How to bundle a pre populated database in swift - sqlite

I know there are many related posts but I could notice that none of them explain the way to do it, most says to look the documentation, I looked already but seems to have a lack of information on bringing a pre populated database to Swift
I have an old database .db with more than 60k lines three columns that I want to bring to my swift SQLite app using FMDB wrapper, the app is working in the iPhone, I tried to just drag the contacts.db to the app but I can not access it. The app when run in the device always start a new database.
I copied the database to the supporting files folder and tried in the app folder as well, could not access from neither
Is there anybody who alredy did that and willing to show me how to do it?
In summary, what I am looking is to insert my contacts.db into the app (bundle) so I can access in the device not in the simulator. I don't need to add delete or edit the contact.db in the device, the database is loaded with all information needed, the user will only for search and be able to display results.
class ViewController: UIViewController {
#IBOutlet weak var name: UITextField!
#IBOutlet weak var address: UITextField!
var databasePath = NSString()
override func viewDidLoad() {
super.viewDidLoad()
if let resourceUrl = NSBundle.mainBundle().URLForResource("contacts", withExtension: "db") {
if NSFileManager.defaultManager().fileExistsAtPath(resourceUrl.path!)
}
let filemgr = NSFileManager.defaultManager()
let dirPaths =
NSSearchPathForDirectoriesInDomains(.DocumentDirectory,
.UserDomainMask, true)
let docsDir = dirPaths[0] as! String
databasePath = docsDir.stringByAppendingPathComponent(
"contacts.db")
if !filemgr.fileExistsAtPath(databasePath as String) {
let contactDB = FMDatabase(path: databasePath as String)
if contactDB == nil {
println("Error: \(contactDB.lastErrorMessage())")
}
if contactDB.open() {
let sql_stmt = "CREATE TABLE IF NOT EXISTS CONTACTS (ID INTEGER PRIMARY KEY AUTOINCREMENT, NAME TEXT, ADDRESS TEXT, PHONE TEXT)"
if !contactDB.executeStatements(sql_stmt) {
println("Error: \(contactDB.lastErrorMessage())")
}
contactDB.close()
} else {
println("Error: \(contactDB.lastErrorMessage())")
}
}
}

Swift 2 Example
A few assumptions:
You have added libsqlite3.tbd to your project correctly.
You have added an sqlite database to your project correctly.
You have copied the required FMDB files to your project correctly.
You have a ViewController called ViewController.swift
In Xcode open your ViewController.swift file and find the following code:
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
Add the following code below the comment and please remember to change the name of the database in lines 4 & 5.
// Start of Database copy from Bundle to App Document Directory
let fileManager = NSFileManager.defaultManager()
let documentsPath = NSURL(fileURLWithPath: NSSearchPathForDirectoriesInDomains(.DocumentDirectory, .UserDomainMask, true)[0])
let destinationSqliteURL = documentsPath.URLByAppendingPathComponent("sqlite.db")
let sourceSqliteURL = NSBundle.mainBundle().URLForResource("sqlite", withExtension: "db")
if !fileManager.fileExistsAtPath(destinationSqliteURL.path!) {
// var error:NSError? = nil
do {
try fileManager.copyItemAtURL(sourceSqliteURL!, toURL: destinationSqliteURL)
print("Copied")
print(destinationSqliteURL.path)
} catch let error as NSError {
print("Unable to create database \(error.debugDescription)")
}
}
// Let's print the path to the database on your Mac
// so you can go look for the database in the Finder.
print(documentsPath)
let db = FMDatabase(path: destinationSqliteURL.path)
// Let's open the database
if !db.open() {
print("Unable to open database")
return
}
// Let's run some SQL from the FMDB documents to make sure
// everything is working as expected.
if !db.executeUpdate("create table test(x text, y text, z text)", withArgumentsInArray: nil) {
print("create table failed: \(db.lastErrorMessage())")
}
if !db.executeUpdate("insert into test (x, y, z) values (?, ?, ?)", withArgumentsInArray: ["a", "b", "c"]) {
print("insert 1 table failed: \(db.lastErrorMessage())")
}
if !db.executeUpdate("insert into test (x, y, z) values (?, ?, ?)", withArgumentsInArray: ["e", "f", "g"]) {
print("insert 2 table failed: \(db.lastErrorMessage())")
}
if let rs = db.executeQuery("select x, y, z from test", withArgumentsInArray: nil) {
while rs.next() {
let x = rs.stringForColumn("x")
let y = rs.stringForColumn("y")
let z = rs.stringForColumn("z")
print("x = \(x); y = \(y); z = \(z)")
}
} else {
print("select failed: \(db.lastErrorMessage())")
}
db.close()
You should be able to run the project now and have your database copied.
Previous answer in case it helps someone
The documentation for FMDB is pretty helpful on this topic. Using the example there, the code below should work assuming the following things:
You are using Swift 1.2 or later.
You have properly added FMDB to your project.
An SQLite database called contacts.db was properly added into the project.
In Build Phases, then Link Binary With Libraries that you have added libsqlite3.dylib.
//
// ViewController.swift
//
import UIKit
class ViewController: UIViewController {
#IBOutlet weak var name: UITextField!
#IBOutlet weak var address: UITextField!
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
let filemgr = NSFileManager.defaultManager()
let documentsFolder = NSSearchPathForDirectoriesInDomains(.DocumentDirectory, .UserDomainMask, true)[0] as! String
let path = documentsFolder.stringByAppendingPathComponent("contacts.db")
let database = FMDatabase(path: path)
if !database.open() {
println("Unable to open database")
return
}
if !database.executeUpdate("create table test(x text, y text, z text)", withArgumentsInArray: nil) {
println("create table failed: \(database.lastErrorMessage())")
}
if !database.executeUpdate("insert into test (x, y, z) values (?, ?, ?)", withArgumentsInArray: ["a", "b", "c"]) {
println("insert 1 table failed: \(database.lastErrorMessage())")
}
if !database.executeUpdate("insert into test (x, y, z) values (?, ?, ?)", withArgumentsInArray: ["e", "f", "g"]) {
println("insert 2 table failed: \(database.lastErrorMessage())")
}
if let rs = database.executeQuery("select x, y, z from test", withArgumentsInArray: nil) {
while rs.next() {
let x = rs.stringForColumn("x")
let y = rs.stringForColumn("y")
let z = rs.stringForColumn("z")
println("x = \(x); y = \(y); z = \(z)")
}
} else {
println("select failed: \(database.lastErrorMessage())")
}
database.close()
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
}
To test, just use the Build and Run button and you should see run the simulator and the following results in Xcode's console:
x = a; y = b; z = c
x = e; y = f; z = g
To show the Console, type Shift + CMD +R or go to View -> Debug Area -> Activate Console

First, this is not Core Data related if you are using FMDB.
Second, it is actually fairly simple.
In Xcode you include the SQL file as a resource that gets loaded into your application when it is built.
Then you locate the file using [[NSBundle mainBundle] URLForResource:#"file" withExtension:#"sqlite"]. From there you proceed with FMDB as normal.
If you want to write to that file then you will need to copy it to a writeable location in your application sandbox.
Update 1
You are locating the file in the bundle but you are not copying it out of the bundle and into the documents directory before attempting to open it. You need to copy it out of the bundle if it does not currently exist in the documents directory.

