I am trying to capture a specific moment in elements animation. Meaning - I want the animation to start and stop at point X (lets say start and stop on second 5 of 100s animation).
Here is my shot at it
JSFiddle
#-webkit-keyframes background {
from { background: yellow; }
100% {
background: blue;
}
}
div {
-webkit-animation-name: background;
-webkit-animation-duration: 100s;
-webkit-animation-fill-mode: forwards;
-webkit-animation-delay: -40s;
-webkit-animation-play-state: paused;
}
This seems to work great in Chrome and Firefox but doesnt seem to work in Safari and IE(no way, right?!)
Note: I left the prefix in on purpose to test it on Safari specifically.
Unlike in Chrome, it seems like the animation never starts in Safari and remains on the initial step.
Is this a known issue? Is there a workaround or another way to implement this?
UPDATE/CLARIFICATION
What i need is to be able to capture a specific FRAME of the animation. Open my fiddle in Chrome and play around animation-delay attribute in my fiddle (make sure it remains negative). What you will see is that you are able to catch 1 specific frame of the animation. Thats exactly what I need. My problem is that this doesnt work in Safari.
What about creating a keyframe animation of 5 seconds and make sure there is ' 100ms in percentage' where the frames are the same.
Since the animation scale for time is in percentages, we can calculate that 100ms/5000ms is equal to 2%/100%.
div {
background:#333;
padding:10px;
width:100px;
height:100px;
color:#fff;
animation-name: animateAndPause;
animation-duration: 5s;
animation-iteration-count: infinite;
}
#keyframes animateAndPause {
0% {
-ms-transform: rotate(0deg); /* IE 9 */
-webkit-transform: rotate(0deg); /* Chrome, Safari, Opera */
transform: rotate(0deg);
}
98% {
-ms-transform: rotate(360deg); /* IE 9 */
-webkit-transform: rotate(360deg); /* Chrome, Safari, Opera */
transform: rotate(360deg);
}
100% {
-ms-transform: rotate(360deg); /* IE 9 */
-webkit-transform: rotate(360deg); /* Chrome, Safari, Opera */
transform: rotate(360deg);
}
}
for the purpose of demonstration, the jsfiddle has a longer pause, 500ms.
https://jsfiddle.net/bfu9wvxt/5/
If you want your animation to stop and start at a specific point, you need more keyframes:
#-webkit-keyframes background {
0% { background: yellow; }
/* When You Want */% { background: /* A different color in-between yellow and blue! */; }
/* When You Want */% { background: /* A different color in-between yellow and blue! */; }
100% { background: blue; }
}
div {
-webkit-animation-name: background;
-webkit-animation-duration: 100s;
-webkit-animation-timing-function: ease;
}
Replace the first /* When You Want */% with a percentage of the animation duration where you want it to stop.
Replace the second /* When You Want */% with a percentage of the animation duration where you want it to start again.
Replace both occurrences of /* A different color in-between yellow and blue! */ with the same color, a color between yellow and blue.
This should work in Safari: Fiddle
#-webkit-keyframes change {
0% { background-color: yellow; }
100% { background-color: blue; }
}
div {
-webkit-animation-name: change;
-webkit-animation-delay: 0s;
-webkit-animation-duration: 5s;
-webkit-animation-play-state: running;
-webkit-animation-timing-function: cubic-bezier(0.29, 0.3, 0.86, 0.99);
}
Playing with the cubic-bezier curve can replicate the animation of stopping then starting at 5s out of 100s but it'll be pretty hard to start and stop the animation without javascript.
