the Firebase assets into your Unity project as described here https://firebase.google.com/docs/unity/setup and that the Firebase folder exists in Assets > Firebase. Changing the location of this folder seems to break things.
In our case we solved the issue by requesting a new google-services.json file from a collegue who has admin rights.
In my case, the issue was with the Package Name. So I followed the following steps and solved the problem:
Change the package name (com.companyname.appname) [everything in lowercase]
Delete the existing keystore
Add a new keystore and generating a fingerprint with Keytool
Delete the current app from the Firebase console
Add a new app with the correct package name and the generated fingerprint
download google-services.json again and Import to Unity under the Assets folder
Done! It works!!
hey everyone I found a fix to this issue I'm using mac pro m1
step to fix
reinstall visual studio
download Microsoft.NET.Sdk.Android from the visual studio website
restart the project
and after that, it will fix
I'm trying to add the automation libraries to my project in Flash Builder so we can automate our testing.
I've added this to the additional compiler settings:
-include-libraries+="${flexlib}/libs/automation/automation.swc","${flexlib}/libs/automation/automation_agent.swc","${flexlib}/libs/automatio n/automation_dmv.swc","${flexlib}/libs/automation/automation_spark.swc ","${flexlib}/libs/automation/automation_air.swc","${flexlib}/libs/aut omation/automation_airspark.swc","${flexlib}/libs/automation/qtp_air.swc"
and -locale nl_BE fr_BE
After compiling this I get 2 errors:
Unable to resolve resource bundle "automation_agent"
Unable to resolve resource bundle "qtp_air"
However, in my nl_BE and fr_BE folders under flex_sdk\frameworks\locale\ the automation_agent_rb.swc and qtp_air_rb.swc are present.
If I switch to en_US, it works fine.
Can somebody explain to me why Flash Builder can't find these resource bundles?
Try explicitly adding automation_agent_rb.swc and qtp_air_rb.swc to your library-path as well.
I'm trying to access a Nexus repository manager which requires some basic authentication. Everything works fine from Maven2 but when I try to configure things in SBT it can't find the artifacts. It is using a custom repository pattern (see this related question) but I don't think that should matter. In any case the relevant configuration is here.
Project.scala:
val snapshotsName = "Repository Snapshots"
val snapshotsUrl = new java.net.URL("http://nexusHostIp:8081/nexus/content/repositories/snapshots")
val snapshotsPattern = "[organisation]/[module]/[revision]-SNAPSHOT/[artifact]-[revision](-[timestamp]).[ext]"
val snapshots = Resolver.url(snapshotsName, snapshotsUrl)(Patterns(snapshotsPattern))
Credentials(Path.userHome / ".ivy2" / ".credentials", log)
val dep = "group" % "artifact" % "0.0.1" extra("timestamp" -> "20101202.195418-3")
~/.ivy2/.credentials:
realm=Snapshots Nexus
host=nexusHostIp:8081
user=nexususername
password=nexuspassword
According to a similar discussion in the SBT user group this should work fine but I am getting the following when I try to build.
==== Repository Snapshots: tried
[warn] -- artifact group#artifact;0.0.1!artifact.jar:
[warn] http://nexusHostIp:8081/nexus/content/repositories/snapshots/group/artifact/0.0.1-SNAPSHOT/artifact-0.0.1-20101202.195418-3.jar
I'm fairly certain this is a credentials problem and not something else because I can hit the URL it says it is trying directly and download the jar (after authenticating).
I have also tried declaring the credentials inline (even though it is less than ideal) like so:
Credentials.add("Repository Snapshots", "nexusHostIp", "nexususername", "nexuspassword")
Here's what I did (sbt 0.13 + artifactory - setup should be similar for nexus):
1) Edited the file ~/.sbt/repositories as specified here: http://www.scala-sbt.org/0.13.0/docs/Detailed-Topics/Proxy-Repositories.html
[repositories]
local
my-ivy-proxy-releases: http://repo.company.com/ivy-releases/, [organization]/[module]/(scala_[scalaVersion]/)(sbt_[sbtVersion]/)[revision]/[type]s/[artifact](-[classifier]).[ext]
my-maven-proxy-releases: http://repo.company.com/maven-releases/
2) Locked down my artifactory to disable anonymous access.
