Now I have create an ogg decoder in media foundation.
I have decode the ogg data to PCM data in IMFTransform::ProcessOutput.
but I cannot play the PCM data, so now how to play the pcm data?
This is my ProcessOutput code:
HRESULT OggDecoder:: ProcessOutput(
DWORD dwFlags, DWORD cOutputBufferCount,
MFT_OUTPUT_DATA_BUFFER *pOutputSamples, // one per stream
DWORD *pdwStatus )
{
if (dwFlags != 0)
{
return E_INVALIDARG;
}
if (pOutputSamples == NULL || pdwStatus == NULL)
{
return E_POINTER;
}
// Must be exactly one output buffer.
if (cOutputBufferCount != 1)
{
return E_INVALIDARG;
}
// It must contain a sample.
if (pOutputSamples[0].pSample == NULL)
{
return E_INVALIDARG;
}
EnterCriticalSection(&m_critSec);
HRESULT hr = S_OK;
DWORD cbData = 0;
IMFMediaBuffer *pOutput = NULL;
// If we don't have an input sample, we need some input before
// we can generate any output.
if (!HasPendingOutput())
{
hr = MF_E_TRANSFORM_NEED_MORE_INPUT;
}
// Get the output buffer.
if (SUCCEEDED(hr))
{
hr = pOutputSamples[0].pSample->GetBufferByIndex(0, &pOutput);
}
if (SUCCEEDED(hr))
{
hr = pOutput->GetMaxLength(&cbData);
}
if (SUCCEEDED(hr))
{
BYTE* pPCM=NULL;
pOutputBuffer->Lock(&pPCM,NULL,NULL);
GetPCMData(&pPCM); // decode audio data here
pOutputBuffer->SetCurrentLength(nLength);
pOutputSamples[0].pSample->SetSampleTime(sampleTime);
pOutputSamples[0].pSample->SetSampleDuration(sampleDuration);
pOutputBuffer->Unlock();
}
SafeRelease(&pOutput);
LeaveCriticalSection(&m_critSec);
return hr;
}
Is there I missing something or what' wrong with this code.
thanks.
if you use topoedit.exe for debug, it can add one resampler DMO automatically which is a DMO for converting pcm to float format.
you can write the player app, and create the topology by youself, and then you add the resamplyer dmo node.
I have direct show filter which takes an input and process it and give the result to outputpin.
I want to write this filter output data to a file...And i want to do it in its filter class.So i want to get the output pin buffer data.
Shortly how to reach final data of outputpin in its filter? How can i do it?
Not: The output pin is derived from CBaseOutputPin.This is an open source filter it "magically" :-) put wright data to its output pin which i can not figure out how yet...
Update:
Here is the siutuation:
Media Source ----> GFilter ----> FileWriter
I have source code of GFilter... I have no source code of FileWriter...What i want to make is make GFilter write its own data...I debug GFilter get some insight how its transform data but my attemp to write this data result with wrong data... So i deceide for now how to simply get data at its output pin...
Update[2]
In Filter outputpin somwhere the filter writer pass the file writer pin to IStreamPtr variable...Everthing seems to written to a variable m_pIStream which is type of [IStreamPtr]
GFilterOutput::CompleteConnect(IPin *pReceivePin)
{
// make sure that this is the file writer, supporting
// IStream, or we will not be able to write out the metadata
// at stop time
// m_pIStream is IStreamPtr type
m_pIStream = pReceivePin;
if (m_pIStream == NULL)
{
return E_NOINTERFACE;
}
return CBaseOutputPin::CompleteConnect(pReceivePin);
}
...
GFilterOutput::Replace(LONGLONG pos, const BYTE* pBuffer, long cBytes)
{
//OutputDebugStringA("DEBUG: Now at MuxOutput Replace");
// all media content is written when the graph is running,
// using IMemInputPin. On stop (during our stop, but after the
// file writer has stopped), we switch to IStream for the metadata.
// The in-memory index is updated after a successful call to this function, so
// any data not written on completion of Stop will not be in the index.
CAutoLock lock(&m_csWrite);
HRESULT hr = S_OK;
if (m_bUseIStream)
{
IStreamPtr pStream = GetConnected();
if (m_pIStream == NULL)
{
hr = E_NOINTERFACE;
} else {
LARGE_INTEGER liTo;
liTo.QuadPart = pos;
ULARGE_INTEGER uliUnused;
hr = m_pIStream->Seek(liTo, STREAM_SEEK_SET, &uliUnused);
if (SUCCEEDED(hr))
{
ULONG cActual;
hr = m_pIStream->Write(pBuffer, cBytes, &cActual);
if (SUCCEEDED(hr) && ((long)cActual != cBytes))
{
hr = E_FAIL;
}
}
}
} else {
// where the buffer boundaries lie is not important in this
// case, so break writes up into the buffers.
while (cBytes && (hr == S_OK))
{
IMediaSamplePtr pSample;
hr = GetDeliveryBuffer(&pSample, NULL, NULL, 0);
if (SUCCEEDED(hr))
{
long cThis = min(pSample->GetSize(), cBytes);
BYTE* pDest;
pSample->GetPointer(&pDest);
CopyMemory(pDest, pBuffer, cThis);
pSample->SetActualDataLength(cThis);
// time stamps indicate file position in bytes
LONGLONG tStart = pos;
LONGLONG tEnd = pos + cThis;
pSample->SetTime(&tStart, &tEnd);
hr = Deliver(pSample);
if (SUCCEEDED(hr))
{
pBuffer += cThis;
cBytes -= cThis;
pos += cThis;
}
}
}
}
return hr;
}
You have full source code, step it through with debugger until you reach the point where your filter calls IPin::Receive of the peer downstream filter, update/override code there and you have full control as for writing data into file etc.
