Meteor loading order clarification - meteor

I just need some clarification on Meteor's default loading order.
I placed the following code
function isValid(str) {
return !/[~`!#$%\^&*+=\-\[\]\\';,/{}|\\":<>\?]/g.test(str);
}
inside /lib/utils.js
and tried calling it from /client/views/userprofile.js
if (isValid(newUsername)) {
Meteor.call('editUsername', newUsername);
}
However, it says isValid is undefined. What's happening?

isValid is not a global function. Use isValid = function(){ [...] } instead of function isValid(){ [...] } to make it global.

Related

Find out when full calendar loaded events

I have a fullCalendar widget created somewhere. I cannot change the code that initialize it. So I cannot add any callbacks in the first call.
Anything like this:
$(elem).fullCalendar({
complete: function () {
...
}
})
Actually creates a new fullCalendar instead of modifying the actual fullCalendar to change/add the complete callback.
Is there an other way to find out when events are loaded I was thinking about polling clientEvents but I realize that I could have no events in one month so I cannot expect the array to always have something in it.
By the way, it's fullCalendar 1.6.
You can define callbacks after the calendar object has been initialized, and to determine when all events have been rendered, use the eventAfterAllRender event. Here's how:
var calendar = $('#calendar').fullCalendar('getCalendar');
calendar.on('eventAfterAllRender', function(view) {
alert('all events rendered!');
});
Nevermind, this feature is only available starting in version 2.4.
Instead, you could poll the DOM for fullcalendar element existence, like this:
function checkForInit() {
if($(".fc-view").children().length) {
alert("initialized!");
} else {
setTimeout(function() {
checkForInit();
}, 10);
}
}
$(document).ready(function() {
checkForInit();
});
You can use eventAfterAllRender event, available from version 1.6:
$(elem).fullCalendar({
eventAfterAllRender: function (view) {
...
}
})
Ok I found a solution that seems to be working!
var waitPrint = true
function autoPrint() {
var elem = $('.fc')
var calendar = elem.data('fullCalendar')
console.log('Searching calendar')
if (calendar && waitPrint) {
waitPrint = false
console.log('Bund new event')
var _super = calendar.options.eventAfterAllRender
calendar.options.eventAfterAllRender = function (event, element, view) {
if (_super) {
_super.apply(this, arguments)
}
window.print()
}
} else if (waitPrint) {
setTimeout(autoPrint, 100)
}
}
autoPrint()
Here I'm polling for an element with the fc class. As soon as I find one, I check for the existence of the "data" named fullCalendar. If it returns a dict, then it means that the fullCalendar instance has been created. This is pretty much what Dane proposed for version 2.4 but this in 1.6 there is no getter. We have to get it ourselves. Luckily, it's stored in the data of the element and not in some other cryptic places.
Move on to the next step, fullCalendar isn't an eventEmitter in 1.x, but we still have access to options which seems to be just a reference to the options that were passed at first. I override the eventAfterAllRender. Call the method that was already defined if present and call my print method when it's done.
Technically from there, we can override almost any defined method from there. The only problem is that you have to do it faster than fullCalendar get initialized.
I believe that if we dig deeper, we could potentially patch the calendar library directly to remove the timing issues. Polling isn't very great.
Best Solution So far
var oldFullCalendar = $.fn.fullCalendar
function newFull(options) {
var _super_func = null
if (typeof options == 'string') {
oldFullCalendar.apply(this, arguments)
} else {
options = options || {}
if (options.loading) {
_super_func = options.loading
}
options.loading = function (loading) {
console.log(loading, 'loading')
if (_super_func) {
_super_func.apply(this, arguments)
}
if (!loading) {
window.print()
}
}
oldFullCalendar.apply(this, arguments)
}
}
$.fn.fullCalendar = newFull
The first solution could probably be improved by overriding loading instead. Since it's the method that notify when loading has been processed and which is also apparently called after the eventAfterAllRender callback.

How can I be updated of an attribute change in Meteor?

I have a template that subscribes to a document. Everything works fine in the DOM and Blaze updates as soon as an attribute used in the template helpers is changed.
I also have some custom logic that doesn't appears in the DOM and depends on the document attributes. How can I call a function to change that logic when an attribute is updated?
I'm looking for something like this.data.attr.onChanged where this would refer to the template and this.data is the data send to the template, as usual; or a Meteor function that is rerun on change where I could put my callback in.
I hoped that template.onRendered would be recalled, but that's not the case.
I've read a lot about reactive variables, but could not find how they could be useful here.
[edit] the change is coming from the server that is communicating with another service
I've tried Tracker.autorun like this:
Template.editItem.onRendered(function() {
var self = this;
Tracker.autorun(function () {
console.log("tracker", self.data.item.socketId);
});
});
And the corresponding route is:
Router.route('editItem', {
path: '/edit/:_id',
waitOn: function () {
var sub = Meteor.subscribe('item', this.params._id);
return [sub];
},
data: function () {
return {item: Items.findOne(this.params._id)};
},
action: function () {
if (this.ready())
this.render();
}
});
At some point, the property socketId gets removed from the corresponding document by the server and I'm sure of that since I've checked in the shell, but the tracker doesn't rerun.
Use Template.currentData().item.socketId instead of self.data.item.socketId, this will give you reactivity.
And in templates generally, use self.autorun instead of Tracker.autorun (unlike Tracker.autorun, this will ensure that the autorun is stopped when the template is destroyed). Likewise, if you want to subscribe in a template, use self.subscribe instead of Meteor.subscribe.
Code to see if Template.currentData() works for you:
Template.editItem.onRendered(function() {
var self = this;
self.autorun(function () {
console.log("tracker", Template.currentData().item.socketId);
});
});
I'm not sure if I got you right, you just want to observe your html inputs and apply the new value to your helper method(s) on change?!
If so, you could use session variables to store your temporary UI state:
// observe your input
Template.yourTemplate.events({
"change #inputA": function (event) {
if(event.target.value != "") {
Session.set("valueA", event.target.value);
}
}
}
// apply the changed value on your helper function
Template.yourTemplate.helpers({
getSomeData: function() {
var a = Session.get("valueA");
// do something with a ..
}
}
In meteor's official todo app tutorial this concept is also used.
If you need to re-run something which is not part of DOM/helper, you can use Tracker.autorun. According to meteor docs, Run a function now and rerun it later whenever its dependencies change.
here's the docs link
Try moving the subscription into Tracker.autorun
Template.editItem.onRendered(function() {
var self = this;
Tracker.autorun(function () {
Meteor.subscribe('item', this.params._id);
console.log("tracker", self.data.item.socketId);
});
});
Of course you can't use this.params there so you can store this as a Session variable

