How to get Stackpane from Main class in Controller class? - javafx

To familiarize myself with the scene builder I added a linechart and two numberaxis as nodes in a stackpane with the scene builder.
The parent node will be loaded in the mainApp.java:
public class CsvCommander extends Application {
#Override
public void start(Stage stage) throws Exception {
Parent root = FXMLLoader.load(getClass().getResource("FXMLDocument.fxml"));
Scene scene = new Scene(root);
stage.setScene(scene);
stage.show();
}
public static void main(String[] args) {
launch(args);
}
}
Now, for further operations I want to get the stackpane of the parent in FXMLDocument.fxml, but I don't know how to...
e.g.
StackPane container = FXMLLoader.load(getClass().getResource("FXMLDocument.fxml") or the like.
How can I get my root node or stackpane in the Controller pass?

Put an fx:id on the root element in the FXML file, and then inject it into the controller in the same way as other elements:
FXML file:
<!-- imports etc -->
<StackPane xmlns="..." fx:controller="com.example.MyControllerClass" fx:id="container">
<!-- nodes etc -->
</StackPane>
Controller:
public class MyControllerClass {
#FXML // will be initialized by FXMLLoader
private StackPane container ;
public void initialize() {
// do something with container....
}
}

Related

JavaFX change ComboBox items (outside of initialize() method)

I am playing around with SceneBuilder and come across a few questions about the intialize() method and how to change ComboBox items after it's already been initialized in said method. So basically, after I set the items in initialize, I am not able to change them anymore from another method in the controller.
Here is my code:
public class AppController implements Initializable {
private ObservableList<String> list = FXCollections.observableArrayList();
private MainModel model;
#FXML
private ComboBox<String> cobUsers = new ComboBox<String>();
#Override
public void initialize(URL url, ResourceBundle rb) {
list.add("name1");
list.add("name2");
cobUsers.setItems(list); // this works!
}
public void initModel(MainModel model) {
this.model = model;
}
public void addItems(){
list.add("name3");
list.add("name4");
cobUsers.setItems(list); // this does not work. ComboBox items remain "name1" and "name2"
}
}
public class App extends Application {
private Stage primaryStage;
private AnchorPane rootLayout;
private AppController appController = new AppController();
MainModel model = new MainModel();
#Override
public void start(Stage primaryStage) {
appController.initModel(model);
this.primaryStage = primaryStage;
this.primaryStage.setTitle("App");
initRootLayout();
appController.addItems();
}
/**
* Initializes the root layout.
*/
public void initRootLayout() {
try {
// Load root layout from fxml file.
FXMLLoader loader = new FXMLLoader();
loader.setLocation(getClass().getResource("FXMLDocument.fxml"));
rootLayout = (AnchorPane) loader.load();
// Show the scene containing the root layout.
Scene scene = new Scene(rootLayout);
primaryStage.setScene(scene);
primaryStage.show();
} catch (IOException e) {
e.printStackTrace();
}
}
/**
* #param args the command line arguments
*/
public static void main(String[] args) {
launch(args);
}
}
So guess my question is, how can I access/change my ComboBox later on, after it's been initialized in intialize()?
Thanks! :)
UPDATE 1:
I have changed the initRootLayout() in the App class (see below) and it WORKS now. list now contains 4 items and all of them show up in the ComboBox after calling addItems(). Thanks everyone!
public void initRootLayout() {
try {
// Load root layout from fxml file.
FXMLLoader loader = new FXMLLoader(); loader.setLocation(getClass().getResource("FXMLDocument.fxml"));
rootLayout = (AnchorPane) loader.load();
AppController controller = loader.<AppController>getController();
controller.addItems();
// Show the scene containing the root layout.
Scene scene = new Scene(rootLayout);
primaryStage.setScene(scene);
primaryStage.show();
} catch (IOException e) {
e.printStackTrace();
}
}

