How to deal with epics and emergency, critical bug fixes [closed] - scrum

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After being part of a project that tried desperately to run Scrum and failed miserably to uphold most of the principles, it has now fallen to me to manage this project and I am keen to avoid the mistakes that I have seen before.
I have a question around dealing with newly discovered defects. I know that the general feeling is that they are added to the current sprint or the next one and fixed quickly. Other throw them all in the backlog and get to them when they become more important.
That's fine, but consider the following situation:
The current sprint is part of an epic and we are implementing new functions that are part of a larger requirement, and while we want to build and release for the customers to review, we would not yet want to release the features into product as they would be inadequate for use. What if we discover a critical bug, maybe by the customer, how to work that into the plan?
Options that I see them are:
Drop everything on the sprint and do an out-of-bands release
+ The customer gets their problem resolved quickly
- Disrupts the current sprint and will probably cause it to fail
- Requires another branch and merge operation
Work them into the current or next sprint
+ Maintains the order that Scrum brings us
+ No need to branch the VCS/Deal with problems in the merge
- Customer has to wait longer to get their fix, especially as we are working on an epic and may be a while before we can RTC
Am I missing any other options? am I missing something about the process altogether?

There are two types of bugs that happen in Scrum. The first type is bugs that occur during development and are caught before being released. The second type is bugs that are discovered in the production environment.
Typically a Scrum team would handle these two types of bug differently.
Bugs that occur during development will usually get immediately fixed. Remember that the idea of Scrum is to have a releasable product at the end of each sprint. If you have outstanding bugs at the end of a sprint then you would not usually describe that as releasable. Also, when you delay fixing bugs the time it takes to fix the bug often increases. A developer fixing a bug on code they wrote the same day will usually fix it quickly. Ask them to fix a bug on code they worked on several weeks ago and it can take much longer.
With production bugs it is important to decide on the severity of the bug. For example, very severe production bugs might need to be worked on immediately and require an emergency release. When this happens you may well have to consider ending the current sprint and re-planning. With less severe bugs they should be added to the backlog and prioritised against existing work. For example, a Product Owner might decide to wait before fixing a bug because they believe it is minor and has little impact.

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Best practice for Scrum "done" concept in JIRA [closed]