If you use Core data you should not use FMDB, use wrapper only for apps using SQLite/database. If you are using Swift it is a good idea to use wrapper if you are not familiar with C++ and databases.

Related

Is there any function to extract all the frames of a video that is downloaded and picked from Documents Directory in iOS Swift?

I am trying to extract all the frames from a video. Code is working fine for the video in Bundle Path, but it fails when i give a link of the video or I try to pick the video from File Manager.
Following are the issues that i have encountered:
AVAsset throws an error "Error Domn=AVFoundationErrorDomain Code=-11838 "Cannot initialize an instance of AVAssetReader with an asset at non-local URL".
When video is picked from Documents Directory, the fetched asset tracks are always 0.
Following is the code that i am using right now.
let asset = AVAsset(url: URL(string: path!)!)
self.playerController.player = AVPlayer(playerItem: AVPlayerItem(asset: asset))
if let path = path {
let asset:AVAsset = AVAsset(url: URL(string: path)!)
self.playerController.player = AVPlayer(playerItem: AVPlayerItem(asset: asset))
self.player.play()
asset.loadTracks(withMediaType: .video) { fetchedTracks, err in
do{
let reader = try AVAssetReader(asset: asset)
// read video frames as BGRA
let trackReaderOutput = AVAssetReaderTrackOutput(track: (fetchedTracks?.first)!, outputSettings:[String(kCVPixelBufferPixelFormatTypeKey): NSNumber(value: kCVPixelFormatType_32BGRA)])
reader.add(trackReaderOutput)
reader.startReading()
while let sampleBuffer = trackReaderOutput.copyNextSampleBuffer() {
print("sample at time \(CMSampleBufferGetPresentationTimeStamp(sampleBuffer))")
if CMSampleBufferGetImageBuffer(sampleBuffer) != nil {
// process each CVPixelBufferRef here
guard let imageBuffer: CVPixelBuffer = CMSampleBufferGetImageBuffer(sampleBuffer) else { return }
let ciimage = CIImage(cvPixelBuffer: imageBuffer)
self.frames.append(UIImage(ciImage: ciimage))
// see CVPixelBufferGetWidth, CVPixelBufferLockBaseAddress, CVPixelBufferGetBaseAddress, etc
}
}
self.collectionViewFrames.reloadData()
} catch let err {
print(err)
}
}
}

Converting data objects - F#, Fabulous, sql-net-pcl and a web API client library

I'm very new to F# and trying to figure out the best way to convert between similar but different data objects while minimising duplication of code. I'm writing an app using the Fabulous F# MVU framework for Xamarin Forms.
I'm using sqlite-net-pcl for data persistence, which calls for an object when creating a database table and interacting with that table, and I have created an AuthorObject:
type AuthorObject() =
[<PrimaryKey>] // sqlite-net-pcl attribute
member val AuthorId = 0 with get, set
member val Username = "" with get, set
member val Token = "" with get, set
Fabulous makes use of record types for models and I have created an Author record type to pass around inside Fabulous:
type Author =
{ AuthorId: int
Username: string
Token: string }
But I also have to interact with a web service API library (written in C#) that returns an AuthorDetailDto object. AuthorDetailDto has the same named properties on it as above, plus more that I don't need to worry about. I cannot change the definition of AuthorDetailDto.
So it seems the constraints are currently that sqlite-net-pcl needs an object with members, Fabulous needs a record type, and I have this AuthorDetailDto object coming across from the service API client library that I can't change. I need to convert between these types and I initially was hoping that I could get away with just:
let convertToObject author = // Was hoping author param here could be generic in some way
let obj = AuthorObject()
obj.AuthorId <- author.AuthorId
obj.Username <- author.Username
obj.Token <- author.Token
obj
let convertToModel (obj: AuthorObject) : Author =
{ AuthorId = obj.AuthorId
Username = obj.Username
Token = obj.Token }
But with the added complication of AuthorDetailDto, I'm finding I now need to do something like this to keep the compiler happy:
let convertAuthorDetailDtoToObject (dto: AuthorDetailDto) =
let obj = AuthorObject()
obj.AuthorId <- dto.AuthorId
obj.Username <- dto.Username
obj.Token <- dto.Token
obj
let convertAuthorToObject (author: Author) =
let obj = AuthorObject()
obj.AuthorId <- author.AuthorId
obj.Username <- author.Username
obj.Token <- author.Token
obj
let convertToModel (obj: AuthorObject) : Author =
{ AuthorId = obj.AuthorId
Username = obj.Username
Token = obj.Token }
Here are some source files:
DomainModels.fs:
namespace MyApp.Mobile
module DomainModels =
type Author =
{ AuthorId: int
Username: string
Token: string }
Author.fs:
namespace MyApp.Mobile.Repository
open SQLite
open Client // Provides AuthorDetailDto.
open MyApp.Mobile.DomainModels
module Author =
type AuthorObject() =
[<PrimaryKey>]
member val AuthorId = 0 with get, set
member val Username = "" with get, set
member val Token = "" with get, set
let convertToObject author =
let obj = AuthorObject()
obj.AuthorId <- author.AuthorId
obj.Username <- author.Username
obj.Token <- author.Token
obj
let convertToModel (obj: AuthorObject) : Author =
{ AuthorId = obj.AuthorId
Username = obj.Username
Token = obj.Token }
let connect dbPath = async {
let db = SQLiteAsyncConnection(SQLiteConnectionString dbPath)
do! db.CreateTableAsync<AuthorObject>() |> Async.AwaitTask |> Async.Ignore
return db
}
let purgeLoggedInAuthor dbPath = async {
let! db = connect dbPath
do! db.ExecuteAsync "DELETE FROM AuthorObject" |> Async.AwaitTask |> Async.Ignore
}
let insertLoggedInAuthor dbPath author = async {
let! db = connect dbPath
do! db.InsertAsync (convertToObject author) |> Async.AwaitTask |> Async.Ignore
}
The initial call looks like this:
insertLoggedInAuthor dbPath loggedInAuthor // loggedInAuthor is an AuthorDetailDto.
The error is FS0001 This expression was expected to have type 'DomainModels.Author' but here has type 'AuthorDetailDto' due to both types being referenced in Author.fs.
I've tried messing around with inline and static member constraints, and attempting to define an interface, but due to Author needing to be a record type and not being able to change AuthorDetailDto, it doesn't seem like this approach is viable. Or perhaps I'm just not well versed enough in F#.
To those more familiar with F# than me, what is the best way to address this kind of situation to minimise code duplication?