I'm developing a custom Directshow source filter to provide decompressed video data to a rendering filter. I've used the PushSource sample provided by the Directshow SDK as a basis for my filter. I'm attempting to connect this to a VideoMixingRenderer9 filter.
When creating the graph I'm calling ConnectDirect():
HRESULT hr = mp_graph_builder->ConnectDirect(OutPin, InPin, &mediaType);
but during this call, calling SetProperties on the downstream filters allocator (in DecideBufferSize()), fails with D3DERR_INVALIDCALL (0x8876086c):
ALLOCATOR_PROPERTIES actual;
memset(&actual,0,sizeof(actual));
hr = pAlloc->SetProperties(pRequest, &actual);
If I let it try to use my allocator (the one provided by CBaseOutputPin) when setting the allocator on the downstream filter, this fails with E_FAIL (in CBaseOutputPin::DecideAllocator)
hr = pPin->NotifyAllocator(*ppAlloc, FALSE);
Any help would be much appreciated!
Thanks.
EDIT:
This is the media type provided by GetMediaType
VIDEOINFOHEADER *pvi = (VIDEOINFOHEADER*)pMediaType->AllocFormatBuffer(sizeof(VIDEOINFOHEADER));
if (pvi == 0)
return(E_OUTOFMEMORY);
ZeroMemory(pvi, pMediaType->cbFormat);
pvi->AvgTimePerFrame = m_rtFrameLength;
pMediaType->formattype = FORMAT_VideoInfo;
pMediaType->majortype = MEDIATYPE_Video;
pMediaType->subtype = MEDIASUBTYPE_RGB24;
pMediaType->bTemporalCompression = FALSE;
pMediaType->bFixedSizeSamples = TRUE;
pMediaType->formattype = FORMAT_VideoInfo;
pvi->bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
pvi->bmiHeader.biWidth = (640 / 128 + 1) * 128;
pvi->bmiHeader.biHeight = -480; // negative so top down..
pvi->bmiHeader.biPlanes = 1;
pvi->bmiHeader.biBitCount = 24;
pvi->bmiHeader.biCompression = NULL; // ok if rgb else use MAKEFOURCC(...)
pvi->bmiHeader.biSizeImage = GetBitmapSize(&pvi->bmiHeader);
pvi->bmiHeader.biClrImportant = 0;
pvi->bmiHeader.biClrUsed = 0; //Use max colour depth
pvi->bmiHeader.biXPelsPerMeter = 0;
pvi->bmiHeader.biYPelsPerMeter = 0;
SetRectEmpty(&(pvi->rcSource));
SetRectEmpty(&(pvi->rcTarget));
pvi->rcSource.bottom = 480;
pvi->rcSource.right = 640;
pvi->rcTarget.bottom = 480;
pvi->rcTarget.right = 640;
pMediaType->SetType(&MEDIATYPE_Video);
pMediaType->SetFormatType(&FORMAT_VideoInfo);
pMediaType->SetTemporalCompression(FALSE);
const GUID SubTypeGUID = GetBitmapSubtype(&pvi->bmiHeader);
pMediaType->SetSubtype(&SubTypeGUID);
pMediaType->SetSampleSize(pvi->bmiHeader.biSizeImage);
and DecideBufferSize where pAlloc->SetProperties is called
HRESULT CPushPinBitmap::DecideBufferSize(IMemAllocator *pAlloc, ALLOCATOR_PROPERTIES *pRequest) {
HRESULT hr;
CAutoLock cAutoLock(CBasePin::m_pLock);
CheckPointer(pAlloc, E_POINTER);
CheckPointer(pRequest, E_POINTER);
if (pRequest->cBuffers == 0) {
pRequest->cBuffers = 2;
}
pRequest->cbBuffer = 480 * ( (640 / 128 + 1) * 128 ) * 3;
ALLOCATOR_PROPERTIES actual;
memset(&actual,0,sizeof(actual));
hr = pAlloc->SetProperties(pRequest, &actual);
if (FAILED(hr)) {
return hr;
}
if (actual.cbBuffer < pRequest->cbBuffer) {
return E_FAIL;
}
return S_OK;
}
The constants are only temporary!
There is no way you can use your own allocator with VMR/EVR filters. They just insist on their own, which in turn is backed on DirectDraw/Direct3D surfaces.
To connect directly to VMR/EVR filters you need a different strategy. The allocator is always theirs. You need to support extended strides. See Handling Format Changes from the Video Renderer.
Long Story:
There is an H264/MPEG-4 Source
I can able to connect this source with RTSP protocol.
I can able to get raw UDP packets with RTP protocol.
Then send those raw UDP packets to a Decoder[h264/mpeg-4] [DS Source Filter]
But those "raw" UDP packets can not be decoded by the Decoder[h264/mpeg-4] filter
Shortly:
How do I process those raw UDP data in order to be decodable by H264/ MPEG-4 decoder filter? Can any one clearly identify steps I have to do with H264/MPEG stream?
Extra Info:
I am able to do this with FFmpeg... But I can not really figure out how FFmpeg processes the raw data so that is decodable by a decoder.
Peace of cake!
1. Get the data
As I can see, you already know how to do that (start RTSP session, SETUP a RTP/AVP/UDP;unicast; transport, and get user datagrams)... but if you are in doubt, ask.
No matter the transport (UDP or TCP) the data format is mainly the same:
RTP data: [RTP Header - 12bytes][Video data]
UDP: [RTP Data]
TCP: [$ - 1byte][Transport Channel - 1byte][RTP data length - 2bytes][RTP
data]
So to get data from UDP, you only have to strip off first 12 bytes which represent RTP header. But beware, you need it to get video timing information, and for MPEG4 the packetization information!
