Building QT5.4 without android on windows 7 - qt

I could build entire QT on windows.
Now I have to build QTCore without android.
I see here that QTCore has a component that links to Android c++ run time and I have to skip building that component.
I am not sure if I get android capabilities if I build it simply using :
configure -nomake tests -nomake examples -opensource
nmake

Related

Qt Quick emulation layer crashed when QtQuick.Controls is imported in QML

My ssd died and I had to reinstall Qt, Im using the same version as before (5.15.2, Qt Creator 6.0.2 and MSVC2019). Described problems appears only while using Static build.
This type (ApplicationWindow) is not supported as a root (Im not 100% sure if it was fine before reinstall)
Invalid property name "title, maximumHeight, maximumWidth, minimumHeight, minimumWidth".
And finally after resolving (Changed from ApplicationWindow to Window, and commented Invalid Properties) these two errors I got: Line 1: Qt Quick emulation layer crashed. I attached a debugger to Qt Creator and it's 0xC0000005 on Editor, Preview and Render.
I tested it in both ways, with latest Qt Creator (installed before making Static kit because it will wipe my Qt directory) and with Qt Creator 6.0.2 (installed after making Static kit).
To compile Static Kit I used this script, but after some problems (jom and jom install did not create any files in QtInstallDir) I just run configure.bat by myself, and then jom and jom install and files were in their place.
The solution can be:
Designing using diffrent kit with Window and then on release change Kit to static, change Window to ApplicationWindow (Im using onClosing from ApplicationWindow).
but it's dirty and I personally do not like it. Is there any other solution?
EDIT: non-static versions are fine (self-compiled and one from MaintenanceTool).
Static configure.bat:
configure.bat -prefix %QTINSTALLDIR% -platform %PLATFORM% -opensource -debug-and-release -confirm-license -opengl dynamic -mp -static -static-runtime -no-shared -qt-libpng -qt-libjpeg -qt-zlib -qt-pcre -no-compile-examples -nomake examples -no-icu -optimize-size -qt-sqlite -openssl-linked OPENSSL_PREFIX=%SSLINSTALLDIR%
Non-static configure.bat:
configure.bat -prefix %QTINSTALLDIR% -platform %PLATFORM% -opensource -debug-and-release -confirm-license -opengl dynamic -mp -no-compile-examples -nomake examples -optimize-size -qt-sqlite
Diffrence:
-static -static-runtime -no-shared -qt-libpng -qt-libjpeg -qt-zlib -qt-pcre -openssl-linked OPENSSL_PREFIX=<location>
Okay, I fixed the Invalid property name .., I dont know what really fixed it but:
I had wrong versions of requirements. I was on latest of Ruby, Python etc.
I installed Submodules one more time using script linked in main post and then installed them one by one by my own hands using qmake then jom clean all then jom install.
Also I found that the Line 1: Qt Quick emulation layer crashed. error appear only when I have QtQuick.Controls <any_version> in imports. Im still trying to fix this.
Fixed. I did this by doing those steps:
In maintenance tool I downloaded Mingw64 and Mingw64 for 5.15.2 and for "Tools".
I did an static mingw build using this powershell script: https://wiki.qt.io/Building_a_static_Qt_for_Windows_using_MinGW
I saw that the script is changing qmake.conf files in mkspecs folder. I ran this MSVC script to make MSVC Static build and after unzipping QtBase I modified qmake.conf in mkspecs/winrt-x64-msvc2019 and in mkspecs/win32-msvc.
QMAKE_LFLAGS += -static
QMAKE_CFLAGS_RELEASE -= -O2
QMAKE_CFLAGS_RELEASE += -Os
DEFINES += QT_STATIC_BUILD
Then the qt setup and qt build command, when build is finished I modified the (THIS TIME IN PREFIX LOCATION / LOCATION WHERE QT STATIC IS INSTALLED) qmake.conf in mkspecs/winrt-x64-msvc2019 and in mkspecs/win32-msvc
CONFIG += static
Run Qt Creator and the Designer is fine.

