i2c protocol NACK ambiguity - microcontroller

I have a question about I2C protocol. I found this on the wikipedia page.
"If the transmitter sees a 1 bit (NACK), it learns that:
1) The slave is unable to accept the data.
2) No such slave
3) Command not understood
4) Unable to accept any more data."
The first and fourth points seems to contradict each other.
The scenario is:
I am trying to communicate between microcontrollers hence, one will act as a master and the other a slave.I am transmitting 10 bytes from master and slave can receive only 5 bytes in my implementation.
So my question is according to i2c protocol when should slave sends a NACK ?
1) After receiving the 5th byte.
2) After receiving the 6th byte.

This is a very good question. I've reviewed the actual I2C specification (http://www.nxp.com/documents/user_manual/UM10204.pdf) and one of the conditions it lists for NACK is "During the transfer, the receiver cannot receive any more data bytes". However, every piece of code I've seen for transmitting from a master considers a received NACK as an error.
My experience is that slave devices do not NACK excessive bytes: they either wrap around internally or silently drop extra data.
My feeling is that if you do wish to NACK excess data, you should NACK the 6th byte (where you expect 5).
Note that this is a different case from master receiving data where it is required to NACK the last byte, just before the STOP. This is described in a sepate line-item in the specification: "A master-receiver must signal the end of the transfer to the slave transmitter".
All of this information is in section 3.1.6 in the specification.

Related

Does Modbus RTU require a gap between characters when transmitting?

I'm a little confused about the inter-character gap in Modbus and whether its required when a master sends a message to a slave. The protocol spec says you can't have more than a 3.5 character gap between bytes when transmitting but is there any specific minimum amount of time you must have between bytes?
I've written a Modbus driver (master) that is able to communicate with a variety of devices and most don't seem to care about any gap between characters when receiving messages. However, I've come across a couple of devices where I was unable to communicate reliably without putting in a some kind of delay (measured in microseconds) between bytes, which is determined by the baud rate.
Is the character gap an absolute requirement or does it depend on the manufacture of the device and how the implement the Modbus protocol?
Does Modbus RTU require a gap between characters when transmitting?
No.
In fact the Modbus spec states in section 2.5.1.1 MODBUS Message RTU Framing that "[t]he entire message frame must be transmitted as a continuous stream of characters."
Requiring intercharacter gaps would be contradictory to specifying "a continuous stream".
The protocol spec says you can't have more than a 3.5 character gap between bytes when transmitting ...
You're misquoting the protocol spec.
Only a 1.5 character gap is tolerated between characters in a RTU message.
From the Modbus spec: "If a silent interval of more than 1.5 character times occurs between two characters, the message frame is declared incomplete and should be discarded by the receiver."
A silent (idle) line with a duration of 3.5 characters must precede a message.
IOW a gap of 2 (i.e. more than 1.5 and less than 3.5) characters would prematurely end the current message, and the following characters (of that malformed message) would not be considered the start of a new message and must be discarded (until the line goes idle for at least 3.5 characters).
... is there any specific minimum amount of time you must have between bytes?
The Modbus spec does not mention any such requirement.
Such a requirement would be impractical.
UARTs (typically) do not have a capability to meter its output by inserting a delay between the transmission of character frames.
Adding such a delay is an additional processor burden as well as the use of a timer.
On the contrary UARTs have evolved to transmit characters as fast as the baudrate allows with the least processor intervention, e.g. hardware FIFO and DMA.
A "minimum amount of time you must have between bytes" is simply a reduction in the effective data rate.
Therefore an appropriate reduction of the baudrate would accomplish the exact same data rate.
Is the character gap an absolute requirement or does it depend on the manufacture of the device and how the implement the Modbus protocol?
No, you are probably using too fast a baudrate for the device/circumstances in question.
A microprocessor or microcontroller should be able to keep a UART busy and transmit without any intercharacter gaps.
A UART that requires gaps during receiving is IMO an overloaded system and is broken.
For reliable communication (without flow control) use a baudrate low enough so that metering the transmitted characters is not necessary.
Addendum
Apparently there is at least one UART (from Siemens) that can meter its output by holding the line idle for N bit-times between character frames.
It is at the end of the message that there should be a pause of 3.5 characters or longer.
Usually in the data transmission protocols in the first positions of the byte sequence, the number of bytes that follow is included, but Modbus RTU does not send that length and what determines when a message ends is the pause of 3.5 characters.
If you send the sequence of bytes at once there should never be any pause between characters
If you are writing a Master you should not worry about this, since it is the slave that must wait 3.5 characters to know when the master request is finished.
You from the master side simply wait for the slave to reply since you know how many bytes the slave is going to send, in the request you already sent how many bits or 16bit words you want to read.
And if you have communication problems with some devices, it is probably due to the combination of communication speed and poor quality of the line. Try a lower baud rate, but adding wait between characters for me doesn't make much sense.
I have encountered uarts which require 2 stop bits on receive. If it set for 2 stop bits, this may explain the reqirement for a gap to extend thes# stop period beyond 2 stop bits.
Usually, only the first stop bit is checked on receive to determine framing error regardless of the stop bit setting.