For TCP you need to read first byte until you get byte $. Then read next byte, that will be transport channel that the following data belongs (when server responds on SETUP request it says: Transport: RTP/AVP/TCP;unicast;interleaved=0-1 this means that VIDEO DATA will have TRANSPORT_CHANNEL=0 and VIDEO RTCP DATA will have TRANSPORT_CHANNEL=1). You want to get VIDEO DATA, so we expect 0... then read one short (2 byte) that represents the length of the RTP data that follows, so read that much bytes, and now do the same as for UDP.
2. Depacketize data
H264 and MPEG4 data are usually packetized (in SDP there is packetization-mode parameter that can have values 0, 1 and 2 what each of them means, and how to depacketize it, you can see HERE) because there is a certain network limit that one endpoint can send through TCP or UDP that is called MTU. It is usually 1500 bytes or less. So if the video frame is larger than that (and it usually is), it needs to be fragmented (packetized) into MTU sized fragments. This can be done by encoder/streamer on TCP and UDP transport, or you can relay on IP to fragment and reassemble video frame on the other side... the first is much better if you want to have a smooth error prone video over UDP and TCP.
H264: To check does the RTP data (which arrived over UDP, or interleaved over TCP) hold fragment of one larger H264 video frame, you must know how the fragment looks when it is packetized:
H264 FRAGMENT
First byte: [ 3 NAL UNIT BITS | 5 FRAGMENT TYPE BITS]
Second byte: [ START BIT | END BIT | RESERVED BIT | 5 NAL UNIT BITS]
Other bytes: [... VIDEO FRAGMENT DATA...]
Now, get the first VIDEO DATA in byte array called Data and get the following info:
int fragment_type = Data[0] & 0x1F;
int nal_type = Data[1] & 0x1F;
int start_bit = Data[1] & 0x80;
int end_bit = Data[1] & 0x40;
If fragment_type == 28 then video data following it represents the video frame fragment. Next check is start_bit set, if it is, then that fragment is the first one in a sequence. You use it to reconstruct IDR's NAL byte by taking the first 3 bits from first payload byte (3 NAL UNIT BITS) and combine them with last 5 bits from second payload byte (5 NAL UNIT BITS) so you would get a byte like this [3 NAL UNIT BITS | 5 NAL UNIT BITS]. Then write that NAL byte first into a clear buffer with VIDEO FRAGMENT DATA from that fragment.
If start_bit and end_bit are 0 then just write the VIDEO FRAGMENT DATA (skipping first two payload bytes that identify the fragment) to the buffer.
If start_bit is 0 and end_bit is 1, that means that it is the last fragment, and you just write its VIDEO FRAGMENT DATA (skipping the first two bytes that identify the fragment) to the buffer, and now you have your video frame reconstructed!
Bare in mind that the RTP data holds RTP header in first 12 bytes, and that if the frame is fragmented, you never write first two bytes in the defragmentation buffer, and that you need to reconstruct NAL byte and write it first. If you mess something up here, the picture will be partial (half of it will be gray or black or you will see artifacts).
MPEG4:
This is an easy one. You need to check the MARKER_BIT in RTP Header. That byte is set (1) if the video data represents the whole video frame, and it is 0 of the video data is one video frame fragment. So to depacketize that, you need to see what the MARKER_BIT is. If it is 1 thats it, just read the video data bytes.
WHOLE FRAME:
[MARKER = 1]
PACKETIZED FRAME:
[MARKER = 0], [MARKER = 0], [MARKER = 0], [MARKER = 1]
First packet that has MARKER_BIT=0 is the first video frame fragment, all others that follow including the first one with MARKER_BIT=1 are fragments of the same video frame. So what you need to do is:
Until MARKER_BIT=0 place VIDEO DATA in depacketization buffer
Place next VIDEO DATA where MARKER_BIT=1 into the same buffer
Depacketization buffer now holds one whole MPEG4 frame
3. Process data for decoder (NAL byte stream)
When you have depacketized video frames, you need to make NAL byte stream. It has the following format:
H264: 0x000001[SPS], 0x000001[PPS], 0x000001[VIDEO FRAME], 0x000001...
MPEG4: 0x000001[Visual Object Sequence Start], 0x000001[VIDEO FRAME]
RULES:
Every frame MUST be prepended with 0x000001 3 byte code no matter the codec
Every stream MUST start with CONFIGURATION INFO, for H264 that are SPS and PPS frames in that order (sprop-parameter-sets in SDP), and for MPEG4 the VOS frame (config parameter in SDP)
So you need to build a config buffer for H264 and MPEG4 prepended with 3 bytes 0x000001, send it first, and then prepend each depacketized video frame with the same 3 bytes and send that to the decoder.
If you need any clarifying just comment... :)
I have an implementation of this # https://net7mma.codeplex.com/
Here is the relevant code
/// <summary>
/// Implements Packetization and Depacketization of packets defined in <see href="https://tools.ietf.org/html/rfc6184">RFC6184</see>.
