When we used this script in the post-action of the archive in my scheme to make a FAT binary framework. i.e., One that will work on the simulator and actual device. Its working fine up to Xcode 9.3 But its not working script for Xcode 10.
As per blogs we don't have universal framework support for Xcode 10. Please let us know how to achieve this from Xcode 10.
Thanks,
I just installed Qt Creator 5.9 and 5.3. I decided to somehow copy the plugin/module/source files for QtWebKit from 5.3 to 5.9. Basically, I "ported it", but without any success. It just keeps bringing up the error:
QT module(s) not installed: webkit
What version of Qt should I use in order to build iOS, Android and Windows mobile applications with QtWebView? I can't wrap my head around how this works. If anyone can direct me to a working environment with QML QtWebView module fully installed or can tell me what I missed in my "porting", I would really appreciate it since I really can't find any solution to this problem, no matter how much time I spend searching on google.
Thank you!
I have a weird issue... I'm unable to find the simulator as a device in order to test my application. Anyone have any idea how to fix it? In a new project, it is available though.
Regards,
EZFrag
Here's what happened to me ... when I updated to the latest version of XCode (4.3.2) I didn't bother to uninstall the previous version. I mistakenly opened my iOS 5.1 targeted project in the older version of XCode that does not know about 5.1 and as a result the simulator was not available. So i would check for the following:
See which version of XCode you're currently running
Try checking your iOS Deployment Target ... (Targets -> Deployment). If iOS 5.1 is selected change it to iOS 5.0 (the simulator will show up immediately)
In additional to G.Bickham's answer, please make sure the iOS Simulator is downloaded.
To verify the download status, go to Xcode's Preferences > Downloads > Components > iOS Simulator
I recently started a project using Xcode 3.2 and the vstsdk 2.4 and then I purchased Xcode 4. When I open the project within Xcode 4 I get the "missing base SDK" error which I can fix by changing that to either Mac OS X 10.5 or 10.6. After this though my .vst file is still red in the file tree. I have also tried to delete the file and re-add it but when I do it adds it as a folder instead of a .vst file. Without this I cannot build the project as the target is missing.
Any ideas?
Cheers.
The file "yourplugin.vst" (or whatever it's named) in the Xcode group is actually the product's output target, so you shouldn't delete it. If it's red, that simply means that you haven't built the target yet.
If you are using source control, I would advise reverting back to the version before you deleted the .vst file and trying to build from that point. If you're not (and why aren't you?! ;) ), then you can try re-creating the target manually.
I have also written a tutorial on how to make a VST plugin in Xcode which you might find useful. I will be updating this for Xcode 4 soon, so if you run into any problems, post a comment there.
This is the message while trying to run under XCode 4 (it used to work under XCode 3):
No provisioned iOS devices are available. Connect an iOS device or choose an iOS simulator as the destination.
I have profiles for my device for this app... where should I be looking to correct this?
The problem is that your iOS Deployment Target in Project-> Build Settings is different from the current version of iOS on your real device.
You're asking where to find it:
In XCode 4 there is a new button - look for the big
"Organizer button"
which is at the TOP RIGHT.
Physically connect your device and then click Devices. It seems that the new "Organizer button" is one of the "most-missed" things in the transition to XCode4.
Note, the questioner is asking: "WHERE should I be looking to correct this?"
I was having extra trouble because of my Enterprise License, but still updated the iPads. I didn't have to change anything in the Build Settings to lower. But the main thing that I had a problem with was in the Organizer I needed to hit "Use for Development" button.
Kind of an old post, and may not be the best way or a rookie thing to miss but wanted to help anyone out.
My problem similar to those above were related to having the deployment target set too high for the version installed on the phone. Would be nice if it gave a more useful error message. I spent hours messing with my provisioning profile trying to fix it, when the real problem was the older version of the software on the phone.
I had the same problem. The reason was simply, that my ipad had not been update to version 4.3.
This just happened to me for iOS5 with xcode 4.2.
The answer is to go into organiser, select your device, and press the "Develop with this device" button (or similar wording).
Then go back and build, and it should work..
I received this error while having an iPad properly connected.
Some info:
Ipad iOS version: 4.2.1
XCode 4.2
XCode project created with "iOS Application / Empty Application" template.
The problem was that I had to specify the "iOS Deployment Target" to 4.2 in more than one place!
That is, both in the "Build Settings" and in the "Summary".
Very odd, and definitely another XCode4 annoyance.
I got this error in Organizer - "Could not support development.". I tried rebooting the iOS device and it worked for me :)
Check that the Executable File (also known as CFBundleExecutable) in the Info.plist file is set to ${EXECUTABLE_NAME} as opposed to any hardcoded value. This will ensure that even if you change your project name or target name or scheme name, that it still works.
you need to install the proper version of iOS.in my case it is iOS 4.0 - 4.1 Device Debugging Support
GOTO --> XCode Preferences -> Downloads --> Component
there are all updates available for your iOS click Install.
This is works for me.
It looks like this error can also come about if the "Product Name" in your target's build settings does not match the value of "CFBundleExecutable" in your info.plist
It looks like to me this is the general error Apple gives if the executable is not installed correctly on the device. When the debugger tries to attach it looks for the executable name and if it's not there they give this error. Touch one to debug.
Go to build option and select valid compiler.
Chose your right iOS Deployment version