I'm a beginner in Qt and trying to understand the SIGNAL and SLOT macros. When I'm learning to use the connect method to bind the signal and slot, I found the tutorials on Qt's official reference page uses:
connect(obj1, SIGNAL(signal(int)), obj2, SLOT(slot()))
However, this also works very well:
connect(obj1, &Obj1::signal, obj2, &Obj2::slot)
So what exactly do the macros SIGNAL and SLOT do? Do they just look for the signal in the class the object belongs to and return the address of it?
Then why do most programmers use these macros instead of using &Obj1::signal since the latter appears to be simpler and you don't need to change the code if the parameters of the signal function change?
The use of the SIGNAL and SLOT macros used to be the only way to make connections, before Qt 5. The connection is made at runtime and require signal and slots to be marked in the header. For example:
Class MyClass : public QObject
{
Q_OBJECT
signals:
void Signal();
slots:
void ASlotFunction();
};
To avoid repetition, the way in which it works is described in the QT 4 documentation.
The signal and slot mechanism is part of the C++ extensions that are provided by Qt and make use of the Meta Object Compiler (moc).
This explains why signals and slots use the moc.
The second connect method is much improved as the functions specified can be checked at the time of compilation, not runtime. In addition, by using the address of a function, you can refer to any class function, not just those in the section marked slots:
The documentation was updated for Qt 5.
In addition, there's a good blog post about the Qt 4 connect workings here and Qt 5 here.
Addition to the first answer.
what exactly did the macro SIGNAL and SLOT do
Almost nothing. Look at the qobjectdefs.h:
# define SLOT(a) "1"#a
# define SIGNAL(a) "2"#a
It just adds 1 or 2. It means that next code is valid and works as expected:
QObject *obj = new QObject;
connect(obj,"2objectNameChanged(QString)",this,"1show()");//suppose this is a pointer to a QDialog subclass
obj->setObjectName("newNAme");
why do most programmers use these macros instead of using like
&Obj1::signal
Because these macros work not only in Qt5.
Because with these macros there is no complexity with overloaded
signals (it can make your code very dirty and it is really not a simple thing)
Because with new syntax you sometimes need to use specific
disconnects
More details here.
To complete TheDarkKnight's answer, it is an excellent practice to refactor legacy code that is using the old Qt 4 SIGNAL and SLOT macros to Qt 5's new syntax using function address.
Suddenly, connection error will appear at compile time instead of at runtime! It's very easy to make a Qt 4 connection error as any spelling mistake will result in such an error. Plus, the name of the function must be the fully qualified name, i.e preceded with the full namespace if any.
Another benefit is the ability to use a lambda for the slot function, which can reduce need of a named function if the slot body is trivial.
These macros just convert their parameters to signal/slot-specific strings. The Differences between String-Based and Functor-Based Connections can be found in the docs. In short:
String-based:
Type checking is done at Run-time
Can connect signals to slots which have more arguments than the signal (using default parameters)
Can connect C++ functions to QML functions
Functor-based:
Type checking is done at Compile-time
Can perform implicit type conversions
Can connect signals to lambda expressions
Related
I want to connect a function to a slot and this is my code.
I get error that no instance of overloaded function matched the argument list.
connect(lineEditCommandInterface, &QLineEdit::textChanged, this, &SUMMIT::ReceiveCommand);
the issue is that ReceiveCommand is a overloaded function and i want to use the function with no arguments.
void ReceiveCommand();
void ReceiveCommand( std::string stdstrCommand);
One possible solution is to use a lambda function:
connect(lineEditCommandInterface, &QLineEdit::textChanged, [this](){
ReceiveCommand();
});
Aanother option could be static casting the slot, just in case you may skip the lambda....
slots:
void fooSlot(int x);
void fooSlot(const QString& n);
then
connect(someObject, &SomeClass::someSignal, this, static_cast<void(MainWindow::*)(const QString&)>(&MainWindow::fooSlot));
connect(someObject, &SomeClass::someSignal, this, static_cast<void(MainWindow::*)(int)>(&MainWindow::fooSlot));
Since Qt 5.6, the recommended (or at least less verbose) way to connect to overloaded signals/slots is with QOverload::of() (which isn't well documented). With Qt 5.7+ and C++14 one can also use qOverload() and friends. Though this doesn't help with mismatched signal/slot parameters, it seems worth pointing out.
