cloud 9 JsHint how to recognize objects defined in other files - jshint

I have two java script files one defines an object
function Alliance(teamOneNumber,teamTwoNumber)
{
/*implementation*/
}
And I use it in another file like this
function compute(r1,r2)
{
var red = new Alliance(r1,r2);
/*implementation*/
}
How do I get JsHint to recognize that Alliance is defined in another file. Instead of warning me that Alliance is undefined.

You can use the global directive (or look up how to configure "globals" in whatever plugin you're using):
/*global Alliance: false */
function compute(r1,r2)
{
var red = new Alliance(r1,r2);
/*implementation*/
}
The false indicates that Alliance cannot be assigned to in this scope. If you do need the ability to assign to it you can use true instead.

Related

Prefix path for FXML files in TornadoFX

Is there a way to provide a path for FXML files, used by TornadoFX, with using its convention by fxml()?
Normally, TornadoFX conventionally tries to locate FXML resources in src/main/resources, however, our application is large and this might now be the best idea. In our case, we would like to maintain the files in a subdirectory, i.e. src/main/resources/fxml.
We would like to set it up during application startup. Is this possible?
I've added an FXML locator function to the framework so that you can override this to change the resource location. The declaration and default implementation looks like this:
var fxmlLocator: (component: UIComponent, location: String?) -> URL = { component, location ->
val targetLocation = location ?: component.javaClass.simpleName + ".fxml"
requireNotNull(component.resources.url(targetLocation)) { "FXML not found for ${component.javaClass} in $targetLocation" }
}
You can override this in app.init() for example, like this:
FX.fxmlLocator = { component, _ ->
val targetLocation = "/fxml/${component.javaClass.simpleName}.fxml"
requireNotNull(component.resources.url(targetLocation)) { "FXML not found for ${component.javaClass} in $targetLocation" }
}
However, if you go this route you must pay attention to your class names, as the same class name in different packages would look for the same resource in /fxml. Alternatively, change the implementation to observe the package names as well.
I'm committing the feature now, you can try it out tomorrow using the latest snapshot release from sonatype.

using export in alloy controller versus attaching functions directly to the '$' scope

here is the code of an alloy controller written in two different ways. Although the both work the same, Which one might be best practice?
example 1 of controller.js:
var currentState = true;
$.getState = function(){
return currentState;
}
example 2 of controller.js:
var currentState = true;
exports.getState = function(){
return currentState;
}
Titanium is based on the CommonJS framework. The exports variable is a special variable used typically to expose a public API in a class object. So when you want to expose a method of doSomething() on the MyModule.js class you would use the exports variable like this:
exports.doSomething() = function(args) {
//Some really cool method here
};
Then reference that class using
var myModule = require('MyModule');
myModule.doSomething();
However when referencing a view object the typical way to reference the is using the $. shortcut. You can see they prefer that method in the official documentation.
http://docs.appcelerator.com/platform/latest/#!/guide/Alloy_XML_Markup
The $ variable holds a reference to your controller instance. It also contains some references to all indexed views (understand, views for which you supplied an index in you xml markup).
Both ways are strictly equivalent as, during the compilation, Alloy will merge the content of the exports with your controller referenced in $. Adding them directly to the instance won't change a thing.
Neverthless, developers are used to see the public API as the set of functions exported via the special variable exports; Thus, I will recommend to keep using it in a clean and clear way (for instance, defining your functions in your module scope, and only expose them at the end or beginning of your controller).
function myFunction1 () { }
function myFunction2 () { }
function myFunction3 () { }
exports.myFunction1 = myFunction1;
exports.myFunction3 = myFunction3;
Thereby, your API is quite clear for people diving into your source code. (A readMe file is also highly recommended :) ).

getting the gettext behavior using the Po File Loader in the translation provider in Silex

I'm using the translation provider and the PoFileLoader in Silex and everything works super great.
$app['translator'] = $app->share($app->extend('translator', function($translator, $app) {
$translator->addLoader('po', new PoFileLoader());
$translator->addResource('po', __DIR__.'/resources/translations/de.po', 'de');
}
The only problem that I have is how it treats strings that doesn't have translation yet. I want them to be ignored and use the source instead of an empty string. Like the way gettext function treats the po files.
Is there any option for that or should I override the PoFileLoader class?
The only problem that I have is how it treats strings that doesn't have translation yet. I want them to be ignored and use the source instead of an empty string. Like the way gettext function treats the po files.
This is something the translator does, not the file loader. If there is no translation found in the message catalogue, the translator will just replace the parameters and return the source.
See also the source:
public function get($id, $domain = 'messages')
{
// ... all the loading logic
// if everything failed, just return the source
return $id;
}
This method is called in the Translator#trans method.