Qt static application fails to run on deployed system

After successfully building static QT and my application binary on Linux I moved to Windows to try out the same.
..\qt-everywhere-src-5.12.8\configure.bat -opensource -confirm-license -release -static -static-runtime -no-pch -optimize-size -opengl desktop -platform win32-g++ -prefix "C:\Qt\Static" -skip webengine -nomake tools -nomake tests -nomake examples
mingw32-make -j4 && mingw32-make install
My development environment is Windows 10 x64, MinGW 7.3.0, QT 5.12.8 Static (Built with above cmdline). Now my problem with deployment is:
Strangely the binary is running on a fresh copy of Windows 10, but not on Windows 7. More surprisingly I tried to run the binary on Linux Wine, and voila it worked there as well.
Another problem is related to custom font loading, i.e. QFontDatabase::addApplicationFont also fails on Windows static build. Whereas same code works well on Linux static build or Windows dynamic QT linking. I tried Q_INIT_RESOURCE based on some stackoverflow post but that didn't help.
I tried reading several qt wiki articles but nothing has helped so far for both of the above problems.
Edit #1
Here is the font loading code which is failing on static build:
Q_INIT_RESOURCE(qml);
int idFont = QFontDatabase::addApplicationFont(":/fonts/Comfortaa-Bold.ttf");
if (idFont == -1)
{
qDebug() <<"Failed to load font from resource";
....
Edit #2
There is a new hope. I have just tried building a simple widget application and build that statically with same Qt version. Now it works on fresh Windows 7. So I need to figure out why QML application is not working. Do I need to do anything specific for qml modules or plugin during Qt static build?
Edit #3
Fixed Windows 7 execution issue by changing VM settings.
Fixed the font loading issue by rebuilding Qt. This time I used Qt 5.15.0 and command line was:
configure.bat -opensource -confirm-license -prefix "C:\Qt\5.15.0-Static" -release -static -static-runtime -opengl desktop -platform win32-g++ -make libs -qt-libpng -qt-libjpeg -qt-freetype -qt-zlib -nomake tools -nomake examples -nomake tests -skip qttools
The problem was with VirtualBox display driver which by default doesn't support OpenGL. When I turned on the 3D acceleration in VirtualBox settings the Qt Qml static application worked. This also justifies why my statically linked application worked on Windows 10 as those were installed on direct hardware, not on VM, thus was using proper underlying driver and opengl.
So this implies when you use -opengl desktop flag it uses underlying operating system's opengl library and even though mingw links with -lopenglw32 it still depends on system's opengl.

Qt Static build UI low resolution and graphics are off

I recently did a Qt 5.9.2 Static build using the command
configure -c++std c++11 -prefix C:\Qt\install -platform win32-msvc2017 -release -opensource -static -static-runtime -no-compile-examples -opengl desktop -nomake examples -nomake tests
The build works fine, and I'm able to create standalone executables for simple applications. However, when I try to load a QML application, the resolution looks bad and my mouse does not map with the GUI correctly. It seems that the application thinks the mouse is higher than it actually is.
I also receive many errors like this one in my program
ShaderEffect: Failed to read :/QtQuick/Controls/Shaders/blur.vert
The program uses a slider and the knobs on it are black boxes.
The programs look and work fine when I switch to my dynamic kit.
I do notice there is a warning saying "No qmlscene installed", could this be related?
How do I fix these issues?

How to statically compile a Qt program with QML and Qt3D into one standalone executable?

I've been successful in compiling Qt 5.9.2 statically using this guide. I am able to deploy basic C++ applications. However, I want to use QML and Qt3D in my application and statically link it. I've been looking online and I'm not entirely sure what modifications I need to do in order for it to work.
When I try to compile a project with QML or Qt3D, I get this error.
:-1: error: Unknown module(s) in QT: 3dcore 3drender 3dinput 3dquick qml quick 3dquickextras datavisualization
The configure command I used to configure the build was this:
configure -debug-and-release -opensource -platform win32-msvc2012 -opengl desktop -static -nomake examples -nomake tests
This configure was done in the qtbase folder.
How do I statically compile Qt 5.9.2 to include QML and Qt3D?

