Pnotify and fullcalendar - fullcalendar

I am using pnotify and loading callback function to show a notification when the fullcalendar plugin has loaded all events.
loading:function(isLoading, view){
if (isLoading === false){
new PNotify({
title:"Finished loading events",
type:'success',
delay: 1000
});
My problems is that when ever I move to different dates it calls loading again so I am left with so many notifications shown on my screen that it becomes very unusable. How can I bypass this? Is there a way to check if a notification is active and just change the text and title of it?

You can add that logic based on the template you're using (check the template docs).
Your code would be something like
loading:function(isLoading, view){
var exists = false;
$(".ui-pnotify-title").each(function() {
if ($(this).html() == 'Finished loading events')
exists = true;
});
if (!exists) {
new PNotify({
title:"Finished loading events",
type:'success',
delay: 1000
});
}
}
It would be better if you could use a specific id or class to detect if the notification is already shown, but this works.
Take a look at the working jsfiddle.

You can just store it in a variable, do your necessary code (like nullable/undefined checks, etc) and call "update()" (here: http://sciactive.com/pnotify/ - for example, find for 'Click Notice' and see the source)
var p = new PNotify({
title: 'Some title',
text: 'Check me out! I\'m a error.',
type: 'error',
icon: 'fa fa-times-circle'
});
// ... code ...
p.update({title: 'My new title'});

Related

How to switch IconTabBar in OPA5 tests

My view contains a IconTabBar with various IconTabFilters.
How can I switch the currently active tab to another one? The usual trigger("tap") approach does not seem to work.
After some debugging I figured out that pseudo event saptouchend triggered on the icon within the IconTabFilter works.
return this.waitFor({
id: "mySecondTab-icon",
viewName: sViewName,
success: function (control) {
control.$().trigger("saptouchend");
},
errorMessage: "Second IconTabFilter not found in IconTabBar"
});
I like your solution
Normally I look at the QUnit tests for the control and hope they have done something similar
eg
// Press SPACE key on second IconTabFilter to expand
sap.ui.test.qunit.triggerKeydown(oControl.$(), jQuery.sap.KeyCodes.SPACE);
UPDATE:
just noticed a solution in the TEST Tutorial - not sure i like it though as it doesn't simulate user interaction
iPressOnTheTabWithTheKey: function (sKey) {
return this.waitFor({
id: "iconTabBar",
viewName : sViewName,
success: function (oIconTabBar) {
oIconTabBar.setSelectedKey(sKey);
},
errorMessage: "Cannot find the icon tab bar"
});
}
An easy way to do that can we to use the id/icon to pick the iconTab which you want and then add a action to it, which in your case will be a press.
iClickOnSecondIconTabBAr: function() {
return this.waitFor({
controlType: "sap.m.IconTabFilter",
matchers: new sap.ui.test.matchers.Properties({
icon: "sap-icon://inspection"
}),
actions: new Press(),
errorMessage: "Did not find the IconTabBar Button!"
});
}