Example with C++11 and QOverload:
connect(object, &SomeClass::someSignal, this, QOverload<void>::of(&SUMMIT::ReceiveCommand));
The various options are documented with examples (including the old static_cast method) in: Selecting Overloaded Signals and Slots
Also of possible interest in regards to this question is the section in the same doc: Using Default Parameters in Slots to Connect to Signals with Fewer Parameters. The lambda option is also documented higher up on that page.
Further examples of using QOverload can be found in Qt docs for just about every overloaded signal, (eg. SpinBox::valueChanged()) but it also works for slots.
A simple question regarding the new signal/slot syntax in Qt5:
Are there still benefits for a Q_OBJECT-derived class to have public slots: sections declared?
Note: With the new syntax you're able to connect a signal to any public function of a class or directly implement a C++11 lambda (which can also call some member functions itself).
Qt's new signal/slot syntax
While the answers by vahancho and TheDarkKnight are valid: slots is not required for connections, but it makes the intent clearer and allows introspection. I think I should list some use cases where you do need slots.
First please note that you can use slots, Q_SLOTS, Q_SLOT or Q_INVOKABLE to make a function known to the meta object (introspection) system. Q_INVOKABLE has the advantage that it can be used on constructors.
And here are the use cases in no particular order:
Make your code works with Qt 4. Even if Qt 4 is not maintained I think some big company are still using it and it is fairly easy to make a library works with Qt 5 and Qt 4.
Make the function available in QML (and Qt Quick)
Make the function available in javascript (Qt Script, Qt WebEngine, etc.)
Make the function callable with QMetaObject::invokeMethod(). An overload that accepts functors will be available in Qt 5.10.
Make use of QMetaObject::connectSlotsByName(). Note that this function should not be used as it can be affected by object name collisions, but it is still the way the Qt widget designer connects the slots it creates.
Make your class instantiatable with QMetaObject::newInstance().
And every other use case that requires run-time introspection
you're able to connect a signal to any public function of a class or directly implement a C++11 lambda
Whilst this was made available in Qt 5, which allows for compile-time verification of the slot, as opposed to when using the SIGNAL and SLOT macros, it is no longer a requirement to declare a function as a slot to connect to it.
However, for clarity I still do, as it makes the intention of a class clearer for usage, when others come to using the class.
For example:
class Foo : public QObject
{
public:
Foo();
public slots:
void AddData();
private:
void CalculateStuff();
};
Just by looking at the class, we can assume that the function AddData is designed to be called via a signal; perhaps it executes on a separate thread.
public slots: etc. declarations still needed for moc introspection if you are going to use the "old" connection style. With the new syntax this declarations do not make any sense, because, as you also noticed, "slots" are called directly by function pointers. "Slots" may even be a non class member functions as well.
However, you still need to declare your signals under signals: section of your class declaration.
They're still needed for Qml, so that you can connect to C++ slots. However, if you want to call a C++ QObject member function, you can just declare it as Q_INVOKABLE. You don't need to make it a slot. Although using slots: might be more readable compared to using Q_INVOKABLE. Up to you.
They're also needed if you want Designer to see them. Designer has a "signal/slot" editor, and it will not list functions that are not in the slots: section. However, Designer still uses the old string-based syntax for signals and slots, so I wouldn't recommend using its signal/slot editor.
Qt4.8.5
QObject::connect(button,SIGNAL(clicked()),label,SLOT(setText("dd"));
The Qt Creator tell me It's wrong . What's the problem ?
That you can't pass arguments in a connect() statement. You need a "trampoline" slot that sets the text of your label (or, in Qt 5, you might choose to use a lambda).