/// </summary>
public class RFC6184Frame : Rtp.RtpFrame
{
/// <summary>
/// Emulation Prevention
/// </summary>
static byte[] NalStart = { 0x00, 0x00, 0x01 };
public RFC6184Frame(byte payloadType) : base(payloadType) { }
public RFC6184Frame(Rtp.RtpFrame existing) : base(existing) { }
public RFC6184Frame(RFC6184Frame f) : this((Rtp.RtpFrame)f) { Buffer = f.Buffer; }
public System.IO.MemoryStream Buffer { get; set; }
/// <summary>
/// Creates any <see cref="Rtp.RtpPacket"/>'s required for the given nal
/// </summary>
/// <param name="nal">The nal</param>
/// <param name="mtu">The mtu</param>
public virtual void Packetize(byte[] nal, int mtu = 1500)
{
if (nal == null) return;
int nalLength = nal.Length;
int offset = 0;
if (nalLength >= mtu)
{
//Make a Fragment Indicator with start bit
byte[] FUI = new byte[] { (byte)(1 << 7), 0x00 };
bool marker = false;
while (offset < nalLength)
{
//Set the end bit if no more data remains
if (offset + mtu > nalLength)
{
FUI[0] |= (byte)(1 << 6);
marker = true;
}
else if (offset > 0) //For packets other than the start
{
//No Start, No End
FUI[0] = 0;
}
//Add the packet
Add(new Rtp.RtpPacket(2, false, false, marker, PayloadTypeByte, 0, SynchronizationSourceIdentifier, HighestSequenceNumber + 1, 0, FUI.Concat(nal.Skip(offset).Take(mtu)).ToArray()));
//Move the offset
offset += mtu;
}
} //Should check for first byte to be 1 - 23?
else Add(new Rtp.RtpPacket(2, false, false, true, PayloadTypeByte, 0, SynchronizationSourceIdentifier, HighestSequenceNumber + 1, 0, nal));
}
/// <summary>
/// Creates <see cref="Buffer"/> with a H.264 RBSP from the contained packets
/// </summary>
public virtual void Depacketize() { bool sps, pps, sei, slice, idr; Depacketize(out sps, out pps, out sei, out slice, out idr); }
/// <summary>
/// Parses all contained packets and writes any contained Nal Units in the RBSP to <see cref="Buffer"/>.
/// </summary>
/// <param name="containsSps">Indicates if a Sequence Parameter Set was found</param>
/// <param name="containsPps">Indicates if a Picture Parameter Set was found</param>
/// <param name="containsSei">Indicates if Supplementatal Encoder Information was found</param>
/// <param name="containsSlice">Indicates if a Slice was found</param>
/// <param name="isIdr">Indicates if a IDR Slice was found</param>
public virtual void Depacketize(out bool containsSps, out bool containsPps, out bool containsSei, out bool containsSlice, out bool isIdr)
{
containsSps = containsPps = containsSei = containsSlice = isIdr = false;
DisposeBuffer();
this.Buffer = new MemoryStream();
//Get all packets in the frame
foreach (Rtp.RtpPacket packet in m_Packets.Values.Distinct())
ProcessPacket(packet, out containsSps, out containsPps, out containsSei, out containsSlice, out isIdr);
//Order by DON?
this.Buffer.Position = 0;
}
/// <summary>
/// Depacketizes a single packet.
/// </summary>
/// <param name="packet"></param>
/// <param name="containsSps"></param>
/// <param name="containsPps"></param>
/// <param name="containsSei"></param>
/// <param name="containsSlice"></param>
/// <param name="isIdr"></param>
internal protected virtual void ProcessPacket(Rtp.RtpPacket packet, out bool containsSps, out bool containsPps, out bool containsSei, out bool containsSlice, out bool isIdr)
{
containsSps = containsPps = containsSei = containsSlice = isIdr = false;
//Starting at offset 0
int offset = 0;
//Obtain the data of the packet (without source list or padding)
byte[] packetData = packet.Coefficients.ToArray();
//Cache the length
int count = packetData.Length;
//Must have at least 2 bytes
if (count <= 2) return;
//Determine if the forbidden bit is set and the type of nal from the first byte
byte firstByte = packetData[offset];
//bool forbiddenZeroBit = ((firstByte & 0x80) >> 7) != 0;
byte nalUnitType = (byte)(firstByte & Common.Binary.FiveBitMaxValue);
//o The F bit MUST be cleared if all F bits of the aggregated NAL units are zero; otherwise, it MUST be set.
//if (forbiddenZeroBit && nalUnitType <= 23 && nalUnitType > 29) throw new InvalidOperationException("Forbidden Zero Bit is Set.");
//Determine what to do
switch (nalUnitType)
{
//Reserved - Ignore
case 0:
case 30:
case 31:
{
return;
}
case 24: //STAP - A
case 25: //STAP - B
case 26: //MTAP - 16
case 27: //MTAP - 24
{
//Move to Nal Data
++offset;
//Todo Determine if need to Order by DON first.
//EAT DON for ALL BUT STAP - A
if (nalUnitType != 24) offset += 2;
//Consume the rest of the data from the packet
while (offset < count)
{
//Determine the nal unit size which does not include the nal header
int tmp_nal_size = Common.Binary.Read16(packetData, offset, BitConverter.IsLittleEndian);
offset += 2;
//If the nal had data then write it
if (tmp_nal_size > 0)
{
//For DOND and TSOFFSET
switch (nalUnitType)
{
case 25:// MTAP - 16
{
//SKIP DOND and TSOFFSET
offset += 3;
goto default;
}
case 26:// MTAP - 24
{
//SKIP DOND and TSOFFSET
offset += 4;
goto default;
}
default:
{
//Read the nal header but don't move the offset
byte nalHeader = (byte)(packetData[offset] & Common.Binary.FiveBitMaxValue);
if (nalHeader > 5)
{
if (nalHeader == 6)
{
Buffer.WriteByte(0);
containsSei = true;
}
else if (nalHeader == 7)
{
Buffer.WriteByte(0);
containsPps = true;
}
else if (nalHeader == 8)
{
Buffer.WriteByte(0);
containsSps = true;
}
}
if (nalHeader == 1) containsSlice = true;
if (nalHeader == 5) isIdr = true;
//Done reading
break;
}
}
//Write the start code
Buffer.Write(NalStart, 0, 3);
//Write the nal header and data
Buffer.Write(packetData, offset, tmp_nal_size);
//Move the offset past the nal
offset += tmp_nal_size;
}
}
return;
}
case 28: //FU - A
case 29: //FU - B
{
/*
Informative note: When an FU-A occurs in interleaved mode, it
always follows an FU-B, which sets its DON.