Open/Access WP Media library from tinymce plugin popup window

I'm building a tinymce button plugin for the Wordpress (4) editor. The popup window that my button opens displays a form with several fields. One of them is for selecting an image inside the WP media library. I can't figure how to achieve this.
If that's not possible, what would be the best way to allow the user to select an image stored in the WP media library from a tinymce plugin popup window ?
FYI, the tinymce plugin inserts a shortcode with an image src as an attribute.
thanks !
I had the same problem just now and found the solution so I'm sharing it here. I hope it's not too late.
First to be able to use WP Add Media button you would have to enqueue the needed script. This is easy, just call the wp_enqueue_media() function like so:
add_action('admin_enqueue_scripts', 'enqueue_scripts_styles_admin');
function enqueue_scripts_styles_admin(){
wp_enqueue_media();
}
This call ensures you have the needed libraries to use the WP Media button.
Of course you should also have the HTML elements to hold the uploaded/selected media file URL, something like this:
<input type="text" class="selected_image" />
<input type="button" class="upload_image_button" value="Upload Image">
The first text field will hold the URL of the media file while the second is a button to open the media popup window itself.
Then in your jscript, you'd have something like this:
var custom_uploader;
$('.upload_image_button').click(function(e) {
e.preventDefault();
var $upload_button = $(this);
//Extend the wp.media object
custom_uploader = wp.media.frames.file_frame = wp.media({
title: 'Choose Image',
button: {
text: 'Choose Image'
},
multiple: false
});
//When a file is selected, grab the URL and set it as the text field's value
custom_uploader.on('select', function() {
var attachment = custom_uploader.state().get('selection').first().toJSON();
$upload_button.siblings('input[type="text"]').val(attachment.url);
});
//Open the uploader dialog
custom_uploader.open();
});
Now I'm not going to explain every line because it's not that hard to understand. The most important part is the one that uses the wp object to make all these to work.
The tricky part is making all these work on a TinyMCE popup(which is the problem I faced). I've searched hi and lo for the solution and here's what worked for me. But before that, I'll talk about what problem I encountered first. When I first tried to implement this, I encountered the "WP is undefined" problem on the popup itself. To solve this, you just have to pass the WP object to the script like so:
(function() {
tinymce.create('tinymce.plugins.someplugin', {
init : function(ed, url) {
// Register commands
ed.addCommand('mcebutton', function() {
ed.windowManager.open(
{
file : url + '/editor_button.php', // file that contains HTML for our modal window
width : 800 + parseInt(ed.getLang('button.delta_width', 0)), // size of our window
height : 600 + parseInt(ed.getLang('button.delta_height', 0)), // size of our window
inline : 1
},
{
plugin_url : url,
wp: wp
}
);
});
// Register buttons
ed.addButton('someplugin_button', {title : 'Insert Seomthing', cmd : 'mcebutton', image: url + '/images/some_button.gif' });
}
});
// Register plugin
// first parameter is the button ID and must match ID elsewhere
// second parameter must match the first parameter of the tinymce.create() function above
tinymce.PluginManager.add('someplugin_button', tinymce.plugins.someplugin);
})();
What we're interested in is this line => "wp: wp" . This line ensures that we are passing the wp object to the popup window (an iframe really...) that is to be opened when we click the tinymce button. You can actually pass anything to the popup window via this object (the 2nd parameter of the ed.windowManager.open method)!
Last but not the least you'd have to reference that passed wp object on your javascript like so:
var args = top.tinymce.activeEditor.windowManager.getParams();
var wp = args.wp;
Make sure you do that before calling/using the WP object.
That's all you have to do to make this work. It worked for me, I hope it works for you :)
I took the code of Paolo and simplified it in order not to have many files to manage. Also, I didn't manage to make it work like this.
So this solution has less code and uses only one single file.
Just put this in your tinyMCE plugins js file:
(function(){
tinymce.PluginManager.add('myCustomButtons', function(editor, url){
editor.addButton('btnMedia', {
icon: 'image',
tooltip: 'Add an image',
onclick: function() {
editor.windowManager.open({
title: 'Add an image',
body: [{
type: 'textbox',
subtype: 'hidden',
name: 'id',
id: 'hiddenID'
},
{
type: 'textbox',
name: 'text',
label: 'Text',
id: 'imageText'
},
{
type: 'button',
text: 'Choose an image',
onclick: function(e){
e.preventDefault();
var hidden = jQuery('#hiddenID');
var texte = jQuery('#imageText');
var custom_uploader = wp.media.frames.file_frame = wp.media({
title: 'Choose an image',
button: {text: 'Add an image'},
multiple: false
});
custom_uploader.on('select', function() {
var attachment = custom_uploader.state().get('selection').first().toJSON();
hidden.val(attachment.id);
if(!texte.val()){
if(attachment.alt)
texte.val(attachment.alt);
else if(attachment.title)
texte.val(attachment.title);
else
texte.val('See the image');
}
});
custom_uploader.open();
}
}],
onsubmit: function(e){
var image = '<button data-id="'+e.data.id+'">'+e.data.text+'</button>';
editor.insertContent(image);
}
});
}
});
});
})();
The result in the frontend html is a button which has the ID of the image in a data-id attribute, and a text to display (the alt of the image, by default, or its title or a text the user can write).
Then, with my frontend js, I will get the corresponding image with its ID and show it in an ajax popup.
With this solution, you have all of your js functions in one single file, and you don't need to enqueue any script nor to create a php file.
I know it's old but in case anyone else facing the same situation, The Paolo's solution above is working fine but no need to enqueue wp_enqueue_media(); this will load a bunch of scripts, you can load only 2 scripts:
wp_enqueue_script( 'jquery' );
wp_enqueue_script( 'media-lib-uploader-js' );