Deploying Qt5.5 Qml App to Windows XP shows me a blank window?

I have built a static x86 Qt5.5 library with VS2013 using:
configure -static -prefix D:\Qt\qt-5.5.0-x86-static -opensource -release -static-runtime -nomake examples -no-compile-examples -static-runtime -nomake tools -no-iconv -qt-zlib -skip qtwebkit -confirm-license -qmake -opengl desktop -no-angle -nomake tests -target xp
After that I used this static library build a static-link exe of my Qml App. It can run everywhere in my windows which has been installed Qt5.5.
Then I used VMware Workstation to install a pure Windows XP SP3 only installed VC2008 runtime not VC2013 runtime.
Firstly, I copy the exe into this XP. It can run but had nothing to show. I need kill it in taskmgr.
Second, I copy all folders in D:\Qt\qt-5.5.0-x86-static\qml to the root dir of my exe, it can run. But it shows me only a blank window with correct window title.
I think I have listen all the advise in Deploying Qt 5 App on Windows. But why the qml parts cannot be compiled into static library? How can I let my app not show blank?
P.S. Even if I use windeployqt to deploy share-link library version of app. It also shows me blank window. But it can run on Windows 7.
The output of qtdiag on my virtual XP:
Qt 5.5.0 (i386-little_endian-ilp32 static release build; by MSVC 2013)
on "windo ws" OS: Windows XP [winnt version 5.1.2600]
Architecture: i386; features: SSE2 SSE3 SSSE3 SSE4.1 SSE4.2
Library info: PrefixPath: D:\Qt\qt-5.5.0-x86-static
DocumentationPath: D:\Qt\qt-5.5.0-x86-static\doc HeadersPath:
D:\Qt\qt-5.5.0-x86-static\include LibrariesPath:
D:\Qt\qt-5.5.0-x86-static\lib LibraryExecutablesPath:
D:\Qt\qt-5.5.0-x86-static\bin BinariesPath:
D:\Qt\qt-5.5.0-x86-static\bin PluginsPath:
D:\Qt\qt-5.5.0-x86-static\plugins ImportsPath:
D:\Qt\qt-5.5.0-x86-static\imports Qml2ImportsPath:
D:\Qt\qt-5.5.0-x86-static\qml ArchDataPath:
D:\Qt\qt-5.5.0-x86-static DataPath: D:\Qt\qt-5.5.0-x86-static
TranslationsPath: D:\Qt\qt-5.5.0-x86-static\translations
ExamplesPath: D:\Qt\qt-5.5.0-x86-static\examples TestsPath:
D:\Qt\qt-5.5.0-x86-static\tests SettingsPath:
Standard paths [... denote writable entry]: DesktopLocation:
"Desktop" *C:\Documents and Settings\Administrator\
The final conclusion:
The problem is the graphic driver in my virtual Windows XP. It can run on other real PCs.
But there is a sad problem to static build of QML.
I have found this:
https://forum.qt.io/topic/22035/qml-apps-not-runnable-using-static-build-up-to-qt-5-0-1-release/24
The reason why I need copy such folders Qt QtQuick.2 QtQuick is that those lib cannot be compile-loaded. Even if I add them into .pro file. From Qt 5.0 to Qt 5.5. The official side seems do not like people use QML by static-link. So, it is waste of time to do static build of QML app.
Qt Quick applications need 3d acceleration in order to work. This is based on either OpenGL, DirectX via Angle or some kind of software renderer that comes with the commercial version of Qt. Since you specifically exclude Angle in your config, you need a proper OpenGL driver. Make sure that OpenGL works on your machine. You'll find tools for that.
I don't think that is has something to do with missing C++ standard libraries (VC2013 runtime), because in this case your application would crash during start and not run. Qt Quick graphic issues however often lead to a running black app that is writing warnings to the console.
Further debugging can be done using the qtdiag.exe command line tool that comes with Qt (It comes with the online installer. I don't know where it is when you build from source). It checks for you which graphic driver is used and often can show error messages.

Resources