* Informative note: If a transmitter wants to encapsulate a single
NAL unit per packet and transmit packets out of their decoding
order, STAP-B packet type can be used.
*/
//Need 2 bytes
if (count > 2)
{
//Read the Header
byte FUHeader = packetData[++offset];
bool Start = ((FUHeader & 0x80) >> 7) > 0;
//bool End = ((FUHeader & 0x40) >> 6) > 0;
//bool Receiver = (FUHeader & 0x20) != 0;
//if (Receiver) throw new InvalidOperationException("Receiver Bit Set");
//Move to data
++offset;
//Todo Determine if need to Order by DON first.
//DON Present in FU - B
if (nalUnitType == 29) offset += 2;
//Determine the fragment size
int fragment_size = count - offset;
//If the size was valid
if (fragment_size > 0)
{
//If the start bit was set
if (Start)
{
//Reconstruct the nal header
//Use the first 3 bits of the first byte and last 5 bites of the FU Header
byte nalHeader = (byte)((firstByte & 0xE0) | (FUHeader & Common.Binary.FiveBitMaxValue));
//Could have been SPS / PPS / SEI
if (nalHeader > 5)
{
if (nalHeader == 6)
{
Buffer.WriteByte(0);
containsSei = true;
}
else if (nalHeader == 7)
{
Buffer.WriteByte(0);
containsPps = true;
}
else if (nalHeader == 8)
{
Buffer.WriteByte(0);
containsSps = true;
}
}
if (nalHeader == 1) containsSlice = true;
if (nalHeader == 5) isIdr = true;
//Write the start code
Buffer.Write(NalStart, 0, 3);
//Write the re-construced header
Buffer.WriteByte(nalHeader);
}
//Write the data of the fragment.
Buffer.Write(packetData, offset, fragment_size);
}
}
return;
}
default:
{
// 6 SEI, 7 and 8 are SPS and PPS
if (nalUnitType > 5)
{
if (nalUnitType == 6)
{
Buffer.WriteByte(0);
containsSei = true;
}
else if (nalUnitType == 7)
{
Buffer.WriteByte(0);
containsPps = true;
}
else if (nalUnitType == 8)
{
Buffer.WriteByte(0);
containsSps = true;
}
}
if (nalUnitType == 1) containsSlice = true;
if (nalUnitType == 5) isIdr = true;
//Write the start code
Buffer.Write(NalStart, 0, 3);
//Write the nal heaer and data data
Buffer.Write(packetData, offset, count - offset);
return;
}
}
}
internal void DisposeBuffer()
{
if (Buffer != null)
{
Buffer.Dispose();
Buffer = null;
}
}
public override void Dispose()
{
if (Disposed) return;
base.Dispose();
DisposeBuffer();
}
//To go to an Image...
//Look for a SliceHeader in the Buffer
//Decode Macroblocks in Slice
//Convert Yuv to Rgb
}
There are also implementations for various other RFC's which help getting the media to play in a MediaElement or in other software or just saving it to disk.
Writing to a container format is underway.
With UDP packets you receive bits of H.264 stream which you are expected to depacketize into H.264 NAL Units, which, in their turn, you are typically pushing into DirectShow pipeline from your filter.
The NAL Units will be formatted as DirectShow media samples, and possibly also, as a part of media type (SPS/PPS NAL Units).
Depacketization steps are described in RFC 6184 - RTP Payload Format for H.264 Video. This is payload part of RTP traffic, defined by RFC 3550 - RTP: A Transport Protocol for Real-Time Applications.
Clear, but not quite short though.
I have recently streamed h264 and encountered similar issues. Here is my depacketizer class. I wrote a long blog post to save other time in understanding this process http://cagneymoreau.com/stream-video-android/
Package networking;
import org.apache.commons.logging.Log;
import utility.Debug;
import java.io.Console;
import java.io.IOException;
import java.io.PipedInputStream;
import java.io.PipedOutputStream;
import java.util.*;
/**
* This class is used to re-assemble udp packets filled with rtp packets into network abstraction layer units
*
*/
public class VideoDecoder {
private static final String TAG = "VideoDecoder";
private PipedOutputStream pipedOutputStream; //this is where we pass the nalus we extract
private Map<Integer, NaluBuffer> assemblyLine = new HashMap<>(); // This holds nalus we are building. Ideally only 1 and if it exceeds 3 there might be a problem
private final int thresh = 30;
private int assemblyThresh = thresh;
private final int trashDelay = 3000;
//unpacking
private final static int HEADER_SIZE = 12;
private final static int rtpByteHeader1 = 128; //rtp header byte 1 should always equal
private final static int typeSPSPPS = 24;
private final static byte typeFUA = 0b01111100;
private final static byte[] startcode = new byte[] { 0x00, 0x00, 0x00, 0x01};
//experimental bools that can mix piped data
private boolean annexB = true; //remove lengths and dd aprefix
private boolean mixed = false; //keep lengths and add pefix dont use with annexb
private boolean prelStyle = false; //include avcc 6 byte data
private boolean directPipe = false; //send in the data with no editing
public VideoDecoder(PipedOutputStream pipedOutputStream)
{
this.pipedOutputStream = pipedOutputStream;
}
// raw udp rtp packets come in here from the the udp.packet.getdata filled at socket
public void addPacket(byte[] incoming)
{
if (directPipe){
transferTOFFmpeg(incoming);
return;
}
if (incoming[0] != (byte) rtpByteHeader1){
System.out.println(TAG + " rtpHeaderError " + Byte.toString(incoming[0]));
}
if (incoming[1] == typeSPSPPS){
System.out.println(TAG + "addPacket type: 24" );
unpackType24(incoming);
}
else if (incoming[1] == typeFUA){
//System.out.println(TAG + "addPacket type: 28" );
unpackType28(incoming);
}
else if (incoming[1] == 1){
System.out.println(TAG + "addPacket type: 1" );
unpackType1(incoming);
}else if (incoming[1] == 5){
System.out.println(TAG + "addPacket type: 5" );
unpackType5(incoming);
}else{
System.out.println(TAG + "addPacket unknown type - ERROR " + String.valueOf(incoming[1]) );
}
}
//SPS & PPS this will get hit before every type 5
//im not rtp compliant.