How to use FMDB on the generic iOS device instead of simulator?

I've created an app using Swift3 and Xcode8, and using FMDB as my database, when it runs on the simulator it can get the data from data.db,but when it runs on the generic device (which is my phone), there's no data in the tableView, also could't insert records. I added data.db into my project, but when I changed records on simulator, records in data.db didn't change, but I printed the path, it pointed to simulator folder, database in that folder will changed along the modify in simulator and that folder's path changes almost every time. I'm so confused, is that because I didn't connected to my database in fact?
Here's the Utility.Swift which holds common and often reused function
import UIKit
class Utility: NSObject {
class func getPath(_ fileName: String) -> String {
let documentsURL = FileManager.default.urls(for: .documentDirectory, in: .userDomainMask)[0]
let fileURL = documentsURL.appendingPathComponent(fileName)
print(fileURL.path)
return fileURL.path
}
class func copyFile(_ fileName: NSString){
let dbPath: String = getPath(fileName as String)
let fileManager = FileManager.default
if !fileManager.fileExists(atPath: dbPath) {
let documentsURL = Bundle.main.resourceURL
let fromPath = documentsURL!.appendingPathComponent(fileName as String)
var error : NSError?
do {
try fileManager.copyItem(atPath: fromPath.path, toPath: dbPath)
}
catch let error1 as NSError {
error = error1
}
let alert: UIAlertView = UIAlertView()
if (error != nil) {
alert.title = "Error Occured"
alert.message = error?.localizedDescription
}
else {
alert.title = "Successfully Copy"
alert.message = "Your database copy successfully"
}
alert.delegate = nil
alert.addButton(withTitle: "Ok")
alert.show()
}
}
class func invokeAlertMethod(_ strTitle: NSString, strBody: NSString, delegate: AnyObject?) {
let alert: UIAlertView = UIAlertView()
alert.message = strBody as String
alert.title = strTitle as String
alert.delegate = delegate
alert.addButton(withTitle: "Ok")
alert.show()
}
}
and StudentDataBase.swift contains Query languages
import UIKit
let sharedInstance = StudentDataBase()
class StudentDataBase : NSObject {
var database: FMDatabase? = nil
class func getInstance() -> StudentDataBase{
if((sharedInstance.database) == nil)
{
sharedInstance.database = FMDatabase(path: Utility.getPath("data.db"))
}
return sharedInstance
}
func addStuData(_ student: Student) -> Bool{
sharedInstance.database!.open()
let isInserted = sharedInstance.database!.executeUpdate("INSERT INTO [Student info] (StudentID, FirstName, LastName, PhoneNumber) VALUES (?, ?, ?, ?)", withArgumentsIn: [student.studentID, student.fstName, student.lstName, student.phoneNum])
sharedInstance.database!.close()
return isInserted
}
func updateStuData(_ student: Student) -> Bool {
sharedInstance.database!.open()
let isUpdated = sharedInstance.database!.executeUpdate("UPDATE [Student info] SET FirstName=?, LastName=?, PhoneNumber=? WHERE StudentID=?", withArgumentsIn: [student.fstName, student.lstName, student.phoneNum, student.studentID])
print(student)
print(isUpdated)
sharedInstance.database!.close()
return isUpdated
}
func deleteStuData(_ student: Student) -> Bool {
sharedInstance.database!.open()
let isDeleted = sharedInstance.database!.executeUpdate("DELETE FROM [Student info] WHERE StudentID=?", withArgumentsIn: [student.studentID])
sharedInstance.database!.close()
return isDeleted
}
func getAllStuData() -> [Student] {
sharedInstance.database!.open()
let resultSet: FMResultSet! = sharedInstance.database!.executeQuery("SELECT * FROM [Student info]", withArgumentsIn: nil)
var marrStudentInfo : [Student] = []
if (resultSet != nil) {
while resultSet.next() {
let student : Student = Student()
student.studentID = resultSet.string(forColumn: "StudentID")
student.fstName = resultSet.string(forColumn: "FirstName")
student.lstName = resultSet.string(forColumn: "LastName")
student.phoneNum = resultSet.string(forColumn: "PhoneNumber")
marrStudentInfo.append(student)
}
}
sharedInstance.database!.close()
return marrStudentInfo
}
}
also in AppDelegate.swift, I've written:
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey: Any]?) -> Bool {
// Override point for customization after application launch.
Utility.copyFile("data.db")
return true
}
I'm new to Swift and FMDB, please explain and I'll try my best.Thank you very much!!!!
Edit:
After I downloaded the contents in my phone and the database is blank. And after I throwaway the error, it shows
Inserted failed:Optional("no such table: Student info")
SQLite offers good error reporting and you should avail yourself of it. So, for example, if any of these executeUpdate calls fail, you should examine the lastErrorMessage (before you close the database) so you know why it failed.
Personally, I'd suggest using executeQuery(_:values:) and executeUpdate(_:values:) rather than executeQuery(_:withArgumentsIn:) and executeUpdate(_:withArgumentsIn:) because the former methods throw errors (which shifts to a more active error handling paradigm from the more passive one in which you have to manually remember to check for errors). But regardless of how you do your error handling, do it, or else we're all guessing.
Personally, I'd suggest using Xcode's "Devices" window and download your app's bundle (see https://stackoverflow.com/a/38064225/1271826) and look at the database. I bet it's a blank database with no tables defined at all. In terms of why, it could be because you did some earlier testing and there's an old version of the database in the Documents folder. Try completely deleting the app from the device and re-running and see if that fixes it.
Other, more obscure sources of problem include filename capitalization (e.g. Data.db vs data.db). The macOS file system will often handle that gracefully because it's not (generally) case sensitive. But iOS devices are case sensitive.
But, like I said, we're flying blind until (a) you add some error handling to your code so you can see why its failing; and (b) look at the database on the device to see what it looks like.

