Leaflet polyline not moving on drag/zoom - dictionary

I'm using leaflet with custom CRS.Simple projection. If I draw a polyline at the page Load it is more or less drawn ok (Although much more accurate in firefox than in chrome) but if I drag the map the polyline remains in the same place of the browser window, so then appears shifted respect of the background map.
Example:
Initial load
After drag the map, the map moves but the polyline remains in the same place
To add the polyline I'm converting the coordinates to the CRS.Simple projection. I don't think there is a problem here as every other map marker or text appears correctly
.....
//initialize leaflet map
map = L.map('map', {
maxZoom: mapMaxZoom,
minZoom: mapMinZoom,
zoomControl: false,
crs: L.CRS.Simple //simple coordinates system
}).setView([0, 0], mapMaxZoom);
//set the bounds of the map to the current dimension
var mapBounds = new L.LatLngBounds(
map.unproject([0, mapHeight], mapMaxZoom),
map.unproject([mapWidth, 0], mapMaxZoom)
);
//load the tiles
map.fitBounds(mapBounds);
L.tileLayer(mapData.info.tiles+'/{z}/{x}/{y}.png', {
minZoom: mapMinZoom,
maxZoom: mapMaxZoom,
bounds: mapBounds,
attribution: '',
noWrap: true,
continuousWorld: true
}).addTo(map);
.....
var pointList = [getMapCoordinates(1750,1750),
getMapCoordinates(1520,1764),
getMapCoordinates(1300,1560),
getMapCoordinates(1132,1258),
getMapCoordinates(1132,1060),
getMapCoordinates(926,960)];
polyline = new L.Polyline(pointList, {
color: 'red',
weight: 3,
opacity: 0.5,
smoothFactor: 1
});
polyline.addTo(map);
....
function getMapCoordinates(px,py)
{
//as we use simple system, transform the point (based on pixel) on map coordinates that leaflet understand
return map.unproject([px, py], map.getMaxZoom());
}
Any idea what I'm doing wrong, or is it a bug? Any workaround would be appreciated

Ok, it seems the problem was in stable version (0.7.3) Using dev version (1.0-dev) works ok and even solves the problem with the different browser drawing

Related

How do I enable 3D Satellite view in Google Maps JavaScript API?

How do I enable 3D satellite view in Google Maps JavaScript API, please?
Let me repeat! 3D!
Please do NOT refer me to the 45-degree angle view, that is NOT 3D!
You can get this on Google Maps by clicking the Satellite view and click the 3D icon below the compass in the lower right corner (in red square).
Unfortunately, you cannot make the Google Maps JavaScript API have a 3D option. An alternative is to use the setTilt(number) function as explained in the Google Maps Documentation - Map Types.
Enabling and Disabling 45° Imagery
You can disable 45° imagery by calling setTilt(0) on the Map object. To enable 45° imagery for supported map types, call setTilt(45). You can also use a number other than 45 degress if you wanted to.
⭑ The Map's getTilt() method will always reflect the current tilt being shown on the map; if you set a tilt on a map and then later remove that tilt (by zooming the map out, for example), the map's getTilt() method will return 0.
The following example displays a 45° view of downtown Portland, OR:
function initMap() {
var map = new google.maps.Map(document.getElementById('map'), {
center: {lat: 36.964, lng: -122.015},
zoom: 18,
mapTypeId: 'satellite'
});
map.setTilt(45);
}
View Example
Rotating 45° Imagery
The 45° imagery actually consists of a collection of images for each cardinal direction (North, South, East, West). Once your map is displaying 45° imagery, you can orient the imagery towards one of its cardinal directions by calling setHeading() on the Map object, passing a number value expressed as degrees from North.
The following example shows an aerial map and auto-rotates the map every 3 seconds when the button is clicked:
var map;
function initMap() {
map = new google.maps.Map(document.getElementById('map'), {
center: {lat: 45.518, lng: -122.672},
zoom: 18,
mapTypeId: 'satellite',
heading: 90,
tilt: 45
});
}
function rotate90() {
var heading = map.getHeading() || 0;
map.setHeading(heading + 90);
}
function autoRotate() {
// Determine if we're showing aerial imagery.
if (map.getTilt() !== 0) {
window.setInterval(rotate90, 3000);
}
}
View Example
Unfortunately, as of now, the feature hasn't been implemented into Google Map JavaScript API yet.
As RoGuKa said there currently is no feature to achieve this in the Google Maps Javascript API. In the past there was the Google Earth API but this has been deprecated due to security flaws in the frameworks it used and won't run on any modern browsers.
A option may be to use some other 3d mapping solution such as https://cesium.com/platform/cesiumjs/.