3) Created a credentials file in ~/.sbt/.credentials
realm=Artifactory Realm
host=artifactory.mycompany.com
user=username
password=password
4) Created a file under ~/.sbt/0.13/plugins/credentials.sbt that wires up the default credentials
credentials += Credentials(Path.userHome / ".sbt" / ".credentials")
Now when my project loads sbt hits artifactory like normal.
The reason I did it this way is to keep the repository definitions, etc, out of the project files to enable teams to have flexibility (they can set up an internal server to serve in-progress artifacts, etc).
-Austen
UPDATE: This answer does not work in recent sbt versions - see Austen's answer instead.
Alright I finally got this sorted out.
snapshotsName can be anything. realm in .credentials must be the HTTP Authentication realm that shows up when trying to hit the URL of the repository (nexus in my case). realm is also the first parameter of Credentials.add. So that line should have been
Credentials.add("Sonatype Nexus Repository Manager", "nexusHostIp", "nexususername", "nexuspassword")
The host name is just the ip or DNS name. So in .credentials host is just nexusHostIp without the port number.
So the working Project configuration is:
val snapshotsName = "Repository Snapshots"
val snapshotsUrl = new java.net.URL("http://nexusHostIp:8081/nexus/content/repositories/snapshots")
val snapshotsPattern = "[organisation]/[module]/[revision]-SNAPSHOT/[artifact]-[revision](-[timestamp]).[ext]"
val snapshots = Resolver.url(snapshotsName, snapshotsUrl)(Patterns(snapshotsPattern))
Credentials(Path.userHome / ".ivy2" / ".credentials", log)
val dep = "group" % "artifact" % "0.0.1" extra("timestamp" -> "20101202.195418-3")
With a .credentials file that looks like:
realm=Sonatype Nexus Repository Manager
host=nexusHostIp
user=nexususername
password=nexuspassword
Where "Sonatype Nexus Repository Manager" is the HTTP Authentication realm.
Following the SBT Documetation:
There are two ways to specify credentials for such a repository:
Inline
credentials += Credentials("Some Nexus Repository Manager", "my.artifact.repo.net", "admin", "password123")
External File
credentials += Credentials(Path.userHome / ".ivy2" / ".credentials")
The .credentials file is a properties file with keys realm, host, user, and password. For example:
realm=Some Nexus Repository Manager
host=my.artifact.repo.net
user=admin
password=password123
If SBT launcher is failing to download a new version of SBT from your proxy, and that ~/.sbt/boot/update.log is showing that you're getting 401 authentication errors, you can use the environment variable SBT_CREDENTIALS to specify where the ivy credential file is.
Either of these should work and download the new sbt version:
SBT_CREDENTIALS='/home/YOUR_USER_NAME/.ivy2/.credentials' sbt
Putting export SBT_CREDENTIALS="/home/YOUR_USER_NAME/.ivy2/.credentials" in your .bashrc (or .zshrc), start a new shell session and then run sbt
(You'll need have the ~/.ivy2/.credentials file setup like other answers here has shown)
Source: https://github.com/sbt/sbt/commit/96e5a7957c830430f85b6b89d7bbe07824ebfc4b
This worked for me. I'm using SBT version 0.13.15:
~/.ivy2/.my-credentials (host without port):
realm=Sonatype Nexus Repository Manager
host=mynexus.mycompany.com
user=my_user
password=my_password
build.sbt (nexus url with port):
import sbt.Credentials
...
credentials += Credentials(Path.userHome / ".ivy2" / ".my-credentials")
...
resolvers in ThisBuild ++= Seq(
MavenRepository("my-company-nexus", "https://mynexus.mycompany.com:8081/repository/maven-releases/")
)
Check for all files containing credentials.
For me I had a new project in sbt 1.0 (instead of good old 0.13), where I had a ~/.sbt/1.0/global.sbt file containing my credentials, which I forgot about. So after a mandatory password change, the artifactory downloads was broken and locking my account.
Would be nice if the chain of credentials and files filling them can be easily inspected. Would also be nice if SBT was a bit more careful and first checking if authentication/authorization is correct, before starting tot download X files and locking my account after 3 misauthenticated attempts.