Realm EXC_BAD_ACCESS when querying database

Im new to realm. I have read the documentation and followed the examples in creating and querying the database. Whenever I run the code below it crashes on the line
let realm = Realm
I have a view controller that I am trying to query realm like so:
// Get the default Realm
let realm = Realm()
// Query using an NSPredicate
let predicate = NSPredicate(format: "s3_url = %#", s3_url)
let medias = realm.objects(MediaRealm).filter(predicate)
everytime i run this i get Thread1: EXC_BAD_ACCESS
let realm = Realm()
import UIKit
import Alamofire
import RealmSwift
class ViewController: UIViewController {
let mediaCollection = MediaCollection()
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
loadInitialData()
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
func loadInitialData(){
//connect to url
mediaCollection.fetch(onSuccess:{ self.onEventFetched($0) }, onError:{ self.displayAlert($0)})
}
func onEventFetched()->Void{
println("Got stuff")
println(mediaCollection.models.count)
processCollection()
}
func processCollection()->Void{
for media in mediaCollection.models{
let m = media as! Media
println(m.s3_url)
println(m.title)
if let s3_url = m.s3_url{
//query database, if it already exists dont download it
// Get the default Realm
let realm = Realm()
// Query using an NSPredicate
let predicate = NSPredicate(format: "s3_url = %#", s3_url)
let medias = realm.objects(MediaRealm).filter(predicate)
if medias.count == 0 {
println("no files found")
//downloadFile(s3_url)
}
}
}
}
What am I doing wrong?
This was caused by me adding new fields to the database and not running a migration.
Solution was to delete the app and start over.