Google maps v3 marker manager doesn't hide markers if I zoom out automatically after initialization

I draw a polyline to a google maps, and put markers to every point of it. I want to hide these markers higher zoom levels, therefore I use the Marker Manager. It's works well.
After draw everything, the map zoom to the bound of the polyline with the google.map.fitBound command. But if it zoom to far, where the markers would be hided, they don't. They still visible. If I drag or zoom again, they are hiding.
I use the markermanager in the simple way:
var aMarkers [...array of markers...],
markerMgr = new MarkerManager(map);
google.maps.event.addListener(markerMgr, 'loaded', function() {
markerMgr.addMarkers(aMarkers[0], 15, 0);
markerMgr.addMarkers(aMarkers[1], 12, 0);
markerMgr.addMarkers(aMarkers[2], 10, 0);
markerMgr.refresh();
});
Is anybody met this problem before? Thank is advance!
I had this same problem. When creating your markers, don't set the "map" parameter in the marker options. The MarkerManager will add the markers to your map as you zoom in and out.
For example:
var newMarker = new google.maps.Marker({
//map: map
position: markerPosition,
icon: icon
});
mgr.addMarker( newMarker, 9 );
Why do you have the maximum zoom for the markers set to 0?
MarkerManager.addMarkers(aMarkers[0], minZoom, maxZoom(optional))
Try (that parameter is optional per the documentation):
var aMarkers [...array of markers...],
markerMgr = new MarkerManager(map);
google.maps.event.addListener(markerMgr, 'loaded', function() {
markerMgr.addMarker(aMarkers[0], 15);
markerMgr.addMarker(aMarkers[1], 12);
markerMgr.addMarker(aMarkers[2], 10);
markerMgr.refresh();
});
Working Example

offset google map DirectionsService polyline

I have two polylines drawn on a google maps api v3 directions service.
My problem is that where they overlap on part of the map, one covers the others. I wish to draw 6 lines in total which are bus routes in my city. All routes come back to the same area of the city but it will be very difficult to distinguish them apart.
Is there a way to slightly offset each line?
function busRoute2(source,destination){
// show route between the points
directionsService = new google.maps.DirectionsService();
directionsDisplay = new google.maps.DirectionsRenderer(
{
suppressMarkers: true,
suppressInfoWindows: true,
polylineOptions: { strokeColor: '#000000', strokeOpacity: 0.5 }
});
directionsDisplay.setMap(map);
var request = {
origin:source,
destination:destination,
travelMode: google.maps.DirectionsTravelMode.DRIVING
};
directionsService.route(request, function(response, status)
{
if (status == google.maps.DirectionsStatus.OK)
{
directionsDisplay.setDirections(response);
}
});
}
Heres the working code (very basic) polyLine offset map animated Note: The icon 'offset' property is the percent offset of the icon along the line.
You need to manipulate the relative 'path' Coordinates (SVG format) of the icon (in your case a line) itself in order to offset it away from the line
Forget my suggestions. I tried to create a repeat icon (2 pixel dot) repeated every 4 pixels offset from the polyLine. It looks absolutely disgusting and lags the browser.
I am going to have to create a function that edits the coords of the polyline at load time according to angle dLat, dLng and zoom scale.
As you want your markers (stops, buses) and lines to be on one side of the road going one direction and the opposite going back. You also dont want to obscure the road name on the map
If anyone wants to help with this email me at huntington#beachincalifornia.com