Switching scenes in JavaFX(FXML) error

So, I'm trying to switch scenes in JavaFX but I can't seem to get it to work when I hard coded it I was able to get it working by using lambda expressions.
public class Main extends Application {
Stage window;
Scene scene1;
Scene scene2;
public static void main(String[] args) {
launch(args);
}
#Override
public void start(Stage primaryStage) throws Exception {
window = primaryStage;
Label label = new Label("Welcome to the first scene");
Button bttn1 = new Button("Go to second scene");
bttn1.setOnAction(e -> window.setScene(scene2));
//Scene 1
VBox layout1 = new VBox(20);
layout1.getChildren().addAll(label, bttn1);
scene1 = new Scene(layout1, 400, 400);
//Scene 2
Button bttn2 = new Button("Go to first scene");
bttn2.setOnAction(e -> window.setScene(scene1));
StackPane layout2 = new StackPane();
layout2.getChildren().add(bttn2);
scene2 = new Scene(layout2, 400, 500);
window.setScene(scene1);
window.setTitle("Test");
window.show();
}
However the project involves a few different GUIs and I would prefer to design the GUI's in FXML Scene Builder than to hardcode them the FX way. However when I have tried to do the FXML way it hasn't worked an error is always appearing when I press the button.
Error message
This is the document controller code.
public class FXMLDocumentController implements Initializable {
#FXML
private Button button1;
#FXML
private Button button2;
#FXML
private void handleButtonAction(ActionEvent event) throws IOException {
Stage stage;
Parent root;
if(event.getSource() == button1){
stage=(Stage)button1.getScene().getWindow();
root = FXMLLoader.load(getClass().getResource("FXML2.fxml"));
}
else{
stage=(Stage)button2.getScene().getWindow();
root = FXMLLoader.load(getClass().getResource("FXMLDocument.fxml"));
}
Scene scene = new Scene(root);
stage.setScene(scene);
stage.show();
}
#Override
public void initialize(URL url, ResourceBundle rb) {
// TODO
}
}
The error you posted says the code is trying to load a button as an anchor pane. Check too see if you have an anchorpane with the fx:I'd of button1.

Switching between Scene JavaFX

I created a scene in class1, then i created a scene2 in class2.
How to switch between them?
public class class1 extends Application{
Stage window1;
BorderPane layout1;
Scene scene1;
public static void main(String[] args) {
launch(args);
}
#Override
public void start(Stage primaryStage) throws Exception {
window1 = primaryStage;
window.setTitle("Stage 1");
// And here is a button which switchs between scenes or stages,
//i dont know what is better.So:
button.setOnAction(e -> ?????????)
scene1 = new Scene(layout1, 800,600);
window1.show();
}
}
And here is the second class in which i have another scene.
public class class2 extends Application{
Stage window2;
BorderPane layout2;
Scene scene2;
public static void main(String[] args) {
launch(args);
}
#Override
public void start(Stage primaryStage) throws Exception {
window2 = primaryStage;
window2.setTitle("Stage 2");
scene2 = new Scene(layout, 800,600);
window2.show();
}
}
I wrote this controller to keep track of the different scenegraphes and switch the content of my Stage with no hassle.
Maybe you want to take a look at FXML:
http://docs.oracle.com/javafx/2/fxml_get_started/why_use_fxml.htm#CHDCHIBE
public class ScreenController {
private HashMap<String, Pane> screenMap = new HashMap<>();
private Scene main;
public ScreenController(Scene main) {
this.main = main;
}
protected void addScreen(String name, Pane pane){
screenMap.put(name, pane);
}
protected void removeScreen(String name){
screenMap.remove(name);
}
protected void activate(String name){
main.setRoot( screenMap.get(name) );
}
}
So I can write:
ScreenController screenController = new ScreenController(scene);
screenController.add("layout1", layout1 );
screenController.add("layout2", layout2 );
screenController.add("testSwitch", FXMLLoader.load(getClass().getResource( "TestSwitch.fxml" )));
button.setOnAction(e -> screenController.activate("layout2"));
This was a workaround for a fullscreen application, where the MacOS fullscreen transition was shown every time a stage switches its scene.
put this in your Controller. You can use anything (like button,label etc.) to get access to your Stage (best inside an eventhandler from Button).
Stage stage = (Stage) AnyThingOnScene.getScene().getWindow();
Parent root = FXMLLoader.load(getClass().getResource("someFile.fxml"));
Scene scene = new Scene(root,420,360);
stage.setScene(scene);

How to add node to another node's child in FXML?

