Unity: Network Multiplayer - button

I'm trying to make it so when I click on a server, it becomes selected and I can then run code after clicking on it.
Thank you for whatever assistance you can provide.
function OnGUI() {
if (!Network.isClient && !Network.isServer) {
if (joining) {
if (hostData) {
scrollPosition = GUI.BeginScrollView(Rect(Screen.width / 4, Screen.height /
6, Screen.width / 1.5, Screen.height / 2), scrollPosition, Rect(0, 0,
300, 1000 /* hostData.length * 30 */ ));
GUI.Label(Rect(30, 0, 100, 20), "Game Name");
GUI.Label(Rect(350, 0, 100, 20), "Server Info");
GUI.Label(Rect(590, 0, 100, 20), "Player Count");
GUI.Label(Rect(700, 0, 100, 20), "Password");
for (var i: int = 0; i < hostData.length; i++) {
GUI.Label(Rect(0, 30 + i * 30, 200, 22), hostData[i].gameName);
GUI.Label(Rect(160, 30 + i * 30, 500, 22), hostData[i].comment);
GUI.Label(Rect(610, 30 + i * 30, 100, 20), hostData[i].connectedPlayers +
" / " + hostData[i].playerLimit);
if (hostData[i].passwordProtected) {
clientPass = GUI.PasswordField(Rect(680, 30 + i * 30, 100, 25),
clientPass, "*" [0], 12);
}
if (GUI.Button(Rect(800, 30 + i * 30, 100, 25), "Join")) {
Network.Connect(hostData[i], clientPass);
}
}
GUI.EndScrollView();
}

I found the problem. It was obvious when I changed screen resolutions. Just by changing my screen resolution to 16x9 or 16x10 the buttons showed up.