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I work at a small service based company where we are starting to implement Scrum practices, and we are also starting to use JIRA with greenhopper for issue tracking. Our team has defined "done" as:
coded
unit tested
integration tested
peer reviewed
qa tested
documentation updated
I'm trying to figure out whether this should be done using a separate issue for each item in the above list for each "task", or if some of these items should be implemented in the ticket workflow, or if simply lumping them together in one issue is the best approach.
I'm disinclined to make these subtasks of a task, as there is only one-level nesting of issues and I fear there is a better use for that capability.
I also am not too excited about modifying the workflow, as this approach has proved to be a burden for us in other systems.
If all of these items are part of the same ticket then that seems weird to me because the work is likely spread between multiple team members, and it'll be hard to make tasks that are under 16 hours that include all of those things.
I feel like I understand all of the issues, but as of yet I don't know what the best solution is.
Is there a best practice? Or some strong opinions?
Done is done - it has to be all those things you defined, however treating them as steps explicitly with a bug tracker can have the undesired side effect of encouraging divisions within then team and throwing stuff over the wall. So coders would claim they are done once ticket is marked "coded" and "unit tested", testers when marked tested etc.
This is exactly the opposite of what Scrum intends to do - the whole team commits to doing the stories so that they meet the definition of done in the end. So even though some of the elements of achieving done are indeed steps one should be very careful with solidifying these steps in any kind of defined workflow.
(This btw shows nicely why using a bug tracker as a scrum tool is a bad idea. Those are different tools that should be optimized for different things - even if linked together through some APIs.)
I certainly wouldn't nest them, since they are steps common to each task. Making them subtasks would just increase the complexity and boilerplate of the system. These seem like perfect workflow stages to me.
Something like Submitted->Assigned->Coding->Review->Testing->Finished.
Where Coding requires "coded", "unit tested", and "integration tested" before moving to Review, Review requires Peer Review before moving to Testing, Testing requires QA Testing before moving to Finished.
The only reason this would be tricky is if you're allowing Peer Review and Testing to be done in parallel. I see problems with allowing that, since if the code fails peer review and is subsequently changed it invalidates the testing work done by QA.
coded
unit tested
IMHO these belong together, as both should be handled by the same person (preferably TDD, which really makes it impossible to separate these).
integration tested
In our team, this is usually done by the same developer, so we typically do it as part of the above task. Other teams may do it differently.
commented
Do you mean code comments? Then, to me, this does not deserve a separate task. Otherwise, please clarify.
peer reviewed
A separate task for a separate developer (or more).
qa tested
A separate task for testers / QA personnel.
I would add documentation - it may not always be needed, but often is. Again, it should be a separate task, typically for the same guy who did the implementation (but not always).
One prime concern to practically all the Scrum teams I have been working with so far is to make sure that nothing important is forgotten from the above. Partitioning into distinct tasks may help this. Then you can clearly see in your backlog what's left to do. Lumping all of these into one task makes it easy to forget about this or that little detail. For us, it was most typical to forget about code review and documentation, that was the main reason why we turned these into independent tasks.
Done defines what the Team means when it commits to “doing” a Product Backlog item in a Sprint. Some products do not contain documentation, so the definition of “done” does not include documentation. A completely “done” increment includes all of the analysis, design, refactoring, programming, documentation and testing for the increment and all Product Backlog items in the increment. Testing includes unit, system, user, and regression testing, as well as non-functional tests such as performance, stability, security, and integration.
Reference: Scrum Guide - Written by Ken Schwaber and Jeff Sutherland (Inventors of Scrum)
You state that you are following "Scrum Practices". It sounds to me like you are just using a few parts of the Scrum Framework and not others, is that true? First of all, Scrum is not necessarily a practice, it is a Framework, you either use the framework or you don't. It works on the basis of inspect and adapt, so apart from the basic Scrum framework rules, nothing is set in stone, so you won't get an exact answer to your question. The best way to know the answer is hire experienced Scrum Professionals, and Experienced Developers and Testers and try the above done plan in your Scrum Team.
Remember always Inspect and Adapt. There are three points for inspection and adaptation in Scrum. The Daily Scrum meeting is used to inspect progress toward the Sprint goal, and to make adaptations that optimize the value of the next work day. In addition, the Sprint Review and Planning meetings are used to inspect progress toward the Release Goal and to make adaptations that optimize the value of the next Sprint. Finally, the Sprint Retrospective is used to review the past Sprint and determine what adaptations will make the next Sprint more productive, fulfilling, and enjoyable.
Do not spend loads of time documenting or looking for a solution to a given Process problem because most of the time the problems change faster than you would realize, it is just better to inspect and adapt provided you have at least the basic knowledge of scrum and you are using the Scrum framework and not just a few Scrum like practices.
We use a pretty similar system in JIRA and I have an open question here and on the Atlassian boards asking a very similar question. We have a similar definition of done. We create the main story in descriptive form i.e. "The legend text on the profit and loss graph overlaps". We then define sub-tasks which are either of type 'technical' or 'process'. Technical tasks are the actual work of implementing the story "Research possible causes on vendor site", "Implement fix in the infographic class". Process items include 'Peer Review', 'Make Build', 'QA Testing', 'Merge'. As one comment noted you may have QA going on before/during Peer Review. As a part of the Scrum process we have QA going on nearly all of the time (they are part of the team) sometimes they sit with the developer, sometimes they get 'bootleg builds' to run in a test environment. This is exploratory testing and is considered part of the coding process to us. The sub-task for 'QA Testing' is for integration and regression testing and is a final validation of the whole story after Peer Review is completed. By that time the QA team already has a complete test plan they worked up during exploratory testing and it's typically just a matter of running through the plan and 'checking it off'.
We've gotten to this point after running sprints for a year and making changes during the retrospective. I'm open to suggestions as I think one of the downsides to the retrospective is that you can group-think yourself in one direction with little hope of ever backing all the way out and considering a different path.
We use two boards for this purpose. We have one board for the Development Sprint where "Done" is Ready for Testing. You can't enter a sprint unless you're well and truly ready to start development (all analysis done, estimates done, people know what they are supposed to be doing - all the conversations have been had, shall we say, though our conversations tend to take place in JIRA Comments given the distributed team) ... and you exit when you finish development. That's the best way to track whether our development team is meeting their own goals without being impacted by QA. Meanwhile, QA uses a Kanban style board and they go from "Ready for Testing" (this is their "to-do"), through In Testing to Ready for Release.
We switched to this because we previously had all these steps in a single board, and we weren't "meeting our commitments" within any sprints because there was no way to both develop & test all in a single sprint, where we have to do a code migration to the QA environment for final testing to occur, although testing is happening all along the way. We are still trying to figure out how to do things correctly, so this may not be the right answer, and yet it sounds like it's not something you've thought of, so maybe it would work for you.
and it'll be hard to make tasks that are under 16 hours that include all of those things.
This is your real issue; ability to break down stories into small useful vertical slices of functionality. Working on this will make your team more agile and give the PO more flexibility.
To the contrary, breaking down the work by process/mechanical step will only make you less agile and really serves no useful purpose. Either you are done or you aren't; no one cares if you are dev complete and not tested so don't bother tracking it by the hour....its waste.
Refocus on your stories, not on tasks.
We use subtasks.
Given that the story is a shared item (the whole scrum team works on it), we use the subtasks as 'the post-it notes' allowing to track tasks which individuals need to tackle.
We don't require that every little piece of task is represented as a subtask.
We are not bookkeepers, but developers.
The team agreement is that if you can't take up a task immediately, just jot it down as a subtask to the story. (Using the agile plugin, it is really easy). ie. we will never have systematically a subtask 'create unit test', but in some occassions, when someone is struggling to get that dynamock up and running, you will see this subtask popup in the story. Having it there allows the team to discuss it during the scrum.
If you want to generate the checklist automatically, look at the create subtask on transition plugin.
https://studio.plugins.atlassian.com/wiki/display/CSOT/Jira+Create+Subtask+for+transition
It allows you to automatically add the subtasks when the story has been committed.
BTW - JIRA is more than a bug tracker. We are using it in a wide variety of applications,
including the management of our sprint activity. (as an Atlassian partner, I'm biased :-).
Francis
Important thing is that you use sub-task as real task; not as activity of main task. Issue tracker is primarily meant for what you are doing; not how you are doing and in what order.