Meteor helper methods

I want to write some helper functions that I can use in my other JavaScript files.
It says here:
Some JavaScript libraries only work when placed in the client/compatibility subdirectory. Files in this directory are executed without being wrapped in a new variable scope.
It seems a bit bizarre to me that I should have to throw all my libraries in a folder called compatibility. Generally "compatible" stuff is for legacy code that hasn't been upgraded to the new style. Is there no way to export modules so that I can access them in my other files?
Using this pattern now:
Util = (function(exports) {
exports.getFileExtension = function(filename) {
var i = filename.lastIndexOf('.');
return (i < 0) ? '' : filename.substr(i);
};
// more functions
return exports;
})(typeof Util !== 'undefined' ? Util : {});
Not sure if that's the best or not...but it appears to work.
It would be bizarre, you are right. Write your own code, just put it somewhere and it works. This refers to complicated frameworks that make a lot of functions all over the place, where no one has 'tamed' them to only expose a root object that all its powers spring from.
Please read "Namespacing and Modules" at
http://www.meteor.com/blog/2013/08/14/meteor-065-namespacing-modularity-new-build-system-source-maps
It's helping you with built in maintainability for avoiding collisions with other things you write, which is largely what namespaces is for.
A good practice is to have your own helper object, named helper or util, where you put grouped things:
utils = {
distance_between: function(lat1,lng1,lat2,lng2) {
var radiusEarth = 3963.1676; // miles radius earth
var dLat = deg2rad(lat2-lat1); // deg2rad below
...
displayHumanReadableTime: function(timestamp){
var a = new Date(timestamp);
If the intention is to write Utility method then it can be written using the ECMA6 Script standard.
Write your method by exporting once in method.js and use it by importing in the desired file(s)
Ex:
export const MyUtilityMethod = function (){...} in /method.js
import {MyUtilityMethod} from './method.js'
Hope this helps.

Flex: How to use flashvars from different classes

I am just learning actionscript, so come across the problem
In my application I often call to different web services, and because I don't want to hardcode urls to them in my code, I am passing urls to the services as flashvars.
Currently I am doing it this way:
public var siteUrl:String;
public var gameId:String;
public function main():void
{
siteUrl = Application.application.parameters.siteurl;
gameId = Application.application.parameters.gameid;
Where main is a function, which is called on application's creation complete event.
This way I can call both variables from main file of the application but I want to access them from other files. (other as classes)
So is there a way to create class with constants and init values there with flashvars so I can use them everywhere (after importing of course)
The parameters are just stored in that Application.application.parameters object, and that's static. There's no reason you couldn't access that from other classes in your code.
If you want to write a class that wraps the parameters (maybe validates them or something) you could do that fairly easily. You can use a for each loop to loop over all the parameters. Something like:
var params:Object = Application.application.parameters
for(var name:String in params) {
var value:String = params[name] as String;
/* do something with the param */
}
If you want your class to actually verify things then it could just check for each parameter it expects and store it in a local variable.
It really just depends on your own preferences. Some people are fine with accessing the parameters object when they need it. Some people like having the extra code-completion by having a config class that actually defines all the expected config variables.
Update in response to comment:
Instead of having one module declare the variable and have other modules have to depend on that one to access the property it would be cleaner to have a single config module that everything that needs it would all use.
You could use a static class or singleton or some IoC stuff. Just for simplicity I'll show you a way you can do it with a static class.
class MyConfig {
private static var _infoService:String;
private static var _someOtherParam:int;
public static function get infoService():String { return _infoService; }
public static function get someOtherParam():int { return _someOtherParam; }
public static function initParams():Void {
var params:Object = Application.application.parameters;
_infoService = params.infoservice;
// just assuming you have a method to convert here. don't remember the
// code off the top of my head
_someOtherParam = convertToInt(params.someOtherParam);
}
}
Make sure when your app initializes it calls MyConfig.initParams(). You can have that method actually validate that it gets everything it expects and throw exceptions (or return an error) if there's a failure if you want.
Then wherever you need to use that config within your code you just import your config class and access the param. So getting infoService would just be:
var infoService:String = MyConfig.infoService;
Personally I wouldn't use a static class, but it was the easiest to show.

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