Where can I find a working example that uses the library "Vuforia" in Xamarin.Forms portable (Droid+iOS) for WinPhone I know that does not work?
Or working converted library for specific platform?
From what I understand. Xamarin is for Custom Touches and UI. So when it comes to Vuforia, the only feature it is going to use is the augmentation.
Hence, if you want to use Xamarin for it's functionalities, you can do so but it will not interfere with the Vuforia virtual touch buttons.
I hope this is what you asked for. Examples this specific aren't available online, I would think.
Related
I'm new to MvvmCross and I'm trying to bind my ItemTapped to an MvxCommand. I'm using MvvmCross 6.0.1, Xamarin.Forms and MvxListView component.
Thanks
MvxListView.ItemClicked might do the job.
See for example the star wars API Mvvmcross sample.
Did you try to use Reusable EventToCommandBehavior made by Xamarin team. More info about it you can find on official Xamarin docs here.
Also there is a GitHub repository with source code and sample of using it here.
No matter if you are using MvxCommand it should work because even MvxCommand at some point is inheriting from ICommand
Wish you good luck with coding!
I'm looking for a HTML editor to that can be used in a Xamarin Forms Project. I need both an iOS and Android implementation. Another option is to try and shoehorn one of the existing open source projects in to a custom forms control. Anyone have any ideas?
There is the "TEditor": https://github.com/XAM-Consulting/TEditor
Never tried but it does look good (though i dont know if its still in active developement)
I'm making app with using XF pcl.
To make photo viewer/editor function, you should add Pan/Scale/Crop.
Is there good plugin that somebody already have done for it?
Of course I can make my own but
It's very common behavior so I'm curious.
Thanks.
You might want to try this, this library has a lot of different transformations.
https://github.com/luberda-molinet/FFImageLoading
https://www.nuget.org/packages/Xamarin.FFImageLoading.Forms/
I have a few problems with understanding of android tv development. First of all when i had launched android tv project and was trying to create custom interface for new activity, unfortunately i couldn't find any xml elements which could help me. From the example i got some ideas that whole interface provided by android SDK collected in many fragments. I just can modify colors, fonts, fonts size, transparency maybe animation and etc. But if i really need to customize structure of controls and WTF i wanna output "Hello World" inside label!!! Is it possible? I read all articles from this link https://developer.android.com/training/tv/index.html but it is still useless for me (maybe I am unique :) ). After this suffering with google guide, i have done a conclusion that the platform so new and there is no way to do some thing except only way that was provided by google. Am i right? If not, what should i do to find successful way?
The fragments provided by Google as part of the "leanback" framework are templates designed to make it easy for content providers to start publishing to Android TV without having to worry about the technical details of building a TV UI. The idea is that a content provider can create a channel just by feeding in their video content. This ease of use comes at a cost, customization is difficult or impossible with these templates.
However there is nothing preventing you from creating your own Activities and Fragments from scratch and implementing a completely custom UI for the TV, it works just like any other Android device. Add "android.intent.category.LEANBACK_LAUNCHER" to your manifest and see for yourself.
Is there a way to change the image of the pins in Xamarin Forms Maps. I want to make the pin a custom image, if it has to be done natively, can someone give me a simple example of it. Thank you.
To anyone coming to the later, this is now well supported in Xamarin Forms.
In essence you need to create a custom map class in your PCL or shared code that inherits from the Xamarin Forms Map and then create a Custom Renderer in each of the platforms' projects.
Those custom renderers will be different for each platform, dealing with the specifics of rendering icons and any pop up information shown when you click on that pin for that particular platform. You are not obliged to create a custom renderer for all platforms, for any that you don't a normal map will be displayed.
This is all now really well documented in the Custom Renderers | Customizing a Map section of the Xamarin Forms Developers Guide. That documentation walks through creating a custom renderer for Android, iOS and UWP and explains the code needed in detail. There's a lot of it, so I won't reproduce it here. There is also an accompanying sample solution here.
One point worth noting is that if you are trying to reproduce that code in your own project you will also need to add the images in the various drawable folders in the ProjectName\Droid\Resources directory, and also the two axml files in the layout directory.
Apparently this is quite locked down and you have to look at custom renderers to achieve what you are needing.
There is a discussion about this on the following link:-
http://forums.xamarin.com/discussion/17916/customization-of-xamarin-forms-maps-pins
, with specific reference to a project at the following link which someone has implemented custom image pins from the Assets folder:-
https://github.com/paulpatarinski/ShouldIWashMyCar/blob/master/Android/Renderers/MapViewRenderer.cs
I haven't tried this yet, however this would probably be a good place to start when looking to customize map rendering.
This project might be helpful to you. raechten/BindableMapTest
From the description:
Small sample for binding a collection to a Xamarin Forms Maps pins
(valid until binding directly to the Pins property will be supported
by Xamarin Forms directly).
Includes custom and clickable pins.
It has Android and iOS implementations.