Try this code:
Is compatible with all the browsers especially safari.
div {
width: 100%;
background-color: #fff;
position: relative;
-webkit-animation-name: example;
/* Chrome, Safari, Opera */
-webkit-animation-duration: 5s;
/* Chrome, Safari, Opera */
-webkit-animation-delay: 5s;
/* Chrome, Safari, Opera */
animation-name: example;
animation-duration: 5s;
animation-delay: 5s;
-webkit-animation-iteration-count: 100;
/* Chrome, Safari, Opera */
animation-iteration-count: 100;
}
/* Chrome, Safari, Opera */
#-webkit-keyframes example {
25% {
background-color: blue;
}
50% {
background-color:yellow ;
}
25% {
background-color: yellow;
}
50% {
background-color: blue;
}
}
/* Standard syntax */
#keyframes example {
25% {
background-color: blue;
}
50% {
background-color:yellow ;
}
25% {
background-color: yellow;
}
50% {
background-color: blue;
}
}
<div>Color bar</div>
If you want it not 100 times, You can take it out and add 100s to
duration, because I'm not sure what you want
let me know if you have any question.
Related
I have created animation for element in the page to slide in from the left, so it's starting point is
transform: translateX(-200%)
but when the page loads it has a scrollbar.
I'm using Chrome. it happens also in FF.
I'm also getting vertical scrollbar for
transform: translateY(200%)
I tried using
body, html{
overflow: hidden;
}
which seems to make the scrollbars disappear, but then the animation also doesn't work, I'm getting empty window until the animation ends.
The question is how can I use the animation with same parameters but without the scrollbar (horizontal and vertical).
more code:
.text {
transform: translateX(-200%);
-webkit-transform: translateX(-200%);
animation: slide-in-fleft 1s forwards;
-webkit-animation: slide-in-fleft 1s forwards;
animation-delay: 1s;
}
#keyframes slide-in-fleft {
100% { transform: translateX(0%); }
}
Try the following code:
<!DOCTYPE html>
<html>
<head>
<style>
div {
width: 100px;
height: 100px;
background-color: red;
-webkit-animation-name: example; /* Chrome, Safari, Opera */
-webkit-animation-duration: 2s; /* Chrome, Safari, Opera */
animation-name: example;
animation-duration: 2s;
transform: translateX(200%);
}
/* Chrome, Safari, Opera */
#-webkit-keyframes example {
from {transform: translateX(-200%);}
to {transform: translateX(200%);}
}
/* Standard syntax */
#keyframes example {
from {transform: translateX(-200%);}
to {transform: translateX(200%);}
}
</style>
</head>
<body>
<div></div>
</body>
</html>
When an animation is finished, it changes back to its original style
I am facing a challenge to make a dynamic 'hinting' system. I would like to make an element blink using only CSS. Not sure if it even possible. Normally you should define the begin and end color of your animation (update: This is not true.), but because I would like to let it work on multiple background colours this isn't an option.
I have tried a number of options and Google queries (inherit, currentColor etc.) but all it does is go from white/transparent to #ef9633.
Anyone got some options I could try?
Code:
#keyframes nk-hint {
0% { background-color: #XXX; }
50% { background-color: #ef9633; }
100% { background-color: #XXX; }
}
#-webkit-keyframes nk-hint {
0% { background-color: #XXX; }
50% { background-color: #ef9633; }
100% { background-color: #XXX; }
}
Thanks allot already!
The answer was simpler than I thought. You can just remove the 0% and 100% and it works fine on all major browser. Still need to test this on iOS and IE.
It's safe to say you don't need to set a begin and/or end colour.
#keyframes nk-hint {
50% { background-color: #ef9633; }
}
#-webkit-keyframes nk-hint {
50% { background-color: #ef9633; }
}
animation-fill-mode can do what you want, unless you need to support IE < 9. http://www.w3schools.com/cssref/css3_pr_animation-fill-mode.asp
If you need IE 9 support, then I believe you're stuck with Javascript for the animation unfortunately.
Ok then, you could make the changes as shown below.
.your-selector {
background-color: red;
-webkit-animation: nk-hint 3s; /* Chrome, Safari, Opera */
-webkit-animation-iteration-count: 1; /* Chrome, Safari, Opera */
-webkit-animation-fill-mode: forwards; /* Chrome, Safari, Opera */
animation: nk-hint 3s;
animation-iteration-count: 1;
animation-fill-mode: forwards;
}
#-webkit-keyframes nk-hint {
0% {background-color: #XXX;}
50% {background-color: #ef9633;}
100% {background-color: #XXX;}
}
#keyframes nk-hint {
0% {background-color: #XXX;}
50% {background-color: #ef9633;}
100% {background-color: #XXX;}
}
The keyframes will remain the same.
