UIPopoverController displays at wrong position - autolayout

I want to show a UIPopoverController when clicking on a label. All elements are laid out with AutoLayout.
// In TorHeimPopoverViewController.swift
// self.view is TorHeimPopoverViewController's view
popover.presentPopoverFromRect(label.frame, inView: self.view, permittedArrowDirections: UIPopoverArrowDirection.Left, animated: true)
It's displayed in another UIPopoverController (TorHeimPopoverViewController) and there in a Container
MainAppView -> TorHeimPopoverViewController -> ContainerView
How can I fix this?

The problem is, the inView parameter is wrong for this purpose. The rect of label.frame is in relation to the ContainerView, in which it is.
For example, when label.frame is x = 300, y = 100, it will take these coordinates, but use self.view as origin and not the container.

Related

TitleView of UITableViewController's UINavigationItem image not visible

I am using Swift 2.3 in Xcode 7.3. I have a UINavigationController with a UITableViewController. I am trying to set the titleView of the navigation item in the navigationBar to create a button centered in the navigation bar.
The indexTextBut is a UIButton hooked up from the story board. I have tried just creating a new button and it made no perceivable difference. The way I am currently doing it the button is there as it has the behavior it should but no image. I have tried just setting the title field as a string and even then I see nothing. I set the right and left barButtonItems using:
navItem.setRightBarButtonItems(barButtonItems, animated: false)
navItemArray.append(navItemCatDet)
self.navigationController?.navigationBar.setItems(navItemArray, animated: false)
Here is my relevant code. My big question is why can't I see the image of the button being set to the titleView. It has preset behavior and when I click where it should be I get that behavior. I've tried adjusting the frame of the UIButton and its UIImageView, and the size of the UIImageView's image but have had no luck. I included the line aobut tinting the background just incase it is related even though I have tried it with and without.
class MyTableViewController: UITableViewController, UITextFieldDelegate {
#IBOutlet weak var indexTextBut: UIButton!
override func viewDidLoad() {
super.viewDidLoad()
var indexNavItemArray = [UINavigationItem]()
var indexNavItem = UINavigationItem()
indexNavItem.titleView = newButton
indexNavItemArray.append(indexNavItem)
self.navigationController?.navigationBar.barTintColor = UIColor(netHex:0xe63246)
self.navigationController?.navigationBar.setItems(indexNavItemArray, animated: false)
swift 3.0
var indexNavItemArray = [UINavigationItem]()
var indexNavItem = UINavigationItem()
indexNavItem.titleView = indexTextBut
indexTextBut.setTitle("button", for: .normal)
indexNavItemArray.append(indexNavItem)
self.navigationController?.navigationBar.barTintColor = UIColor.lightGray
self.navigationController?.navigationBar.setItems(indexNavItemArray, animated: false)
replace your code to above.

iOS 8 Bug with UIImagePickerController Image Crop

I am having an issue with UIImagePickerController with allowsEditing = YES.
I am unable to crop the image from the bottom but also I have an extra empty space on top when moving the crop rectangle.
Also in the method.
-(void)imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info
I log info and it gives me wrong CropRect (which is not square!)
UIImagePickerControllerCropRect = "NSRect: {{0, 357}, {666, 646}}";
UIImagePickerControllerEditedImage = "<UIImage: 0x7f9b8aa47b30> size {640, 618} orientation 0 scale 1.000000";
UIImagePickerControllerMediaType = "public.image";
UIImagePickerControllerOriginalImage = "<UIImage: 0x7f9b8868e5a0> size {1500, 1001} orientation 0 scale 1.000000";
Does anyone has this bug and how do you fix it?
See the picture below
I have no idea how, but i totally removed "View controller-based status bar appearance" key row (just fully delete this row) in .plist file and it fixed this bug
I couldn't set the "View controller-based status bar appearance" to YES, so I have tried to hide the status bar when I show the UIImagePickerController like so:
let imagePickerController = UIImagePickerController()
...
myViewController.present(imagePickerController, animated: true) {
UIView.animate(withDuration: 0.25, animations: {
UIApplication.shared.isStatusBarHidden = true
})
}
Then on the UIImagePickerControllerDelegate didFinishPickingMediaWithInfo I show the status bar, and it worked.

