I followed the directions in the buildroot documentation but I think they may be wrong. My patch never gets applied.
To be clear, I am not trying to patch files in the "output" directory, which is what I think the directions are describing. I'm trying to patch files in the "package" directory to fix a problem with one of their recipes.
Does build root not allow patching of buildroot during the build? Or is there some trick to it?
Or do I just need to write a script that will apply the patch before running make?
Also, there is no error generated when building the package in question, during the patch step. Should there be one if the patch is malformed or not appliable?
thanks,
Well, just as you discovered, patching in Buildroot (as well as any other build system), does refer to patching the source code of a particular application. (In this case files unpacked somewhere under output/build).
If you need to fix something in how Buildroot builds a certain package, you'll need to manually patch the packages .mk and Config.in (possibly adding patches etc). I'd recommend you to create a local branch, and do your work there. This will allow you to easily merge in updates from the main Buildroot tree.
If you're fixing build issues or something else that might be of interest to others, please submit the patch to the Buildroot mailing list.
Related
Apologies if this isn't an appropriate question for SO - if not please let me know and I'll delete/move it. I just haven't found any resources on this myself. Anything I google related to "multiple operating systems git" gives me pages for applications that work on multiple OS's like GitHub or Tower.
I currently work regularly between two operating systems - PC at the office, Mac at home. I've been managing this with with git by using my master branch for PC/Windows R code, while using a OSXversion branch for Mac R code. This is fine for whenever I'm updating Windows or Mac specific code on each branch (such as package installation instructions in the comments). Where this gets tricky is for general improvement in my code that applies to both Mac & PC. What I've been doing is manually copy-pasting any general improvements between my Mac/PC code or cherry picking my merges. Is there a better way to be doing this?
It's fine to store code that runs on different operating systems in a Git repository. Simply check out the repository on each of the operating systems you're going to be working on.
The only thing you need to watch for is the line endings, which. Unless you're dealing with files that specifically require native CRLF / LF end-of-line styles, you're best to turn the automatic conversion off.
This can be done with:
git config --global core.autocrlf false
Further notes on autocrlf can be found on the GitHub help page itself.
As for your actual committing, you'll want to be following Git Flow, and simply have a develop branch that bases off of master. From here, you'll want to create individual feature branches. These feature branches can be worked on whilst on either Windows or Mac. The package installation instructions should really go in your README.md file.
You just installed a meteor package, and for some reason it isn't working. You suspect that it's the package itself that has a bug. You want to investigate that. How do you do that?
Optimally, you'd be able to run a command that forks the original package repository with the right version and replaces the original in your meteor application, ready for you to debug it and, once fixed, possibly generate a pull request.
I don't expect something like this to exist as a single command, but is there a workflow that you follow to do exactly that? Or do you approach the problem in a different way?
Do a git clone of the package into your local packages folder. Fix any bugs you need to. Commit them. And make a pull request. Once the pull request is accepted, you can remove the local package and use the regular package.
From when I've asked in the past, there isn't really an easier way to do this it seems. But to be honest, this approach isn't too much work.
Also, if you just want to debug, you can step through the package code while it's running without cloning the repo locally. (Assuming it's running in development mode and hasn't been minified by Meteor).
I cannot get phabricator to display the changes in using the file context. I got the "Context not available" on every file.
Does anyone know why is this not work? What should i do to debug this problem?
This seems a problem related with SVN only because its working with GIT.
Thanks.
I bumped in the same problem recently and googled this question. I found out that the context is available only when diff is created via arcanist command line tool (arc diff) in Linux or Mac OS.
It won't work if you create a diff directly by pasting it in Phabricator/Differential or by using arcanist tool in Windows.
I tested this with arcanist on Ubuntu 14.04, Mac OS 10.10 (those two worked) and in Windows 7 (didn't work).
You didn't specify whether you're using the arc diff command line tool, or manually uploading a diff via the Phab. web interface.
