Convert InputStream to Mediaplayer - inputstream

I use android platform . I have file in InputStream Datatybe , I want to convert it to MediaPlayer and play it

I have two suggestions for you:
Get the entire input into a properly formatted file, and pass that file to MediaPlayer. You're going to have to figure out if your data is formatted properly and how to format it.
Instead of using MediaPlayer, use MediaCodec (http://developer.android.com/reference/android/media/MediaCodec.html) where instead of passing a file or a link you're passing the data itself. With this solution, you're going to have to figure out if you're passing the data properly to Media Codec, but I suspect this is the solution you're looking for. The google documentation does have an example to get you started a bit.
Good luck to you!

What is the format of the data? MP4?
If it is a standard container like MP4 and is a file accessible as a URI in local filesystem (file://) or network (http://) then you should use Google's ExoPlayer library, with demo code here.
I would only resort to using MediaCodec if you have a custom container or transport mechanism.

Related

Generating a waveform from an audio (or video) file?

I'm trying to understand how I can generate a waveform from an audio (or video) file to display to the user.
I've been googling around for quite a while now and can't determine if this is even possible in Qt without using something like FFmpeg. I've seen all of these classes: QMediaPlayer, QMediaContent, QMediaResource, QAudioProbe and experimented with the Qt Media Player Example but am just not seeing where I can access the actual audio buffer.
So I have 2 questions:
Is what I want to do even possible without 3rd party libraries?
If it is possible, can some kind soul outline what I need to read and understand in order to access the audio data
I have tried the suggestions from this question (Audio visualization with QMediaPlayer) but the result of audioProbe->setSource(player) is always false and the method processBuffer never gets called.
audioProbe = new QAudioProbe(this);
bool success = audioProbe->setSource(player);
qDebug() << success;
connect(audioProbe, SIGNAL(audioBufferProbed(QAudioBuffer)), this, SLOT(processBuffer(QAudioBuffer)));
Update: Adding some additional detail in the hope of clarifying things.
For testing/learning I am using the Media Player Example which ships with Qt, so it is set up correctly with Q_OBJECT etc.
For audio, I tested with both .mp3 and .wav files. FWIW, the player example won't play video for some reason (.mp4, .avi were tested)
The player in the code is QMediaPlayer – which inherits from QMediaObject. The example code for the Player class is here. I added my code (in original comment above) right after the player is instantiated. I also tried adding it once media is loaded.
I tried declaring my slot first as private, then as public – either way, it is never called.
Frustrating that such a simple thing is so hard.
Going the "no external library" route will likely just lead to more of a headache and more work than is necessary. The other advantage of going with an established library is you won't be bound to one file format, as not all formats store their data the same way. If the audio format is uncompressed (wav or other) you can read the header until you get to the data chunk. An answer to this question here details this in C. You should be able to get an idea for the file format from this to apply it to another language.
You will want to understand how many channels are in the wav file, bit depth, and also the sampling rate before you can do anything worthwhile with the data. All this info can be grabbed from the header.
It turns out that QAudioProbe is not supported on OSX – the platform I am working on. Took quite a while (a "Qt while. . .") to ferret that info out so I am posting it here explicitly.
See this document for full details: Qt 5.5.0 Multimedia Backends

how can we customize graphite to support xml format?

graphite support json and csv, but how we customize it to support other formats,
this works example:
10.1.2.15:8080/render?target=testing1.counters.hello.rate&format=json&from=-5min
10.1.2.15:8080/render?target=testing1.counters.hello.rate&format=csv&from=-5min
i want to get a xml report by passing the format like below, is it possible?
example:
10.1.2.15:8080/render?target=testing1.counters.hello.rate&format=xml&from=-5min
Maybe you should ask the project themselves and file an issue or better Pull Request providing the required functionality if it's currently missing from this open source project.
Write a wrapper. Here is the discussion on adding a custom API end to Graphite.
https://answers.launchpad.net/graphite/+question/147349

Thumbnail extraction from videos using Qt/C++

how to get thumbnail image from the video file using Qt/C++.i use TagLib ,its not worked out.
You can use the libVLC or ffmpeg, it's more easily than using Qt
Basically any Video is in 'frame' and that frame is you thumbnail.
We can image like box, where inside of box are all information about 'image' like where is positioned (in time), how big it is (Full HD, 720 ...), and all other sort of information.
Biggest question is what video format you like to extract, and how you like to extract.
For example file format like AVI is well known see:
how to read avi files
In case when you read som other format, you need to know how to read correctly in binary format, or you can use any library that will handle 'unpack format' for you.
Last question is if library can 'extract' image for 'this' frame ... but this is up to library.
To answer your question, you can use any external library, or read manually by yourself on binary level.
PS: If TagLib is not working for you can try any other library, just make sure you read documentation and try to find is library allow you to get images from frames.

Parse a large JSON file in ActionScript 3

I need to parse a large trace file (up to 200-300 MB) in a Flex application. I started using JSON instead of XML hoping to avoid these problems, but it did not help much. When the file is bigger than 50MB, JSON decoder can't handle it (I am using the as3corelib).
I have doing some research and I found some options:
Try to split the file: I would really like to avoid this; I don't want to change the current format of the trace files and, in addition, it would be very uncomfortable to handle.
Use a database: I was thinking of writing the trace into a SQLite database and then reading from there, but that would force me to modify the program that creates the trace file.
From your experience, what do you think of these options? Are there better options?
The program that writes the trace file is in C++.
Using AMF will give you much smaller data sizes for transfer because it is a binary, not text format. That is the best option. But, you'll need some middleware to translate the C++ program's output into AMF data.
Check out James Ward's census application for more information about benchmarks when sharing data:
http://www.jamesward.com/census/
http://www.jamesward.com/2009/06/17/blazing-fast-data-transfer-in-flex/
Maybe you could parse the file into chunks, without splitting the file itself. That supposes some work on the as3 core lib Json parser, but it should be doable, I think.
I found this library which is a lot faster than the official one: https://github.com/mherkender/actionjson
I am using it now and works perfectly. It also has asynchronous decoder and encoder

How to create a graph in order to parse an mp4 file to get the duration?

I am trying to find duration of an mp4 file using direct show component of windows using the Dotnet wrapper(directShow-lib 2005). But the method i used was GetDuration of IMediaSeeking interface. But this returns zero as duration.
After searching i found the following statement:
"It doesn't matter whether it's in a container or not, it
only matters whether you have a parser/reader for it. There
is no stock DirectShow parser to read raw H.264 files and no
third-party one I can think of. Also, whether IMediaSeeking
would work with such a raw file is implementation-dependent.
Last, most H.264-related filters use MPEG2Video or
VideoInfo2 and neither works with MediaDet, so you would
have to build the graph yourself."
Any body please help me to do this in c#.net?
You'll need to either find or make an MP4 file source filter to make this work. You can build one with mp4v2 or follow the instructions here.

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