Geofencing with Google Maps

I'm trying to let people draw a rectangle on Google Maps and store the bottomLeft and topRight coordinates.
I know I can draw a Rectangle codewise (see: http://code.google.com/intl/nl-NL/apis/maps/documentation/javascript/reference.html#Rectangle), but before i can load the bounds from my DB the people need to define it themself first off course :)
So my question is, how can I let people draw a rectangle on Google Maps (API v3) and store the coordinates of the bottomLeft and topRight corner?
Already got it to work by looking into events. Took a lot of my time to make :)
This is how i've done it for people that need it to:
function mapsInitialize()
{
startPoint = new google.maps.LatLng(lat,lon);
options = { zoom: 16, center: startPoint, mapTypeId: google.maps.MapTypeId.HYBRID};
map = new google.maps.Map(document.getElementById("map_canvas"), options);
google.maps.event.addListener(map, 'click', function(event) {
if (drawing == true){
placeMarker(event.latLng);
if (bottomLeft == null) {
bottomLeft = new google.maps.LatLng(event.latLng.Oa, event.latLng.Pa);
}
else if (topRight == null){
topRight = new google.maps.LatLng(event.latLng.Oa, event.latLng.Pa);
drawing = false;
rectangle = new google.maps.Rectangle();
var bounds = new google.maps.LatLngBounds(bottomLeft, topRight);
var rectOptions = {
strokeColor: "#FF0000",
strokeOpacity: 0.8,
strokeWeight: 2,
fillColor: "#FF0000",
fillOpacity: 0.35,
map: map,
bounds: bounds
};
rectangle.setOptions(rectOptions);
}
}
});
}
function placeMarker(location) {
var marker = new google.maps.Marker({
position: location,
map: map
});
}
If I understand you properly - You need a way to get users inputting some polyline/polygon. If so - take a look at this example, where polygon is created by clicking a map. It uses some class PolygonCreator and jquery. You can adopt this method, and save result in form field (there possible a number of options: JSON or your own method of serialization)
If you just need to show that polygons on map and nothing more: you even can take advantage of geometry.encoding library and store encoded polylines into database. Or, if you are going to use spatial queries (for instance - detect if some point falls into your polygons) you better use spatial extnsion of some sort: MySQL spatial extensions, PostGIS, etc. In MySQL you can store polyline into Polyline or Polygon typed columns, which is based on OpenGIS formats.
Frankly, here on stackoverflow is a whole bunch of related information.

zIndex doesn't change z order for circles with Google Maps API

Pardon my noobishness, but, although I've seen this issue discussed, I haven't found an answer. I am trying to draw concentric circles on a Google Map using the API v3, making each clickable as on a bullseye target, but always the largest one ends up on top, which means it is the only clickable one.
The following uses an array called "subjects" that consists of increasing radii and various fillcolors.
for (i=0;i<subjects.length;i++) {
radi = subjects[i][0];
fillcolr = subjects[i][1];
zindx = subjects.length - i;
newcircle = new google.maps.Circle({
radius: radi,
center: centerPoint,
strokeWidth: 1,
fillOpacity: 1.0,
fillColor: fillcolr,
zIndex: zindx
});
// display it
newcircle.setMap(map);
// make outer circle clickable
google.maps.event.addListener(newcircle, 'click', function() {
circleClickedInfo(i);
});
The circles are there, the zIndex is set, but the biggest circle is always on top. I have tried setting zIndex on a pass afterwards, boosting each zIndex by 10000, reversing the order in which I create the circles, not setting the zIndex explicitly, etc. I'm sure I am missing something obvious (see the aforementioned noobishness), but I can't figure out what it is. TIA for any pointers...
Try this for every shape you need:
selectedShape.setOptions({zIndex:0});

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