How to release with Kanban? [closed]

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In Scrum, it is obvious that we could produce a demo after each sprint.
I don't know how to produce demos in Kanban since it doesn't has the sprint concept (I may be wrong).
Would you please enlighten me regarding how to make releases in Kanban?
Thanks for help and time.
When we were implementing Kanban at my last job, the releases went one of three ways:
Release every two weeks on a schedule.
If enough sticky notes end up in the "done" bucket on the board to merit an out-of-cycle release, notify the business unit that we're releasing so we can prevent getting too out of sync.
The business unit requires an out-of-cycle release for a specific feature of set of features that are needed immediately.
It was pretty open-ended, really.
Kanban says how to manage the flow of work and limit work in progress, it doesn't say anything about the frequency of releases as such. However, it is quite demanding because it demands that a working integrated version of the product be kept at all times with new features added as soon as they are considered complete (done, last column on the board).
A concept that is frequently used is that there is a "cadence" - a regular interval when this "ready product" is taken and actually deployed to the live system/shipped.
However, I think that one concept that is very clear in Scrum may also help here. In Scrum it is clearly said that Scrum calls for a "shippable product increment" (confirming to the definition of DONE) at the end of each sprint. Whether to actually ship it / deploy it is out of scope of the development process, because it is ultimately a business decision. Same I think applies to Kanban, a ready, integrated product is available at all times, whether to actually use it as a business decision which is outside of the scope of the development process and its management.
There is no single definition. Usually in Kanban we add MMFs (Minimal Marketable Features) which, by definition, means that every feature should add value to the customer, thus you should be able to release every feature independently.
This doesn't mean you have to release each feature separately, so you will find whole range of approaches (David mentions a few of them). I find it a common case that Kanban team release more often than they would if they followed one of time-boxed approaches.
Demos in Kanban are optional but if the client is willing to have them you can demo features as you deploy even if you release every feature independently. In theory every feature should add value so this approach should work well.
We make a demo a condition of moving a feature from "Testing" to "Ready for Release". So it's feature-by-feature rather than sprint-by-sprint, and the nature of the feature will determine the nature of the demo. The greater the business involvement during development the less of an issue this becomes anyway.
You can try adding a sign-off step to your DOD where you may arrange a quick demo. But the difference would be, it will be an one-to-one demo whereas in scrum sprint review, the demo is for all the attendees.
Regarding the release cycle, its already mentioned in previous answers. I would like to add one more point, you may have a limit for yet to release items. For example, if you have 10 MMFs are in the board ready-to-be-released then release process can be kicked off then and there.
This method may help you to track down throughput in a way.