Related

In R how to replicate highchart chart with highcharter package

I need to replicate this chart bellow in my shiny app. But I am struggling to deal with the javascript part Any help would be amazing:
Clock Chart Highchart
This is the javascript code: how do I 'translate' this to R?
Any help/indication to deal with javascript in R would be amazing.
Many many tahnks guys
`/**
* Get the current time
*/
function getNow() {
var now = new Date();
return {
hours: now.getHours() + now.getMinutes() / 60,
minutes: now.getMinutes() * 12 / 60 + now.getSeconds() * 12 / 3600,
seconds: now.getSeconds() * 12 / 60
};
}
/**
* Pad numbers
*/
function pad(number, length) {
// Create an array of the remaining length + 1 and join it with 0's
return new Array((length || 2) + 1 - String(number).length).join(0) + number;
}
var now = getNow();
// Create the chart
Highcharts.chart('container', {
chart: {
type: 'gauge',
plotBackgroundColor: null,
plotBackgroundImage: null,
plotBorderWidth: 0,
plotShadow: false,
height: '80%'
},
credits: {
enabled: false
},
title: {
text: 'The Highcharts clock'
},
pane: {
background: [{
// default background
}, {
// reflex for supported browsers
backgroundColor: Highcharts.svg ? {
radialGradient: {
cx: 0.5,
cy: -0.4,
r: 1.9
},
stops: [
[0.5, 'rgba(255, 255, 255, 0.2)'],
[0.5, 'rgba(200, 200, 200, 0.2)']
]
} : null
}]
},
yAxis: {
labels: {
distance: -20
},
min: 0,
max: 12,
lineWidth: 0,
showFirstLabel: false,
minorTickInterval: 'auto',
minorTickWidth: 1,
minorTickLength: 5,
minorTickPosition: 'inside',
minorGridLineWidth: 0,
minorTickColor: '#666',
tickInterval: 1,
tickWidth: 2,
tickPosition: 'inside',
tickLength: 10,
tickColor: '#666',
title: {
text: 'Powered by<br/>Highcharts',
style: {
color: '#BBB',
fontWeight: 'normal',
fontSize: '8px',
lineHeight: '10px'
},
y: 10
}
},
tooltip: {
formatter: function () {
return this.series.chart.tooltipText;
}
},
series: [{
data: [{
id: 'hour',
y: now.hours,
dial: {
radius: '60%',
baseWidth: 4,
baseLength: '95%',
rearLength: 0
}
}, {
id: 'minute',
y: now.minutes,
dial: {
baseLength: '95%',
rearLength: 0
}
}, {
id: 'second',
y: now.seconds,
dial: {
radius: '100%',
baseWidth: 1,
rearLength: '20%'
}
}],
animation: false,
dataLabels: {
enabled: false
}
}]
},
// Move
function (chart) {
setInterval(function () {
now = getNow();
if (chart.axes) { // not destroyed
var hour = chart.get('hour'),
minute = chart.get('minute'),
second = chart.get('second'),
// run animation unless we're wrapping around from 59 to 0
animation = now.seconds === 0 ?
false : {
easing: 'easeOutBounce'
};
// Cache the tooltip text
chart.tooltipText =
pad(Math.floor(now.hours), 2) + ':' +
pad(Math.floor(now.minutes * 5), 2) + ':' +
pad(now.seconds * 5, 2);
hour.update(now.hours, true, animation);
minute.update(now.minutes, true, animation);
second.update(now.seconds, true, animation);
}
}, 1000);
});
/**
* Easing function from https://github.com/danro/easing-js/blob/master/easing.js
*/
Math.easeOutBounce = function (pos) {
if ((pos) < (1 / 2.75)) {
return (7.5625 * pos * pos);
}
if (pos < (2 / 2.75)) {
return (7.5625 * (pos -= (1.5 / 2.75)) * pos + 0.75);
}
if (pos < (2.5 / 2.75)) {
return (7.5625 * (pos -= (2.25 / 2.75)) * pos + 0.9375);
}
return (7.5625 * (pos -= (2.625 / 2.75)) * pos + 0.984375);
};`
This converts that JS into R/JS (you need to collect time in Javascript). I noticed odd vertical lines in the Viewer pane of RStudio when this runs, but these lines don't appear in my browser.
For most calls in JS for highcharter, the function or argument is identical in R. I used lubridate for the time functions in the R code. (Although, you could set the time to static values because the time isn't controlled by R code.)
After creating the graph, I used htmlwidgets::onRender to give add the animation so that it follows actual time.
If you run this without htmlwidgets, this is what you'll see. (Well, you'll see the time on the clock for your local time at the moment you render it.)
library(highcharter)
library(lubridate)
highchart() %>%
hc_chart(type = "gauge", plotBackgroundColor = NULL,
plotBackgroundImage = NULL, plotBorderWidth = 0,
plotShadow = F) %>%
hc_pane(
background = list(
backgroundColor = list(
radialGradient = list(cx = .5, cy = -.4, r = 1.9),
stops = list(
list(.5, "rgba(255, 255, 255, .2)"),
list(.5, "rgba(200, 200, 200, .2)"))
))) %>%
hc_tooltip(enabled = FALSE) %>%
hc_yAxis(
labels = list(distance = -20),
min = 0, max = 12, lineWidth = 0, showFirstLabel = F,
minorTickInterval = "auto", minorTickWidth = 1,
minorTickColor = "#666", tickColor = "#666",
minorTickPosition = "inside", minorGridLineWidth = 0,
tickInterval = 1, tickWidth = 2, tickPosition = "inside",
tickLength = 10) %>%
hc_add_series(
data = list(
list(id = "hour", y = hour(now()), dial = list(
radius = "60%", baseWidth = 4, baseLength = "95%", rearLength = 0)),
list(id = "minute", y = minute(now()), dial = list(
baseLength = "95%", rearLength = 0)),
list(id = "second", y = second(now()), dial = list(
radius = "100%", baseWidth = 1, rearLength = "20%"))),
dataLabels = list(enabled = F)) %>%
htmlwidgets::onRender("
function(el, x) {
chart = $('#' + el.id).highcharts()
$.extend($.easing, {
easeOutElastic: function (x, t, b, c, d) {
var s = 1.70158; var p = 0; var a = c;
if (t == 0) return b; if ((t /= d) == 1) return b+c;
if (!p) p = d*.3;
if (a < Math.abs(c)) { a = c; var s = p/4; }
else var s = p/(2 * Math.PI) * Math.asin (c/a);
return a * Math.pow(2, -10 * t) * Math.sin( (t * d - s) * (2 * Math.PI)/p) + c + b;
}
});
function getNow () {
var now = new Date();
return {
hours: now.getHours() + now.getMinutes() / 60,
minutes: now.getMinutes() * 12 / 60 + now.getSeconds() * 12 / 3600,
seconds: now.getSeconds() * 12 / 60
};
};
setInterval(function () {
var hour = chart.get('hour'),
minute = chart.get('minute'),
second = chart.get('second'),
now = getNow(),
/* run animation unless we're wrapping around from 59 to 0 */
animation = now.seconds == 0 ?
false : {easing: 'easeOutElastic'};
hour.update(now.hours, true, animation);
minute.update(now.minutes, true, animation);
second.update(now.seconds, true, animation);
}, 1000);
}")
In this JS, you'll see some deviation from the original code. I needed to define 'chart'. I did that using the same mechanism that is used to change any highcharter R object into it's HTML rendering: chart = $('#' + el.id).highcharts(). Since the function that sets the interval was originally part of creating the graph, it was an unnamed function. Since we're calling after we render the graph, I dropped that outer function(chart).