For instance, by using a subclass:
class MyLabel : public QLabel {
Q_OBJECT
public slots:
void setTextToFoo() { setText("foo"); }
};
// ...
connect(button,SIGNAL(clicked()),label,SLOT(setTextToFoo());
It depends what exactly you are trying to achieve, to be honest, the example code you provided is not very functional, is "dd" a particular static value you are using, or potentially some other string? Where does it come from, is it in the scope of the called, or is it sent by the caller, which is the usual practice when sending arguments to slots.
Either way, in order to make a connect statement the first requirement is for the arguments to match, clicked() has no arguments while setText() has one, so there is a mismatch. As of how to resolve that mismatch, the easiest way is to use simple wrappers, although you can use a QSignalMapper and as of Qt5, lambdas and std::bind.
For starters, you cannot specify the actual argument instance in the connect statement, even with arguments on both sides you only need to specify the types to help resolve overloads (it is terrible with the new connection syntax in Qt5), and not any actual identifiers or literals.
In case of the more usual scenario, where the data is send to the slot by the caller, the identifier or literal is specified in the emit signal(value) statement. Since you don't have clicked(const QString &) you need a wrapper slot that you connect to clicked() and emit with the value in that wrapper slot, or subclass the button and add your own overload of clicked(QString).
In case the value is in the scope of the called, then subclassing doesn't make much sense, all you need is the wrapper slot in the scope of the called object.
If you want more, you will have to use Qt 5, whose syntax is significantly more powerful.
If the question is whats wrong, just remember the parameter number must be the same for the Signal and the Slot. Asking a collegue and according the Peppe, setText(QString) wait for One parameter and the Clicked() is empty...A custom slot is to call the setText() method indirectly.
You can look that : http://qt-project.org/doc/qt-4.8/widgets-calculator.html
It uses the QWidget, an important part of Qt interfaces beside QML.
Can someone explain to me the basic idea of Qt signals&slots mechanism IMPLEMENTATION?
I want to know what all those Q_OBJECT macros do "in plain C++".
This question is NOT about signals&slots usage.
added:
I know that Qt uses moc compiler to transform Qt-C++ in plain C++.
But what does moc do?
I tried to read "moc_filename.cpp" files but I have no idea what can something like this mean
void *Widget::qt_metacast(const char *_clname)
{
if (!_clname) return 0;
if (!strcmp(_clname, qt_meta_stringdata_Widget))
return static_cast<void*>(const_cast< Widget*>(this));
return QDialog::qt_metacast(_clname);
}
Concerning the signals and slots, the Q_OBJECT macro adds a virtual function qt_metacall() declaration into the class’s declaration which is to be defined later by the the moc. (It also adds some declarations for conversion but that’s not too important here.)
The moc then reads the header file and when it sees the macro, it generates another .cpp file named moc_headerfilename.cpp with the definitions to the virtual functions and – you might have asked yourself why you can get away with mentioning the signals: in your header file without a proper definition – of the signals.
So, when a signal is called, the definition from the mocfile is executed and QMetaObject::activate() is called with the signal’s name and the signal’s arguments.
The activate() function then figures out which connections have been established and fetches the names for the appropriate slots.
Then it calls qt_metacall with the slot names and the arguments given to the signal and the metacall function delegates this with the help of a large switch—case statement to the real slots.
As there is no real runtime information possible in C++ concerning the actual names for the signals and slots, as has already been noticed, these will be encoded by the SIGNAL and SLOT macros to simple const char*s (with either "1" or "2" added to the name to distinguish signals from slots).
As is defined in qobjectdefs.h:
#define SLOT(a) "1"#a
#define SIGNAL(a) "2"#a
—
The other thing the Q_OBJECT macro does is defining the tr() functions inside your object which can be used to translate your application.
Edit
As you asked what the qt_metacast is doing. It checks whether an object belongs to certain class and if it does returns the pointer to it. If it doesn’t, it returns 0.
