Dart Pirate Tutorial Doesn't Download JSON after build (step 7) - asynchronous

I did the Google Dart tutorial (pirate name badge: https://www.dartlang.org/codelabs/darrrt/) all the way through and it ran exactly as expected until I hit step 7 where I run the build on my normal browser.
What happens is the page loads, but it never seems to complete the async download of the JSON file, so the input and button never become enabled and Chrome keeps spinning because it's waiting on localhost (127.0.0.1).
I imagine this is because I'm not running a web server?
What would I have to do to get this sample app to run on my local machine?
Thanks!
Browser: Chrome 42.0.2311.90
OS: Mac OS X 10.10.3

Why are you not running a web server? You could just run pub serve web from the package folder (where the pubspec.yaml file is) and load the page from http://localhost:8080/piratebadge.html.
Your <Dart-SDK>/bin directory needs to be added to your systems PATH in order to make pub serve web work.
If you use DartEditor just use the run context menu on the piratebadge.html file and it launches pub serve automatically.

This appears to be a new bug in the DartEditor on Mac (and Linux), see https://code.google.com/p/dart/issues/detail?id=23431&thanks=23431&ts=1431391466
One way to work around this is to start your own http server, e.g. 'python -m SimpleHTTPServer' in the build/web directory and then goto http://localhost:8000/piratebadge.html.

Related

Meteor android build version

I have a strange issue. I build my Meteor app and run it on android device using -
meteor run android-device --mobile-server=<my_aws_ip>:3000
When the app deploys immediately it connects to the server (and my javascripts etc works). After a few seconds, the page refreshs and none of the javascript callbacks work. Please help me debug this issue.
More information: If I change the client (and not the server), and deploy it, for the first few seconds, the changed client gets shown on the phone. After the first few seconds, the version which is present on the server is shown. So I think Cordova or Meteor is trying to fetch the client code from the server, which is breaking the app. Is there a way to prevent this behavior?
Even more data points -
My aws code does NOT have android and ios platforms installed. Because of this, I think the cordova plugins are not installed, causing a JS break somewhere.
Easiest fix I can think of is remove cordova autoupdate. This is being added by meteor-platform package. If I clone meteor-platform and comment out the cordova autoupdate, the app doesn't load.
Is there another way of removing autoupdate?
This sounds like you have a different version of your app deployed at the mobile-server address.
The local code is run in development mode. Your AWS one is likely in production mode (and may contain a syntax error).
When you run your app it sees the code is different and fetches the new/old (different) version with a hot code reload - hence the page refresh/flash.
To fix this, you need to find the syntax error in your code. It's best to view the ADB logger or run with meteor run --verbose android-device ....
This will provide a bit more information such as an Uncaught exception: cannot read .. of null error type error.
It's hard to say what the error is. The error prevents the rest of your code from executing. In production mode the entire project is one JS file. If there is an error of any kind half way along the file, the rest of the file will not execute.
Also, try loading <my_aws_ip>:3000 in your browser and watch for JS errors in the JS console.
You can also run it locally with --production to simulate a production build environment locally.
Enabling autoupdate but without a page refresh:
Reload._reload = function (options) {
console.log("Next load will load new version");
};

Launch Client Console App from Web Page

I've been asked to launch a Console App from a WebPage. Sounds hairy, but there is sound logic for it.
Basically, the page is a Dashboard page which only super admins can access. We have a Console app which needs to run on the client machine. It cannot run headlessly on the server.
I figured I'd have some kind of small file which is downloaded upon the button click. Then that file could be run from the resulting dialog which would launch the exe.
I know apple does something like that with podcasts. You can subscribe by downloading a small link that would behave as I described and open iTunes.
I had a quick go using ClickOnce, publishing the application to IISExpress where I had my site up and running, but had no success with that.
Is ClickOnce the way to go, or is there some other easier approach?
I've also tried just adding a shortcut with a link to that shortcut nd adding .lnk as a mime type in IIS with mimeType="application/octet-stream". I had no luck there and received a 404 error which I have not been able to resolve yet.
Edit
I should also mention that the Console application is not just a single exe assembly. It has dependencies on a bunch of other 3rd party dlls.
I am assuming here that this desktop application needs to be executed at client side. Thus it will be installed by you or someone in your department i.e available to download.
If it is the case then what you need is to register URI - just like skype URI where href="skype:28347839" lanuches skype automatically.
For reference please click here: http://msdn.microsoft.com/en-us/library/ie/aa767914(v=vs.85).aspx
otherwise, get clickonce - -choice is yours.
As you say, just put the console application (an .exe file) on the server, and link to it in a webpage. When the user clicks on the link the exe file will be downloaded. The user can then run the exe file on their own computer.
There will be some warning dialogs about security issues, but if your users trust your exe then they can accept those warnings.
If you get the console application signed, and/or maybe use Group Policy on your LAN you might be able to reduce or eliminate those warnings.