Bootboxjs: how to render a Meteor template as dialog body

I have the following template:
<template name="modalTest">
{{session "modalTestNumber"}} <button id="modalTestIncrement">Increment</button>
</template>
That session helper simply is a go-between with the Session object. I have that modalTestNumber initialized to 0.
I want this template to be rendered, with all of it's reactivity, into a bootbox modal dialog. I have the following event handler declared for this template:
Template.modalTest.events({
'click #modalTestIncrement': function(e, t) {
console.log('click');
Session.set('modalTestNumber', Session.get('modalTestNumber') + 1);
}
});
Here are all of the things I have tried, and what they result in:
bootbox.dialog({
message: Template.modalTest()
});
This renders the template, which appears more or less like 0 Increment (in a button). However, when I change the Session variable from the console, it doesn't change, and the event handler isn't called when I click the button (the console.log doesn't even happen).
message: Meteor.render(Template.modalTest())
message: Meteor.render(function() { return Template.modalTest(); })
These both do exactly the same thing as the Template call by itself.
message: new Handlebars.SafeString(Template.modalTest())
This just renders the modal body as empty. The modal still pops up though.
message: Meteor.render(new Handlebars.SafeString(Template.modalTest()))
Exactly the same as the Template and pure Meteor.render calls; the template is there, but it has no reactivity or event response.
Is it maybe that I'm using this less packaging of bootstrap rather than a standard package?
How can I get this to render in appropriately reactive Meteor style?
Hacking into Bootbox?
I just tried hacked into the bootbox.js file itself to see if I could take over. I changed things so that at the bootbox.dialog({}) layer I would simply pass the name of the Template I wanted rendered:
// in bootbox.js::exports.dialog
console.log(options.message); // I'm passing the template name now, so this yields 'modalTest'
body.find(".bootbox-body").html(Meteor.render(Template[options.message]));
body.find(".bootbox-body").html(Meteor.render(function() { return Template[options.message](); }));
These two different versions (don't worry they're two different attempts, not at the same time) these both render the template non-reactively, just like they did before.
Will hacking into bootbox make any difference?
Thanks in advance!
I am giving an answer working with the current 0.9.3.1 version of Meteor.
If you want to render a template and keep reactivity, you have to :
Render template in a parent node
Have the parent already in the DOM
So this very short function is the answer to do that :
renderTmp = function (template, data) {
var node = document.createElement("div");
document.body.appendChild(node);
UI.renderWithData(template, data, node);
return node;
};
In your case, you would do :
bootbox.dialog({
message: renderTmp(Template.modalTest)
});
Answer for Meteor 1.0+:
Use Blaze.render or Blaze.renderWithData to render the template into the bootbox dialog after the bootbox dialog has been created.
function openMyDialog(fs){ // this can be tied to an event handler in another template
<! do some stuff here, like setting the data context !>
bootbox.dialog({
title: 'This will populate with content from the "myDialog" template',
message: "<div id='dialogNode'></div>",
buttons: {
do: {
label: "ok",
className: "btn btn-primary",
callback: function() {
<! take some actions !>
}
}
}
});
Blaze.render(Template.myDialog,$("#dialogNode")[0]);
};
This assumes you have a template defined:
<template name="myDialog">
Content for my dialog box
</template>
Template.myDialog is created for every template you're using.
$("#dialogNode")[0] selects the DOM node you setup in
message: "<div id='dialogNode'></div>"
Alternatively you can leave message blank and use $(".bootbox-body") to select the parent node.
As you can imagine, this also allows you to change the message section of a bootbox dialog dynamically.
Using the latest version of Meteor, here is a simple way to render a doc into a bootbox
let box = bootbox.dialog({title:'',message:''});
box.find('.bootbox-body').remove();
Blaze.renderWithData(template,MyCollection.findOne({_id}),box.find(".modal-body")[0]);
If you want the dialog to be reactive use
let box = bootbox.dialog({title:'',message:''});
box.find('.bootbox-body').remove();
Blaze.renderWithData(template,function() {return MyCollection.findOne({_id})},box.find(".modal-body")[0]);
In order to render Meteor templates programmatically while retaining their reactivity you'll want to use Meteor.render(). They address this issue in their docs under templates.
So for your handlers, etc. to work you'd use:
bootbox.dialog({
message: Meteor.render(function() { return Template.modalTest(); })
});
This was a major gotcha for me too!
I see that you were really close with the Meteor.render()'s. Let me know if it still doesn't work.
This works for Meteor 1.1.0.2
Assuming we have a template called changePassword that has two fields named oldPassword and newPassword, here's some code to pop up a dialog box using the template and then get the results.
bootbox.dialog({
title: 'Change Password',
message: '<span/>', // Message can't be empty, but we're going to replace the contents
buttons: {
success: {
label: 'Change',
className: 'btn-primary',
callback: function(event) {
var oldPassword = this.find('input[name=oldPassword]').val();
var newPassword = this.find('input[name=newPassword]').val();
console.log("Change password from " + oldPassword + " to " + newPassword);
return false; // Close the dialog
}
},
'Cancel': {
className: 'btn-default'
}
}
});
// .bootbox-body is the parent of the span, so we can replace the contents
// with our template
// Using UI.renderWithData means we can pass data in to the template too.
UI.insert(UI.renderWithData(Template.changePassword, {
name: "Harry"
}), $('.bootbox-body')[0]);