Accessing an SQLite Database in Swift

I'm looking for a way to access an SQLite database in my app with Swift code.
I know that I can use an SQLite Wrapper in Objective C and use the bridging header, but I'd rather be able to do this project entirely in Swift. Is there a way to do this, if so, can someone point me to a reference that shows how to submit a query, retrieve rows, etc?
While you should probably use one of the many SQLite wrappers, if you wanted to know how to call the SQLite library yourself, you would:
Configure your Swift project to handle SQLite C calls. If using Xcode 9 or later, you can simply do:
import SQLite3
Create/open database.
let fileURL = try! FileManager.default
.url(for: .applicationSupportDirectory, in: .userDomainMask, appropriateFor: nil, create: true)
.appendingPathComponent("test.sqlite")
// open database
var db: OpaquePointer?
guard sqlite3_open(fileURL.path, &db) == SQLITE_OK else {
print("error opening database")
sqlite3_close(db)
db = nil
return
}
Note, I know it seems weird to close the database upon failure to open, but the sqlite3_open documentation makes it explicit that we must do so to avoid leaking memory:
Whether or not an error occurs when it is opened, resources associated with the database connection handle should be released by passing it to sqlite3_close() when it is no longer required.
Use sqlite3_exec to perform SQL (e.g. create table).
if sqlite3_exec(db, "create table if not exists test (id integer primary key autoincrement, name text)", nil, nil, nil) != SQLITE_OK {
let errmsg = String(cString: sqlite3_errmsg(db)!)
print("error creating table: \(errmsg)")
}
Use sqlite3_prepare_v2 to prepare SQL with ? placeholder to which we'll bind value.
var statement: OpaquePointer?
if sqlite3_prepare_v2(db, "insert into test (name) values (?)", -1, &statement, nil) != SQLITE_OK {
let errmsg = String(cString: sqlite3_errmsg(db)!)
print("error preparing insert: \(errmsg)")
}
if sqlite3_bind_text(statement, 1, "foo", -1, SQLITE_TRANSIENT) != SQLITE_OK {
let errmsg = String(cString: sqlite3_errmsg(db)!)
print("failure binding foo: \(errmsg)")
}
if sqlite3_step(statement) != SQLITE_DONE {
let errmsg = String(cString: sqlite3_errmsg(db)!)
print("failure inserting foo: \(errmsg)")
}
Note, that uses the SQLITE_TRANSIENT constant which can be implemented as follows:
internal let SQLITE_STATIC = unsafeBitCast(0, to: sqlite3_destructor_type.self)
internal let SQLITE_TRANSIENT = unsafeBitCast(-1, to: sqlite3_destructor_type.self)
Reset SQL to insert another value. In this example, I'll insert a NULL value:
if sqlite3_reset(statement) != SQLITE_OK {
let errmsg = String(cString: sqlite3_errmsg(db)!)
print("error resetting prepared statement: \(errmsg)")
}
if sqlite3_bind_null(statement, 1) != SQLITE_OK {
let errmsg = String(cString: sqlite3_errmsg(db)!)
print("failure binding null: \(errmsg)")
}
if sqlite3_step(statement) != SQLITE_DONE {
let errmsg = String(cString: sqlite3_errmsg(db)!)
print("failure inserting null: \(errmsg)")
}
Finalize prepared statement to recover memory associated with that prepared statement:
if sqlite3_finalize(statement) != SQLITE_OK {
let errmsg = String(cString: sqlite3_errmsg(db)!)
print("error finalizing prepared statement: \(errmsg)")
}
statement = nil
Prepare new statement for selecting values from table and loop through retrieving the values:
if sqlite3_prepare_v2(db, "select id, name from test", -1, &statement, nil) != SQLITE_OK {
let errmsg = String(cString: sqlite3_errmsg(db)!)
print("error preparing select: \(errmsg)")
}
while sqlite3_step(statement) == SQLITE_ROW {
let id = sqlite3_column_int64(statement, 0)
print("id = \(id); ", terminator: "")
if let cString = sqlite3_column_text(statement, 1) {
let name = String(cString: cString)
print("name = \(name)")
} else {
print("name not found")
}
}
if sqlite3_finalize(statement) != SQLITE_OK {
let errmsg = String(cString: sqlite3_errmsg(db)!)
print("error finalizing prepared statement: \(errmsg)")
}
statement = nil
Close database:
if sqlite3_close(db) != SQLITE_OK {
print("error closing database")
}
db = nil
For Swift 2 and older versions of Xcode, see previous revisions of this answer.
The best you can do is import the dynamic library inside a bridging header:
Add libsqlite3.dylib to your "Link Binary With Libraries" build phase
Create a "Bridging-Header.h" and add #import <sqlite3.h> to the top
set "Bridging-Header.h" for the "Objective-C Bridging Header" setting in Build Settings under "Swift Compiler - Code Generation"
You will then be able to access all of the c methods like sqlite3_open from your swift code.
However, you may just want to use FMDB and import that through the bridging header as that is a more object oriented wrapper of sqlite. Dealing with C pointers and structs will be cumbersome in Swift.
I too was looking for some way to interact with SQLite the same way I was used to doing previously in Objective-C. Admittedly, because of C compatibility, I just used the straight C API.
As no wrapper currently exists for SQLite in Swift and the SQLiteDB code mentioned above goes a bit higher level and assumes certain usage, I decided to create a wrapper and get a bit familiar with Swift in the process. You can find it here: https://github.com/chrismsimpson/SwiftSQLite.
var db = SQLiteDatabase();
db.open("/path/to/database.sqlite");
var statement = SQLiteStatement(database: db);
if ( statement.prepare("SELECT * FROM tableName WHERE Id = ?") != .Ok )
{
/* handle error */
}
statement.bindInt(1, value: 123);
if ( statement.step() == .Row )
{
/* do something with statement */
var id:Int = statement.getIntAt(0)
var stringValue:String? = statement.getStringAt(1)
var boolValue:Bool = statement.getBoolAt(2)
var dateValue:NSDate? = statement.getDateAt(3)
}
statement.finalizeStatement(); /* not called finalize() due to destructor/language keyword */
I've created an elegant SQLite library written completely in Swift called SwiftData.
Some of its feature are:
Bind objects conveniently to the string of SQL
Support for transactions and savepoints
Inline error handling
Completely thread safe by default
It provides an easy way to execute 'changes' (e.g. INSERT, UPDATE, DELETE, etc.):
if let err = SD.executeChange("INSERT INTO Cities (Name, Population, IsWarm, FoundedIn) VALUES ('Toronto', 2615060, 0, '1793-08-27')") {
//there was an error during the insert, handle it here
} else {
//no error, the row was inserted successfully
}
and 'queries' (e.g. SELECT):
let (resultSet, err) = SD.executeQuery("SELECT * FROM Cities")
if err != nil {
//there was an error during the query, handle it here
} else {
for row in resultSet {
if let name = row["Name"].asString() {
println("The City name is: \(name)")
}
if let population = row["Population"].asInt() {
println("The population is: \(population)")