// length sps length pps prel = 6length
// LL SPSPSPSPSP LL PPSPPSPPSPPS 123456
private void unpackType24(byte[] twentyFour)
{
if (annexB){
int sp = (twentyFour[13] << 8 | twentyFour[14] & 0XFF);
int pp = (twentyFour[sp + 15] << 8 | twentyFour[sp + 16] & 0XFF);
byte[] sps = new byte[sp];
byte[] pps = new byte[pp];
System.arraycopy(twentyFour,15, sps,0,sp);
System.arraycopy(twentyFour,sp + 17, pps,0,pps.length);
transferTOFFmpeg(sps);
transferTOFFmpeg(pps);
}else if (prelStyle)
{
//Debug.debugHex("unpack24 " , twentyFour, twentyFour.length);
int spsl = (twentyFour[14] & 0xff) + 2;
int ppsl = (twentyFour[14+ spsl] & 0xff) +2;
int prel = 6;
byte[] buf = new byte[spsl + ppsl + prel]; //rtp header length - type + experimental data
System.arraycopy(twentyFour, 13, buf, 6,spsl + ppsl);
System.arraycopy(twentyFour, spsl + ppsl + 13, buf,0, 6);
transferTOFFmpeg(buf);
}else{
int spsl = (twentyFour[14] & 0xff) + 2;
int ppsl = (twentyFour[14+ spsl] & 0xff) +2;
byte[] buf = new byte[spsl + ppsl ]; //rtp header length - type + experimental data
System.arraycopy(twentyFour, 13, buf, 0,spsl + ppsl);
//System.arraycopy(twentyFour, spsl + ppsl + 13, buf,0, 6);
transferTOFFmpeg(buf);
}
}
//Single NON IDR Nal - This seems liekly to never occur
private void unpackType1(byte[] one)
{
byte[] buf = new byte[one.length-12];
System.arraycopy(one, 12, buf, 0,buf.length);
transferTOFFmpeg(buf);
}
//Single IDR Nal - This seems likely to never occur
private void unpackType5(byte[] five)
{
byte[] buf = new byte[five.length-12];
System.arraycopy(five, 12, buf, 0,buf.length);
transferTOFFmpeg(buf);
}
// Unpack either any split up nalu - This will get 99.999999 of nalus
synchronized private void unpackType28(byte[] twentyEight)
{
//Debug.deBugHexTrailing("unpack 28 ", twentyEight, 20 );
int ts = (twentyEight[4] << 24 | twentyEight[5] << 16 | twentyEight[6] << 8 | twentyEight[7] & 0XFF); //each nalu has a unique timestamp
//int seqN = (twentyEight[2] << 8 | twentyEight[3] & 0xFF); //each part of that nalu is numbered in order.
// numbers are from every packet ever. not this nalu. no zero or 1 start
//check if already building this nalu
if (assemblyLine.containsKey(ts)){
assemblyLine.get(ts).addPiece(twentyEight);
}
//add a new nalu
else
{
assemblyLine.put(ts, new NaluBuffer(ts, twentyEight));
}
}
//this will transfer the assembled nal units to the media codec/trans-coder/decoder/whatever?!?
private void transferTOFFmpeg(byte[] nalu)
{
Debug.debugHex("VideoDecoder transferTOFFmpg -> ", nalu, 30);
try{
if (annexB || mixed){
pipedOutputStream.write(startcode);
}
pipedOutputStream.write(nalu,0,nalu.length);
}catch (IOException ioe){
System.out.println(TAG + " transferTOFFmpeg - unable to lay pipe ;)");
}
if (assemblyLine.size() > assemblyThresh){
System.err.println(TAG + "transferToFFmpeg -> assemblyLine grows to a count of " + String.valueOf(assemblyLine.size()));
assemblyThresh += thresh;
}
}
private void clearList()
{
String n = "\n";
List<Integer> toremove = new ArrayList<>();
StringBuilder description = new StringBuilder();
for(Map.Entry<Integer, NaluBuffer> entry : assemblyLine.entrySet()) {
Integer key = entry.getKey();
NaluBuffer value = entry.getValue();
if (value.age < System.currentTimeMillis() - trashDelay){
toremove.add(key);
description
.append(String.valueOf(value.timeStamp)).append(" timestamp").append(n)
.append(String.valueOf(value.payloadType)).append(" type").append(n)
.append(String.valueOf(value.count)).append(" count").append(n)
.append(String.valueOf(value.start)).append(" ").append(String.valueOf(value.finish)).append(n)
.append(n);
}
}
for (Integer i :
toremove) {
assemblyLine.remove(i);
}
if (toremove.size() > 0){
System.out.println(TAG + " cleaList current size : " + String.valueOf(assemblyLine.size()) + n + "deleting: " + toremove.size() + n + description);
assemblyThresh = thresh;
}
}
private void deletMe(int key)
{
assemblyLine.remove(key);
if (assemblyLine.size() > 3){
clearList();
}
}
/*
Once a multipart FU-A rtp packet is found it is added to a hashset containing this class
Here we do everything needed to either complete assembly and send or destroy if not completed due to presumable packet loss
** Example Packet From First FU-A with SER = 100 **
description-> |-------RTP--HEADER------| |FU-A--HEADER| |-NAL--HEADER|
byte index-> 0|1|2|3|4|5|6|7|8|9|10|11| 12|13 14|15|16|17|18
| | | | | | | | |S S R C| | |__header | | | | |__type
| | | | |TIMESTM| |__indicator | | | |__length
| | | |__sequence number | | |__length
| | |____sequence number | |___length
| |__payload |__length
|___version padding extension
*/
private class NaluBuffer
{
private final static String TAG = "NaluBuffer";
//private static final int BUFF_SIZE = 200005; // this is the max nalu size + 5 byte header we searched for in our androids nalu search
long age;
//List<String> sizes = new ArrayList<>();
NaluePiece[] buffer = new NaluePiece[167];
int count = 0;
int start;
int finish;
int timeStamp; //from rtp packets.