How does a device receiving data tell when data transmission stops?

I'm trying to understand asynchronous serial data transmission. I know that the transmitting device sends a start bit (e.g. 1) to the receiver to indicate that transmission has begun; then a stop bit (e.g. 0) afterwards to indicate that the transmission has ended.
What I don't understand: how does the receiving device know which bit is the stop bit? The stop bit is surely no different from the other bits of data. The only way I can think of is if the transmitting device stops sending bits for a significant gap, the receiving device would know that no more bits are forthcoming, and the last bit must have been a stop bit. But if that is the case, then why would a stop bit be required at all, rather than the receiving device simply waiting for a bit, and considering the transmission to be ended when the transmitting device doesn't send any more bits?
That becomes a question of protocol. start and stop bits only have meaning if the communicating devices agree on that meaning (e.g. a frame consists of a start bit, 8 data bits, and a stop bit). Similarly, how to denote when a particular communication is complete needs to be agreed between the participants (e.g. define one or more frames that denote message termination).So for a particular communication either a full frame is received and the listener keeps listening, a partial frame is received with no subsequent data transmission and the connection can be considered faulted after some duration, or a full frame is received and that frame denotes the end of the exchange.

Data Error Checking

I've got a bit of an odd question. A friend of mine and I thought it would be funny to make a serial port kind of communication between computers using sound. Basically, computers emit a series of beeps to send data, and listen for beeps over a microphone to receive data. In short, the world's most annoying serial port. I have all of the basics worked out. I can filter out sounds of only one frequency and I have sent data from one computer to another. Although the transmission is fairly error free, being affected only by very loud noises, some issues still exist. My question is, what are some good ways to check the data for errors and, more importantly, recover from these errors.
My serial communication is very standard once you get past the fact it uses sound waves. I use one start bit, 8 data bits, and one stop bit in every frame. I have already considered Cyclic Redundancy Checks, and I plan to factor this into my error checking, but CRCs don't account for some of the more insidious issues. For example, consider sending two bytes of data. You send the first one, and it received correctly, but just after the stop bit of the first byte, and the start bit of the next, a large book falls on the floor, which the receiver interprets to be a start bit, now the true start bit is read as part of the data and the receiver could be reading garbage data for many bytes to come. Eventually, a pause in the data could get things back on track.
That isn't the worst of it though. Bits can be dropped too, and most error checking schemes I can think of rely on receiving a certain number of bytes. What happens when the receiver keeps waiting for bytes that may not come?
So, you can see the complexity of this question. If you can direct me to any resources, or just give me a few tips, I would greatly appreciate your help.
A CRC is just a part of the solution. You can check for bad data but then you have to do something about it. The transmitter has to re-send the data, it needs to be told to do that. A protocol.
The starting point is that you split up the data into packets. A common approach is a start byte that indicates the start of the packet, followed by a packet number, followed by a length byte that indicates the length of the packet. Followed by the data bytes and the CRC. The receiver sends an ACK or NAK back to indicate success.
This solves several problems:
you don't care about a bad start bit anymore, the pause you need to recover is always there
you start a timer when you receive the first bit or byte, declare failure when the timer expires before the entire packet is received
the packet number helps you recover from bad ACK/NAK returns. The transmitter times out and resends the packet, you can detect the duplicate
RFC 916 describes such a protocol in detail. I never heard of anybody actually implementing it (other than me). Works pretty well.

What are the implications of half-duplex serial connections?