}
if let isWarm = row["IsWarm"].asBool() {
if isWarm {
println("The city is warm")
} else {
println("The city is cold")
}
}
if let foundedIn = row["FoundedIn"].asDate() {
println("The city was founded in: \(foundedIn)")
}
}
}
Along with many more features!
You can check it out here
Yet another SQLite wrapper for Swift 2 and Swift 3: http://github.com/groue/GRDB.swift
Features:
An API that will look familiar to users of ccgus/fmdb
A low-level SQLite API that leverages the Swift standard library
A pretty Swift query interface for SQL-allergic developers
Support for the SQLite WAL mode, and concurrent database access for extra performance
A Record class that wraps result sets, eats your custom SQL queries for breakfast, and provides basic CRUD operations
Swift type freedom: pick the right Swift type that fits your data. Use Int64 when needed, or stick with the convenient Int. Store and read NSDate or NSDateComponents. Declare Swift enums for discrete data types. Define your own database-convertible types.
Database Migrations
Speed: https://github.com/groue/GRDB.swift/wiki/Performance
AppDelegate.swift
func createDatabase()
{
var path:Array=NSSearchPathForDirectoriesInDomains(FileManager.SearchPathDirectory.documentDirectory, FileManager.SearchPathDomainMask.userDomainMask, true)
let directory:String=path[0]
let DBpath=(directory as NSString).appendingPathComponent("Food.sqlite")
print(DBpath)
if (FileManager.default.fileExists(atPath: DBpath))
{
print("Successfull database create")
}
else
{
let pathfrom:String=(Bundle.main.resourcePath! as NSString).appendingPathComponent("Food.sqlite")
var success:Bool
do {
try FileManager.default.copyItem(atPath: pathfrom, toPath: DBpath)
success = true
} catch _ {
success = false
}
if !success
{
print("database not create ")
}
else
{
print("Successfull database new create")
}
}
}
Database.swift
import UIKit
class database: NSObject
{
func databasePath() -> NSString
{
var path:Array=NSSearchPathForDirectoriesInDomains(FileManager.SearchPathDirectory.documentDirectory, FileManager.SearchPathDomainMask.userDomainMask, true)
let directory:String=path[0]
let DBpath=(directory as NSString).appendingPathComponent("Food.sqlite")
if (FileManager.default.fileExists(atPath: DBpath))
{
return DBpath as NSString
}
return DBpath as NSString
}
func ExecuteQuery(_ str:String) -> Bool
{
var result:Bool=false
let DBpath:String=self.databasePath() as String
var db: OpaquePointer? = nil
var stmt:OpaquePointer? = nil
let strExec=str.cString(using: String.Encoding.utf8)
if (sqlite3_open(DBpath, &db)==SQLITE_OK)
{
if (sqlite3_prepare_v2(db, strExec! , -1, &stmt, nil) == SQLITE_OK)
{
if (sqlite3_step(stmt) == SQLITE_DONE)
{
result=true
}
}
sqlite3_finalize(stmt)
}
sqlite3_close(db)
return result
}
func SelectQuery(_ str:String) -> Array<Dictionary<String,String>>
{
var result:Array<Dictionary<String,String>>=[]
let DBpath:String=self.databasePath() as String
var db: OpaquePointer? = nil
var stmt:OpaquePointer? = nil
let strExec=str.cString(using: String.Encoding.utf8)
if ( sqlite3_open(DBpath,&db) == SQLITE_OK)
{
if (sqlite3_prepare_v2(db, strExec! , -1, &stmt, nil) == SQLITE_OK)
{
while (sqlite3_step(stmt) == SQLITE_ROW)
{
var i:Int32=0
let icount:Int32=sqlite3_column_count(stmt)
var dict=Dictionary<String, String>()
while i < icount
{
let strF=sqlite3_column_name(stmt, i)
let strV = sqlite3_column_text(stmt, i)
let rFiled:String=String(cString: strF!)
let rValue:String=String(cString: strV!)
//let rValue=String(cString: UnsafePointer<Int8>(strV!))
dict[rFiled] = rValue
i += 1
}
result.insert(dict, at: result.count)
}
sqlite3_finalize(stmt)
}
sqlite3_close(db)
}
return result
}
func AllSelectQuery(_ str:String) -> Array<Model>
{
var result:Array<Model>=[]
let DBpath:String=self.databasePath() as String
var db: OpaquePointer? = nil
var stmt:OpaquePointer? = nil
let strExec=str.cString(using: String.Encoding.utf8)
if ( sqlite3_open(DBpath,&db) == SQLITE_OK)
{
if (sqlite3_prepare_v2(db, strExec! , -1, &stmt, nil) == SQLITE_OK)
{
while (sqlite3_step(stmt) == SQLITE_ROW)
{
let mod=Model()
mod.id=String(cString: sqlite3_column_text(stmt, 0))
mod.image=String(cString: sqlite3_column_text(stmt, 1))
mod.name=String(cString: sqlite3_column_text(stmt, 2))
mod.foodtype=String(cString: sqlite3_column_text(stmt, 3))
mod.vegtype=String(cString: sqlite3_column_text(stmt, 4))
mod.details=String(cString: sqlite3_column_text(stmt, 5))
result.insert(mod, at: result.count)
}
sqlite3_finalize(stmt)
}
sqlite3_close(db)
}
return result
}
}
Model.swift
import UIKit
class Model: NSObject
{
var uid:Int = 0
var id:String = ""
var image:String = ""
var name:String = ""
var foodtype:String = ""
var vegtype:String = ""
var details:String = ""
var mealtype:String = ""
var date:String = ""
}
Access database :
let DB=database()
var mod=Model()
database Query fire :
var DailyResult:Array<Model> = DB.AllSelectQuery("select * from food where foodtype == 'Sea Food' ORDER BY name ASC")
This is by far the best SQLite library that I've used in Swift: https://github.com/stephencelis/SQLite.swift
Look at the code examples. So much cleaner than the C API:
import SQLite
let db = try Connection("path/to/db.sqlite3")
let users = Table("users")
let id = Expression<Int64>("id")
let name = Expression<String?>("name")
let email = Expression<String>("email")
try db.run(users.create { t in
t.column(id, primaryKey: true)
t.column(name)
t.column(email, unique: true)
})
// CREATE TABLE "users" (
// "id" INTEGER PRIMARY KEY NOT NULL,
// "name" TEXT,
// "email" TEXT NOT NULL UNIQUE
// )
let insert = users.insert(name <- "Alice", email <- "alice#mac.com")
let rowid = try db.run(insert)
// INSERT INTO "users" ("name", "email") VALUES ('Alice', 'alice#mac.com')
for user in try db.prepare(users) {
print("id: \(user[id]), name: \(user[name]), email: \(user[email])")
// id: 1, name: Optional("Alice"), email: alice#mac.com
}
// SELECT * FROM "users"
let alice = users.filter(id == rowid)
try db.run(alice.update(email <- email.replace("mac.com", with: "me.com")))
// UPDATE "users" SET "email" = replace("email", 'mac.com', 'me.com')
// WHERE ("id" = 1)
try db.run(alice.delete())
// DELETE FROM "users" WHERE ("id" = 1)
try db.scalar(users.count) // 0
// SELECT count(*) FROM "users"
The documentation also says that "SQLite.swift also works as a lightweight, Swift-friendly wrapper over the C API," and follows with some examples of that.
You can use this library in Swift for SQLite
https://github.com/pmurphyjam/SQLiteDemo
SQLiteDemo
SQLite Demo using Swift with SQLDataAccess class written in Swift
Adding to Your Project
You only need three files to add to your project
* SQLDataAccess.swift
* DataConstants.swift
* Bridging-Header.h
Bridging-Header must be set in your Xcode's project 'Objective-C Bridging Header' under 'Swift Compiler - General'