Losing a programmer, what steps to take? [closed]

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One of the programmers on our team is leaving for greener pastures. We will be going from 6 to 5. What steps should we take to ensure our development process continues to run smoothly, potentially while integrating in new blood.
We are currently working on a short release cycle with iterative development. Design - code - review. The person leaving was the most senior dev on the team, and would often give lots of feedback to the rest of the team, especially during the design phase.
There are few things you can do (in that order):
Reevaluate your estimates, based on the experience of the remaining team members and the work items load balance
Come up with a prioritized list of things you might have to cut
Seek a suitable replacement (as aggressive as possible)
Start a discussion with your company management on potential compensation package changes that would allow you to retain valuable human assets like the leaving guy
Update: Use this as an opportunity to build up your team. Throw a goodbye party for the guy that's leaving and make sure both he and the team are aware that his contributions were valued. :-) (And if you don't have a budget, just talk to the team members and you all chip in to get him out for a drink or two)
I agree with Franci, with a modest modification to priorities:
Start a discussion with your company management...
Yes. By all means. Today. If your best is leaving, your second best probably isn't far behind. Talk with the remaining developers. Are they happy? Are you sure? Are they just talking nice to you out of respect for your authority but have mysterious "doctor's appointments" that crop up? If you were a member of the team, would you be looking?
Pair-programming is a useful technique for mitigating the problems created by the departure of a skilled employee because it spreads knowledge. It's also useful for mentoring new employees.
You can find another senior developer who is generous with feedback to his coworkers. Good luck.
Avoid specialization in the first place. If you have more than 0 days for transition, it's a luxury. People get sick, die, run away, get arrested, get fired, etc., every day. So continuity of the project needs to assume that sooner or later, someone will unexpectedly stop coming to work. I know of a case where a guy was arrested at his desk, lead away in handcuffs, and his PC was immediately taken to a lab for forensic investigation. Not much time for knowledge transfer there.
Code reviews, design reviews, and problem ticket/research rotation will familarize the entire team with all aspects of the system.

scrum and refactoring [closed]