What are the implications of using a half-duplex serial connection versus a full-duplex one? What happens if both sides try sending data at the same time? Do you end up with corrupt data arriving on both ends? Does flow-control help you with this?
On the line the data will be garbled, which may or may not lead to devices receiving the garbled data. Sometimes this will be used to detect that the transmission failed due to a collision.
Normally you wouldn't use half-duplex in the same way as full-duplex to send single characters in asynchronous mode. Rather you'd use some packet protocol which determines who has the right to send at which times, and which includes some checksum (usually a CRC) to detect corruption.
Flow control doesn't help much for this. It's purpose is to ensure that the receiver is not overrun by to much data. There is software flow control which uses the ASCII characters XON and XOFF to start and stop transmission, and hardware flow control which uses the RTS (Request To Send) and CTS (Clear To Send) control lines. XON/XOFF-style software flow control won't work with half duplex.
These days you don't see half duplex with ordinary RS-232 and modems (I used it with acoustic couplers in the eighties, it was rare even then). But it is common for RS-485, which is used in industrial control with various protocols. There are also many other data transmission standards which operate in a half-duplex way, mostly when there are more than two devices attached to the same line (ancient 10base2 Ethernet, CAN, LIN, FlexRay, I2C, ...).
My God, where did you find a half-duplex line in this day and age?
Anyway, the answer is that if both ends drive the line, it gets all confused. For this reason, there are specified ASCII characters lie Clear to Send and Data Terminal Ready (CTS and DTR) that are used to make a handshake. See this tutorial for more.
Augh, I should have gone to bed. Tutorial right, me stoopid.