int completedSize; //this is number of nalu
int payloadType; //nalu type 5 or 1
int byteLength;
int naluByteArrayLength = 0;
//if it doesnt exist
NaluBuffer(int timeStamp, byte[] piece)
{
//System.out.println(TAG + " constructor " + String.valueOf(timeStamp) );
this.timeStamp = timeStamp;
age = System.currentTimeMillis();
addPieceToBuffer(piece);
count++;
}
//adding another piece
synchronized public void addPiece(byte[] piece)
{
//System.out.println(TAG + " addPiece " + String.valueOf(timeStamp));
addPieceToBuffer(piece);
count++;
}
//add to buffer. incoming data is still raw rtp packet
private void addPieceToBuffer(byte[] piece)
{
//System.out.println(TAG + " addPiecetobuffer " + String.valueOf(piece[13]));
int seqN = (piece[2] << 8 | piece[3] & 0xFF);
//add to buffer
buffer[count] = new NaluePiece(seqN, Arrays.copyOfRange(piece, 14,piece.length)); // 14 because we skip rtp header of 12 and fu-a header of 2
int in = ( piece.length - 14); //we save each byte[] copied size so we can easily construct a completed array later
//sizes.add(String.valueOf(in));
naluByteArrayLength += in;
//check if first or last, completed size type etc
if ((start == 0) && (piece[13] & 0b11000000) == 0b10000000){
//start of nalu
start = (piece[2] << 8 | piece[3] & 0xFF);
//type
payloadType = (piece[13] & 0b00011111); //could have used [18] //get type
byteLength = (piece[17]&0xFF | (piece[16]&0xFF)<<8 | (piece[15]&0xFF)<<16 | (piece[14]&0xFF)<<24); //get the h264 encoded length
byteLength += 4; //Now add 4 bytes for the length encoding itself
if (payloadType == 1 || payloadType == 5 && byteLength < 200000){
}else{
System.err.println(TAG + " addpiecetobuffer type: " + String.valueOf(payloadType) + "length: " + String.valueOf(byteLength) );
}
//System.out.println(TAG + " addpiecetobuffer start " + String.valueOf(start) + " type " + String.valueOf(payloadType));
}else if ((finish == 0) && (piece[13] & 0b11000000) == 0b01000000){
//end of nalu
finish = (piece[2] << 8 | piece[3] & 0xFF);
//System.out.println(TAG + " addpiecetobuffer finish " + String.valueOf(finish));
}
if (finish != 0 && start != 0 && completedSize == 0){
//completed size in packet sequnce number NOT in byte length
completedSize = finish - start;
//System.out.println(TAG + " addpiecetobuffer completedsize " + String.valueOf(completedSize));
//originally put in bytes but thats not what I was counting ...duh!
// (piece[14] <<24 | piece[15] << 16 | piece[16] << 8 | piece[17] & 0xFF);
}
//check if complete
if (completedSize != 0 && count == completedSize){
assembleDeliver();
}
}
// we have every sequence number accounted for.
// reconstruct the nalu and send it to the decoder
private void assembleDeliver()
{
count++; //make up for the ount that didn't get called following addpiecetobuffer method
// System.out.println(TAG + " assembleDeliver " + String.valueOf(timeStamp));
//create a new array the exact length needed and sort each nalu by sequence number
NaluePiece[] newbuf = new NaluePiece[count];
System.arraycopy(buffer,0,newbuf,0, count);
Arrays.sort(newbuf);
// TODO: 9/28/2018 we have no gaps in data here checking newbuff !!!!!
