import org.openqa.selenium.WebDriver; - webdriver

Can anyone tell me, what are these following lines used for in selenium, and the other import commands and there uses
import org.openqa.selenium.WebDriver;
import org.openqa.selenium.firefox.FirefoxDriver;

WebDriver is a tool for automating testing web applications, and in particular to verify that they work as expected.
The driver comes in the form of an xpi (firefox extension) which is added to the firefox profile when you start a new instance of FirefoxDriver. To use FirefoxDriver Firefox must be installed on machine and be in the normal location for OS.
You can find detailed information and example codes HERE

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import Qt5Compat.GraphicalEffects: QML module not found

I am on Arch Linux and I am trying to use PySide6 and QT6 in my project since I will need to be able to use singleton qml objects and PySide2 doesn't seem to support the registration of singleton qml objects. My project uses ColorOverlays and DropShadows, so I will need GraphicalEffects support. However, according to the doc pages, these aren't supported by Qt6 and require a compatibility module, Qt5Compat.GraphicalEffects to be supported.
I am trying to import Qt5Compat.GraphicalEffects into my QML code via the import statement below:
import Qt5Compat.GraphicalEffects
However, when I add this to my project's QML in QT Creator, I am getting the error: "QML module not found."
Here are some things I have tried in order to remedy this issue:
Installed QT using the installer from the website.
Installed Qt6/5 via pacman.
Installed the qt6-5compat package from the AUR.
Installed qt6/5-base from the AUR.
Googling the issue.
How can I fix this issue with importing Qt5Compat.GraphicalEffects?
EDIT:
I am using Python and PySide6 for my backend code, but I am writing the front-end in QML, which is where I am having my issue.
Here could be the solution for the problem.
From the main directory "QT" you need to take the Qt5Compad module. This must be added to the development environment.
It works with Pyside6 and PyQT6.
Here is a better description: QT6.4 QML PYTHON module "Qt5Compat.GraphicalEffects" is not installed
You have to keep in mind that PySide2 is a binding of Qt5 and PySide6 is that of Qt6.
If you want to use ColorOverlay or DropShadow with pyside2 then you should follow the Qt5 documentation that says you should use import QtGraphicalEffects 1.15.
If instead you want to use it in pyside6 it has moved those components to the Qt5Compat module so you should use: import Qt5Compat.GraphicalEffects.
So the way to import will depend on whether you are using PySide2 (Qt5) or PySide6 (Qt6).
Note: QtCreator does not have many capabilities so many times it will throw false positives since it is not able to understand PySide. Unfortunately they have not given it "much affection" so it is not optimized to work with python obtaining that type of warnings. So just obviate the warning.

Qt6 imports with qtcreator 4.13+

Qt6 supports importing QML modules without specifying the version number.
Example:
Qt5: import QtQuick 2.0
Qt6: import QtQuick
where Qt6 will just choose the newest version of the module.
My problem is, that the current version of qtcreator does not seem to know about this feature (or any Qt6 features, most likely). I get the following error:
Opening the Designer with this error present, results in an error message telling me, that the QML code is broken. Running the project works flawlessly. I work on Arch Linux and installed the whole qt6 group as well as pyside6 and the install was successful. I tried to add Qt6 functionality by choosing /usr/bin/qmake-qt6 under Tools > Options > Kits > Qt Versions > Add, but this did not change anything, which does not seem surprising to me, but I thought I would try.
Is anyone else facing this problem? Have I overseen something? Can I maybe select another QML linter in an option I did not see?
Any help will be very much appreciated, I will continue to work with hardcoded version numbers for now, but I really like this new feature.

Qt 5.9.0 to 5.9.4 work fine, but Qt 5.9.5 and 5.9.6 have issues

I'm playing around with this repo: https://github.com/qt-labs/qt3d-editor
My observation:
When using Qt 5.9.0, 5.9.1, 5.9.2, 5.9.3 and 5.9.4, the application can import files, like STL.
But with Qt 5.9.5 and 5.9.6 the application cannot import any file, it gets stuck in import process and never finishes importing. Also, the same issue happens when working with Qt 5.11.
I assume it might be related to Qt3D module. The 5.9.5 change log for Qt3D mentions that only minor code improvements are done. Can anybody give a hint why this is happening?
The screen shot of import button getting stuck is shown below:
Tested with Qt 5.11.2 and it works fine. Take a look at this:
Importing objects in Qt3D doesn't work but there's not error message

how can I import npm modules in meteor for once in my project instead of importing on every page?

I have to import npm modules in my existing project of Meteor. I am using some modules on each page and in meteor I am forces to import npm module on each page.Is there any common page where I import modules once and use it in my application throughout?
The reason you must import modules (regardless if they are npm packages, atmosphere packages, or other files in your project) in every JavaScript file in Meteor is because you have the ecmascript package installed.
This wonderful package allows you to take advantage of all the great new ECMAScript 2015 (or ES6) features (eg. arrow functions, classes, constants, block scoping​, etc.). One such feature (and the one that you are talking about) that it also includes is modules.
In ES6, modules are a built-in construct where units of reusable code are scoped at the file level such that there is exactly one module per file and one file per module. This means that in order to use any piece of code defined outside of a file you must first import it. This is very similar to import in Java and #include in C++, but subtly different. You can learn more about ES6 modules here.
Long story short, there are tons of advantages to the new spec, however if you wish to revert back to the global nature of pre-ES6, you can simply remove the ecmascript package from your meteor project, follow the original folder structure​ guidelines, and you will no longer have to import modules in every file..

Import single file to OSB

We keep all our osb projects in source control. I want to write a script to extract the project files from source control and import them into an OSB environment.
All the tutorials online show how to make an export from one OSB and import that into another. I need to know if I have a single file (e.g. test.xsd) how can I import it into OSB via a command or script.
(I know how to do this with lots of manual steps involving eclipse but it must be possible via the command line.)
Which version are you using? Check this out
Offline Oracle Service Bus Scripting
If you are using maven,you can export the OSB projects as jar to include only the required files( e.g test.xsd) and import the jar in the osb environment .

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