Change position of a IBOutlet in Swift

So i have this button:
#IBOutlet var bouton: UIBarButtonItem!
And i want to change is position
But the buton doesn't seems to have a position property like for SKSpriteNode
So is there a way to change is position ?
If you want to programmatically change the position of any view, you can use this:
button.frame.origin = CGPoint(x: 10, y: 10)
You can't set the button with myButton.frame.origin if you are using autolayout. So you must add constraints. For example:
let buttonConstraintY = NSLayoutConstraint(item: youButton, attribute: NSLayoutAttribute.centerY, relatedBy: NSLayoutRelation.equal, toItem: view, attribute: NSLayoutAttribute.bottom, multiplier: 1, constant: 10)
self.view.addConstraint(buttonConstraintY)

GtkToolButton with custom icon but of stock icon size

I've a GtkToolBar which has say 3 GtkToolButtons with each of these having a stock icon value, and hence they all appear in the same size; now I added a 4th GtkToolButton with a custom image (.png), which was of an arbitrary dimension and only this button ended up looking huge (since the image was of higher resolution). What do I do to scale this GtkToolButton to match the other 3 buttons?
Here's the code which does what I briefed about:
GtkWidget *custom_icon = gtk_image_new_from_file(path);
GtkToolItem *toolbar_item = gtk_toggle_tool_button_new();
gtk_tool_button_set_icon_widget(GTK_TOOL_BUTTON(toolbar_item), custom_icon);
gtk_tool_button_set_label(GTK_TOOL_BUTTON(toolbar_item), "Custom Item");
gtk_toolbar_insert(toolbar, toolbar_item, -1);
Here is another solution.
GdkPixbuf *pixbuf = gdk_pixbuf_new_from_file(icon_file_path, NULL);
int width, height;
gdk_pixbuf_get_file_info (icon_file_path, &width, &height);
gtk_icon_theme_add_builtin_icon ("custom_icon", width, pixbuf);
g_object_unref (G_OBJECT (pixbuf));
GtkToolItem *toolbar_item = gtk_toggle_tool_button_new();
gtk_tool_button_set_icon_name (GTK_TOOL_BUTTON(toolbar_item), "custom_icon");
If you have the image in different sizes, you can add them all and let Gtk choose the one of the correct size (or resize if not found): Just repeat the first five lines for each of the image files.
You can use your icon anywhere else and its size will also be adjusted automatically.
For example, to use it for your main window:
gtk_window_set_icon_name(GTK_WINDOW(main_window), "custom_icon");
Found it out myself! Here's the trick so that it helps someone like me. Query the icon size from the stock menu item, which is a enum (standard values like GTK_ICON_SIZE_BUTTON, GTK_ICON_SIZE_LARGE_TOOLBAR, etc.). Now get the pixel size using gtk_icon_size_lookup. Create a pixbuf from the custom icon/image file with the right dimensions. Create a GtkImage from that and set it to the new menu item and you're done!
GtkToolItem *stock_menu_item = gtk_toggle_tool_button_new_from_stock(GTK_STOCK_NEW);
GtkIconSize toolbar_icon_size = gtk_tool_item_get_icon_size(stock_menu_item);
gint width = 0, height = 0;
gtk_icon_size_lookup(toolbar_icon_size, &width, &height);
GdkPixbuf *app_icon = gdk_pixbuf_new_from_file_at_size(icon_file_path, width, height, NULL);
GtkImage *tray_icon = gtk_image_new_from_pixbuf(app_icon);
g_object_unref(app_icon);
app_icon = NULL;
GtkToolItem *toolbar_item = gtk_toggle_tool_button_new();
gtk_tool_button_set_icon_widget(GTK_TOOL_BUTTON(toolbar_item), tray_icon);

flex: Drag and drop- object centering

In a drag+drop situation using Flex, I am trying to get the object center aligned to the point of drop- somehow, irrespective of the adjustments to height and width, it is always positioning drop point to left top.
here is the code..
imageX = SkinnableContainer(event.currentTarget).mouseX;
imageY = SkinnableContainer(event.currentTarget).mouseY;
// Error checks if imageX/imageY dont satisfy certain conditions- move to a default position
// img.width and img.height are both defined and traced to be 10- idea to center image to drop point
Image(event.dragInitiator).x = imageX-(img.width)/2;
Image(event.dragInitiator).y = imageY-(img.height)/2
The last 2 lines don't seem to have any effect. Any ideas why-must be something straightforward, that I am missing...
You can use the following snippet:
private function on_drag_start(event:MouseEvent):void
{
var drag_source:DragSource = new DragSource();
var drag_initiator:UIComponent = event.currentTarget as UIComponent;
var thumbnail:Image = new Image();
// Thumbnail initialization code goes here
var offset:Point = this.localToGlobal(new Point(0, 0));
offset.x -= event.stageX;
offset.y -= event.stageY;
DragManager.doDrag(drag_initiator, drag_source, event, thumbnail, offset.x + thumbnail.width / 2, offset.y + thumbnail.height / 2, 1.0);
}
Here is one important detail. The snippet uses stage coordinate system.
If you use event.localX and event.localY, this approach will fail in some cases. For example, you click-and-drag a movie clip. If you use localX and localY instead of stage coordinates, localX and localY will define coordinates in currently clicked part of the movie clip, not in the whole movie clip.
Use the xOffset and yOffset properties in the doDrag method of DragManager.
Look here for an example.

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