FullCalendar skips back to current date rather than staying on current month

I have FullCalendar installed and working great, pulling in courses from my database.
You can view different courses based on clicking a button that submits the page again but passes different criteria.
The Issue is that on reloading of the page and the new content it skips back to the current date which is rather annoying when when you are looking at courses 3 months into the future!!
Does anybody know how to make the calendar go back to the page you where on after you have refreshed the page???
I have a feeling it might be something to do with getdate as I got the following code to work but can't seem to pass the result back through the URL and into the calendar setup.
$('#my-button').click(function() {
var d = $('#calendar').fullCalendar('getDate');
alert("The current date of the calendar is " + d);
});
If you use jquery.cookie you can store the currently viewed date in a cookie for the page being viewed and use that value to set the defaultDate when the page reloads. Pass these in as options when you initialise your calendar:
defaultView: Cookies.get('fullCalendarCurrentView') || 'month',
defaultDate: Cookies.get('fullCalendarCurrentDate') || null,
viewRender: function(view) {
Cookies.set('fullCalendarCurrentView', view.name, {path: ''});
Cookies.set('fullCalendarCurrentDate', view.intervalStart.format(), {path: ''});
}
This code also saves the current view (e.g. month, day etc...)
I used a combination of the two above. I set the localStorage value for the start date when creating, moving, or resizing an event as well as viewRender and then assigned that value to the defaultDate.
defaultDate: localStorage.getItem('Default_FullCalendar_Date'),
viewRender: function(view) {
localStorage.setItem('Default_FullCalendar_View', view.name);
...
},
select: function(start, due){
localStorage.setItem('Default_FullCalendar_View', start);
...
},
eventDrop: function(event, delta, revertFunc, jsEvent, ui, view){
localStorage.setItem('Default_FullCalendar_View', event._start._d);
...
},
eventResize: function(event, delta, revertFunc, jsEvent, ui, view){
localStorage.setItem('Default_FullCalendar_View', event._start._d);
...
}
Works like a charm.
You can use gotoDate method:
var d = $('#calendar').fullCalendar('getDate');
$('#calencar').fullCalendar( 'gotoDate', d.getFullYear(), d.getMonth(), d.getDate() )
Here is an updated answer for version 4 and 5 of fullcalendar.
since viewRender is no longer an option in these versions. I came up with a different approach using the loading option.
The loading option will give you a boolean argument stating whether the calendar is done loading or not. Inside that function I check if the calendar is done loading and if so, I set the calendar date to localStorage. Next I created an if else statement before the fullcalendar object to check if the localstorage item exists, and if so I set the defaultDate option in the calendar object to to localStorage date; if not, I just set it to today's date.
Example:
let viewDate;
const savedDate = localStorage.getItem("calDate");
if (savedDate !== null) {
viewDate = new Date(savedDate);
} else {
viewDate = today();
}
const calendarElement = document.getElementById('your_calendar');
const calendar = new FullCalendar.Calendar(calendarElement, {
defaultDate: viewDate,
loading: function(stillLoading) {
if (stillLoading === false) {
// When Calendar is done loading....
localStorage.setItem("calDate", calendar.getDate());
}
},
});