Overriding Accounts.onEmailVerificationLink

Whenever I have Accounts.onEmailVerificationLink in clent side startup function, I get the following error message:
Accounts.onEmailVerificationLink was called more than once. Only one callback added will be executed.
What should I do to override this function correctly?
Accounts.onEmailVerificationLink should be called in top-level code, not inside Meteor.startup().
You can try this:
if (Meteor.isClient) {
Accounts.onEmailVerificationLink(function(token, done) {
...
});
}

Global function for Meteor template helper

I have registered a global function like this:
Handlebars.registerHelper('dialogBoxOptions', function (callbackFunctionName){
return {
callBack: callbackFunctionName
};
});
but when I try to access it as below I get dialogBoxOptions is not defined
Template.myLlist.helpers({
dOpt: dialogBoxOptions('dlgCB')
});
I have tried this as a global handlebars helper and a regular javascript function but get the same result.
You can't access handlebars helpers this way you can access them in the template:
<template name="myList">
{{dialogBoxOptions.callback 'something'}}
</template>
If you want to access it in your helper like you are doing now you should register a global method instead. You could put this in a file like /lib/helpers.js
dialogBoxOptions = function (callbackFunctionName){
return {
callBack: callbackFunctionName
};
}
Also if you want to make a global template helper, the syntax is now:
Template.registerHelper("dialogBoxOptions", function (param2) {
return true;
});
There is now a way to get access to the registered global helpers.
//Register the helper
UI.registerHelper("functionName", function (param1, param2) {
return true;
});
//Use the helper elsewhere
var result = UI._globalHelpers('functionName')(param1, param2);
Use Template.registerHelper(name, function)
As shown in Meteor Documentation
In Meteor 1.0+ it looks like the syntax for creating a global helper is now:
Template.registerHelper('functionName',function(param1,param2){
... your code here ...
})
Then use it anywhere on the client with:
var result = Blaze._globalHelpers.functionName(param1, param2);
OTOH, the UI object doesn't appear in the current documentation so I'm left wondering if this usage is blessed.

how to overwrite initialization of standard method

can we use standard 'InsertCpDialog$initialize()' in our javascript like this , so that i can call other function once it get initializes. I used like below code but it is not working. :(
Type.registerNamespace("Extensions");
Extensions.InsertCpDialog.prototype.initialize = function InsertCpDialog$initialize()
{
alert('hi inside insert');
var p = this.properties;
if(window.document.nameProp == "Name" || window.document.title == "Name") {
var browserName=navigator.appName; // Get the Browser Name
if(browserName=="Microsoft Internet Explorer") // For IE
{
alert('hi inside IE');
//window.onload=init(); // Call init function in IE
}
else
{
if (document.addEventListener) // For Firefox
{
alert('hi inside firefox');
//document.addEventListener("DOMContentLoaded", init(), false); // Call init function in Firefox
}
}
}
}
Original(standard) one is like:
Type.registerNamespace ("Tridion.Cme.Views");
Tridion.Cme.Views.InsertCpDialog = function InsertCpDialog()
{
Type.enableInterface(this, "Tridion.Cme.Views.InsertCpDialog");
this.addInterface("Tridion.Cme.Views.DashboardBase");
};
Tridion.Cme.Views.InsertCpDialog.prototype.initialize = function InsertCpDialog$initialize()
{
}
Edit
hi frank thank you, but already i am using same thing in my code to get the list of componet and template listed on a page under CP tab.
function getbtn() {
//alert('inside getbtn');
var sbtn = document.getElementById ("buttonComponentInsert");
$evt.addEventHandler(sbtn , "click", getListofCPBtnClick);
}
function getListofCPBtnClick(e) {
//code will go here
}
My question is :
I need to get selected Component and template Id from Insert CP window.Earlier i was able to get that by changing the CME extension standard code, but i am not suppose to do that, So first i am trying to initialize the "insert CP window" from my javascript code. I can create event handler for that window, but my question is how to initialize that so that i can call any function once it get initialize. Kindly let me know if i anot clear.
Is your script getting loaded into the dialog?
If not, Albert shows how to do that here: http://albertromkes.com/2012/01/30/tridion-gui-extensions-how-to-load-a-javascript-without-showing-a-gui-element/
He then also shows how to listen to events to accomplish something similar to what you are trying to do.

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