Examples for Use
Just follow the code in ViewController.swift to see how to write simple SQL with SQLDataAccess.swift
First you need to open the SQLite Database your dealing with
let db = SQLDataAccess.shared
db.setDBName(name:"SQLite.db")
let opened = db.openConnection(copyFile:true)
If openConnection succeeded, now you can do a simple insert into Table AppInfo
//Insert into Table AppInfo
let status = db.executeStatement("insert into AppInfo (name,value,descrip,date) values(?,?,?,?)",
”SQLiteDemo","1.0.2","unencrypted",Date())
if(status)
{
//Read Table AppInfo into an Array of Dictionaries
let results = db.getRecordsForQuery("select * from AppInfo ")
NSLog("Results = \(results)")
}
See how simple that was!
The first term in db.executeStatement is your SQL as String, all the terms that follow are a variadic argument list of type Any, and are your parameters in an Array. All these terms are separated by commas in your list of SQL arguments. You can enter Strings, Integers, Date’s, and Blobs right after the sequel statement since all of these terms are considered to be parameters for the sequel. The variadic argument array just makes it convenient to enter all your sequel in just one executeStatement or getRecordsForQuery call. If you don’t have any parameters, don’t enter anything after your SQL.
The results array is an Array of Dictionary’s where the ‘key’ is your tables column name, and the ‘value’ is your data obtained from SQLite. You can easily iterate through this array with a for loop or print it out directly or assign these Dictionary elements to custom data object Classes that you use in your View Controllers for model consumption.
for dic in results as! [[String:AnyObject]] {
print(“result = \(dic)”)
}
SQLDataAccess will store, text, double, float, blob, Date, integer and long long integers.
For Blobs you can store binary, varbinary, blob.
For Text you can store char, character, clob, national varying character, native character, nchar, nvarchar, varchar, variant, varying character, text.
For Dates you can store datetime, time, timestamp, date.
For Integers you can store bigint, bit, bool, boolean, int2, int8, integer, mediumint, smallint, tinyint, int.
For Doubles you can store decimal, double precision, float, numeric, real, double. Double has the most precision.
You can even store Nulls of type Null.
In ViewController.swift a more complex example is done showing how to insert a Dictionary as a 'Blob'. In addition SQLDataAccess
understands native Swift Date() so you can insert these objects with out converting, and it will convert them to text and store them,
and when retrieved convert them back from text to Date.
Of course the real power of SQLite is it's Transaction capability. Here you can literally queue up 400 SQL statements with parameters
and insert them all at once which is really powerful since it's so fast. ViewController.swift also shows you an example of how to do this.
All you're really doing is creating an Array of Dictionaries called 'sqlAndParams', in this Array your storing Dictionaries with two keys
'SQL' for the String sequel statement or query, and 'PARAMS' which is just an Array of native objects SQLite understands for that query.
Each 'sqlParams' which is an individual Dictionary of sequel query plus parameters is then stored in the 'sqlAndParams' Array.
Once you've created this array, you just call.
let status = db.executeTransaction(sqlAndParams)
if(status)
{
//Read Table AppInfo into an Array of Dictionaries for the above Transactions
let results = db.getRecordsForQuery("select * from AppInfo ")
NSLog("Results = \(results)")
}
In addition all executeStatement and getRecordsForQuery methods can be done with simple String for SQL query and an Array for the parameters needed by the query.
let sql : String = "insert into AppInfo (name,value,descrip) values(?,?,?)"
let params : Array = ["SQLiteDemo","1.0.0","unencrypted"]
let status = db.executeStatement(sql, withParameters: params)
if(status)
{
//Read Table AppInfo into an Array of Dictionaries for the above Transactions
let results = db.getRecordsForQuery("select * from AppInfo ")
NSLog("Results = \(results)")
}
An Objective-C version also exists and is called the same SQLDataAccess, so now you can choose to write your sequel in Objective-C or Swift.
In addition SQLDataAccess will also work with SQLCipher, the present code isn't setup yet to work with it, but it's pretty easy to do, and
an example of how to do this is actually in the Objective-C version of SQLDataAccess.
SQLDataAccess is a very fast and efficient class, and can be used in place of CoreData which really just uses SQLite as it's underlying data
store without all the CoreData core data integrity fault crashes that come with CoreData.
I have written a SQLite3 wrapper library written in Swift.
This is actually a very high level wrapper with very simple API, but anyway, it has low-level C inter-op code, and I post here a (simplified) part of it to shows the C inter-op.
struct C
{
static let NULL = COpaquePointer.null()
}
func open(filename:String, flags:OpenFlag)
{
let name2 = filename.cStringUsingEncoding(NSUTF8StringEncoding)!
let r = sqlite3_open_v2(name2, &_rawptr, flags.value, UnsafePointer<Int8>.null())
checkNoErrorWith(resultCode: r)
}
func close()
{
let r = sqlite3_close(_rawptr)
checkNoErrorWith(resultCode: r)
_rawptr = C.NULL
}
func prepare(SQL:String) -> (statements:[Core.Statement], tail:String)
{
func once(zSql:UnsafePointer<Int8>, len:Int32, inout zTail:UnsafePointer<Int8>) -> Core.Statement?
{
var pStmt = C.NULL
let r = sqlite3_prepare_v2(_rawptr, zSql, len, &pStmt, &zTail)
checkNoErrorWith(resultCode: r)
if pStmt == C.NULL
{
return nil
}
return Core.Statement(database: self, pointerToRawCStatementObject: pStmt)
}
var stmts:[Core.Statement] = []
let sql2 = SQL as NSString
var zSql = UnsafePointer<Int8>(sql2.UTF8String)
var zTail = UnsafePointer<Int8>.null()
var len1 = sql2.lengthOfBytesUsingEncoding(NSUTF8StringEncoding);
var maxlen2 = Int32(len1)+1
while let one = once(zSql, maxlen2, &zTail)
{
stmts.append(one)
zSql = zTail
}
let rest1 = String.fromCString(zTail)
let rest2 = rest1 == nil ? "" : rest1!
return (stmts, rest2)
}
func step() -> Bool
{
let rc1 = sqlite3_step(_rawptr)
switch rc1
{
case SQLITE_ROW:
return true
case SQLITE_DONE:
return false
default:
database.checkNoErrorWith(resultCode: rc1)
}
}
func columnText(at index:Int32) -> String
{
let bc = sqlite3_column_bytes(_rawptr, Int32(index))
let cs = sqlite3_column_text(_rawptr, Int32(index))
let s1 = bc == 0 ? "" : String.fromCString(UnsafePointer<CChar>(cs))!
return s1
}
func finalize()
{
let r = sqlite3_finalize(_rawptr)
database.checkNoErrorWith(resultCode: r)
_rawptr = C.NULL
}
If you want a full source code of this low level wrapper, see these files.
