When I resize a JavaFX window, I get the red highlighted spaces
at the bottom and right. I’ve tried a lot in the SceneBuilder to auto-maximize the “Bottom Left Control” by specifying a larger height & width alongside a “Pref Height” and “Pref Width” but nothing worked.
Of course I could register a resize listener that resizes the controls at runtime imperatively but that’s not really a nice solution. Is there a declarative way where this magic is done behind the scenes and where I have to merely set some flag to accomplish this?
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I'm trying to follow the example at the below link to have a picture (in a qlabel) shown in a scrollable area.
https://doc.qt.io/qt-5/qtwidgets-widgets-imageviewer-example.html
I'm using Qt Designer to make the ui instead of hardcoding everything. So I have a QLabel, in a QWidget (with a grid layout assigned to it), in a QScrollArea.
From the tutorial, they state the following for the sizepolicy of the QLabel:
We set imageLabel's [QLabel] size policy to ignored, making the users able to scale the image to whatever size they want when the Fit to Window option is turned on. Otherwise, the default size policy (preferred) will make scroll bars appear when the scroll area becomes smaller than the label's minimum size hint.
Setting it to ignored fits to the window, as expected and as stated. Setting it to preferred provides scroll bars when the image is larger than the scroll area, also as expected and as stated. My issue is that when the sizepolicy is set to preferred, the resize function of the QLabel doesn't work. It always stays at the default size of the loaded image. The only way that I'm able to get the resize function to work is when I don't assign a layout/break the layout to the widget in the QScrollArea, but then no scrollbars will appear when the image is larger than the QScrollArea.
Does anyone have any ideas of how to make the resize function and scrollbars work at the same time?
Thanks in advance for any help. I'm trying to learn qt5 still and this seems like it'd be a simple thing to do, but it's slowly driving me crazy.
I have a QScrollArea (we'll call it myContainer) that contains and scrolls a child view (we'll call it myChildWidget). All works almost fine - when I change the height of myChildWidget dynamically in response to something, if the height exceeds that of myContainer (the QScrollArea), a vertical scroll bar pops into view, effectively narrowing myChildWidget since I've set it to resize its child using:
myContainer->setWidgetResizable(true);
The problem is that myChildWidget is not actually resized until later, rather than right when I set its new height or try resizing myContainer, so I can't do certain things depending on its new width without subclassing and putting in a whole bunch of extra code. Surely there's something I can call to get the QScrollArea to auto-resize its child right away, right? I can use:
QCoreApplication::processEvents();
but the problem with that is that it causes the widgets to flash and redraw when I'm not done setting things up. I've tried update(), updateGeometry(), and adjustSize(), both on the container and its child, and none work. Anything I'm missing? Thanks for any help.
I have a window containing a QScrollArea with a couple widgets in it.
Until now, I was creating the QScrollArea and its child widgets in the constructor of my window, and then I was resizing the window vertically to fit its content using resize(400, sizeHint().height()). So far, so good.
Now, I'm adding or removing widgets in the QScrollArea at runtime. What should I do, after having added or removed widgets, to make the window fits its content vertically? Should I call adjustSize()? resize(sizeHint())? Should there be a call to layout->activate() or maybe updateGeometry() first? Which size policies actually matter in this case? The ones of the window, or of the scroll area, or both? I tried to set them all to Expanding.
I'm using Qt 4.6 on Windows.
It seems that calling resize(sizeHint()) (without any other magic) after widgets were added to the scroll area actually does the trick. Somehow missed that the first time.
I'm making a flex 3.5a/air2 application and I've made a popup window but I can't seem to get its bottom corners rounded. Setting cornerRadius seems to only affect the top corners.
There doesn't seem to be a roundedBottomCorners property like there is for panels, and adding a controlbar with a cornerRadius also has no effect.
I'm sure this is a very simple problem but would really appreciate any help as I can't find the answer on google or after searching on here!
If you can give up window header (and paint it yourself), try to make transparent window (with transparent background) and construct it from controls you need. I'm sure you can get window of any shape this way.
Ended up making the window transparent and setting showFlexChrome to false. Then using a container I was able to get rounded corners.
It didn't help my other problem which was trying to get a glow effect around the window and still being able to resize it.. for that I had to override the mouseDownHandler from the window class so I could modify the drag locations to the container canvas. What a pain!
I have a class which extends UIComponent and draws directly onto a Sprite contained within. Currently I'm (probably incorrectly) listening to the Event.RESIZE event and drawing the contents when the width and height are non-zero. The problem is that even though I've passed percentage widths to the instance tag, it doesn't appear to be resized along with other Flex components on the page, certainly the resize event isn't being fired at all.
I've hacked it for the moment by binding the width and height to a container which does resize, but how should I really be handling this?
Update :
It turns out I was setting the width and height somewhere in the redraw method (I have no recollection of why I did this!). I shall go hang my head in shame now...
I think you need to provide more information. I'm doing exactly the same, and it works smoothly for me. Perhaps the answer lies somewhere else: e.g. exactly what type of container do you use? Isn't it possible that the space gained/lost on resizing gets allocated to some other component within the cointainer? Try substituting your own component with an mx:Box with some colored background, and see if that resizes with the container.