PixiJS: Affine projection vs bilinear one

Let's say there is an arbitrary composite shape in PixiJS:
I need to project a texture onto it by some kind of a grid warp in a way, so the result would be:
I have tried to do it via PIXI.SimplePlane and it seems that default projection algorithm at this framework is affine transformation. And the result have to be based on quad bi-linear projection.
Yes, PixiJS has additional projections plugin (https://pixijs.io/examples/#/plugin-projection/quad-homo.js), but it seems that output could be controlled just by four corner points. In my case, I need more. At least 10 or even 15.
If I couldn't use projection plugin, maybe there is a way to implement a custom shader?!
let pattern64 = "data:image/png;base64,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";
const app = new PIXI.Application({ width: 512, height: 324, antialias: true });
document.body.appendChild(app.view);
app.loader.add('pattern', pattern64).load(inits);
function inits() {
const graphics = new PIXI.Graphics();
let path = [34, 100, 176, 100, 176, 224, 34, 224];
graphics.lineStyle(0);
graphics.beginFill(0xBCBCBC, 1);
graphics.drawPolygon(path);
graphics.endFill();
path = [176, 100, 258, 60, 258, 264, 176, 224];
graphics.lineStyle(0);
graphics.beginFill(0xCDCDCD, 1);
graphics.drawPolygon(path);
graphics.endFill();
path = [258, 60, 422, 104, 422, 220, 256, 264];
graphics.lineStyle(0);
graphics.beginFill(0x606060, 1);
graphics.drawPolygon(path);
graphics.endFill();
path = [422, 104, 478, 104, 478, 220, 422, 220];
graphics.lineStyle(0);
graphics.beginFill(0x909090, 1);
graphics.drawPolygon(path);
graphics.endFill();
app.stage.addChild(graphics);
const texture = app.loader.resources.pattern.texture;
const plane = new PIXI.SimplePlane(texture, 5, 3);
app.stage.addChild(plane);
let buffer = plane.geometry.getBuffer('aVertexPosition');
// graphics.beginFill(0xFF0000);
// graphics.drawRect(buffer.data[20], buffer.data[21], 8, 8);
// graphics.endFill();
//manually set just for this demo
buffer.data[0] = 34;
buffer.data[1] = 100;
buffer.data[2] = 176;
buffer.data[3] = 100;
buffer.data[4] = 258;
buffer.data[5] = 60;
buffer.data[6] = 422;
buffer.data[7] = 104;
buffer.data[8] = 478;
buffer.data[9] = 104;
buffer.data[10] = 34;
buffer.data[11] = 162;
buffer.data[12] = 176;
buffer.data[13] = 162;
buffer.data[14] = 258;
buffer.data[15] = 162;
buffer.data[16] = 422;
buffer.data[17] = 162;
buffer.data[18] = 478;
buffer.data[19] = 162;
buffer.data[20] = 34;
buffer.data[21] = 224;
buffer.data[22] = 176;
buffer.data[23] = 224;
buffer.data[24] = 258;
buffer.data[25] = 264;
buffer.data[26] = 422;
buffer.data[27] = 220;
buffer.data[28] = 478;
buffer.data[29] = 220;
buffer.update();
}
body { margin: 0; }
<script src="https://cdnjs.cloudflare.com/ajax/libs/pixi.js/6.5.5/browser/pixi.js"></script>