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If everything in scrum is all about functional things that a user can see is there really any place for refactoring code unrelated to any new functional requirements?
I don't think that this has as much to do with Scrum as it does with project management philosophy.
Regardless of whether a project uses Scrum or not, many project managers do not like developers spending time on "unnecessary" things like code refactoring or restructuring that doesn't directly advance one of the outstanding functional requirements. It's not "work that yields results" like normal development, it's "work that prevents a delay of results later". Given the typically short time-lines used for Sprints, the benefit is often hard to see and nearly impossible to quantify.
Keeping code maintainable needs to be an item on your burn-down list (if you use a Scrum). It is just as important as new development. While it may not seem like something that is "visible to the user", ignoring it increases your technical debt. Down the road when the technical debt piles up enough that your code's lack of maintainability slows down development, the delays in new feature development will be visible to customers.
It's all a matter of management/philosophy. Instead of looking at refactoring and maintainability enhancements as "extra" work that doesn't impact customers, it should be viewed as a time investment to prevent customer-visible delays (and potentially bugs as well) down the road. Developers can sometimes see these benefits more clearly than managers can; if your manager doesn't understand the disadvantages of neglecting maintainability, you might want to grab several other developers and have a chat with your manager.
I think there is a fair case to make for technical debt refactoring where the effort/cost impact of maintaining the code is as high as, or higher even, than the cost of refactoring it to improve quality or work better / properly - specifically to lend it a higher degree of maintainability.
eg: if the software is so problematic you are losing customers, or money, you'd act fast to fix it.. Some might argue this is a business requirement of it's own, but it's often not placed front and centre on small to mid sized development projects, which instead focus on the technicalities of creating apps rather than the impact of the quality of the app on the bottom line.
I think you are probably talking about large scale refactoring rather than the continuous refactoring you would do whilst in the whole red-green-refactor cycle.
My approach would be something like this, if reafactoring an old feature makes it easier to add a new feature then go ahead and do it. But in some ways you are right, if there is no pressure on a particular unit to change (i.e. it is completely finished and will never change again and will never impact on other modules) then there is no practical need to refactor. However I rarely find a module that is quite so finalised.
If everything in Scrum is all about functional things that a user can see (...)
Any project and methodology should be about generating business value, you rarely do things just for the fun in a business environment. Having that said, I see quality in Scrum (and other Agile methods) as a way to not kill your velocity on the long run and, ultimately to achieve hyper productivity. I thus believe that a typical "Definition of Done" should include something like "no increase of technical debt" (put your quality standards in there). If you think a new feature will impact existing code that should be refactored, include this cost in the estimate (or create a refactoring item in your Product Backlog) and explain things to your Product Owner. Because at the end, it's up to the Product Owner to prioritize items and to decide if quality can be sacrificed temporarily (if your business die because you don't release a feature, what is the point of refactoring existing code?). But he must be aware that this can't be a long term strategy or he will kill the team velocity.
bta: Regardless of whether a project uses Scrum or not, many project managers do not like developers spending time on "unnecessary" things like code refactoring or restructuring that doesn't directly advance one of the outstanding functional requirements.
Definitely a noteworthy observation; my solution to this would be as follows:
Perform regular code reviews. Every code review should recommend actions to improve on deficiencies in the code.
There is now a requirement for jobs which improve code quality. Build these into the sprint and track them in the same way as any other job.
If your manager needs any more convincing, cast 'the maintainer' as a user, and describe some user stories for them - and then 'features' are things like 'the code is fully commented with xml doc comments' and 'the code does not produce any warnings from ReSharper'
If you can justify it as part of the process of completing other tasks by identifying issues/risks with current sets of code, and it is a better end result, go for it. But don't get overzealous and screw the timelines/budget.

Is it bad practise to work on multiple stories concurrently? [closed]

