4.7 Flash Builder Not Supporting Design View - apache-flex

I am using Flash Builder 4.7 But not getting view in MXML Editor How to get it?
How can I get view mode in MXML editor in flash 4.7, assuming 4.7 has this feature?

Design View was removed in FB 4.7:
http://www.adobe.com/devnet/flex/whitepapers/roadmap.html:
In order to better support future Apache-derived Flex SDKs, Design
View, Data Centric Development tools, and Flash Catalyst workflows
will be removed in updated 4.x versions of Flash Builder.

Design View Removed
you can try:
can i use design mode in fb 4.6 if I add apache flex sdk 4.9.1 as my compiler

Related

Flex: Designer doesn't show components?

I have a strange issue with Flex 4.6 and Flash Builder 4.6
While developing mobile application - the designer bugging at some point, and stop showing the components in design mode.
How to repair this issue ?
I have reinstalled Flash Builder, probably it were some installation failure.
Now it works fine.

Can I update the AIR version for Flex Builer 3?

I am using Flex Builder with Flex SDK 3.2. It has Air 1.0. Now since Air 2 has a whole lot of features that I want to use / study, can I update the AIR version of my Flex Builder so I can build air applications that utilize the new features? I have the 3.5 and 4.0 SKDs with me.
The following tech note from Adobe, http://kb2.adobe.com/cps/495/cpsid_49532.html, will help you overlay any desired version of Adobe AIR SDK on a given Flex SDK. HTH.

How do you use Parsley framework in Flex Hero 4.5

I was wondering if Parsley framework is compatible for Flex Hero Mobile 4.5? I seem to get a warning saying it's not compatible.
Thanks guys
Flex 4.5 and Parsley 2.3 don't play nicely together. Grab 2.4M2 from the website and all should be fine.
See this forum post for more details.
Are you using the code? OR a SWC you downloaded from a web site? I assume the latter.
Download the code and recompile it against the Flex 4.5 SDK. There are often issues when using a SWC that is compiled against a different version of the SDK than your main application.

Differences Between Flex SDK and Flash Builder

Can Anyone tell me the differences between Flex SDK and Flash Builder ??
Like - "Mobile development using Adobe Flex SDK "Hero" and Flash Builder "Burrito"
Are Both same ?? Please clarify in details. We understand that Flex is an IDE or SDK(software development kit ) where we build,compile and deploy projects with sets of components and class library available .
Previously it was clear that Adobe Flex builder 3 has been renamed to Adobe Flash Builder 4 like that.
I am really confused. Can anyone help me out.
Thanks in Advance.
Flash Builder Burrito is the next version of Flash Builder (formerly Flex Builder). It's an IDE used to help write Flex applications.
Flex Hero is the next version of the Flex framework. It provides the classes, components and compiler which form the building blocks of Flex applications.
Ie: You can build Flex Hero applications by writing and editing code inside Flash Builder Burrito.
Adobe Flex Builder 3 and Flash Builder 4 are graphical user interfaces, an IDE.
At the same time there are many versions of flex, for example flex builder 3 introduced flex 3 sdk and Flash Builder 4 introduced flex 4 sdk... Those frameworks are open source so u can compile and develop an app using the sdk, that is not very simple because u will need to create you source code in a plain text editor, totally manual and compile from a command line... Flash builder 4 and Flex Builder are IDE but they are not open source and aren't free, so you will have have to pay or use a student license from adobe flash plattform

Should I use the Flex or Air SDK to develop an Air app?

I want to develop an Adobe air application. Whats the difference between using the Air SDK or Flex SDK and what are the advantages / disadvantages? My application will use a SQLlite database and PHP may be involved later if I turn the whole thing into a web app.
thanks
"If you want to develop an Air application, you must use the Air SDK. If you want to develop a Flex application that runs on Air, you need to use both." - #joshtnjala
I believe #joshtnjala to be partially correct, but I wanted to add on it. If using the Flex 3.3 SDK, you no longer require the AIR SDK as those tools are available to the Flex 3.3 SDK. It is important to note, because I see a lot of confusion or misuse of the term, Flex is actually three things.
Flex SDK (currently 3.3)
allows developers without the Flash and/or Flex IDE's, to develop and compile/publish Actionscript3 and MXML code to flash content (SWF). For example, one could use FlashDevelop for an IDE, and compile the code using the Flex 3.3 SDK.
Flex Framework
(From adobe [http://www.adobe.com/products/flex/overview/][1]) Flex is a free, open source framework for building highly interactive, expressive web applications that deploy consistently on all major browsers, desktops, and operating systems. It provides a modern, standards-based language and programming model that supports common design patterns. MXML, a declarative XML-based language, is used to describe UI layout and behaviors, and ActionScriptâ„¢ 3, a powerful object-oriented programming language, is used to create client logic. Flex also includes a rich component library with more than 100 proven, extensible UI components for creating rich Internet applications (RIAs), as well as an interactive Flex application debugger.
Flex Builder 3
Flex Builder is merely an IDE to assist in the development of flash (SWF), or AIR content. This builder utilizes the SDK above to compile. The framework may or may not be used depending on the developers needs. Many developers have taken themselves out of the FLASH IDE (THAT NASTY TIMELINE!) and began scripting their AS3 purely in the Flex Builder IDE as it provides many useful features for the "advanced" programmer; Not to mention its a very clean UI and is built on eclipse so it has many plugins and a solid community behind its architecture.
That being said, to expand on what joshtnala said, the difference between using the AIR SKD and the Flex 3.3 SDK, is that if you merely want to build an AIR app, composed of Actiosncript3 code, the AIR SDK is all you need (33mb unpacked). If you intend to use MXML and any part of the "Flex Framework" then you must use the Flex 3.3 SDK (190mb unpacked). This will allow you to use the many available components such as Datagrids, Accordions, etc, in your AIR application. So in the end, both will develop an AIR application as Flex 3.3 SDK incorporates the AIR 1.5 development tools. Abstract your project out, figure out what you will need, if a component works for that, or if a custom implementation is needed, etc, then choose your toolkit.
Hope this helps.
These frameworks are combinable. If you want your app to be both on the web and the desktop, make it using the Flex SDK, then wrap the desktop version of this using Air.
If you're considering deploying on the web, and communicating with a backend server and all that jazz, then flex is the way to go. If your target is desktop users, then AIR.
If you want to develop an Air application, you must use the Air SDK. If you want to develop a Flex application that runs on Air, you need to use both.

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