https://github.com/Eonil/SQLite3/blob/master/Swift/Sources/Core.Statement.swift
https://github.com/Eonil/SQLite3/blob/master/Swift/Sources/Core.Database.swift
Configure your Swift project to handle SQLite C calls:
Create bridging header file to the project. See the Importing Objective-C into Swift section of the Using Swift with Cocoa and Objective-C. This bridging header should import sqlite3.h:
Add the libsqlite3.0.dylib to your project. See Apple's documentation regarding adding library/framework to one's project.
and used following code
func executeQuery(query: NSString ) -> Int
{
if sqlite3_open(databasePath! as String, &database) != SQLITE_OK
{
println("Databse is not open")
return 0
}
else
{
query.stringByReplacingOccurrencesOfString("null", withString: "")
var cStatement:COpaquePointer = nil
var executeSql = query as NSString
var lastId : Int?
var sqlStatement = executeSql.cStringUsingEncoding(NSUTF8StringEncoding)
sqlite3_prepare_v2(database, sqlStatement, -1, &cStatement, nil)
var execute = sqlite3_step(cStatement)
println("\(execute)")
if execute == SQLITE_DONE
{
lastId = Int(sqlite3_last_insert_rowid(database))
}
else
{
println("Error in Run Statement :- \(sqlite3_errmsg16(database))")
}
sqlite3_finalize(cStatement)
return lastId!
}
}
func ViewAllData(query: NSString, error: NSError) -> NSArray
{
var cStatement = COpaquePointer()
var result : AnyObject = NSNull()
var thisArray : NSMutableArray = NSMutableArray(capacity: 4)
cStatement = prepare(query)
if cStatement != nil
{
while sqlite3_step(cStatement) == SQLITE_ROW
{
result = NSNull()
var thisDict : NSMutableDictionary = NSMutableDictionary(capacity: 4)
for var i = 0 ; i < Int(sqlite3_column_count(cStatement)) ; i++
{
if sqlite3_column_type(cStatement, Int32(i)) == 0
{
continue
}
if sqlite3_column_decltype(cStatement, Int32(i)) != nil && strcasecmp(sqlite3_column_decltype(cStatement, Int32(i)), "Boolean") == 0
{
var temp = sqlite3_column_int(cStatement, Int32(i))
if temp == 0
{
result = NSNumber(bool : false)
}
else
{
result = NSNumber(bool : true)
}
}
else if sqlite3_column_type(cStatement,Int32(i)) == SQLITE_INTEGER
{
var temp = sqlite3_column_int(cStatement,Int32(i))
result = NSNumber(int : temp)
}
else if sqlite3_column_type(cStatement,Int32(i)) == SQLITE_FLOAT
{
var temp = sqlite3_column_double(cStatement,Int32(i))
result = NSNumber(double: temp)
}
else
{
if sqlite3_column_text(cStatement, Int32(i)) != nil
{
var temp = sqlite3_column_text(cStatement,Int32(i))
result = String.fromCString(UnsafePointer<CChar>(temp))!
var keyString = sqlite3_column_name(cStatement,Int32(i))
thisDict.setObject(result, forKey: String.fromCString(UnsafePointer<CChar>(keyString))!)
}
result = NSNull()
}
if result as! NSObject != NSNull()
{
var keyString = sqlite3_column_name(cStatement,Int32(i))
thisDict.setObject(result, forKey: String.fromCString(UnsafePointer<CChar>(keyString))!)
}
}
thisArray.addObject(NSMutableDictionary(dictionary: thisDict))
}
sqlite3_finalize(cStatement)
}
return thisArray
}
func prepare(sql : NSString) -> COpaquePointer
{
var cStatement:COpaquePointer = nil
sqlite3_open(databasePath! as String, &database)
var utfSql = sql.UTF8String
if sqlite3_prepare(database, utfSql, -1, &cStatement, nil) == 0
{
sqlite3_close(database)
return cStatement
}
else
{
sqlite3_close(database)
return nil
}
}
}
Sometimes, a Swift version of the "SQLite in 5 minutes or less" approach shown on sqlite.org is sufficient.
The "5 minutes or less" approach uses sqlite3_exec() which is a convenience wrapper for sqlite3_prepare(), sqlite3_step(), sqlite3_column(), and sqlite3_finalize().
Swift 2.2 can directly support the sqlite3_exec() callback function pointer as either a global, non-instance procedure func or a non-capturing literal closure {}.
Readable typealias
typealias sqlite3 = COpaquePointer
typealias CCharHandle = UnsafeMutablePointer<UnsafeMutablePointer<CChar>>
typealias CCharPointer = UnsafeMutablePointer<CChar>
typealias CVoidPointer = UnsafeMutablePointer<Void>
Callback Approach
func callback(
resultVoidPointer: CVoidPointer, // void *NotUsed
columnCount: CInt, // int argc
values: CCharHandle, // char **argv
columns: CCharHandle // char **azColName
) -> CInt {
for i in 0 ..< Int(columnCount) {
guard let value = String.fromCString(values[i])
else { continue }
guard let column = String.fromCString(columns[i])
else { continue }
print("\(column) = \(value)")
}
return 0 // status ok
}
func sqlQueryCallbackBasic(argc: Int, argv: [String]) -> Int {
var db: sqlite3 = nil
var zErrMsg:CCharPointer = nil
var rc: Int32 = 0 // result code
if argc != 3 {
print(String(format: "ERROR: Usage: %s DATABASE SQL-STATEMENT", argv[0]))
return 1
}
rc = sqlite3_open(argv[1], &db)
if rc != 0 {
print("ERROR: sqlite3_open " + String.fromCString(sqlite3_errmsg(db))! ?? "" )
sqlite3_close(db)
return 1
}
rc = sqlite3_exec(db, argv[2], callback, nil, &zErrMsg)
if rc != SQLITE_OK {
print("ERROR: sqlite3_exec " + String.fromCString(zErrMsg)! ?? "")
sqlite3_free(zErrMsg)
}
sqlite3_close(db)
return 0
}
Closure Approach
func sqlQueryClosureBasic(argc argc: Int, argv: [String]) -> Int {
var db: sqlite3 = nil
var zErrMsg:CCharPointer = nil
var rc: Int32 = 0
if argc != 3 {
print(String(format: "ERROR: Usage: %s DATABASE SQL-STATEMENT", argv[0]))
return 1
}
rc = sqlite3_open(argv[1], &db)
if rc != 0 {
print("ERROR: sqlite3_open " + String.fromCString(sqlite3_errmsg(db))! ?? "" )
sqlite3_close(db)
return 1
}
rc = sqlite3_exec(
db, // database
argv[2], // statement
{ // callback: non-capturing closure
resultVoidPointer, columnCount, values, columns in
for i in 0 ..< Int(columnCount) {
guard let value = String.fromCString(values[i])
else { continue }
guard let column = String.fromCString(columns[i])
else { continue }
print("\(column) = \(value)")
}
return 0
},
nil,
&zErrMsg
)
if rc != SQLITE_OK {
let errorMsg = String.fromCString(zErrMsg)! ?? ""
print("ERROR: sqlite3_exec \(errorMsg)")
sqlite3_free(zErrMsg)
}
sqlite3_close(db)
return 0
}
To prepare an Xcode project to call a C library such as SQLite, one needs to (1) add a Bridging-Header.h file reference C headers like #import "sqlite3.h", (2) add Bridging-Header.h to Objective-C Bridging Header in project settings, and (3) add libsqlite3.tbd to Link Binary With Library target settings.
The sqlite.org's "SQLite in 5 minutes or less" example is implemented in a Swift Xcode7 project here.
You can easlity configure SQLite with swift using single ton class as well.
Refer
https://github.com/hasyapanchasara/SQLite_SingleManagerClass
Method to create database
func methodToCreateDatabase() -> NSURL?{}
Method to insert, update and delete data
func methodToInsertUpdateDeleteData(strQuery : String) -> Bool{}
Method to select data
func methodToSelectData(strQuery : String) -> NSMutableArray{}

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