How to cancel old selection in fullCalendar?

I use jQuery fullCalendar (http://arshaw.com/fullcalendar/docs/selection/unselectAuto/)
I use Selectable version of this calendar (http://arshaw.com/js/fullcalendar/demos/selectable.html)
It's working fine however I want to cancel/delete my old selections if I continue selecting new dates.
Lets say I chose 1 Jan and gave a title to it.
When I try to select 2 Jan, I want to see only 2 Jan selection.
I thought unselectAuto is for this but I couldnt manage to make it work :(
Any ideas?
I used unselectAuto right under
selectable: true,
unselectAuto: true,
First it's still necessary to use the $('#yourCalendar').fullCalendar('unselect'); function.
The second thing that I needed to do, was to specify how the unselect callback was going to behave (when setting up the fullcalendar options). For me I had to unbind the submit button from my form
unselect: function(){
$('#submitButton').unbind();
},
It worked great!
I was able to reach this conclusion after reading this post "multiple events created"
u can try this way, this works for me :)
var liveDate = new Date(); // current Date
var calendar = $('#calendar').fullCalendar({
select: function (startDate, endDate) {
if (liveDate > startDate) {
alert('Selected date has been passed');
return false;
} else {
//do your wish
}
calendar.fullCalendar('unselect');
}
});
Had the same problem but my user was interfacing directly with the calendar and multiple events were being generated. ie. not through a form with a button and therefore nothing to "unbind" as many of the previous solutions.
To only allow one selection and to clear previous submissions I changed the select function as follows:
select: function(start, end) {
var title = "Desired Booking";
var eventData;
eventData = {
title: title,
start: start,
end: end
};
$('#calendar').fullCalendar('renderEvent', eventData, true); },
select: function(start, end) {
$('#calendar').fullCalendar('removeEvents');
$('#calendar').fullCalendar('rerenderEvents')
var title = "Desired Booking";
var eventData;
eventData = {
title: title,
start: start,
end: end
};
$('#calendar').fullCalendar('renderEvent', eventData, true); },
This did the trick for me.
I had problems with unselectAuto also. Sometimes it would unselect when I didn't want it to, and sometimes it would NOT unselect when I DID want it to. My solution was to manually trigger the unselect method.
Here's how to unselect all currently selected:
$('#yourCalendar').fullCalendar('unselect');
You can put this line of code inside custom jQuery events that you bind outside of the plugin. You can also include it in fullCalendar callbacks, etc...
Hope this helps.
Scott
Here is an exemple of Version 5 doing the unselect
You could do it by :
const calendarApi = selectInfo.view.calendar;
calendarApi.unselect(); // clear date selection
Use this code
$('#trainings_modal').on('hidden', function () {
$('#trainings_modal *').unbind(); // Unbind all events
});
Unbind on hide form with any method (i.e esc press, or out key)

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