Example of what I'd like to get, written in Java code:
public class Main extends Application {
private static Scene scene;
public static void main(String[] args) {
launch(args);
}
#Override
public void init() throws IOException {
// Load root pane from FXML file.
URL url = getClass().getResource("sample.fxml");
StackPane root = FXMLLoader.load(url);
// Create scene for a root node on JavaFX thread.
Platform.runLater(() -> scene = new Scene(root, 600, 400));
}
#Override
public void start(Stage stage) {
stage.setScene(scene);
stage.show();
}
}
Custom node:
public class CustomGroup extends Group {
private VBox contentPane = new VBox();
public CustomGroup() {
getChildren().add(contentPane);
contentPane.getChildren().add(new Label("First Label"));
contentPane.getChildren().add(new Label("Second Label"));
}
}
FXML:
<StackPane>
<CustomGroup/>
</StackPane>
The code above is example of what I'd like to get, but instead of adding labels in Java code, I want to add them in FXML. Something like that:
<StackPane>
<CustomGroup>
<Label text="First Label"/>
<Label text="Second Label"/>
</CustomGroup>
</StackPane>
but this adds labels to the custom group. I want to add them to the content pane (VBox) of the custom group.
Though, I am not sure why you are adding the Labels to your VBox inside the constructor of CustomGroup, I will ignore it and answer your question.
You can add a separate method to add the items to your VBox. Let us consider the methods:
setItems() which accepts Nodes adds them to the VBox
getItems() which returns the ObservableList<Node> from the VBox
CustomGroup
public class CustomGroup extends Group {
private VBox contentPane = new VBox();
public CustomGroup() {
getChildren().add(contentPane);
contentPane.getChildren().add(new Label("First Label"));
contentPane.getChildren().add(new Label("Second Label"));
}
public void setItems(Node...nodes) {
contentPane.getChildren().addAll(nodes);
}
public ObservableList<Node> getItems() {
return contentPane.getChildren();
}
}
FXML
<CustomGroup>
<items>
<Button text="hi"/>
</items>
</CustomGroup>
This FXML adds the new Button inside the VBox.

JavaFx handler override

I have a fxml file build from fxml builder and I am using it by a loader in Java.
URL resource = getClass().getClassLoader().getResource("fxmlFile.fxml");
FXMLLoader loader = new FXMLLoader(resource, resourceBundle);
Pane rootPane = (Pane) loader.load();
this fxml file maps click event to my class;
<Group id="Group" layoutX="0.0" layoutY="0.0" onMouseReleased="#handleThis" scaleX="1.0" scaleY="1.0">
...
<Group/>
so I implement my handler in my class, lets call it MyClass;
public class MyClass {
public void createScene() throws IOException
{
URL resource = getClass().getClassLoader().getResource("fxmlFile.fxml");
FXMLLoader loader = new FXMLLoader(resource, resourceBundle);
Pane rootPane = (Pane) loader.load();
...
}
#FXML
public void handleThis(ActionEvent event) {
System.out.println("from MyClass");
}
...
}
Now I extend MyClass as MyExtendedClass and override handleThis method;
public class MyExtendedClass extends MyClass {
#Override
public void handleThis(ActionEvent event) {
System.out.println("from MyExtendedClass");
}
}
My question is, I cannot manage to work handle method in my extended class. It does not overrides it. How can I achieve to make it print "from MyExtendedClass" instead of "from MyClass"?
When createScene() is called on an instance of MyExtendedClass, the FXMLLoader parses the FXML file, reads the fx:controller="MyClass" attribute and instantiates a new object of type MyClass. That is why the base method is always called. The FXMLLoader doesn't know about MyExtendedClass.
There is a - hackish - way to achieve what you want (i.e. doing the loading in MyClass and still defining the controller in FXML):
public class MyClass
{
public void createScene()
{
try
{
FXMLLoader loader = new FXMLLoader();
loader.setLocation(getClass().getResource("FXML.fxml"));
// set a controller factory that returns this instance as controller
// (works in this case, but not recommended)
loader.setControllerFactory(controllerType -> this);
pane = (Pane) loader.load();
}
catch (IOException e)
{
throw new RuntimeException(e);
}
}
}
It would be cleaner to instantiate the controller and pass it to the FXMLLoader.
For this the fx:controller="" attribute must be removed from the FXML file.
public class Main extends Application
{
#Override
public void start(Stage primaryStage) throws Exception
{
MyClass controller = new MyExtendedClass();
FXMLLoader loader = new FXMLLoader();
loader.setLocation(getClass().getResource("FXML.fxml"));
loader.setController(controller);
Pane pane = (Pane) loader.load();
primaryStage.setScene(new Scene(pane));
primaryStage.show();
}
public static void main(String[] args)
{
launch(args);
}
}
Or use fx:controller="MyClass" to define the base type in the FXML file and let a controller factory decide the actual implementation.
public class Main extends Application
{
#Override
public void start(Stage primaryStage) throws Exception
{
FXMLLoader loader = new FXMLLoader();
loader.setLocation(getClass().getResource("FXML.fxml"));
loader.setControllerFactory(controllerType -> {
if (MyClass.class.equals(controllerType))
return new MyExtendedClass();
else
return null; // return some other controller
});
Pane pane = (Pane) loader.load();
MyClass controller = (MyClass) loader.getController();
primaryStage.setScene(new Scene(pane));
primaryStage.show();
}
public static void main(String[] args)
{
launch(args);
}
}

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