I've been trying to blink two colors, using the following CSS rules but the colors just ends up blending.
Here is the jsfiddle: http://jsfiddle.net/1kyba3rd/
Here are the CSS rules:
<style>
.block {
width: 100px;
height: 100px;
border: 1px solid black;
/* Chrome, Safari, Opera */
-webkit-animation-name: flash-colors;
-webkit-animation-duration: 1s;
-webkit-animation-timing-function: steps(2, start);
-webkit-animation-iteration-count: infinite;
/* Standard Syntax */
animation-name: flash-colors;
animation-duration: 1s;
animation-timing-function: steps(2, start);
animation-iteration-count: infinite;
}
/* Chrome, Safari, Opera */
#-webkit-keyframes flash-colors {
0% {
background-color: white;
}
100% {
background-color: yellow;
}
}
/* Standard syntax */
#keyframes flash-colors {
0% {
background-color: white;
}
100% {
background-color: yellow;
}
}
</style>
the blinking is not working properly because you have set background-color:yellow at the end of the animation (100%) and the background-color:white at the beginning, set first one at 50% so that the animation works as expected - demo
I have a problem with CSS animation. Animation works great in IE10 (and Chrome, Mozilla, Safari), but doesn't work in IE9 (and also IE edge).
This is my CSS:
.tossing07{
-webkit-animation-name: tossing07;
animation-name: tossing07;
-webkit-animation-duration: 0.3s;
animation-duration: 0.3s;
-webkit-animation-iteration-count: infinite;
animation-iteration-count: infinite;
}
#-webkit-keyframes tossing07 {
0% {
-webkit-transform: rotate(-25deg);
}
50% {
-webkit-transform: rotate(0deg);
}
100% {
-webkit-transform: rotate(-25deg);
}
}
#keyframes tossing07 {
0% {
transform: rotate(-25deg);
}
50% {
transform: rotate(0deg);
}
100% {
transform: rotate(-25deg);
}
}
It's normal, animation work since Ie10 look at can i use page, sorry
CSS animation is not supported for IE9 or earlier. Thats why your css animation is not working. Even vendor prefixing would not work.
I'm entering the world of CSS3 animations and transitions so please forgive my ignorance.
Here's the simplified version of what I'm trying to do:
I have a ball that "pulsates" infinitely via CSS3 keyframes
I want the ball to grow bigger and stay like that when I hover over it
I want the ball to become small again when I move the mouse away from it and keep pulsating (all the transitions need to be smooth, of course).
Here's my stab at it using a mix of CSS3 animations and transitions (testing this on Chrome so far, hence webkit prefixes):
#-webkit-keyframes pulsate {
from {
-webkit-transform: scale(0.7);
}
to {
-webkit-transform: scale(0.8);
}
}
.ball {
background: blue;
width: 100px;
height: 100px;
border-radius: 50%;
transition: all 1s;
-webkit-transform: scale(0.7);
-webkit-transform-origin: center center;
-webkit-animation-duration: 800ms;
-webkit-animation-name: pulsate;
-webkit-animation-iteration-count: infinite;
-webkit-animation-direction: alternate;
-webkit-animation-timing-function: ease-in-out;
}
.ball:hover {
-webkit-transform: scale(2);
-webkit-animation-play-state: paused; /* transition works but gets reset at the end*/
/*-webkit-animation: 0;*/ /* transition works only one time, and no smooth transition on mouse out */
}
jsFiddle Demo
The result is pretty close but as soon as the ball finishes expanding on hover, it suddenly becomes small again (don't understand why). I also tried disabling the animation via -webkit-animation: 0; instead of pausing it but it doesn't work well either.