Start Bit vs Start Byte

I know in a lot of asynchronous communication, the packet begins starts with a start bit.
But a start bit is just a 1 or 0. How do you differentiate a start bit from the end bit from the last packet?
Ex.
If I choose my start bit to be 0 and my end bit to be 1.
and I receive 0 (data stream A) 1 0 (data stream B) 1,
what's there to stop me from assuming there is a data stream C which contains the same contents of "(data stream A) 1 0 (data stream B)" ?
Isn't it more convenient to have a start BYTE and then check the data stream for that combination of bits? That will reduce the possibility of a confusing between the start/end bit.
Great question! Most asynchronous communication also specifies a stop bit, which is the complement of the start bit, ensuring each new symbol begins with a stop-to-start transition.
Example: let's transmit the characters ABC, which are ASCII 65, 66, and 67:
A = 65 = 0x41 = 0100 0001
B = 66 = 0x42 = 0100 0010
C = 67 = 0x43 = 0100 0011
Let's also assume (arbitrarily) that the start bit is 0 and the stop bit is 1, and the data is transmitted from MSB to LSB. The transmitter will be in the stop (1) state when no data is transmitted. So the receiver might see this:
Data: ....1111 0010000011 111 0010000101 0010000111 11111....
(quiet) ^ A $ ^ B $ ^ C $ (quiet)
With apologies for the ASCII graphics, the data consists of a series of stop (1) bits while the channel is idle. When the transmitter is ready to send a character, it sends a start (0) bit (marked with ^), followed by the character code, and ending with a stop (1) bit (marked with $). It continues to send stop bits until the next character is transmitted, beginning with another start bit.
The reason we use start bits instead of bytes is efficiency. The scheme above requires 10 bits (1start + 8data + 1stop) to transmit 8 bits of data, resulting in an overhead of (10 - 8) / 8 = 1/4 = 25%. If we used start and stop bytes, we'd need to transmit 3 bytes for each byte of data, which would be an overhead of (3 - 1)/1 = 2 = 200%. If the start, data, and stop bytes were each 8 bits, we'd have to transmit 24 bits instead of 10 for each character, so it would take almost 2 1/2 times as long to send the data!
One can always define a start byte as an indication that a message is beginning (and the ASCII SOH, STX, and ETX codes were intended for such purposes). However, the standard hardware and protocols for connection to data-transmission equipment (RS232C and later) operate at a lower level, and it is generally neither possible nor desirable to alter that arrangement (especially via software).
High performance synchronous data transmission schemes, such as those used on local-area networks and wide-area transmission systems do use elaborate frame markers. The frame marker is a distinct pattern of bits that never occurs in the stream for message data. There is typically a special rewriting rule that essentially "escapes" any in-data occurrence of a similar bit pattern so that transmission equipment will not see it as a frame marker. These escaped patterns are reconstructed by the recipient so the sender and receiver never have to pay attention to this. These arrangements make specialized hardware even more important, such as in the typical Network Interface Card (these days, motherboard chip) on personal computers.
BACKGROUND ON ASYNCHRONOUS SERIAL COMMUNICATION
It is useful to think of asynchronous serial transmissions as asynchronous between character/data frames and synchronous within the span of the character frame (including the start bits and initial stop/fill).
With this scheme, there is a constant fill signal between the frames and it is usually at least one data-bit wide, although some arrangements require a 1.5-bit or two-bit stop/fill. The stop "bit" uses the same signal level and can be considered the minimum fill period before another start bit will arrive.
When a frame is arriving, it is necessary to synchronize with the predetermined number of bits it is expected to carry. The transition from the fill to an opposite level signal is accomplished by the start bit which is always opposite to the stop/fill level. The sampling of the bits can be timed to happen in the middle of subsequent bit-arrival periods.
Technically, if frames were being sent at the maximum rate, it would not be necessary to send any stop/fill, proceeding to the start bit of the next frame immediately. However, counting on at least one bit worth of fill before the start-bit transition helps to keep the sender and receiver synchronized.
If you think of the asynchronous streams as being encoded from key depressions using a keyboard, you can see the importance of allowing arbitrary fill between character frames. Once it is known what frame to send next, it can be inserted immediately, with its start bit, at the agreed bit rate, after there has been at least one bit worth of preceding stop/fill.
It is also useful to notice that, in typical low-speed asynchronous transmissions, there are only two kinds of bits/levels, so the only way the presence of data as opposed to fill can be distinguished is by a marker scheme like this where the start of the frame is uniquelly detectable and the end of frame is predetermined (unless there is a more-sophisticated variable-length frame structure generally not used in asynchronous serial communication). It is actually rather difficult for a receiver to discover the bit rate of a transmitter without some additional agreement, such as looking for a recognizable data sequence from which one can estimate the bit rate which would have it arrive correctly when it arrives in incorrect form.
Even though high-speed modems now transmit complex analog signals that aren't described in terms of two simple signal levels, the RS232C (and later-mode) digital communication between a computer UART and the data coupling on the modem is pretty much as described.
High-speed modems also have additional capabilities for synchronizing with a distant end-point, as you can tell by listening to the signal audio while a connection starts up. In addition, There are separate signal lines in the serial cable to the computer that are used for pacing between the computer and the modem so that the sending party does not transmit new data frames faster than the receiving party (either computer or modem) can accept them. But a frame, once started, is always started at the agreed synchronous speed.
Wikipedia has a good description of asynchronous serial communication, what computer serial ports use.
There is a common over-simplification that suggests the stop bit determines the length of the data. That's not the case. The stop bit looks just like a level for another data bit. The way the stop bit and the period until the next start bit, are recognized is by knowing the bit rate at which in-frame data and start/stop bits are being transmitted and knowing how many bits a frame contains. Otherwise, there is no way to distinguish a stop bit from just another bit of that polarity as part of the data frame.
Here is the way start and stop bits usually work:
A start bit is sent, say 1. This indicates to the receiver that a specified number of bits of data will be transmitted, say 8.
8 bits of data are sent.
A stop bit is sent, say 0. This indicates that the 8 bits of data have been sent.
If more data is to be sent, each byte must be initiated with a start bit and terminated with a stop bit. The transmitter and receiver must agree on how many bits of data are sent for each start bit so the receiver will be able to distinguish the stop bit from the data. Sometimes the start bit is actually multiple bits or even a byte, but the idea is the same. The receiver recognizes the end of the data frame when it sees the stop bit after receiving the pre-specified number of data bits. Sometimes a parity bit is sent before the stop bit to provide a simple error-detecting mechanism.
It is all protocol dependent. You can say that after start symbol you will expect N symbols or you will read until you encounter the stop symbol.
Where symbol colud be any n-bit sequence (including bit and byte.)
Indeed, your example with bits exactly apply to a protocol which uses bytes instead of bits.
Say you send 00000000 stream A 11111111 00000000 stream B 11111111. In this case you may still confuse it with stream C = stream A 11111111 00000000 stream B.
Usually a start bit is used because a voltage level change can trigger an event (See edge triggering in flip flops.) On the other hand a start symbol with multiple bits will be used to synchronize clocks of two systems in addition to triggering an event. An example of it would be a PAL signal.
The start and stop bits come from the days of the teletypes. They essentially were pulses that took up time to sort of let the mechanical hardware set. Dos text file lines are ended with CR LF which literally caused the carriage to return to column 1, and the platen to advance one line. I think it is in the order because it takes longer for the CR to occur, and the LF can effectively happen in parallel.
Detecting it is a little bit harder. You sort of have to watch the bit stream go by.
Over time you ought to be able to detect it, as the data is normally ASCII with the start/stop bits around it. Normally this isn't an issue, because it is handled by the UART which runs the COM port.

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