Way to debug Meteor code? [duplicate]

Does anyone know a good method to debug server side code?
I tried enable Node.js debug then use node-inspector but it does not show any of my code.
I end up using console.log but this is very inefficient.
Update: I found the following procedure works on my Linux machine:
When you run Meteor, it will spawn two processes
process1: /usr/lib/meteor/bin/node /usr/lib/meteor/app/meteor/meteor.js
process2: /usr/lib/meteor/bin/node /home/paul/codes/bbtest_code/bbtest02/.meteor/local/build/main.js --keepalive
You need to send kill -s USR1 on process2
Run node-inspector and you can see your server code
On my first try, I modify the last line on meteor startup script in /usr/lib/meteor/bin/meteor to
exec "$DEV_BUNDLE/bin/node" $NODE_DEBUG "$METEOR" "$#"
and run NODE_DEBUG=--debug meteor on command prompt. This only put --debug flag on process1 so I only see meteor files on node-inspector and could not find my code.
Can someone check this on Windows and Mac machine?
In Meteor 0.5.4 this has become a lot easier:
First run the following commands from the terminal:
npm install -g node-inspector
node-inspector &
export NODE_OPTIONS='--debug-brk'
meteor
And then open http://localhost:8080 in your browser to view the node-inspector console.
Update
Since Meteor 1.0 you can just type
meteor debug
which is essentially a shortcut for the above commands, and then launch node inspector in your browser as mentioned.
Update
In Meteor 1.0.2 a console or shell has been added. It may come in handy to output variables and run commands on the server:
meteor shell
Meteor apps are Node.js apps. When running a Meteor app with the meteor [run] command, you can configure the NODE_OPTIONS environment variable to start node in debug mode.
Examples of NODE_OPTIONS environment variable values:
--debug
--debug=47977 - specify a port
--debug-brk - break on the first statement
--debug-brk=5858 - specify a port and break on the first statement
If you export NODE_OPTIONS=--debug, all meteor command run from the same shell will inherit the environment variable. Alternatively, you can enable debugging just for one run, with NODE_OPTIONS="--debug=47977" meteor.
To debug, run node-inspector in a different shell, then go to http://localhost:8080/debug?port=<the port you specified in NODE_OPTIONS>, regardless of what node-inspector tells you to run.
To start node.js in debug mode, I did it this way:
open /usr/lib/meteor/app/meteor/run.js
before
nodeOptions.push(path.join(options.bundlePath, 'main.js'));
add
nodeOptions.push('--debug');
Here are additional practical steps for your to attach debugger eclipse:
use '--debug-brk' instead of '--debug' here, because it's easier for me to attach node.js using eclipse as debugger.
add 'debugger;' in the code where you want to debug.(I prefer this way personally)
run meteor in console
attach to node.js in eclipse(V8 tools, attach to localhost:5858)
run, wait for debugger to be hit
when you start meteor in your meteor app folder, you'll see that "debugger listening on port 5858" in console.
On Meteor 1.0.3.1 (update to Sergey.Simonchik answer)
Start your server with meteor run --debug-port=<port-number>
Point browser to http://localhost:6222/debug?port=<port-number>
Where <port-number> is a port you specify.
In your code add a debugger; where you want to set your break point.
Depending on where debugger; is invoked, it will either break on your client or server browser window with inspector opened.
I like to set breakpoints via a GUI. This way I don't have to remember to remove any debugging code from my app.
This is how I managed to do it server side for my local meteor app:
meteor debug
start your app this way.
Open Chrome to the address it gives you. You MAY need to install https://github.com/node-inspector/node-inspector (it might come bundled with Meteor now? not sure)
You'll see some weird internal meteor code (not the app code you wrote). Press play to run the code. This code simply starts up your server to listen for connections.
Only after you press play you'll see a new directory in your debugger folder structure called "app". In there are your meteor project files. Set a breakpoint in there one the line you want.
Open the local address of your app. This will run your server side code and you you should be able to hit your breakpoint!
Note: you have to reopen the inspector and go through this process again each time your app restarts!
As of Meteor 1.0.2 probably the best way for server-side debugging is directly via the new built-in shell: with running server run meteor shell. More info here: https://www.meteor.com/blog/2014/12/19/meteor-102-meteor-shell
I am not sure why it was not working for you.
I am able to use it by following steps on console (Mac).
$ ps
$ kill -s USR1 *meteor_node_process_id*
$ node-inspector &
Above steps are mentioned on https://github.com/dannycoates/node-inspector. It is for attaching node-inspector to running node process.
I wrote a small meteor package called meteor-inspector which simplifies the use of node-inspector to debug meteor apps. It internally manages the lifecycle of node-inspector and hence, the user does not need to restart the debugger manually after some files have changed.
For more details and concrete usage instructions take a look at https://github.com/broth-eu/meteor-inspector.
for meteor 1.3.5.2, run
meteor debug --debug-port 5858+n
n is a non-zero number, this will cause node-inspector use 8080+n as web port.
WebStorm, the powerful IDE free for open source developers, makes it much easier to debug server-side.
I've tested it on Windows, and the configuration was painless - see my answer.
A inspector that solve my issues is meteor server console. Here is the process I followed to install it:
In your project folder, add the smart package server-eval:
mrt add server-eval
For Meteor 1.0:
meteor add gandev:server-eval
Restart meteor.
Download crx Chrome extension file from here.
Open extensions page in Chrome and drag crx file to extensions page.
Restart Chrome.
Check the web inspector out to eval server side code:
In comparison with node-inspector, I have a clearer output.
If you prefer to use nodeJS' official debugger you can call NODE_OPTIONS='--debug' meteor and then (on a different shell) node debug localhost:5858.