If you're not using arc diff, I have an answer for you: It's up to you to include the context yourself. Phab. only knows what's in the diff/patch that you give it. If you can't get the full context, that's a fault with your diff/patch, not with Phab.
If you're using a standard diff utility, like GNU diff, you can use the command-line arguments to dictate how much context to include in the output. I usually use some obscenely large number, like 500 or 1000, to ensure that the entire file ends up in the output.
I just took a quick look at the svn command-line documentation, and it seems that there's no way to control how much context goes into the output. ...but maybe I'm wrong...
In any case, shortboy is correct that the easiest way to get the full file context is to use arc diff.
I'm getting crazy with a bad memory access in a qt program when i'm using qglwidget::rendertext function. My program is super simple, I'm only one pointer, but the crash doesn't seem relate to that because the debugger stops sometimes when i call rendertext, sometimes when i close the programs. i'm not experienced c++ programmer and this is getting me crazy.
but i've found this BUG REPORT. It seems recent (Updated: 25/Apr/13 8:47 AM) and due to the fact I don't know what to do with this bad memory access i think it worths to give it a try.
the solution patch is posted here but i don't know what to do.. do i have to recompile all qt 4.8? only the opengl part? can i avoid to recompile everything?
Go to the directory where you compiled Qt and change the file qt/src/opengl/qpaintengine_opengl.cpp. Make the changes that the author made, or download the author's file and replace it in your source directory. Change directory to the main qt directory and run make. Be sure not to re-run ./configure before you do the make or it will rebuild the whole thing.
After make has finished, run sudo make install and it will put the newly compiled QPaintEngine module into your install directory. Unfortunately, I don't know if this will work if you have a number of configurations (like static libraries), but it's worth a try.
I have done this with modules in QtMobility hundreds of times. You also have to remember that you have a Frankenstein's Monster version of Qt now, and when you upgrade remember to re-patch if the change was not committed to the newest build.
Hope this helps.
I've been working on a program called RoboJournal for a long time. The next release has full documentation included; Whenever the user presses F1 or clicks the Help item in the RoboJournal program, the help file is displayed in Qt Assistant (way classier than simply opening a browser window to some online documentation).
In its base form, the documentation consists of lots of loose HTML and image files included in the source package. These loose files are supposed to be compiled into a QCH compiled help file and QHC collection file during build time so Qt Assistant can display the documentation properly. On Windows, this was fairly easy because I was able to write a batch script to automate the entire build process (including compiling the documentation and moving the output files to the right place).
On Linux, it's a bit more complicated. True, I could write a Bash or Perl script that compiles the documentation along with the rest of the program but I have no guarantee that the people who will eventually create my app's Debian packages from the source package I give them will use the script. The source package is used to create all the Debian packages so everything has to work flawlessly with the standard build procedure (or the source package is worthless). Therefore, I need the compile process to produce the same results whether the user runs the script or not. As it is now, the user has to build and install the documentation manually. Surely there's some way to automate this.
Is it possible to have Qmake add instructions to run qcollectiongenerator to the makefile (in order to build my application's help files) so it gets handled properly during the "make" step? That way, the QHC and QCH files will be ready to install to their proper locations (in my case, /usr/share/doc/robojournal-0.4.1) along with everything else when the user runs "make install". I've considered compiling the QCH and QHC files in advance and providing them in the source package but the whole point of building from source is to be able to re-create the entire app from its base components.
I know I probably have to add additional instructions to my .PRO file but I’m not sure what or how. I've found something that looks promising (http://www.qtcentre.org/archive/index.php/t-49484.html) and gives me hope that it's possible for Qmake to do what I need but I’m not sure how applicable those instructions are to my situation. Do I have to create a PRI file just for this or can I add the instructions directly to the main project file?
You can try to use the QMAKE_POST_LINK variable:
QMAKE_POST_LINK += build_help.sh
P.S.
I have no guarantee that the people who will eventually create my
app's Debian packages from the source package I give them will use the
script.
I think this is really not your problem :) It's up to them to properly build the package.