//this will be an array we feed/pipe to our videoprocessor
byte[] out;
if (annexB){
out = new byte[naluByteArrayLength-4]; //remove the 4 bytes of length
int tally = 0;
int destPos = 0;
int src = 4;
for (int i = 0; i < count; i++) {
if (i == 1){
src = 0;
}
tally += newbuf[i].piece.length;
System.arraycopy(newbuf[i].piece, src, out, destPos, newbuf[i].piece.length - src);
//Debug.fillCompleteNalData(out, destPos, newbuf[i].piece.length);
destPos += newbuf[i].piece.length - src;
}
/*
StringBuilder sb = new StringBuilder();
sb.append("VideoDecoder assembleDeliver out.length ").append(String.valueOf(out.length))
.append(" destPos ").append(String.valueOf(destPos)).append(" tally ").append(String.valueOf(tally))
.append(" count ").append(String.valueOf(count)).append(" obuf ").append(String.valueOf(completedSize));
for (String s :
sizes) {
sb.append(s).append(" ");
}
System.out.println(sb.toString());
*/
}else{
out = new byte[naluByteArrayLength];
int destPos = 0;
for (int i = 0; i < count; i++) {
System.arraycopy(newbuf[i].piece, 0, out, destPos, newbuf[i].piece.length);
destPos += newbuf[i].piece.length;
}
}
if (naluByteArrayLength != byteLength){
System.err.println(TAG + " assembleDeliver -> ERROR - h264 encoded length: " + String.valueOf(byteLength) + " and byte length found: " + String.valueOf(naluByteArrayLength) + " do not match");
}
// TODO: 9/28/2018 we have gaps in data here
//Debug.checkNaluData(out);
transferTOFFmpeg(out);
deletMe(timeStamp);
}
}
//This class stores the payload and ordering info
private class NaluePiece implements Comparable<NaluePiece>
{
int sequenceNumber; //here is the number we can access to order them
byte[] piece; //here we store the raw payload data to be aggregated
public NaluePiece(int sequenceNumber, byte[] piece)
{
this.sequenceNumber = sequenceNumber;
this.piece = piece;
//Debug.checkNaluPieceData(piece);
}
#Override
public int compareTo(NaluePiece o) {
return Integer.compare(this.sequenceNumber, o.sequenceNumber);
}
}
}
Hey guys I'm having a huge problem when Encrypting a message in an older phone in comparison with the newer ones.
I've compiled the code to run on older hardware (CLDC1.0, MIDP2.0), and for some reason, when I do a TEA Encryption in a Nokia N70 I end up having one ruined character when it goes from plain-text to TEA. (yes I know, from a lot of chars only that one little char gets ruined...)
When I run exactly the same app on the N8 and other more recent phones however I get it encrypting correctly.
before I post the code however here's a small explanation on what it does:
basically it receives a String and a boolean inputs, the boolean states if it's for encryption or decryption purposes, whilst the string is what I want to encode or decode.
from there, I basically strip the String into a byte array, treat it accordingly (if for encrypt or decrypt) and later turn it into a String, which I then return (decrypt) or I encode in Base64 (encrypt).
The reason to encapsulate in Base64 is so it can be sent by sms, since this encoding uses non-special characters it keeps the sms limit up to 160 characters, which is desirable for the app.
now for the code:
private String HandleTEA(String input, boolean aIsEncryption) throws UnsupportedEncodingException
{
System.out.println(input);
String returnable = "";
try
{
TEAEngine e = new TEAEngine();
if (aIsEncryption)
{
e.init(true, TEAkey);
}
else
{
if(getDebug())
{
input = input.substring(1);
}
input = base64.decodeString(input);
e.init(false, TEAkey);
}
byte[] aData = input.getBytes("ISO-8859-1");
byte[] textToUse = aData;
int len = ((textToUse.length + 16 - 1) / 16) * 16;
byte[] secondUse = new byte[len];
for(int i = 0; i < textToUse.length; i++)
{
secondUse[i] = textToUse[i];
}
for(int i = textToUse.length; i < secondUse.length; i++)
{
secondUse[i] = 0;
}
int blockSize = e.getBlockSize();
byte[] outBytes = new byte[secondUse.length];
for (int chunkPosition = 0; chunkPosition < secondUse.length; chunkPosition += blockSize)
{
int chunkSize = Math.min(blockSize, (textToUse.length - (chunkPosition * blockSize)));
e.processBlock(secondUse, chunkPosition, outBytes, chunkPosition);
}
if(aIsEncryption)
{
Baseless = new String(outBytes, "ISO-8859-1");
String encodedString = base64.encodeString(Baseless);
char[] theChars = new char[encodedString.length()+1];
for(int i = 0; i < theChars.length; i++)
{
if(i == 0)
{
theChars[i] = '1';
}
else
{
theChars[i] = encodedString.charAt(i-1);
}
}
byte[] treating = new byte[theChars.length];
for(int i = 0; i < theChars.length; i++)
{
treating[i] = (byte)theChars[i];
}
returnable = new String(treating, "ISO-8859-1");
}
else
{
char[] theChars = new String(outBytes, "ISO-8859-1").toCharArray();
String fixed ="";
for(int i = 0; i < theChars.length; i++)
{
char c = theChars[i];
if (c > 0) fixed = fixed + c;
}
returnable = fixed;
}
}
catch(Exception e)
{
e.printStackTrace();
}
return returnable;
}
Anyone have any idea on what might be happening?
for comparison this is what I'm getting from the N70:
e+TgV/fU5RUOYocMRfG7vqpQT+jKlujU6eIzZfEjGhXdFwNB46wYNSiUj5H/tWbta26No6wjQylgTexhS6uqyw==
and from the N8:
e+TgV/fU5RUOYocMRfG7vqpQT+jKlujU6eIzZfEjgBXdFwNB46wYNSiUj5H/tWbta26No6wjQylgTexhS6uqyw==
as you can see everything looks similar, but in the middle of the code what gets encoded as Gh on the N70 shows up as gB on the N8...
when decrypting the data encrypted by the N70 we get some really weird chars:
will add this here tomorrow since I don't have the saved output with me
both are using the same key (in real-life tho they'll be using a key that's randomly generated on startup)
here's the key used:
0b1b5e0167aaee06
Hope you can help me out with this and Thanks for your interest and assistance!
your code is hard to understand, but Baseless = new String(outBytes, "ISO-8859-1"); and any similar constructs are almost certainly incorrect. Why do you want to make a String out of cipher? Just base64 encode outBytes directly.