Widget* w = new Widget();
Q_ASSERT(w->qt_metacast("Widget") != 0);
Q_ASSERT(w->qt_metacast("QWidget") != 0);
Q_ASSERT(w->qt_metacast("QObject") != 0);
Q_ASSERT(w->qt_metacast("UnrelatedClass") == 0);
This is needed to provide some runtime reflection which is not possible otherwise. The function is called in QObject::inherits(const char *) for example and simply checks for inheritance.
Those macros do absolutely nothing "in plain C++", - they expand to empty strings (I think).
QT uses a meta-object compiler, that generates C++ code for Q_OBJECT-enabled classes (implementing the signals/slots you define, among other things).
You can read more about it in the official documentation.
The basic idea is that you can connect your objects allowing them to execute a method (slot) when a signal is done.
connect(pistol,SIGNAL(sigShoot()),runner,SLOT(slotRun()))
Doing the connection above, when the pistol emits the signal, the runner will execute its slot.
To do this, you have to declare your signals and slots in your respective classes.
Is the basic idea.
Good luck!
I am relatively new to programming with Qt and had a question. Short version:
How do I inherit signals defined in superclasses?
I am trying to subclass someone else's nicely made QTWidgets to change some of the default behavior:
//Plot3D is a QWidget that defines a signal "rotationChanged"
class matLinePlot : public QObject, public Plot3D {
Q_OBJECT;
//etc...
public:
//etc...
//Catch Plot3D's signal "rotationChanged" and do some magic with it:
void initPlot(){
QObject::connect(this, SIGNAL(rotationChanged( double , double , double )),
this, SLOT(myRotationChanged(double, double, double)));
}
};
The problem is in the QObject::connect line. What I would like to do is connect the rotationChanged SIGNAL (from qwt3D_plot.h) to a local function/SLOT - "myRotationChanged". However whenever I do this, at run time I get:
Object::connect: No such signal matLinePlot::rotationChanged(double, double, double)
in C:...\matrixVisualization.h. Of course, I know that rotationChanged isn't in matrixVisualization.h - it's in qwt_plot3D.h, but I thought that since I inherit from Plot3D everything should be fine. But, now that I think about it, since SIGNAL and SLOT are macros, I assume MOC doesn't know/care about inheritance.
Which leads me to my question - since MOC and SIGNALS / SLOTS don't seem to know about inheritance etc: how can I subclass a widget defined somewhere else and get access to the widget's signals?
I have a lot of examples of how to use encapsulation to accomplish something like this, but I'm afraid I don't understand how to do this with inheritance.
Sorry if this is a ridiculous question - I feel like I'm missing something obvious.
I guess the problem is the multiple inheritance:
class matLinePlot : public QObject, public Plot3D
...
I assume that Plot3D is a subclass of QObject? In this case, you should do
class matLinePlot : public Plot3D
...
instead.
SIGNAL(x) and SLOT(x) are macros that generate string literals. At runtime, slots and signals are matched up using string compares of those generated literals.
(I would have added a comment to mdec's comment, but I don't have enough rep)
I believe that will work if the Plot3D::rotationChanged signal is public or protected. Are you sure the signal is not private?
Edit:
Although I could not find a specific reference, I'll have to conclude that signals are always public. At least a test I did here seemed to indicate that I could connect to a signal even if it was declared in the private section of a class.
I also verified that a signal declared in QObject could be connected using a subclass of QObject in the connect statement so signals are definitely inheritable. As I see in other answers and comments here, the issue must be elsewhere.
Incorrect -> see comments.
I'm using Qtopia at Uni and I believe I recall someone saying something about spacing in the SIGNAL and SLOT parameters for connect.
Try using
QObject::connect(this, SIGNAL(rotationChanged(double,double,double)),
this, SLOT(myRotationChanged(double,double,double)));
I know it doesn't seem intuitive, as C++ isn't sensitive to whitespace, however I believe it has something to do with some of the magic that Qtopia/QT uses when connecting signals and slots. This may only apply to Qtopia, or I may have heard wrong, but give it a try. Additionally are the signals public or protected and have you included the appropriate header files?