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In a scrum team, how important is it to complete a single story before moving on?
Our scrum master is fairly dogmatic about bringing a single story to completion before moving on. I can see that development would appear to be more "controlled" in this scenario, plus the scrum master would have a very accurate picture of what team members were working on at any given time... but I am interested in what this really buys us?
Clearly the scrum master wants to minimise divergence of the burndown from reality to avoid a shock come the end of the sprint - but surely if the sprint is two weeks long, the burndown is updated consistently and blockers are communicated at standups - any such divergence will be constrained by the sprint length, and be made visible mid-sprint through the usual channels (i.e. the standup or speaking to the scrum master individually). Any remaining issues can be dealt with in the fortnightly retrospective.
The reason for the question is that I seem to find I work most efficiently by keeping say 2 (or 3 if one is particularly easy) stories in progress at any given time which I work on as I see fit. This seems to assist with the sub-conscious background thought that assists with completion of the task. It also permits me to better understand the bigger picture if a couple of stories are related.
Our stories usually work out to be one or two days worth of work.
So, is working on a couple stories at a time frowned upon and if so what does one-story-at-a-time buy you?
i think it really is up to the team to decide. i think you hit it in your write up about the burndown, the most important thing is to meet your sprint commitments consistently. how that happens really should be up to the team if they truly are self-governing. the team im on now, our norm is to work on multiple stories at once; its the nature of our setup given that we try to really spread ownership of stories across the team. it may be a different norm for yours if you have shorter stories and more of a individual ownership style.
I personally think one story at a time works well because it keeps you focused on a task. The cost of context switching between multiple stories can be high. This is a personal preference for me, but different people work differently. Though I think your scrum master is correct in his methodology, if you've found very compelling reasons for multiple stories at a time and can demonstrate that it is in fact helping progress, that would be a good case to make.
IMO, there is an underlying question here. Sometimes when working on a story, I'll need something from another department/team,e.g. clarification on a requirement or a graphic for a page, and this means that I won't finish one story before moving on to another story. While you do mention this in discussing the blockers at standup, this can happen where it is up to someone outside to help me finish a story so there can be multiple ones on my plate. Thus, I can have multiple stories due to blocking on something and still wanting to be productive.
In general, I don't like trying to manage multiple copies of the code base or switch my code a lot, so I prefer doing one story at a time, assuming no blockers. The size of the code base I'm working with is ~1.1 GB of data spread over 82,000+ files so having multiple copies could be more than a little painful I'd imagine.
My personal guess on this is that it is up to the team to set the standard and see that it works for them. If some like one story at a time and others do multiple and all is well, cool. If everyone likes having multiple stories at various points of completion, that can work too.
Don't hog the backlog...
In my experience, when stories are between 1 and 2 days in size, they tend to be implemented by a single developer. If you are working 2 or 3 stories concurrently, that might reduce the amount of things in the backlog that other developers can pick from and jeopardize the sprint.
... but plan for blockage
On the other hand, working 2 or 3 stories at once means that if you are momentarily blocked on one story you can be immediately productive on the other. I find that there's some overhead each time I start a new story. This overhead makes it hard to fill an hour long "gap" in my day with a new story, whereas it's much easier to context switch to a story I've already started.
Bottom line, let the team decide... and then review results during a retrospective. If your stories, tasks and work process support an environment where team members can work 2 (maybe 3) stories at a time without sacrificing productivity or predictability, then your SM should respect that. But at the same time you should honestly review the results during each retrospective and be prepared to change if the SM doesn't think its working.
I generally would think that the decision on how to work best should be made almost exclusively by the team. The ScrumMaster's role is to help and support the team, not to question the team's way of working during a sprint.
To be fair, sometimes it can be a good idea for the ScrumMaster to point out possible flaws or risks - that would fall in the category "help and support". Being dogmatic about your personal idea about how a sprint should look like internally is not something I would want a ScrumMaster to act like. It sounds a bit like misunderstading the role as a manager's role, which is simply not the case.
As for how we do it: We almost always work on several stories at once. At the moment we're having a four-person scrum team with three developers and one tester and we nearly always have at least two or three stories going at the same time. In the last sprint we tried to start with all stories early in the sprint to get to the point where we have a basic design and a good idea about what the potential problems could be. Of course we were not working on all stories at the same time after that.
I understand that in terms of risk-management you might want to make sure that everything is done for one story before you tackle the next. However, the disadvantage is that when you run into unforeseen problems lateron, you might not have enough time to fix those. Usually problems show their ugly faces during the implementation phase and often enough quite early. So, you basically exchange one risk for another.
Which risk is easier to handle shoud be up to the team. It's their sprint after all and while I think it's perfectly fair for the ScrumMaster to mention concerns about the way the sprint is going, he shouldn't force his idea of the best way to work on the team.
In the end, I think it boils down to these two things:
YES, we do work on several stories
at once and it has worked out fine
so far.
Remember that the ScrumMaster is
working for the team, not the other
way round.
Please note that I'm mostly talking about the whole team working on several stories at once, not one developer. The problem I'd see there is that you need to make sure that you don't block any stories by keeping them open, so that no-one else can continue the work. Once again, this is a question of circumstance and preference. When it comes to testing, our tester often has a couple of testing tasks for different stories, so that he can easily switch to a different task, if some bug blocks him from continuing testing a feature.

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