I tried a different approach that uses keyframes only (no transitions) by attempting to call a different keyframe set on hover:
#-webkit-keyframes pulsate {
from {
-webkit-transform: scale(0.7);
}
to {
-webkit-transform: scale(0.8);
}
}
#-webkit-keyframes expand {
to {
-webkit-transform: scale(2);
}
}
#-webkit-keyframes shrink {
to {
-webkit-transform: scale(0.7);
}
}
.ball {
background: blue;
width: 100px;
height: 100px;
border-radius: 50%;
transition: all 2s;
-webkit-transform: scale(0.7);
-webkit-transform-origin: center center;
-webkit-animation-duration: 800ms, 800ms;
-webkit-animation-name: shrink, pulsate;
-webkit-animation-iteration-count: 1, infinite;
-webkit-animation-direction: normal, alternate;
-webkit-animation-timing-function: ease-in-out, ease-in-out;
}
.ball:hover {
-webkit-animation-name: expand;
-webkit-animation-iteration-count: 1;
-webkit-animation-direction: normal;
-webkit-animation-fill-mode: forwards;
}
jsFiddle Demo
The ball stays big as long as the mouse is over it but there's still no smooth transition when the mouse moves away from the ball. I expect it to play the shrink animation instead but it doesn't.
Am I missing something or this is impossible to implement with just pure CSS at the moment?
// Related thread but didn't work for me: Stop animation and start transition on hover
You need to add an animation delay to allow the transition to complete because it reverts back to scale(.7) at the start of the animation. Updated jsFiddle
-webkit-animation-delay:1s;
EDIT
I realized that the answer I posted here was not fully correct. True, the delay animated the transition from big back to small, but if you hover over the pulsing ball when its expanded it jumps back to it's 0 value of .7 before animating to the large scale.
Updated Demo
I came up with a fix that just uses some javascript to fix it based on this article. You do have to change the CSS a little, but it's not very noticeable in the outcome. Here is the updated code
/* CSS */
body {margin: 100px;}
#-webkit-keyframes pulsate {
0% {
-webkit-transform: scale(0.7);
}
50% {
-webkit-transform: scale(0.8);
}
100% {
-webkit-transform: scale(0.7);
}
}
.ball {
background: blue;
width: 100px;
height: 100px;
border-radius: 50%;
-webkit-transform: scale(0.7);
-webkit-transform-origin: center center;
transition: all 1s;
}
.ball.animated {
-webkit-animation-duration: 1600ms;
-webkit-animation-name: pulsate;
-webkit-animation-iteration-count: infinite;
-webkit-animation-direction: alternate;
-webkit-animation-timing-function: ease-in-out;
}
/* Javascript */
var ball = document.getElementsByClassName('ball')[0],
pfx = ["webkit", "moz", "MS", "o", ""],
hovered = false;
function AnimationListener() {
if(hovered)
{
ball.classList.remove('animated');
ball.style.webkitTransform = 'scale(2)';
ball.style.transform = 'scale(2)';
}
}
function TransitionListener() {
if(!hovered)
{
ball.classList.add('animated');
}
}
function PrefixedEvent(element, type, callback) {
for (var p = 0; p < pfx.length; p++) {
if (!pfx[p]) type = type.toLowerCase();
element.addEventListener(pfx[p]+type, callback, false);
}
}
PrefixedEvent(ball, "AnimationIteration", AnimationListener);
ball.onmouseover = function() {
hovered = true;
}
ball.onmouseout = function() {
hovered = false;
PrefixedEvent(ball, "TransitionEnd", TransitionListener);
ball.style.webkitTransform = 'scale(.7)';
ball.style.transform = 'scale(.7)';
}
Just update this CSS rule, I have added From & To - in Expand & Shrink:
#-webkit-keyframes expand {
from {
-webkit-transform: scale(1);
}
to {
-webkit-transform: scale(2);
}
}
#-webkit-keyframes shrink {
from {
-webkit-transform: scale(2);
}
to {
-webkit-transform: scale(1);
}
}