EPPlus few chart in loop

How add a few chart in loop .
I try this but I have only one:
for (int x = 1; x < 5; x++)
{
var chart = worksheet.Drawings.AddChart(zaklad, OfficeOpenXml.Drawing.Chart.eChartType.ColumnClustered);
chart.Title.Text = "Total";
chart.SetPosition(wiersz, 14, wiersz * x, 25);
chart.SetSize(100, 100*x);
worksheet.Cells[wiersz, 14, wiersz + 1, 25].Style.Fill.PatternType = ExcelFillStyle.Solid;
ExcelAddress valueAddress = new ExcelAddress(wiersz, 14 , wiersz + 1, 25);
chart.Legend.Border.LineStyle = eLineStyle.Solid;
chart.Legend.Border.Fill.Style = eFillStyle.SolidFill;
chart.Legend.Border.Fill.Color = Color.DarkBlue;
}
My guess is you're drawing the last one (and the biggest according to your code) above the others.
Try the following:
// left, top, width, height
chart.SetPosition(0, 0, 100 * x, 100);
chart.SetSize(100, 100);

How to define a heavy object in Matter JS

To explain better what I need, think about a tank and a can of soda.
No matter what the speed of that can of soda would be, the tank wouldn't move if it's hit.
But the tank should be able to move when force is applied to it.
Already opened an issue here with more details:
https://github.com/liabru/matter-js/issues/841
And I also made an example here for what I need.
var Engine = Matter.Engine,
Render = Matter.Render,
World = Matter.World,
Bodies = Matter.Bodies,
Body = Matter.Body;
var engine = Engine.create();
engine.positionIterations = 10;
engine.velocityIterations = 8;
var render = Render.create({
element: document.body,
engine: engine,
options: {
width: 800,
height: 400,
wireframes: false
}
});
engine.world.gravity.y = 0;
var topWall = Bodies.rectangle(400, 50, 720, 20, { isStatic: true });
var leftWall = Bodies.rectangle(50, 210, 20, 300, { isStatic: true });
var rightWall = Bodies.rectangle(750, 210, 20, 300, { isStatic: true });
var bottomWall = Bodies.rectangle(400, 350, 720, 20, { isStatic: true });
var ball = Bodies.circle(100, 200, 5, {
friction: 0.05,
frictionAir: 0.05,
density: 0.001,
restitution: 0.2
});
var bigBox = Matter.Bodies.rectangle(500, 200, 120, 120, {
inertia: Infinity,
frictionAir: 1,
friction: 1,
density: 0.1
});
World.add(engine.world, [topWall, leftWall, rightWall, bottomWall, ball, bigBox]);
Engine.run(engine);
Render.run(render);
// CMD + SHIFT + 7 to reload
$('.shoot').on('click', function () {
var speed = 0.02;
var angle = 0;
let vector = Matter.Vector.create(Math.cos(angle) * speed, Math.sin(angle) * speed);
Body.applyForce(ball, ball.position, vector);
});
https://codepen.io/dmerlea/pen/BaoQJYK

Picture box not drawing right on some computers

I am making a math game and it involves making a graph. On some computers it works perfect but on some the graph does not match the picture box. It doesn't have to do with screen resolution as I have tried changing that with no difference. Any ideas on why it does not draw the same on every computer?
This is the code that draws the grid.
private void PaintGrid()
{
for (int i=1;i<20;i++) {
// Draw grid rectangle into the buffer
using (Graphics bufferGrph = Graphics.FromImage(buffer))
{
bufferGrph.DrawLine(new Pen(Color.Gray, 2), i * 30, 1, i * 30, 600);
bufferGrph.DrawLine(new Pen(Color.Gray, 2), 1, i * 30, 600,i * 30);
}
}
using (Graphics bufferGrph = Graphics.FromImage(buffer))
{
bufferGrph.DrawLine(new Pen(Color.CadetBlue, 5), 300, 1, 300, 600);
bufferGrph.DrawLine(new Pen(Color.CadetBlue, 5), 1, 300, 600, 300);
}
// Invalidate the panel. This will lead to a call of 'panel1_Paint'
panel1.Invalidate();
}

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