Samples don't work in Google NaCl rev 18

I'm trying to use the latest Google NaCl SDK. Following the instructions at https://developers.google.com/native-client/pepper18/devguide/tutorial
I downloaded the naclsdk tool from their site, ran update, and got a pepper_18 folder.
I set NACL_SDK_ROOT to the pepper_18 folder, went in to 'examples' and ran make. Everything seemed to compile just fine.
I started Chrome, looked in about: flags and about: plugins, and verified that NaCl is enabled. I installed the SDK Examples app (from: https://developers.google.com/native-client/pepper18/sdk/examples) and that works just fine.
Then I tried to run my locally built and hosted examples, going to http://localhost: 5301. The HTML loads fine but the NaCl content does not load. In the hello world examples, it says "Status: LOADING..." forever.
I double checked the HTTP server logs and I don't see any errors there. Is there another place I should be looking for logged errors?
Check for version mismatch
In Chrome navigate to about:version and check that the major version of Chrome is at least that of the Pepper version you used to build your examples.
Check the JavaScript console in Chrome for any errors
You can find it by clicking the wrench icon in the upper right-hand corner in Chrome and selecting Tools -> JavaScript Console.
Inspect the NaCl module for further information
In the JavaScript console, you can also inspect the embed element of the NaCl module. E.g., if the embed tag has id="nacl_module" you can inspect it by typing
theModule = document.getElementById('nacl_module');
theModule.lastError;
Check Chrome's output to stdout/stderr
On Mac or Linux start Chrome from the terminal and look at the output on the console. E.g., on the Mac, you'd typically go
/Applications/Google\ Chrome.app/Contents/MacOS/Google\ Chrome --enable-nacl
On Windows, Chrome does not write to the terminal if started from a command prompt. For this reason you need to redirect stdout/stderr from Chrome by setting the environment variables NACLLOG, NACL_EXE_STDOUT, and NACL_EXE_STDERR. Point them to different files, e.g.,
NACLLOG = c:\my_project\nacl.log
NACL_EXE_STDOUT = c:\my_project\nacl_stdout.log
NACL_EXE_STDERR = c:\my_project\nacl_stderr.log
Then (re-)start Chrome (making sure these environment variables are in effect).
Connect a debugger
Instructions on using the debugging support (currently only 64-bit Windows and 64-bit Linux) are available at https://developers.google.com/native-client/pepper18/beta-docs/debugging.
Restarting Chrome means closing all windows
When developing for Native Client one often restarts Chrome. It is important to close all Chrome windows; otherwise it hasn't actually restarted.
I muddled through a few issues which I will document in case they help others:
Neglected to 'make' the examples (got a clue to make them from the asker's description).
Chrome would not let me run non-store chrome apps. Went to chrome://flags and enabled Native Client and Native Client GDB-based debugging.
The JavaScript console said the demo's nmf file under .../debug/ was missing. I changed the make config to build Debug instead of Release based on this.
Chrome console complained NativeClient: NaCl module load failed: ServiceRuntime: failed to start; NaCl's GDB debug stub requires --no-sandbox flag on Windows. See crbug…. Tried running Chrome from cmd with --no-sandbox. This results in an alert You are using an unsupported command-line flag: --nosandbox. Stability and security will suffer. The aforementioned error went away, but the examples still would not run - no UI.
Went back to chrome://flags and disabled Native Client GDB-based debugging.
Then most of the examples worked. The Google Drive demo complains Error: must be run as a packged app.
have you confirmed that you've run httpd.py from the examples folder? This script creates the localhost:5103 server that the apps can be ran from.
Also, what OS are you using?
~Main

flex embedded in html on ubuntu using cherrypy

I'm trying to open an SWF file i created using mxmlc but when i open it in the browser it just shows a white page, and if i embed it into html it shows the grey background ... and when i try to open the html file from localhost (using cherrypy) it just says
Error #2046
and the server shows nothing wrong .. the message appears only in the client
I'm using ubuntu 10.10 and running mxmlc from the terminal.
note: it used to work a couple of minuets ago, i don't know what happened ... i tried to undo changes and no difference.
You have a Runtime Shared Library related error:
This error indicates that the loaded
RSL was not signed properly. In the
case of framework RSLs, the
framework's SWZ file that the
application attempted to load at run
time was not a properly signed SWZ
file. You must ensure that you deploy
an Adobe-signed RSL.
You should update the shared libraries on your server, so the client to download the proper versions to run the flash application.

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